Battle of the Multiverse Hub

A place to play and organize role playing games on the forums with others. "Mafia" games welcome.
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Godzilla165
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Re: Battle of the Multiverse Hub

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*Sees Archfiend name*

*Instant PTSD flashbacks to Ninja Gaiden 2*
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EdGojira
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Re: Battle of the Multiverse Hub

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Gotta wonder if this Drillgore hostage situation started reasonably near where my pirates in the Ninja Realm last were?

And I really need to get around to the full reveal of Nonce. Everything going on here that probably really dissatisfactory for him. Also need to somehow do Godzilla vs. Biollante without a keyboard. That obviously is not going to be in my next post although it would be pretty awesome if I just came and dropped it. Hercules needs a good time for his history too... at this point I think I'll need to save it either for the fanfiction section or sequel.

Edit: Yeah, not much of a "back from extended leave" post, but it seemed logical from what I gathered to start here.
Last edited by EdGojira on Mon Nov 22, 2021 8:32 pm, edited 1 time in total.

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Corzak The Mighty
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Re: Battle of the Multiverse Hub

Post by Corzak The Mighty »

Hey, you posted after so long! That's what matters. :)

Also, happy Thanksgiving everybody!
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Re: Battle of the Multiverse Hub

Post by MinorBone Good »

Happy Thanksgiving everybody! My gift to you: Kaiju Worm Thrall Howo.
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Re: Battle of the Multiverse Hub

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Happy Thanksgiving everyone! I hope you all enjoy some good food and well deserved relaxation!
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Re: Battle of the Multiverse Hub

Post by Beast Blood »

Had my brother draw some Koko for her birthday. It was on the 29th, but he was busy.

Birthday tea time!

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Re: Battle of the Multiverse Hub

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Very well done! Love to see her smile! Fiotto would approve.
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Re: Battle of the Multiverse Hub

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That is actually the cutest thing I've seen all day. Awesome job!
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Re: Battle of the Multiverse Hub

Post by Beast Blood »

Revamped Koko stats RTX 3090 Ti 9000 v3.0.1:
Spoiler:
Name: Korra Thaumassen
Aliases: Korraz Thaumah, The Mountain Warrior, The Thunder-Roarer, Koko

Height: 40 feet
Weight: 80 tons

Description: Korraz is a giant among giants, a true titan towering head and shoulders above her peers. She is by far the most physically impressive member of the Blooded, yet is also among the least violence-inclined - something that reflects itself in her outfit as she carries no weapons whatsoever nor trophies of past foes. She is covered in thick, dark grey fur that is dotted with darker spots. She is brawny and muscular, and noticeably stocky; a trait she has in common with the Beast she shares the Blood of. She can easily be recognized by the iconic longcoat she wears; a dark duster coat whose length stops just above her toes. It is covered in a thin, conductive layer of chainmail and is striped with glowing blue bars running down its length. She wears blocky metallic gauntlets, and her feet are armored in a similar manner to her hands. Her face is obscured beneath a mask of the same near-black color as her coat; it is made of spiked metallic plates kept together by magnetism, moving when she does. Her eyes are yellow, though the right one is blind and its pupil is misty. Her body is covered in numerous scars, the most notable of which being the gruesome scars lining her throat, her notched left ear and the grisly scar cutting across her brow and nose. Her face itself is even worse off, though that particularly painful and horrific display is hidden beneath the mask that she never takes off.

Personality: Not much is known about Korraz other than the fact that she dislikes violence. When disputes spring up, Korraz will be the one to quell them. She is entirely mute, expressing herself through gestures and sign language or through drawings and writings if she happens to have something to draw or write on. Korraz is very calm and laidback, to an almost unnatural degree at times - she is capable of staring down the most horrific of foes without blinking, and enduring the worst of pains without flinching. She can sometimes come off as somewhat stoic due to her silence and tranquil temperament, but those familiar with her know her as simply being more of a thinker. While she may be mistaken for a dumb brute, she is actually very intelligent and especially crafty with her electric and magnetic powers. Patient, clever and calculating, she uses her greater size and strength to overpower and incapacitate her foes, forcing them into submission. She also enjoys sipping tea.

