Superhero RPG HUB

A place to play and organize role playing games on the forums with others. "Mafia" games welcome.
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Giratina93
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Superhero RPG HUB

Post by Giratina93 »

It's time for something different, and that something different is a Superhero RPG. This is a world where superheroes and supervillains and everything inbetween, technological or supernatural or mystical, has become rather commonplace.

Setting: The coastal city of Los Diamantes is no stranger to heroes and villains. With white sandy beaches and crystal clear waters, the city is a natural beacon for those from all corners of life to flock to, either as tourists or as residents. Yet, this city's popularity isn't just due to its locale, but do to strange happenings that have been cropping up over the past several years. More than a few times, have those who seek nefarious schemes or think they know best for humanity have made this city their lair, and more than a few times have heroes either risen up or came in from elsewhere to help keep stability. Some of these figures have become popular tourist attractions in their own right, with renowned fame and glory, while others are mysterious and instill more fear than good will. Whatever the case, Los Diamantes and the surrounding suburbia and nearby cities is a strange yet beautiful landscape that has once more become a breeding ground for something sinister, something that seeks to throw the delicate balance of power into chaos and disarray.

Rules:

1: No killing other characters without the owner of said character's permission.
2: DON'T BE A **** (also known as, generic powerplaying rule).
3: Try to keep posts descriptive and worth-while. Unless its a conversation, or a short response in a fight.
4: Every character must have a weakness. Every character can be beaten one way or another, but a weakness must be something that works against them. Generally this is dictated by not being a jerk.
5: Please try to keep your characters within a reasonable power level. Think the MCU for a general scale of power.

Template:



Super Hero/Villain: Name of the super hero or villain. Somewhat optional, as it can be traded out with their real identity.
Identity: Their real identity. Somewhat optional, as it can be traded out with the super hero/villain name.
Age:
Height:
Length(if applicable):
Appearance: Appearance as their normal selves. Those who can't change back to their normal selves will describe what they USED to look like.
Super Hero/Villain Appearance: Appearance as their super selves. Also optional if their normal appearance and their super appearance are the same.
Personality:
Powers/Equipment: Can include one or the other depending on character, or both. Powers include super human abilities as well as special training. Equipment includes what weapons, armor, or devices they may be carrying.
Weakness: Every character must have one. Can't be something stupid like "if he gets hit on the head hard enough he will be knocked out". Must be a weakness semi-unique (players can reuse weaknesses for obvious reasons) to them.
Alliance: Hero, villain, neutral, Allegiance Only To Simians, I don't care. Just give us an idea where they stand.
Allies (Optional): If relevant to their character.
Enemies (Optional): If relevant to their character.
History (Optional): Explains their origin/backstory. Optional, can be left out if you want their history to be a mystery.

Balam:
Spoiler:
Super Villain: Viola Crima
Identity: Balam
Age: Appears to be around her mid 20's, both in her human guise and her true demon self.
Height: 5ft 9 (Humanoid form), 4ft 3 (Hawk form), 13ft 5 (Bear form)
Length: 24 feet (Serpent form)
Wingspan: Eighteen feet (humanoid form and hawk form)
Weight: 190 lbs (Humanoid form), 45 (Hawk form), 2 tons (Bear form) 900lbs (Snake form)

Appearance: The human guise of Viola is rather ordinary, if a tad tall for a human female. She has brown hair that reaches down to just past her shoulder blades and hazel brown eyes. She is normally seen wearing a long black trenchcoat and high heels that add a further three inches to her. Her face is soft yet her eyes unmistakably cold and calculating.
Super Villain appearance: Balam's true form is that of a short haired red head with three small brown horns out of the front of her head. A pair of large black wings spreads from her back, and a long red serpentine tail, as long as she is tall, slithers behind her. Her hands are serrated talons, which she can shift into human fingers if she wants to. Short shorts and a small leather jacket are her usual worn attire. Her other three forms are of a monstrous black furred bear with foot long claws and jagged spikes down its spine, a fanged hawk with four wings, and legged snake with a barbed tail.

Personality: Personality: Balam is a trickster and a mincer of words. She is all too happy to lie, twist words, and speak half truths if it means achieving her goals. She cares only for herself and those closest to her, which includes her henchmen. Otherwise, she is quiet and always carefully thinking of what to say. She is also skilled as a cook, and loves to make food. However, her profession lays in being an arms dealer for the various lower thugs and mobs that have made the area around Los Diamantes their home. She supplies the weapons from an unknown source (she claims she makes them personally), and they give her the money.

Powers:
~Shapeshifting: Balam is a unique Abyssian Demon, in that while most of her kind just changes between two forms, their normal form and their human form, she has four different forms to change between. The transformation process isn't instant, and takes several seconds to undergo, meaning it's highly dangerous to do in the middle of a fight.
--Bear: The bear is Balam's preferred form when fighting large groups of enemies, and it is her most physically strongest form. She can lift her own body weight, and her claw swipes are strong enough to kill a man if they land. She can bite down with a thousand pounds of pressure, and her hide is resiliant to electricity and the cold.
--Hawk: The fastest of the forms, the Hawk form can lift as much as a grown man off the ground and fly off with them. She can divebomb at up to 120 miles an hour, but normal fly speed is at 40 miles an hour. She can fling her feathers like razors which cut through all but metal armor. Her eyesight is at its best in this form, able to see even a rabbit a mile away.
--Serpent: The serpent is Balam's most durable form, and an all terrain monster. Her scales can withstand all but the most powerful bullets, and is highly resilient to piercing attacks and to heat and acid, and immune to poisons. Her coils are like those of an anaconda, but she is sluggish everywhere except the water. She carries an acute sense of smell in this form, able to track down prey up to two miles away.
--Humanoid Form: Her primary form she prefers to be in, this form is a middle ground of all the advantages her other forms possess; She can fly at 25 miles an hour, push and lift three times her body weight, can withstand piercing blows and heat reasonably well, and her tail is prehensile and strong enough to lift and choke a person by the neck.
~Black Fire: Balam can harness necrotic flames and channel them through her claws and fangs in her various forms. These fires burn hotter than normal, and melt down flesh at the cellular level.

Weaknesses: Each of Balam's forms have their own unique weaknesses (The bear's sense of smell can be overwhelmed, and it's highly vulnerable to heat and poison, the hawk is fragile and head blows can knock her out cold easy, and the snake is cold blooded, and grabbing her by the end of the tail and twisting it back sends excruciating pain through her body.) While she has regenerative properties, they are rather weak, and she needs to rest for days at a time to fully recover from broken limbs. Lastly, Balam is a highly tactical fighter, and prone to being thrown off her game through mental warfare or, strangely enough, exposure to the cold. Being cold causes Balam to flip out, making her far more prone to making mistakes and being outsmarted.

Allies: Those who are willing to do business with her. Balam is hardly one to officially take sides.
Enemies: Those who would seek to disrupt her business, and those of authoritative higher powers.

