They apply the same "run into buildings and take damage" thing in Godzilla Generations, too. But you can recover health by roaring in that game. I believe the whole building-damage aspect was an intentional mechanic to make the Super Godzilla transformation more rewarding (you take no damage from buildings or military weapon fire as Super Godzilla).Red Hunter wrote:And why it would be tedious if Godzilla would took no damage at buildings? We already have the damage taken by tanks and traps and the fact we can get lost in some maps to get "entertained"LegendZilla wrote:^Instead of taking no damage at all, would LESS damage make playing the game a less tedious experience?
Super Godzilla (SNES)
- GigaBowserG
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Re: Super Godzilla (SNES)
/crawls back under rockMecha M wrote:[after seeing Shin Godzilla's design] Looks like partially cooked carne asada
- master_of_monsters
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Re: Super Godzilla (SNES)
I'm probably going to be gutted like a fish for this, but who is bagan? I know he's the big boss in this game but what is about him that everyone goes nuts over
your source of self destruction
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Re: Super Godzilla (SNES)
TK pages, man Pretty much all the bio info you need is there. But he's also somewhat notoriously known for being planned (and cut) from several films.master_of_monsters wrote:I'm probably going to be gutted like a fish for this, but who is bagan? I know he's the big boss in this game but what is about him that everyone goes nuts over
/crawls back under rockMecha M wrote:[after seeing Shin Godzilla's design] Looks like partially cooked carne asada
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Re: Super Godzilla (SNES)
I know but Godzilla Generations IS a game where you NEED to destroy buildings all timeGigaBowserG wrote:They apply the same "run into buildings and take damage" thing in Godzilla Generations, too. But you can recover health by roaring in that game. I believe the whole building-damage aspect was an intentional mechanic to make the Super Godzilla transformation more rewarding (you take no damage from buildings or military weapon fire as Super Godzilla).Red Hunter wrote:And why it would be tedious if Godzilla would took no damage at buildings? We already have the damage taken by tanks and traps and the fact we can get lost in some maps to get "entertained"LegendZilla wrote:^Instead of taking no damage at all, would LESS damage make playing the game a less tedious experience?
A villain that was planned to appear in a showa era movie, but was cancelledmaster_of_master wrote:I'm probably going to be gutted like a fish for this, but who is bagan? I know he's the big boss in this game but what is about him that everyone goes nuts over
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Don't read this. You did, see ya in hell
Don't read this. You did, see ya in hell
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Re: Super Godzilla (SNES)
And in Generations you had other moves you could use to destroy the buildings. Super G would've been more fun if you could use Godzilla's breath on command in this way
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Re: Super Godzilla (SNES)
master_of_monsters wrote:I'm probably going to be gutted like a fish for this, but who is bagan? I know he's the big boss in this game but what is about him that everyone goes nuts over
Godzilla
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Re: Super Godzilla (SNES)
Turns out the game has a secret stage select screen! Japanese version only, though.
Left, Right, Y, A, Up, X, Down, B
if you want to try it for yourself.
Left, Right, Y, A, Up, X, Down, B
if you want to try it for yourself.
/crawls back under rockMecha M wrote:[after seeing Shin Godzilla's design] Looks like partially cooked carne asada
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Re: Super Godzilla (SNES)
That's awesome! I read about a code that let you do this on the US version ages ago on Gamefaq and was disappointed when it didn't work.GigaBowserG wrote:Turns out the game has a secret stage select screen! Japanese version only, though.
Left, Right, Y, A, Up, X, Down, B
if you want to try it for yourself.
I first got this game back when I was a kid and despite it's flaws I came to really enjoy it. It definitely has an odd fighting system but it can be fun once you get used to it. The overall atmosphere of the game, the dynamic battle sequences, and the excellent music all make this game worth playing. I also love the badass final boss Bagan and Super Godzilla himself. I've always wanted to see those two in a movie someday. Like the PS4 Godzilla game I find this is a very entertaining game to watch, back in the day my friends would love to sit down and watch me play this, and my little brother still enjoys watching me stomp through this classic game.
SoggyNoodles2016 wrote: ↑Fri Nov 06, 2020 6:40 pm
Best kaiju game ever. Like, seriously, awesome to play and full of cool little nods to the films that make it up. Ten out of ten. Worth waiting for.
"GODZILLA - ULTRAMAN - GAMERA: ALL MONSTERS ATTACK!"
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The Thread: http://www.tohokingdom.com/forum/viewto ... =19&t=5609
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Re: Super Godzilla (SNES)
So this game easily could have been an adventure/beat em up like TMNT or Final Fight, but they had to include a weird mechinic. I notice fro some reason, Godzilla games are the ones where they try some weird mechnic like the slot machine in Godzilla 2 War of Monsters. Like damn, you have to make even a turn based games more complex than it already is? Just make an adventure game.Godz wrote:And in Generations you had other moves you could use to destroy the buildings. Super G would've been more fun if you could use Godzilla's breath on command in this way
Super Godzilla had a great story, music and presentation but the game mechnic is a turn off for most people (including me), so non fans are not gonna stick with it. On the flip side the PS3/PS4 Godzilla is like Super Godzilla but minus the story and the goal is reverse with the reactors being the goal and the monster fights being optional.