Info: A reluctant warrior whose hand is constantly forced to violence, Korraz is a shield for the weak; a silent, stalwart guardian. Despite her intimidating size and strength, she is a gentle giant through and through, showing great kindness and compassion to those around her, careful never to hurt those undeserving. She would much rather sit down and have some tea instead of fighting, and prefers to use her great strength to help others instead of hurting them.

Backstory: I kind of got tired of writing it and gave up on it for now, but you can refer to Hod's bio to get the gist of it.

Powers and Abilities:
- Stout Strength: With her ability to lift several times her own weight above her head and hurl it several distances away, Korraz is quite easily among the strongest Borskall to ever live. She can carry other Borskall like stuffed toys. It is frighteningly easy for her to inflict irreparable damage to her foes. However, she ultimately prefers to use her strength for means other than violence, such as helping fellow Borskall carry heavy objects. Korraz possesses a lot of stamina, her muscular and stocky body providing her with enough energy to perform heavy lifting and other incredible feats of strength for hours on end. As with her unusual size, her strength far dwarfs that of the typical member of her species; even the combined might of the other Blooded warriors cannot seem to outmuscle her.
- Stonewall: Not only is Korraz incredibly strong, she is also incredibly tough, famous for her uncanny ability to shrug off the most brutal of hits from her enemies without effort. Her durability is such that it even allows her to simply let her foes tire themselves trying to take her down. Several factors make up her toughness. The first, and perhaps most obvious, is her unusually large size for her species, lessening the damage taken from those smaller than she is; blows and arrows from the average Borskall practically become lost in a wall of fur and muscle. The second is her natural hardiness from living in a cold, harsh world - Mountain Borskall in particular are perfectly comfortable living on the highest mountains. The third is her muscles essentially serving as armor beneath her fur - they are very powerful, and her bones can withstand their might without breaking. The fourth factor is her stockiness; a layer of fat aids her muscle and fur in absorbing blows as though the attacker was punching a pillow. Her thick fur itself also helps deflect hits and insulates her against temperature extremes, often leaving melee combatants stuck with their weapons and arrows entangled in her pelt. Finally, what also renders Korraz so durable is her near complete inability to be slowed by or at all affected by physical pain; torture at the hands of the Skallbor wound up making her an even worse problem than she was already in that regard, effectively rendering her partially nerve-dead. No matter how grievous the injuries she may be dealt, she will never react to them; even losing a limb would leave her feeling nothing but a faint tickle, if anything at all. Unless she is knocked unconscious or killed flat-out, she will remain standing.
- Strong Mind: Korraz’s resilience extends beyond her physical self, as she is quite strong-willed - and notoriously stubborn. Despite all she has gone through, as can be witnessed by her numerous scars - both physical and mental - she actually believes life without challenge is no life at all; one devoid of any meaning. She chooses to make the best of what happens to her, enduring through the worst of hardships. Her sheer stubbornness makes it difficult for enemies to mind-control her; breaking her will is even harder than breaking her body.
- Cool Coat: Korraz’s iconic longcoat is a form of armor in itself - it wards off projectiles and bladed weapons to a degree, on top of being waterproof and conductive so that the electricity she generates can easily flow through it. It is resistant to temperature extremes, notably capable of withstanding the sheer temperatures of the lightning conjured by its owner.
- Shock and Awe: As she possesses the Blood of a thunder Beast, Korraz is capable of using electric and magnetic abilities, lending her a very wide array of abilities. Coupled with her smarts, these powers are very dangerous, though she is more likely to use her abilities in passive or peaceful ways, such as using magnetism to pull objects towards her. She can temporarily stun her foes with well-aimed lightning bolts, typically leaving them paralyzed or left spasming on the floor in a painful seizure. Practically a living battery, Korraz herself is completely immune to such powers and will not be phased by electric and magnetic attacks directed towards her. In fact, she is likely to instead turn such attacks right back at her foes. Korraz does not actually need conductive surfaces to reach her opponents; she can ionize the air around her to create a conductive path between her and her target. No matter where she and her enemies find themselves, she will be perfectly capable of reaching them. Korraz is also capable of sensing electricity and magnetic forces passively, although it does not actually distract her; she will simply be aware that it is there. This, coupled with her own enhanced senses as a Borskall, means that enemies will have difficulty hiding from her.