History: Balam has a long history of smugglng weapons and rare artifacts over the years. She has taken on many different faces and names whole doing what she can to sew chaos and destruction, and now has made Los Diamantes her local residence. Where exactly she came from is a mystery...
Heng:
Spoiler:
Superhero Name: Doctor Helper
Identity: Heng Yi
Age: 26
Height: 5ft5

Appearance/Super Hero Appearance: Despite the name, Heng doesn't at first glance look very Chinese. She has long tangled brown hair that pours down her back and wears a lab coat that aside from height seems a slight too small on her, with a red and black blouse beneath that. She is usually seen with a cheerful grin unless the situation is too dire to allow for that, and her eyes shine like emeralds. Her nails are long, black and manicured to more resemble claws, yet she insists they do not get in the way of her work.

Personality: Carefree and whimsical, Heng likes to talk and communicate with others. Though there are times where she insists on being alone, she is a very social person who often doesn't realize when she is in more danger than not, as she is more than willing to chat it up with anyone she comes across, wherever they be a hero or a villain. She holds no filter on what she talks about or what she wants to talk about, and no real sense of personal space.

Powers/Equipment:

~The Right Utensils: As Heng's main occupation is that of a doctor for heroes, she carries a wide array of medical tools and medicine for almost any situation. Snake bites, blood clotting, 3rd degree burns, frostbite, internal hemmoraging, heart attack, lacerations, Heng can treat almost anything that is brought to her provided it is within time. Even the toughest of hides can be spliced into with her finest knives, and the sturdiest of metals dissolved with the right chemicals, all in the name of providing top quality health care to those who fight on the front line. For this, she serves as Los Diamantes best medical professional, luckily avoiding being caught in the crossfire of those less willing to uphold the Geneva Convention.

~Cerebral Superiority: With the right tools must come the knowledge to use them, and Heng is highly in tune with her surroundings and noticing even the smallest details. She knows how to handle most medical emergencies and how to get a superhero back to their feet sooner rather than later. Her experience allows her to know the ins and outs of many heroes who make use of her services.

Weakness: As an actual combatant, Heng is out of her element. While she is great off the battlefield, she has no experience in fighting and instead is simply a liability if someone were to come gunning for her. When under actual threat, she devolves into a bubbling, screaming mess crying for help and doing everything she can to stay alive.

Alliance: Hang is firmly on the side of good and wishes to be of help to those who do good. However, she can be fooled, and once or twice has given aid to a less savory person who is able to put on a perfect performance before her.
Blind:
Spoiler:
Superhero Name: Blind
Civilian Identity: Close to two dozen, but primarily operates under the name Emily Torres
Age: 31
Height: 5’2’’

Appearance:
Civilian. Donna is a short, stocky Mexican American woman with olive skin that blemishes easily, kinky hair that falls to her shoulders, and a large forehead that somewhat disguises the childlike size of her brown eyes. She is very fit and displays visible musculature, particularly in the light, athletic clothing she most often wears out of costume. Her curly hair is usually tied back in some manner, though rarely as anything more complex than a ponytail. She is not overly concerned with grooming.
Superhero. While acting as Blind, Donna wears a whole-body, relatively form-fitting suit with an easily detached cape and full cowl. The latter sports both blinders and a tinted visor that completely hides her eyes. The cowl also has a set of sound-catching discs set of the side of the head. At a glance, her cowl can appear to have the large eyes and ear-like tufts of some species of owls. Her suit is naturally black, but can change color freely. It most often bears an urban camouflage pattern of mottled blues and gray. While her figure is mostly hidden by her suit, her height and proportions make it fairly apparent she is a woman to anyone looking close.

Personality: With her cowl on, Donna is serious and focused, maintaining a strictly professional relationship with other heroes- even with supervillains, not seeking revenge on or the humiliation of her enemies- and utterly avoiding interaction with the public. If she can help it, she doesn't even speak when in costume. She would prefer to be seen as a machine, a program, something that pursues its goal unrelentingly and without fail, instead of human, flawed and distractable as they are. Out of the mask however, she is very human, prone to attacks of anxiety and oversharing during the rare times she speaks face to face with others. It is not that Donna does not like people. In fact, she quite does, happy for companionship when she feels it is safe for all involved. Rather, it is that she does not trust herself around people. She always fears she will do or say the wrong thing when she has company, either ruining the mood or putting them both in danger through her vigilantism. She is particularly nervous around women out of costume. Donna has known for some time she is gay, and is by now comfortable with the theoretical idea of her orientation, but the active practice of spending time with potential partners is quite another story.

Powers & Equipment:
Unique Mind. Donna is, by most accounts, perfectly human. Her only unusual talents are a photographic memory and a keen sense for patterns- superintelligence, in layman's terms. She has exercised these skills to their fullest potential however. Not only has she has become equal parts pharmacist, mixed martial artists, and inventor through rigorous study, she is capable of quickly identifying correlation and recalling any piece of visual information for later use, which can obviously make her a highly effective detective.
Drug Dosing. Donna takes burning both ends of the candle to an extreme. Through a tightly controlled chemical diet of novel drugs that she produces herself, she only sleeps seven to nine hours a week without ill effect, using the time saved for research, training, or labor. Though she does does herself with steroids, she only does so in moderation to avoid behavioral change and does not display exceptional strength. It is merely another time-saving measure, reducing the need for dedicated strength training. Her fighting style is built around technique, not overwhelming force, which is where many of the hours shaved off sleep and exercise go. She studies and practices low-effort take-down tactics unrelentingly.
Smart Suit. Donna's suit is the pinnacle of her self-taught engineering. Made from smart fabric and embedded with nanotech, is a programmable tool, a living costume, able to rearrange its molecular structure upon command for a wide variety of effects. Most obviously, it can display any pattern or color or pattern, often acting as chameleon skin. This camouflage effect is particular effective when used on its cape, which can be taken off and used to create a false wall or window. It can also record data, harden upon physical impact, repair itself over time, and deliver electric shocks equal to those of law enforcement model stun guns.
Nonlethal Firearms. Donna carries several firearms equipped with non- or less-lethal ammunition- pepper spray capsules, sticky foam canisters, and oversized staples meant to pin down clothing or trap limps. She aims to disable or immobilize, not kill. Because all her sidearms' ammunition is fired at relatively low speeds, they are actually not very effective over long rages. Even with a gun in hand, she is at most a mid-range fighter.

Weaknesses:
Hardwired. Though it easiest to say Donna is a genius, she considers herself neurodivergent. Just as she excels at memorization and pattern recognition, she struggles to act spontaneously or respond to situations she has no context for. She is not incapable of showing emotional or social intelligence, but she needs to learn them like she does academic fields: by reading, researching, and observation. There is no reaction in her fighting style. Rather than absorb and act in response to the moves of her opponents, she has simply memorized countless answers to exact scenarios. If caught unawares or faced with an unknown approach, she is largely helpless until she reenters familiar territory.
Obligate Pattern-Seeking. Donna is prone to sensory overload. She is not just skilled at pattern-seeking, but compelled to do so, which can become overwhelming, paralyzing even, if she takes in too many stimuli at once. Her smart suit quite purposely limits her sensory intake. While Donna has taken several precautions to prevent this from crippling her, most notable the electronic ears on her cowl, filling in the gaps in her vision with acute hearing, she is still easier to surprise than she would be otherwise. Her obsessive pattern-seeking can also interfere with her research and investigations. Sometimes pattern is just coincidence, something Donna academically knows, but she still struggles to leave behind discredited hunches or suspicion.