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Re: Super Godzilla (SNES)
So....I just noticed on the front page that concept art has been added for this game. (Check out concept art at the bottom of the page.)
http://www.tohokingdom.com/vg/super_god ... ics.htm#ca
Some of these designs were nuts. If they had to go with one of these instead of what we ended up getting, I would choose the third. But in the first one I immediately thought of Biollante, the second one reminded me of Keizer Ghidorah, and the fourth made me think of a centaur.
http://www.tohokingdom.com/vg/super_god ... ics.htm#ca
Some of these designs were nuts. If they had to go with one of these instead of what we ended up getting, I would choose the third. But in the first one I immediately thought of Biollante, the second one reminded me of Keizer Ghidorah, and the fourth made me think of a centaur.
ScrumpBump wrote:Kong is Ness and Skull Island is apart of Undertale.BARAGONBREH wrote:What a crap "theory". It's a great time to be alive though, I guess. Buy yourself a MacBook, spout some BS and post it on YouTube and you can make a buncha money.
Gib money.
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Re: Super Godzilla (SNES)
3rd was my favorite of the batch, too, and that weird bigass centaur looks boss. But I'm 100% satisfied with the design we ended up with; none of those really captured the same Heisei Ghidoran face as the decided design. Funny how it feels the most tame of the bunch now in comparison
/crawls back under rockMecha M wrote:[after seeing Shin Godzilla's design] Looks like partially cooked carne asada
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Re: Super Godzilla (SNES)
Oh god! Imagine if he became centaur Godzilla!
Seriously my brain broke when I saw that. Maybe we should just keep Godzilla with two legs please
Seriously my brain broke when I saw that. Maybe we should just keep Godzilla with two legs please
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Re: Super Godzilla (SNES)
Gah! I always hated centaurian designs. Plenty happy with what we got.
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Re: Super Godzilla (SNES)
My only issue with the centaur design is that it seriously needs a pair of wings.
I can see it now.
Bagan has Super Godzilla on the ropes. It seems the enhanced monster king won't make it. Then, he taps into previously unknown wells of power deep within. A new transformation begins. Rising into the air before unworthy humanity's eyes is the godly form of... Hyper Godzilla!
I can see it now.
Bagan has Super Godzilla on the ropes. It seems the enhanced monster king won't make it. Then, he taps into previously unknown wells of power deep within. A new transformation begins. Rising into the air before unworthy humanity's eyes is the godly form of... Hyper Godzilla!
Kaiju-King42 wrote: Welcome to Toho Kingdom, where every conceivable opinion, no matter how outlandish or unpopular, is a possibility among the population.
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Re: Super Godzilla (SNES)
I'm also just now realizing that the only difference between concept arts 3 and 4 is that they just added an extra lower body and altered the tail a little. C'mon guys!
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Re: Super Godzilla (SNES)
Those designs are way too extreme. I absolutely hate the small head and long neck. The Biollante-looking one looks like the best design, I'll admit.
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Re: Super Godzilla (SNES)
But will it give kids seizures with rainbow power?Ivo-goji wrote:My only issue with the centaur design is that it seriously needs a pair of wings.
I can see it now.
Bagan has Super Godzilla on the ropes. It seems the enhanced monster king won't make it. Then, he taps into previously unknown wells of power deep within. A new transformation begins. Rising into the air before unworthy humanity's eyes is the godly form of... Hyper Godzilla!
"Tonight, when the blood moon finishes rising, I will summon my brother Yuul'syqpoth into this sphere of existence, and that's absolutely fantastic."
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Re: Super Godzilla (SNES)
YO I recently got the Japanese official guide book for Super Godzilla - there are a whole slew of codes I've never seen!
What the heck is "ANIME PAUSE"?
Edit, it looks like you actually unlock Stage Select naturally if you RESET the game (don't turn it off) after defeating it once. But, it doesn't explain how to get those other options at the bottom...
What the heck is "ANIME PAUSE"?
Edit, it looks like you actually unlock Stage Select naturally if you RESET the game (don't turn it off) after defeating it once. But, it doesn't explain how to get those other options at the bottom...
/crawls back under rockMecha M wrote:[after seeing Shin Godzilla's design] Looks like partially cooked carne asada
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Re: Super Godzilla (SNES)
Somebody should create a ROM hack of this to fix some of the gripes people have with game.
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Re: Super Godzilla (SNES)
That's not how ROM hacks work.LegendZilla wrote:Somebody should create a ROM hack of this to fix some of the gripes people have with game.
That's more of a home brew.
Added in 26 seconds:
+1GigaBowserG wrote:http://i.imgur.com/bR2VmlY.jpg
Good find!