- Thunder Stomp: A notable tactic of Korraz to stun her foes is to smash the floor with her foot in a powerful stomp, shaking the earth and sending her foes flying in the air. A surge of magnetic power accompanies the strike, leaving the enemies floating in the air. The floating foes are trapped and incapable of moving or talking, although they may still breathe. Korraz will typically simply let her enemies slowly fall back to the earth as the magnetic energy subsides. While she can simply lift her foes up with her magnetic field manipulation for a similar effect, stomping the ground serves to intimidate her foes.
- Stormcaller: Korraz can conjure storms of great power, used to deafen and threaten her foes and for the combat advantages they bring; in snowy weather, for example, she can make the entire area dangerously slippery and wear her foes down with harsh, cold rain. It is common for lightning bolts during such storms to be attracted to her in particular, where she can absorb their power and redirect them at her enemies. She can turn the power of several bolts into a single, empowered strike.
- Shellshocked Veteran: Having been forced to battle her entire life, Korraz is no stranger to combat. She uses experience, along with her smarts, to battle her foes, trying out different tactics if one does not work. She would not be taken off-guard when battling enemies of similar size and strength as herself, as she has fought foes bigger than herself when growing up and remembers how to deal with them. She knows several complex grapples and hurls.
- Big Girl: Korraz’s enormous size can be used to her advantage, notably allowing her to simply crush her foes beneath her paws. A simple shift of her weight can knock enemies off of her. The massive difference in size between her enemies and herself means their weapons are much less effective than they would be against a smaller opponent, dealing far less damage. Korraz is known to shift her weight into her physical strikes, such as her punches, to hit harder. Her size alone is often a deterrent dissuading foes from attacking her, but the opposite reaction - seeing her as a challenge, a mountain to topple over - is just as common.
- Tvende Ravne: Korraz is usually accompanied by the Stormcrow who has chosen to guide and protect her, known simply as “Hod”. She shares a unique bond with him - he possesses a link to her soul, able to find her no matter where she is, and knows if she is in danger or not. He is also linked to the Beast Jurgen the Thundercaller. As Korraz suffers from post-traumatic stress disorder, Hod also serves as an emotional support animal of sorts, rousing her from nightmares and comforting her if something triggers in her a panic attack or otherwise upsets her.
- Seeing Red - BERSAERKERGANG!!!: While Korraz is incredibly calm and rarely phased by much of anything, she is known to fly into terrifying frenzies on very rare and specific occasions. This anger is not built up; it is instead caused by a specific trigger, which is to speak ill of her late younger sister, though it can also happen when one she wants to protect is seriously injured. She goes from one extreme to another in a split second, going from a slow-moving, gentle creature to a rapid rampaging one. During this rage, Korraz gains an increase in adrenaline as well as drastically improved strength, senses and reflexes. In her fury, Korraz will focus on taking out her anger on whoever has offended her, though anything that gets on her path, be it friend or foe, animate or inanimate, is in danger of being severely manhandled. As she experiences tunnel vision and muffled hearing, she will not hear her friends’ desperate pleas for her to calm down. She is likely to hurt someone or something she should not. It is practically impossible to reach out to her in that state, yet there are indeed a few things known to calm her down. The sound of a cub in distress is able to snap her out of her angered haze. Another thing known to work is simply time; given enough time, Korraz can get over her anger on her own. As her rage state has her expend a lot of energy, Korraz often finds herself mentally and physically exhausted when she is finally soothed. The rapid shift in blood pressure, especially when coupled with extensive blood loss, can even cause her to momentarily lose consciousness.
- As a Mountain Borskall, known for their increased lung capacity and breathing efficiency, Korraz does not suffer from oxygen deprivation at high altitudes and can hold her breath for a long while. Her grey coloring lets her blend in rocky, mountainous regions.
- As a blacksmith, Korraz can create and repair armor, weapons and various tools and objects which her allies may need. If she has the necessary tools, she can provide her teammates with what they need.
- Korraz’s claws are long and sharp, capable of flaying flesh and muscle off her foes with ease, especially when backed with her strength. Her tusked jaws are no slouch either, able to effortlessly crush bone while her tusks restrain the victim. Her claws, as well as dermal bumps found underneath her paws, stop her from slipping on slippery surfaces.
- While nowhere near as powerful as her former ability to roar her foes clean off their feet by amplifying her voice with airbending, Korraz can still “bark”, using her limited airbending to destabilize her foes with a blast of air from her mouth.