Alliance: Donna protects the general public. This most often aligns her with the heroes of Los Diamantes, but not necessarily the ruling body of the city. She is not interested in helping corrupt institutions and in fact engages in a fair amount of espionage to reveal criminal activity in government and industry. She also disapproves of harassing desperate people who are not harming their peers. She would stand between another hero and a petty or even career criminal who only targets large corporations. It is not crime Donna opposes, but predation: the consumption of the weak by the strong.

Allies: Foxtrot

Enemies: Lord Callous, Bloodless

History: Though it was apparent Donna was not normal at a very young age, always testing well above her age, she had no ambitions greater than a stable, well-paying job until her mid-twenties. There was no single incident that drove her to heroism. Rather, it was simply the building anxiety that she was just one more vulnerable person among a sea of vulnerable people at the feet of of power-hungry supervillains and money-hungry systems, both of which would happily take advantage of those under their heels. Thankfully, the incompetence of those systems made it easy for her to legally declare herself dead and create over twenty false identities to start building a small fortune. After seven years, tens of pharmaceutical patents, and several long-term, high-yield investments, she is ready to start her crusade. Her base of operations is seemingly dingy apartment complex owned by her primary public identity, Emily Torres, an agoraphobia, fitness-obsessed realty speculator stubbornly sitting on it in hopes of one day turning a profit. Encased in the otherwise uninhabited building is a vegetable garden, several laboratories, and a small library where Donna burns away her nights deepening her knowledge base.
Toxcinder
Spoiler:
Name: Toxcinder

Identity: Franklin Ferri

Age: 30

Height: 5'9 (human) 12'3 (Mutant)

Appearance: A sickly white male with black hair and green eyes. Has a medical device feeding an IV into his arm.

Appearance (Mutant):

Image

Personality: Toxcinder is a feral, near-mindless abomination driven only to kill and consume other life forms in order to repair his deteriorating DNA and to become stronger. He cannot be reasoned with and will attack any other creature on sight. A small portion of Franklin's consciousness still persists within Toxcinder, and he can occasionally exert a limited degree of control over the beast. In large however, Franklin has almost been entirely consumed by Toxcinder's bottomless fury and hunger.

Powers:

Superhuman strength: Toxcinder is several dozen times stronger than even the finest athlete and can even match other superhumans who specifically specialize in strength. He can easily tear apart armored vehicles, throw heavy objects considerable distances, and create visible shockwaves with his blows.

Superhuman durability: While considerably frailer in his early forms to where he can be harmed by bullets, Toxcinder none the less possesses reinforced body tissues that make it difficult to inflict meaningful harm to him. His later stages gain near-impenetrable reptilian skin.

Superhuman endurance: Toxcinder's earlier stages, while frail enough to where he can be hurt by bullets, are still able to withstand a considerable amount of punishment. His later stages allow him to shrug off powerful blows without so much as flinching.

Body manipulation: Toxcinder has control of every cell in his body. He can grotesquely shape his limbs into organic melee weapons or grow entirely new limbs for additional attacks. Toxcinder can also detatch parts of his body which can then operate independently. For example, he may split his forearm to form thorny, tentacle-like whips to ensnare victims. Another possible permutation is to turn his blood into a powerful acid, burning his attackers if they injure him. Toxcinder at first can only use abilities or characteristics based on the creatures he absorbs.

Radiation emission: Originally intended to be his primary and only power, Toxcinder constantly emits deadly levels of radiation from his body. He can emit powerful radioactive shockwaves from anywhere on his body, to devastating effects. As he mutates, Toxcinder can use this power more "creatively", such as being able to hurl radioactive balls of energy from his hands or exhale a stream of destructive radioactive plasma.

Heat emission: Toxcinder's radioactive powers combined with his extremely high metabolism results in his body being scorching hot to the touch. He can increase the temperature to certain parts of his body such as his hands to deliver a flaming-hot punch.

Adaptive evolution: Toxcinder's body is highly adaptable, able to form countermeasures on-the-fly for maximum combat efficiency. In his earlier forms he was vulnerable to bullets and other projectile weapons, and so his later forms evolved thick, crocodile-like skin to become completely bulletproof. This also extends to his abilities, as he can "upgrade" them by mixing and matching absorbed powers to create entirely new ones. For example, he may combine his radioactive powers and high body temperature to expel a death ray of radioactive plasma from his mouth. This ability has it's limits, as it can only utilize what's already there. For example, Toxcinder cannot suddenly gain the ability to control cosmic energy through any combination of abilities simply because none of his absorbed powers permit that.

Genetic absorption: Toxcinder can consume any organic matter to gain their characteristics. Toxcinder must constantly seek out more life-forms to eat in order to repair his deteriorating DNA. This has the added bonus of absorbing traits and characteristics from the things he consumes. For example if he were to consume a lizard, he would gain scaly skin and sharp claws. Often, his displayed physical traits manifest as a horrific amalgamation of different creatures. In the case of superpowered humans, he can literally steal their powers after he's killed and consumed them. Once absorbed, Toxcinder becomes resistant (but not immune) to these abilities should they be used against him.

Vampirism: Toxcinder can temporarily steal a superpowered human's abilities via a painful bite in which he siphons blood from them. The length of time he can use these stolen powers depends on how much blood was drawn.

Critical mass: Once he has absorbed enough genetic material and biomass, Toxcinder will enter a "critical mass" state which is essentially his final form. In this form, Toxcinder can utilize his abilities to their fullest extent and cause immense levels of destruction. Toxcinder's will be nearly unstoppable, a living biohazard. In this state Toxcinder's body will glow red hot, his veins and warped skeleton visible beneath his skin. He will also gain advanced regenerative abilities that will effectively halt and even reverse his cellular degradation.

Weaknesses:

Despite his potential for evolution and horrible destruction, Toxcinder requires a constant source of biomass in order to repair his DNA. If Toxcinder cannot absorb biomass, his DNA deterioration will cause him to literally disintegrate into an organic soup, killing him. Toxcinder can be killed quickly if he is caught and starved of biomass early on.

-Even with the advanced regeneration gained by his later forms, this healing factor can be overwhelmed by powerful enough attacks. This will cause a tremendous strain on his body and may even accelerate his DNA deterioration due to his healing factor being overtaxed an unable to keep up. It is in moments like these where even his critical mass state becomes vulnerable.