Weaknesses:
- Korraz is completely mute; she cannot speak or produce any kind of voiced sound. Other than taking from her her ability to throw her enemies off their feet with mighty roars, it also makes her prone to suffer from loneliness, with few people to communicate with. While ones simply might not understand sign language, others may find her condition awkward to deal with.
- Most creatures sharing the Blood of the Beast are weak to poison, Korraz being no exception.
- Nether/void and death magic, as it contradicts the properties of her Blood, are a major weakness.
- Though she can muster sprints for short distances, Korraz is quite slow and can easily be outrun. She typically prefers to stand her ground and conserve her energy. However, she can take foes by surprise by suddenly rushing them.
- Due to her inability to feel pain, Korraz might not notice certain wounds on herself and might over-exert damaged appendages and joints.
- As her right eye is blind, Korraz possesses a blind spot on that respective side.
- Her reluctance to use violence may sometimes work against her.
- Still haunted by her rough past however much she may want to move on from it, Korraz suffers from post-traumatic stress disorder and can be disturbed by certain sounds, sights or smells - one particular sound is capable of completely disabling her for several seconds: that of a weapon banging against a shield. As that noise is associated with a traumatic event in her life, hearing it can trigger in her a panic attack, leaving her wide open to attacks from her foes. She also commonly suffers from nightmares, though her trusty feathered friend Hod helps her deal with them.
- Korraz is known to fly into an intense, uncontrollable rage when her deceased younger sister is spoken ill of.