-A fail-safe serum was developed by the corporation that accidentally created Toxcinder, that was specifically made to terminate him or any future company-produced mutants if they ever went rogue. However, Toxcinder escaped the laboratory before it could be used on him, and subsequent evolution makes it difficult to effectively administer the poison. This serum was a mutagenic acid that, once injected, would cause total structural collapse of organic matter. Only one vial exists due to the extremely dangerous nature of the chemical and the exceedingly difficult process to produce it.

Alignment: Neutral

History:

Toxcinder was formerly a human who was afflicted with an unknown terminal illness that was causing his body to slowly wither away. At death's doorstep, he was approached by a pharmaceutical corporation offering an experimental treatment for his condition. In reality, this corporation had developed a super-soldier serum designed to create the ultimate soldier to combat the rising tide of superpowered humans and required a guinea pig to test its effects on.

Without hesitation, he took the offer and was transported to the corporation's HQ the next morning where he underwent treatment. At first the serum appeared to work with astounding success, restoring Franklin's body to its original state and then some. However, the radioactive isotope that was intended to give the recipient of the serum radiation-based powers triggered an abnormal reaction with his existing illness, quickly warping his DNA and altering his body. Thrust into a berserk rage and with his body glowing red-hot with nuclear fission, Franklin slaughtered everyone in the laboratory and escaped as his body continued to mutate.

He quickly grew a ravenous appetite, devouring any living thing he could get his hands on. This had the positive effect of temporarily repairing his deteriorating DNA while also absorbing characteristics of the creatures he consumed. With each meal, Franklin became stronger and stronger but his sanity and humanity were slowly slipping away. By now, Franklin resembled a human only in silhouette, resembling a horrific amalgamation of different reptiles, mammals and insects. Only a few scant traces of his human form remained. With some shred of humanity left, Franklin attempted to seek out his love interest at the time, another human mutant codenamed "Siren".

She was horrified at what her lover had become but she could still sense that he was still in this monstrosity of a body with her telepathic powers. Their reunion was cut short when Franklin was attacked by elite mercenaries hired by the corporation to track him down and kill him. Franklin managed to kill several of the power-armored mercenaries but was seemingly killed when a helicopter armed with a minigun shot him off of a roof, causing him to fall into a river. However, Franklin was far from dead, his hunger driving him to consume more and more life forms. Several meta-humans would meet their demise at his hands, their flesh and powers being absorbed. Now Franklin was gone and only Toxcinder remained: a feral, mindless monster, consuming and absorbing as many organisms as it could to grow ever stronger...



Additional images:

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Lord Callous
Spoiler:
Name: Lord Callous
Identity: Octavian Callous
Species: Human
Age: 26
Height: 6'2
Weight: 74 kilograms.

Appearance: A handsome young man, with light skin and a semi-muscular build. He's got orange eyes, and lush light-brown hair that goes down his to the middle of his neck. It covers most of his ears and sweeps left across half his forehead, meeting his left eyebrow. It curls outwards at the very end of the hairs. To many his face looks very friendly and apporachable, but that's just a facade. He works as a priest, and as such wears robes befitting one. When not working as a man of God, Octavian, now Lord Callous, sports black robes. Two pairs of overlapping robes, with a black shirt underneath, and a neck scarf that keeps the neck protecting, being tigthly bound. A leather belt sits at his waist, and contains many useful items (which we'll get into). Black paints are tucked into shiny black boots, creating an all black outfit that helps his threatening presence and his stealthiness at night. His final items are two black leather gloves and a flowing cape. The cape is clipped arouns his neck by a silver chain, with the Cape's neck sitting nicely with his scarf. The only exposed skin in his villainous appearance is his head and face.

Peronsality: Octavian is the every-man. Ready to help a neighbour, an animal, or anyone else in need. It's by his nature and image to. As a priest he upholds the word of God, and follows the teachings of Christ. Of course, none of this is real. Octavian is truely a callous man, ready to opportunistically take advantage of others around him. Lessons from his father, Damian, a successfult businessman, taught him this. Growing up in privelege, respect is hardly known to him. His father raised him to be ruthless, unsuspecting, and calculating. If only Damian knew he was trainig his own murderer. When Octavian took the mantle of Lord Callous, on his 18th birthday, Octavian killed his father in his sleep. The final lesson. The 'heart attack' story made it over the news. Lord Callous is the manifestation of brutality, calculating coldness, lack of empathy, and lies. He does not care for anyone but himself, and over his 8 years as the Lord, it's served him well. Callous is just what his name implies, and he's the 'King of Cruelty' as his enemies have called him. Driver of deception. That's what his whole life has been.

Powers/Equipment:

Superhuman Ability: Able to dish out and take hits that can easily shatter walls, although he feels using his pure strength is barbaric. He'll only use it if a situation calls for it. Able to lift heavy boulders, cars, get hit by vehicles moving at upwards of 80kph without feeling anything more than annoyed.

Psychokenisis: His signature ability. Using his pure mental will, he can manipulate objects. Able to lift, grab, tear, push, pull and much more. His greatest showings are stopping a bullet train, grabbing flying vehicles from the air, and choking 15 crooks at once.

Augmentation: Thanks to his psychic abilities, Lord Callous can move faster and hit harder. His agility is also improved, able to jump higher, and dodge better. This also gives him superhuman reaction times.

Mind Control: Can inlfuence weak minds.

Plasma Cutter: Using his father's greatest tech, he constructed a blade of superheated plasma, inspired by the Lightsabers of the Silver Screen. They can cut through practically anything, only struggling with immensely thick walls of the strongest metals. This blade can also switch into two knifes, for two-handed combat. He's also a skilled swordsman, to boot.

Belt: His belt contains smoke bombs, flash bangs, and small grenades. Along with a communicator, easily used to call his...

Guard Brigade: By virtue of being the son of one of the most influential men of recent years, Octavian hired 4 of the best soldiers to protect him. Each are armed with ARs and grenades. These are usually a last resort, or when he's going to offical meetings under the banner of Lord Callous.

Precognition: Lord Callous has a limited ability to see the future. It only reveals critical information, although not all of it is exactly clear.

Weaknesses:

Overload: If too much strain is placed on his psychic abilites, he can suffer greatly. His nose begins to bleed and he passes out. This could also be triggered by enemy psychic attacks and certain frequencies.
Gases: A gas cloud of any kind is extremely dangerous, as it not only proves a danger for his health, but also for his psychic abilities. It could clog them, and render them ineffective until the gas’ effect has disappeared.
Blade Hilt: If the hilt of his blade is damaged, there's a possibility of it leaking plasma, which would cause high temperatures and a blast to occur.
Humanity: Despite having superhuman durability, he can only take so much punishment.


Allies: Guards, although they're constantly under his watchful eye. Business partners, whether it be under the Priestly Octavian or Lord Callous. Only temporary.
Enemies: Anyone who gets in his way. Heroes, Villains, even civilians. Callous also has a distaste for the inhuman. Monsters and otherworldly beings are not to his liking.

Alignment: Lawful Evil

History & Goals: Raised as a villain by his father since birth. He grew up wealthy, and very privileged. Octavian never learned to empathise or care, not even for his own father, which was a huge mistake for Damian. Rigorous training ensued from the age of six until he hit adulthood. This usually included psychological torture, physical courses, mind games, swordsmanship, honing psychic powers, and of course, lessons in religion and economics. When he turned 18, Octavian killed his father and took up the mantle of Lord Callous. His whole goal has been to dominate Los Diamantés, and destroy anyone who gets in his way or he deems unworthy. Known by many, seen by few. Those who meet Lord Callous don't typically survive the encounter. Works as a priest as well as the current "ruler" of the Callous Industrial Empire his father built.

As of now, his dominance of the economy in Los Diamantés far outweighs his dominance over the various super powered individuals of the city, which he has a close eye on. From his Headquarters in the City’s Center, he surveys the city for threats. As Octavian, he promises a safer city for the citizenry and business partners, but as Lord Callous he seeks to eliminate anyone who poses a threat, with extreme precision.
Foxtrot
Spoiler:
Super Hero Name: Foxtrot
Civilian Identity: Kyra Erikson
Age: 30
Height: 5'9"

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Civilian Appearance: Kyra Erikson is a tall and athletic Canadian woman with messy, shoulder-length light brown hair and bright green eyes. Her skin is tanned from the sun, for she has a deep love for Los Diamantes's white beaches. She usually wears athletic or loose fitting clothing while not enjoying herself at the beach.
Super Hero Appearance: Foxtrot's outfit is a blend of super soldier and super spy. The base layer is a form fitting dark blue fabric, which comfortably allows Foxtrot to perform acrobatics and parkour across the city rooftops. Thin layers of flexible nanosteel armor woven into the fabric protect her chest, stomach, collar bone, shoulders, thighs, knees, shins, and forearms. The nanosteel is painted black and blends into her dark-blue suit, except for the thicker and less flexible plates protecting her chest, stomach and collar bone, which are painted a dull orange. Foxtrot wears a pair of high-tech tactical goggles with blazing green lenses. She keeps her messy hair tied up in a loose bun to keep it out of her goggles, held there by an orange headband.

Personality: In spite of all the suffering she’s been through, Foxtrot is an extreme extrovert who holds a strong passion for life. She loves nothing more than enjoying the world and its diverse people, whether that may be bathing in the sun and gazing up at the stars, or racing across rooftops and performing exhilarating adrenaline-fueled stunts. Foxtrot is laid back and quick to laugh, although she has been known to hide her true feelings behind jokes and smiles. She is also quite playful, and has been known to relentlessly tease her acquaintances. Despite her mischievous nature, her loyalty is almost unmatched. Foxtrot would risk life and limb to protect those she loves from harm. Foxtrot is also fiercely loyal to her beliefs. Her ideology regarding true equality between people of all types and species, and her deep mistrust of authority and hierarchical structures, frequently places her at odds with powerful establishments that seek to exploit or discriminate against others.

Powers:
–––Fox’s Cunning: Foxtrot’s greatest strength lies in her sharp mind. She is a quick learner and capable of retaining new knowledge and skills much faster than most. Always aiming to be one step ahead of her enemies, Foxtrot is both a careful planner and resourceful improviser, and has a knack for problem solving. She quite enjoys the mental exercises required to break in or out of secure locations.
–––Rooftop Acrobatics: Foxtrot is an incredible climber and is most at home scaling the skyline of Los Diamantes. She is capable of scaling a sheer masonry wall with remarkable grace and speed, and can find a solid perch even on the most precarious beams.
–––Nanofiber Implants: Threads of molecular nanofiber are bonded with Foxtrot’s muscles, making her much stronger and faster than ordinary humans. She is capable of reaching up to 50 kilometers-per-hour at a full sprint for brief periods of time and can make astounding leaps between skylines. Although her self-defense training is mostly self-taught, Foxtrot’s strength allows her to overpower many human adversaries in close quarters.
–––Gunslinger: Foxtrot is remarkably quick on the draw, especially when aided by her nanofiber implants.

Equipment:
–––Tactical Targeting Goggles: The lime-green lenses of Foxtrot’s goggles aren’t just for hiding her identity. They are, among other things, military-grade targeting computers designed to sync with the wearer’s nervous system, giving Foxtrot superhuman, machine-like pin-point accuracy with any firearm. Originally designed for elite assassins, these goggles make their wearer a lethal foe at almost any distance. However, Foxtrot generally chooses to use her perfect accuracy to nonlethally disable living opponents instead. The goggles also include a night-vision function, a thermal imaging function, and an ultraviolet imaging function.
–––Nanosteel Bullets: Foxtrot’s weapons of choice are a pair of eight-cylinder 10mm revolvers, which use moonclips for quick and effective reloading. Her most dangerous bullets, however, are her nanosteel-tipped rounds, which are capable of penetrating up to three inches of solid steel. Foxtrot reserves these for emergencies against extremely durable opponents, as a rogue nanosteel bullet has the potential to cause terrible collateral damage.
–––Stun Batons: If forced into melee and deprived of her guns, or to nonlethally subdue weaker opponents without delivering serious injuries, Foxtrot carries a pair of batons that can deliver a powerful electric shock.
–––Nanosteel Armor: The thin layers of nanosteel armor decorating Foxtrot’s suit offer her a light protection without sacrificing her speed and agility. It can repel small-arms fire and strikes from conventional stabbing weapons, and can protect against light physical blows.
–––Gadgets and Gizmos Aplenty: Belts, straps and pockets decorating Foxtrot’s costume hide a variety of additional gadgets mainly used for thievery and climbing, such as long-distance grappling hooks, explosive gel, lockpicks, smoke bombs, and electromagnetic mines. The panel on the back of her suit hides an emergency parachute to help arrest her fall in the event she slips off, or is thrown off, a building.

Weakness:
–––Rogues are not Tanks: Foxtrot is enhanced slightly above normal human durability thanks to her nanofiber implants, but she is still very vulnerable. Although her armor can protect her from gunshots, blades and light blows, she must rely on her speed and agility to avoid more dangerous attacks.
–––Technology Dependant: Many of Foxtrot’s gadgets, most notably her tactical targeting goggles, can be disabled as any machine by strong EMP attacks.

Alliance: Foxtrot has made it her life’s mission to helping people in need, especially people oppressed by tyranny and corruption. Although she is a hero, she is often on the wrong side of the law, for her enemies include corrupt cops and ruthless corporate entities just as often as they include criminal empires and super villains. She is not overly concerned with her public image, the knowledge that her work is saving lives is enough satisfaction for her.
Allies: Donna/Blind
Enemies: Saberdex Industries (defunct), Showstopper, Lord Callous

History: Kyra Erikson was once a normal young Canadian woman on the cusp of adulthood, who loved running and aspired to be an actress someday. Her dreams came crashing down one day after she and her girlfriend, Jenna Fox, were kidnapped by mercenaries hired by Saberdex Industries, who were looking for human guinea pigs for their super-soldier program located at a secret base of operations not far away. Kyra and Jenna were separated and used as test subjects, Kyra for their Nano-Enhancement project, which would amplify her muscular strength molecular strands of nanosteel fiber, hundreds times of times stronger than ordinary steel. The test was a success, but Kyra was able to surprise her captors with her newfound strength and speed and escaped!