Trivia:
- Korraz having yellow eyes and blue on her coat, as well as it being the color of the lightning she uses, is a reference to two common colors for electricity in various media.
- Korraz was partially inspired by Mexican wrestlers, notably her honorable attitude, her face being hidden beneath a mask that she never takes off and most of her fighting style revolving around various throws and hurls. She also has some inspiration from the Hulk. Her main inspiration was the concept of the most gentle people being the most frightening when they snap.
- Korraz is the only living/surviving member of the village of Fredelig. While her son is technically Fredeligen by blood, he is only halfway so, with his father not being from there.
- Korraz is capable of circular breathing - breathing in through her nose while blowing air through her mouth. She uses this technique when working metals that require constantly blowing onto a flame through a pipe-like tool to harden or soften them. She can do it for several hours on end without breaks, though an entire day of working such metals can leave her feeling a bit dizzy.
- Korraz used to be, and is still somewhat, wary of large birds, which the shaman Bronrod Hunt-Eye has helped her mostly get over. He is the one who encouraged her to allow Hod to first climb onto her hand, allowing them to formerly bond. As he noticed she often appears a bit lonely even with Hod, he likes to call for his birds to hang out with her to help her feel less alone. She loves being surrounded with so many feathered friends.
- With her sharp mind, dark coloring and association with thunder and lightning, and the fact that she has an actual Stormcrow as a companion, Korraz shares similar motifs to Bjornskaren ravens. Her Beast ally, Jurgen the Thundercaller, is himself known as the Lord of Ravens.
- The patterns on Korraz's coat stop glowing when it is not in contact with her. It responds to electromagnetic energy and glows when Korraz wears it due to her electric abilities essentially making her a living battery. It glows brighter when channeling electricity through it and when auroras are in the sky. While the fact that it can glow brighter is well-known, it is lesser known that it can actually stop glowing entirely, thanks to Korraz just about never taking it off. She very much loves her coat and takes good care of it, and uses it as a blanket to sleep with.
- When asked about her silence, Korraz points out one would not even know the difference if she was mute or not - she was never much of a talker.
- While the Bjornskaren languages are very similar to Scandinavian languages, Korraz actually uses American Sign Language as opposed to something like Norwegian or Swedish Sign Language.

Theme Song:
Last edited by Beast Blood on Tue Dec 14, 2021 7:04 pm, edited 1 time in total.
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Corzak The Mighty
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Re: Battle of the Multiverse Hub

Post by Corzak The Mighty »

Korraz the ever-evolving! Though i'm not too sure what specifically changed...
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Re: Battle of the Multiverse Hub

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Corzak The Mighty wrote: Tue Dec 14, 2021 7:07 pm Korraz the ever-evolving! Though i'm not too sure what specifically changed...
- For starters, her actual freaking name is now listed. "Korra" is her name; "Korraz" is what the Dragons call her and it ended up being what she's most often called and she evidently doesn't mind it. And I still think it rhyming with the word "chorus" is vaguely amusing when this is a character who doesn't talk.
- Her weight went from 400 tons to 80 tons after you and Hayes helped me because I suck at weighing stuff.
- She finally stopped being called "Colossian", which stopped being a thing since 2019. She is now correctly referred to not as a Colossian of Colossus, but as a Borskall of Bjornskar.
- The personality bit still says "not much is known about her" despite the fact that she has the longest stats page of my floofs by far and is probably the most iconic of my characters by now, but we'll just roll with it. (It's actually referring to what her peers know of her in-universe, but shoosh.) It also still says she can draw or write to communicate, despite never doing that ever and it probably not being very useful for people not understanding Bjornskaren runes and her taking way too long to draw with her insistence on painstakingly drawing every little detail, but we'll roll with that too.
- Detailed her personality better; it's now a bit more than a copy-paste from the old UCA stats that used to literally just say she didn't talk and didn't like violence; while you can effectively sum her up as that, it didn't say much on how she actually behaves like. So it now goes in detail on how surprisingly chill she is in the face of terrible danger and the fact that she can unwillingly come off as somewhat stoic when she's probably just pondering the mysteries of the universe or something. I basically just read back some of my posts of her and described how she acts.
- The "Info" bit stepped up the purple prose and alliteration.
- Her strength stat doesn't explicitly say what her limit is because I prefer to leave it vague, not as a loophole to one-up people, but because I think it sounds more like how a folk hero's strength would be described. I usually just have her do whatever I want so long as it seems reasonable.
- Separated her mental resilience from her physical one pretty much just because the tough cookie stat was getting long. But looking at it now, maybe because of the text's width, it still looks fairly impressive. Oh well, the stat has "wall" in its name, so we might as well make it a wall.
- Grabbed the bit that said it's hard to mind-control her and put it into her mental strength thing, because that's where it should go and it shouldn't have been tucked away at the bottom of her stats list like it was.
- Her coat now has its own stat, because it's separate from her body's natural durability and I plainly just wanted to talk about her coat.
- The electricity stat removed the magnet anchor thing because she just about never uses it and I don't think she even needs it that much.
- The Rhino Thunder Stomp has its own stat, since I treat it as a "limited attack" of sorts.
- Changed some awkward wording in the storm summon stat.
- The grizzly war vet stat now mentions her trial and error tactics, as demonstrated in the RPG when she fought the shapeshifting thingie when searching for the Dragonball and when fighting Tengri.
- Renamed the uninspiredly named "Size" stat to "Big Girl" because cute.
- Hod is finally listed as her trusty companion, as he should've been a long AF time ago.
- Removed the "physical signs" from the BLOOOOODTOOOORST BERSAERKERGANG stat as I would think it's rather easy to tell if she's angry.
- The part about her jaws being able to crush bone didn't also mention her tusks stop whatever she's biting from escaping, so now it does.
- Her limited airbending, as far as I remember, was never mentioned in her stats, so it's now listed, even if it's very niche.
- For some reason, her biggest weakness was never listed as a weakness, so now it is.
- The #mightyglacierstruggles stat now says she can surprise enemies by suddenly charging them.
- PTSD was strongly implied to be behind her dislike of weapons banging against shields, but it was never outright stated or described, so I put it there.
- The trivia section had very few useless fun facts, so I added some.
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Re: Battle of the Multiverse Hub