Over the years, Kyra would raid Saberdex Industries factories, office buildings, and laboratories in a one-woman war against the corporation. She gathered additional technologies for her growing arsenal and incriminating top-secret information that she would release to the outside world, slowly turning public opinion against the corporation. All the while, Kyra continued to search for Jenna, but as years passed by and her exploits became more daring, Kyra could find no trace of her.

After ten years of guerilla warfare against Saberdex Industries, Kyra finally brought the corporation to its knees through billions of dollars in losses and the world government’s breathing down their neck. In the ashes left behind, there was still no sign of Jenna, and Kyra, victorious but now alone in the world, decided to head south and start anew in the city of Los Diamantes.

By that time, the world only knew Kyra as her pseudo-name, Foxtrot, the lawless thief and vigilante that ended a powerful corporation and had now come to Los Diamantes. Although she had lost Jenna, Foxtrot was determined to use the skills that she had developed and the arsenal that she had acquired over the years to help the vulnerable, however she could. She lives in a small apartment near the beach with a cat named Vixen to keep her company, and has a private garage on the very outskirts of the city where she keeps her secret arsenal stored beneath a hidden trapdoor.
Bloodless
Spoiler:
Superhero Name: Bloodless
True Name: Kala Mitis
Age: 23 (So she says)
Height: 5ft 11
Weight: 180 lbs

Appearance: A young woman with short blonde hair and light blue eyes, Kala looks almost perfectly human. Her preferred attire is a white long sleeved sweater with a golden necklace, black tights and a short blue mini-skirt. She has a pair of moles beneath her eyes, and several locks of her hair extend down the front of her face, partially obscuring her eyes.
Super Hero/Villain Appearance: By wreathing the shadows around her, Kala can partially alter her appearance to make a sort of mask that covers the top half of her face. Her nails are turned into three inch long claws, and the skirt and sweater combination is replaced with a long black cloak that can also function as a cape. Her eyes, the only part of her upper face visible, change into a crimson blood red, and her voice drops in tone from the otherwise softer, gentler pitch it has.

Personality: Kala is a curious, eccentric woman who is rather lacking in social norms and common sense. Her personality can flip from acting like a child a third of her age to someone of her age depending on the context and what she knows. She is also very bullheaded, often throwing herself into situations or at foes that are otherwise unfavorable for her. She can be very possessive of those she is close with, and is prone to being moody and selfish.

Powers/Equipment:
~The Bloodless Queen: Kala is a vampiric like entity in that while she doesn't need blood, she craves it and can make potent use of it. She can turn her own blood into extensions of her being, into lacerating lashes that can cleave through flesh and cut through bone, or fling her blood as sharpened daggers. She can also mold her own blood and harden it into chains to bind down and restrain her foes or into a proper sword nearly four feet in length, but these require so much of her blood she risks passing out if she cannot fully concentrate with no distractions.The further her mind slips into a murderous frenzy, the more potent her blood manipulation becomes, to where some theorize that she can even manipulate the blood of others if the stars were to allign and she could draw out the most of her powers, but such conditions are all but impossible under ordinary circumstances unless all reason or restraint were truly lost within her...
~Shadowlord: The shadows are Kala's domain, and for her to use. Kala can manipulate nearby shadows to mask her presence or change her appearance, and she can melt into the darkness and remain nearly undetectable when moving as a shadow.
~Power of the Ancients: Kala's specialty is in brute force, and in that regard she is a near unmatched force of nature. She is strong enough to smash a person through a stone pillar or throw them through a wall. She can lift forty times her weight and push double that. With her claws, she can slices clean through a person. She is also fast and durable, able to move at speeds of up to 35 mph and withstand small arms fire and even explosive grenades. Her worst injury was being crushed beneath ten tons of debris, which she managed to crawl out from under, albeit with several bones broken and an arm severed.
~The Undying: Kala possesses a highly advanced regenerative system that allows her to heal from all but the most fatal of wounds. This process cannot happen when she is exerting energy in combat, and only when she can rest and relax. This process can take her from a few minutes for mere cuts and scrapes to a day for the most severe wounds.


Weaknesses: While Kala might not need to drink blood to live, she craves it to such a strong point that she often needs to will herself to not succumb to bloodlust. If ambushed or caught off guard in such a way that her mental fortitude drops, she can easily devolve into little more than a rabid attack dog lashing out at anyone and everyone around her. While she can be surprisingly smart in combat, her actual fighting skills are ill developed, so brute force and flailing wildly while at high speed is her primary fighting technique, allowing those who can see her strikes coming to evade and exhaust her. Silver that comes into contact with her for more than several seconds nullifies her regenerative properties, allowing her to be worn down much easier and suffer fatal wounds if she does not end the fight quickly or retreat. Lastly, her regenerative properties do not work if she is deprived of rest or food.

Alliance: Kala leans toward being a good person and stopping evil people from doing bad things, but the messy nature of her victims has lead to her being feared as much as respected, and it is not uncommon for a hero to try and stop her from being so grisly with her kills against criminals, especially lesser ones who are petty crooks or shoplifters.

History: Kala doesn't remember much of her past, or even what she is. All she knows is that her name is Kala. She was found by a young orphan boy named Vinnie, and the two live together in a small hidden hideaway in Los Diamantes's lesser suburban district. Vinnie tries to be the brains to the airheaded nature of Kala's brute force, teaching her on how better to act in society and be a true hero, while Kala's donation she received from fans and those thankful for what she has done helps feed the two of them. This has been going on for roughly a couple months.
Cocytus :
Spoiler:
Super Hero: Cocytus
Identity: Maximilian Lombardo
Age: 27
Height: 6'1"
Weight: 150 lbs

Appearances:

Civilian: Maximilian appears as a fairly mundane man of italian-american descent. He has a swarthy complexion, with dark brown hair and similarly dark brown eyes. He is of fairly lithe build, though he is not lanky, rather being built quite athletically. He prefers to keep his hair very short, and is rarely seen with it much longer than a crew cut.

Hero: In the form of Cocytus, which he can transform into at will, Maximilian appears as a massive, imposingly armored ebony knight. His armor is thick and heavy, appearing adorned in sigils along the length of his hips, thighs, and forearms. His grieves are designed to invoke the appearance of clawed feet, while his gauntlets are tipped with razor sharp claws rimed in hellish ice. A thick fur collar rings his neck, and his helm is alien in appearance, with four eyeholes that each glow with a cold, otherworldly blue glow. On either side of his helmeted head are a pair of upwards curling horns, each rimed with frigid ice.

Personality: Maximilian is a very cold, secretive man, preferring to keep conversation short, sweet, and to the point. In his casual life, he has little in the way of friends, and makes little effort to make more of them. He is often described by his peers as "callous" and "standoffish", along with having a particular penchant for harsh retorts when questioned about his whereabouts or activities. In the form of Cocytus, however, Maximilian is a ruthless, unforgiving vigilante. He hunts down those he deems guilty with cold precision and ruthless efficiency. Once Cocytus sets his sights on a target, they will very rarely escape his wrath. He is particularly not fond of those who exploit women or children for financial or personal gain. cocytus also refuses to harm the innocent and will do what he can to avoid causing unnecessary casualties, but understands they are not wholly avoidable in some circumstances. Cocytus prefers to work alone, for many other heroes would disapprove of his extreme ways, but if the situation calls for it, he is not opposed to petitioning for aid.

Powers/Equipment:

Bite of Dis: Cocytus controls the burning cold of Death, which is most associated with the final ring of Hell, where traitors are sent to suffer eternal damnation. Despite being described as "cold", his magic is more akin to the sapping of life from others, not necessarily ice powers. Cocytus can manifest this power in many ways. He can unleash waves of biting cold into beings he touches, sapping them of their strength. He can also unleash it as violent "waves" to assail foes from afar, or as particularly destructive "blasts" and "eruptions". These "blasts" can manifest as consumptive spheres that consume all light, or as shockwaveless "explosions" that can be as large as 50 feet in diameter. Cocytus can also control the intensity of these powers, whether making them strong enough to merely sap a foe's strength, cause a foe to fall unconscious from weakness, or flat out kill them, leaving only a sapped husk behind. Because of these powers, however, an unearthly miasma of deathly cold radiates around Cocytus in his hero form, making him uncomfortable to stand near.

Boons of Lethe: Cocytus, being a symbol of punishment, has been granted superhuman ability while in his knightly form. Cocytus' armor and demonic body is extremely durable, easily capable of shrugging off small arms fire, blades, and bludgeons with ease. He can been documented surviving blows from even such things as a small building falling on him, or an RPG striking directly in his chest, though such blows are not shaken off so easily, often leaving him greatly wounded. In addition, his demon knight form is blessed with superhuman strength and speed; he can easily lift a car overhead and can run as fast as one. The limit to his strength appears to be fully loaded 16-wheelers; he will struggle to lift one up. His superhuman strength and speed also allows him to jump incredible distances - up to 200 feet in a single bound.

Armory of Azazel: Being a symbol of punishment, Cocytus is equipped with many weapons which can be used to aid him in his trials and tribulations. Cocytus can summon any of these weapons at will and, even if broken, will return intact the next time Cocytus summons them.

Purgatorio: A set of vicious, binding chains forged from the infernal metal that makes up Hell's rings, Purgatorio is Cocytus' tool of choice when he needs to capture particularly annoying criminals. Cocytus can unleash these chains from his hands, and can fire them up to 20 meters away at speeds of up to 300 miles per hour. The chains are edged with vicious, inward curved hooks along their length, allowing them to dig into the flesh of Cocytus' prey, and swiftly reel them in for easy disposal.

Memento Mori: Cocytus' preferred weapon is a massive, two-handed executioner's axe, forged from the demonic metals that make up Hell's rings This weapon is extremely heavy, weighing upwards of 60 pounds, but Cocytus' inhuman strength allows him to swing it with ease. The sheer weight of the axe allows it to pulverize his quarry, often reducing human victims to gory splatters, and capable of splitting a car in half with little issue.

Ex Nihilo: The most dangerous of Cocytus' weapons is Ex Nihilo, a sword forged from the ice lake that imprisons Lucifer. Dangerous to use, but deadly effective, Ex Nihilo unleashes a constant, biting aura of deathly cold, quite capable of killing lesser beings within 10 feet of the blade from its mere presence. The sword's frigid blade can cut through any material, and can negate any healing factor its target has. In addition, creatures slain by Ex Nihilo are completely destroyed, with their souls being banished to the depths of Hell for eternal damnation. This power comes at a steep cost to Cocytus, however: each swing of the blade slowly drains away at his very own body, causing irreparable harm to his extremities, before reaching his core, and ultimately his heart. If it ever reaches his heart, Cocytus' soul will be consumed by the demon who gave him his powers.

Weaknesses: Despite all his superhuman prowess, Cocytus still has his weaknesses. Firstly, he has very little in the way of ranged attacks, so heroes and villains with superior ranged capability can quite easily outpace him, especially if they can move faster than him. Secondly, because of his demonic nature, Cocytus is anathema to anything sacred to the Catholic Church; holy water, silver crucifixes, and even holy bibles weaken his powers, and entering consecrated ground is extremely painful, to the point of causing near paralyzing pain. Finally, Despite being superhuman in the form of Cocytus, his normal human form confers no such benefits, and can be killed as easily as any normal human can.

Alignment: Lawful Neutral

Allies: None

Enemies: Lord Callous

History: Maximilian was once a normal man of italian descent in the city of Los Diamantes, helping to raise his disabled sister, Luna, through his work in construction and by picking up side gigs when he had the time. Having little to his name and no living family in the city, Maximilian worked hard to try and provide Luna with a safe, happy, and prosperous life, in spite of his relative poverty. His world was shattered, however, when his apartment was broken into one night while he was gone, and found his sister dead on the floor from three bullet wounds to the head. Broken, Maximilian sought all normal means of acquiring justice for his heinous killing, but ultimately they all failed him. Eventually, Maximilian took to hunting down the criminals himself.

Eventually, he found them - a local gang of thugs known as The Sidewinders. Maximilian quickly found himself outmatched, and was gunned down by them as well. Before he fully expired, however, a fell spirit appeared before him. Claiming to be a Prince of Hell, the spirit offered Maximilian the chance for revenge, in exchange for a life of servitude and eventual damnation. Blinded by hate, Maximilian took the Faustian bargain, and in that moment was reborn as Cocytus, the demon knight of punishment. The Sidewinders stood little chance before Cocytus' might, and the fearsome warrior left little but bloody smears in his wake. From that day onward, Maximilian vowed he would be an angel of vengeance, using his powers to bring punishment to the guilty.
Shearwind:
Spoiler:
Name: Strunnahkaar (“stroon-NACK-ahr”) (Shearwind is an alternate name for those who struggle to pronounce his actual name)

Height: 25 feet when standing up on hind legs
Weight: 50 tons

Description: Strun is a bulky grey Dragon defended by a pale grey row of razor-sharp bristles running from his head to the tip of his tail. These same hairs also line the back of his limbs and chin, much like a beard. While their tips are indeed pointy, these bristles act and move much like fur, flowing with the wind easily. Strun’s eyes are yellow, while his teeth and grizzly bear-like claws are of a light brown tint. While quite capable of walking on two legs, he prefers to lumber around on all fours. He walks with his front paws slightly inward, much like a bear.

Personality: While Strun usually presents himself as a mellow, slow-moving beast, he has no mercy for his enemies and certainly shows none. He mostly keeps to himself and prefers to be left alone, but is willing to work with others in order to defeat greater threats. Outside of conflict, he can often be found relaxing on mountain peaks or in other areas of high altitudes.