Post by Godzilla165 »

It's okay, BB, I definitely saw what was new from the first word, and aren't at all trying to hone my inner Evron with my buddy, Corzak :lol: :lol:.

Anyway! I'll have my post up soon, I won't give a specific date, since I always seem to miss that by... A few weeks lol, but I'll have one posted here very soon!
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Re: Battle of the Multiverse Hub

Post by Beast Blood »

Was bored, so here's a smol post that shouldn't interfere with anything.

Gaiyan, dutiful healer who is also totally enjoying some popcorn watching the other characters' antics.
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Re: Battle of the Multiverse Hub

Post by Godzilla165 »

Even though she hasn’t been featured as heavily as the others, Gaiyan is for sure one of my favorite of the Borskalls. Also, I love the little Easter egg tribute to Ubel in Korraz’s updated bio, BB :).
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Re: Battle of the Multiverse Hub

Post by Corzak The Mighty »

Finally got my post in! Sorry for the delays... holidays, amirite?

But alas, tragedy has struck in the realm of Sheol...
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Re: Battle of the Multiverse Hub

Post by Giratina93 »

Poor Yzazil. The God of Judgement will be missed, and all the good he has done for others and for the multiverse.
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Re: Battle of the Multiverse Hub

Post by EdGojira »

Hercules: "Ahem... well... that spares me that awkward reunion."

For real, though, dude was badass. A really tangible loss if I do say so myself.
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Re: Battle of the Multiverse Hub

Post by HayesAJones »

Fray got therapy, guys.

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Re: Battle of the Multiverse Hub

Post by Giratina93 »

Something I forgot to do a while back, but here's Hutistrend's bio:

Name: Hutistrend
Alias: The Vessel of Wrath, the Diabolus Demon
Gender: Female
Height: 5ft 8
Weight: 150 lbs

Appearance: Hutistrend appears to be human at first glance, but the long pink hair that hides within a small diadem of horns is the first clue she is anything but. Her feet are cloven hoofs, and a forked tail flickers behind her. She usually wears a red and white dress more fit for a gown than the battlefield, and yet she makes it work. Her eyes are bloodshot red with black irises, and her nails are long and polished pink.


History: Hutistrend is one of several children of Chang'e, and yet she is not a conventional child, but rather an aspect split apart from her mother for one specific purpose: To be the vessel in which all of her ire and turbulent emotions are to be poured into. The reason for this is simple: Chang'e herself is but an aspect of The End of All, a being who is but pure malice and hatred. Chang'e split from the End of All as an insurance policy, in case he were to be sealed away, she would be able to figure of a plan to free him and ensure his demise would never happen again. However, one cannot properly create plans if they themselves are consumed by negative emotions and overflowing with wrath. And so, Hutistrend was made to be the vessel to contain all of Chang'es mental instability, and was treated as such. While Hutistrend only desired to be loved and cared for by her mother, Chang'e ignored her on the best of days and abused and beat her on the worst of days, channeling her anger into the girl.

Personality: This constant cycle of abuse and having her mother's own anger flow into her, and the jealousy of seeing Chang'e treat her fellow siblings, both by blood and by adoption, with better care and love than she ever got, turned Hutistrend into a psychopathic manchild. She believes she is owed everything and anything she wants, that she deserves to have things go her way over how her life has been. She holds no positive connections in her life, as everything exists to either benefit her in the end, or to be manipulated and discarded when she has no further use. She is vain and arrogant, always searching for ways to undermine her mother and eventually ruin all of her plans and desires. She holds no allegiance to Chang'e and despises her, but that does not make her an ally to those who also wish the death of the Heirophant of the End...

Powers and abilities:

Daggerspell: Hutistrend is no stranger to getting her own hands dirty, and she has mastered making effective use of combining magic with close quarters combat to make herself as dangerous as she can be while lacking the sheer raw power and talent her mother has. She carries with her twin daggers she can channel her magic through , allowing her to redirect attacks and energy patterns as she pleases and even alter the internal energy signatures of those affected. Her magic can also be used to create powerful barriers to negate hostile energies, or to channel through her daggers fire, ice, thunder, poison, or sonic vibrations. She is fast and lithe on her hoofs, able to match and even surpass the former Death Knight Minos in speed and strength.

Lyre of Despair: A unique tool that Hutistrend carries on her is a strange lyre that she as repurposed into a sort of bow. Hutistrend can pluck the strings of her bow to send forth sonic arrows that are all but invisible to the naked eye and able to pierce through metal. This gives her both powerful abilities up close and at range, making her a dangerous foe to engage.

Spawn of the Heirophant: As an offshot of Chang'e, Hutistrend is blessed with nigh immortality, as her life energies are linked with Chang'es own and are fueled by Chang'es own emotions. So long as Chang'e draws breath and has energy to spare, Hutistrend is effectively immortal, as while she can be killed and destroyed, her soul will merely return back to Chang'e and eventually reform. This however comes with a grave downside for Chang'e: Without Hutistrend to act as an outlet for her anger, Chang'e becomes far more emotionally volatile and prone to irrational outbursts, and her cunning plummets. Such a case can be seen during the fight against Dante and Evron, where due to Hutistrend's absence on a mission, Chang'e nearly lost her cool and devolved into a mindless raging beast at Dante and Evron's actions. Hutistrend also can travel between timelines just like her mother, though Chang'e sees no reason to oversee what her daughter does, or who she interacts with.

Cruelty Realized: Hutistrend has her own special powers she is fond of making use of. Her tail secretes a powerful hemotoxin that destroys the tissue within a victim and can cause them to suffer from internal bleeding. She can form bat like wings to fly with, as opposed to her mother who can simply levitate and fly as she pleases. Hutistrend is also skilled with illusions, allowing her to fool her foes with their own senses...
Come read my latest Fanfiction: Daily Life at the Cheshire Cafe

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GotengoXGodzilla wrote:That's not Mothra, that's an ugly goddamn demon!

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EdGojira
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Re: Battle of the Multiverse Hub

Post by EdGojira »

Have a post coming. A little larger than I was expecting and given that I am still using a phone, will maybe take a day or two. Only saying this because Hercules talks to Immanuel a bit.

Trying to address some loose ends while I'm at it too and probably shouldn't be writing so late if I don't want it to come across as very stupid. Writing late or early is honestly probably why nobody really likes Jake, Jackie, Dana or any of my other characters.

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