Powers and Abilities:
- Shearwind: Strun is able to control bend the wind to his will and amplify the effect of the air displaced by his body, great flaps of his wings generating hurricane gales, rapid swipes of his paws creating razor winds from the arcs of his claws and his tail able to create small tornadoes by twirling its tip. He can also let out destructive blasts of air from his maw, in long, concentrated currents or in shorter bursts. The air from his maw is easily flammable.
- Stronk: Like most creatures of Bjornskar, Strun is quite strong, easily capable of pushing, shoving and pulling heavy objects and creatures and manhandling them like ragdolls.
- Tuff: Protected by tough scales and strong muscle, Strun is difficult to put down. As a Bjornskaren Dragon, he is also semi-immortal, normally unable to be killed by those who do not possess the Blood of a Beast or Dragon.
- As a Dragon, Strun is capable of flight and can use his airbending to fly faster to catch up faster foes. He is also immune to fire and heat-based damage and resistant to the cold.
- Strun is armed with sharp teeth, horns and claws to rend his foes with.

Weaknesses:
- Dragons are notoriously proud and honor-bound creatures, refusing challenges even if they are woefully outmatched. This can often get them in trouble, if not killed outright.
- Strong force concentrated on smaller areas of his body, as with thrown spears and arrows, can pierce his scales, perhaps even able to stab between them.

Theme Song:
The Ectoparasite:
Spoiler:
Super Villain Name: The Ectoparasite

Identity: Jonathan Sillis Veraklages

Gender: Male

Age: 39

Height: 6 feet 4 inches

Appearance:

Civilian: Despite his older age, Jonathan doesn't look a day older than 24. He has short, slicked black hair, which is almost always shining due to the amount of hair products he uses. He is of Caucasian descent, and looks like what you would see on tourist billboards with a proud smile that he almost always has on. Jonathan usually wears a bright yellow suit with the city's logo printed on the left side, an official piece of Los Diamantes merchandise from the tourist department. Along with the suit, he has bright blue pants, again which have the city's name running down the legs of the pants. One look at him and you can tell how proud he is to live in Los Diamantes.

Villain: This varies incredibly depending on the mission, but he almost always wears a large modified motorcycle helmet with several purple LED lights covering the entire helmet. Each dot of light can be turned off manually by Jonathan. Underneath in an extra layer to secure his identity, he wears a modified ski-type mask with a voice changer attached. Other than the helmet, he usually wears a skin-tight black suit with pieces of dark purple armor to protect him. Several parts of his suit have noticeable scuff marks as well, due to the amount this suit has to take. In his flying gear, he wears a pair of special black boots with small several silver rockets on the bottoms. A few straps connect from the boots to the torso of the suit to keep him stable while in the air.

Personality: Jonathan is a very outgoing and friendly person, always happy to see the hero's of the city and new tourists. His job is that he is the main leader towards all the tourist attractions being built. He always speaks a big smile on his face. He does however also focus on the profit of the tourists attractions, as they are the biggest money makers that the city makes. Despite this, Jonathan doesn't seem to be greedy with all the money he gets, often donating it to the unfortunate people affected by a supervillain's scheme or even trying to give some of the money earned towards the hero's. Jonathan is also on really good terms with most of the superheroes, which usually let's him in on some of their secrets. Jonathan is also a technical genius, able to engineer pretty well.

As the Ectoparasite, Jonathan is a cold, calculating and ruthless individual. Ectoparasite is a sort of a gunman fore hire, taking up jobs for a high price, but almost nearly completing them to a tee. He likes to stalk his prey, either himself or his drones so that he gain even better intel on his targets. He also does this to try and create gear to combat his foe more efficiently. While in various fights against his enemies, he will openly mock them and try to lure them towards more populated areas so that it would make for a better tourist attraction down the road. If he eventually overpowers his foes and end them, he scavenges for any equipment he would be able use in future missions. He doesn't really do this for the money. That's just for building up better equipment. What this really is about is the thrill.

Equipment: The Purple Stargazer: The helmet of the Ectoparasite. A restively simple device used for masking his identity and also for a fear factor. It acts like a tv monitor, allowing him to display anything he wished onto it. Along with that, he's able to see heat signatures up to 75 meters, along with an extended hearing feature that lets him hear long distance conversations as he wishes.

Blades of Blood: Made of purple tinted steel, his hands, feet and left forearm are covered in long blades to quickly slice or stab into their target. Not only for that, they're good for scaling up large places when his jet boots run out of fuel.

Jet Boots: Ectoparasite's main form of transportation. A fairly simple device that let's him move to place to place. He's been able to make the sound they would normally make to near silence, allowing him to go into stealth far more easily.

Scouter Drones: Simple flying drones that are used to scout out a place beforehand. Connected to the Stargazer Helmet. They have no weapons as of yet.

The Lightning Coil: A long piece of wire that extend out of his right forearm of the suit that can wrap around a subject and zap them with 50,000 volts of electricity. This can also be used as a whip to quickly strike his opponents.

Gunslinger: Ectoparasite always carries two specially designed pistols, meant for taking down enemies from a longer distance. Can hold up to 16 bullets per mag. Also, he has a compact flamethrower on his left wrist, which is far better at close range than long.

E.G. Grenades: Special grenades meant to completely level anything within a 10 meter radius. Can only be activated via voice activation.

SUN-BEAM Power Wings Ver.2.93: A large pair of mechanical wings stolen from a deceased superhero that he mercilessly slaughtered. Proved to be the easiest gadget to incorporate into his arsenal. Recolored to fit his purple scheme, these large wings are made of advanced tech, with various blades at the ends to easily slice up poor objects that get in their way. Along the top, there are four mounted pulser canons, able to fire rapidly and gun down anything in sight. Not only can he wear this, but has been able to retool it into a glider he can ride of for two various riding styles. He can also control it via voice control through his helmet.

Acidic Power Suit: A suit he had to create to take down a particularly nasty villain. Although all of his normal gadgets are removed, this suit is able to secrete a special type of purple acid that let him disintegrating anything in sight without harming himself. This suit however is clunky and slow, and needs work for improvement.

Weakness: Ectoparasite isn't really meant for hand to hand combat, can easily get the shit kicked out of him if they close the ground. On top of this, Ectoparasite plans his attacks very precisely, so when something doesn't go as he expected, he can easily get overwhelmed.

Alliance: Whichever pays the most, which usually leaves him to be more to be more of a Super Villain than not.

Allies: As Jonathan, he usually befriends the more outgoing superheros, gaining their trust.

Enemies: Foxtrot, Any Super Villains (As Jonathan)

History: Jonathan had a relatively normal life, growing up in the city of Los Diamantes since he was born. Ever since he was young, he was always tinkering with his toys and trying to piece them back together. He also had a fascination with the idea of superpowered beings. This continued all the way up towards his high school life, where he got into theater to do a play based on one. When he got the lead roll, he had felt a thrill unlike anything he had ever felt before. He continued to act up until where he left college, where he was now out in the world looking for a job. Unable to get into any job he wanted, he was stuck behind the desk as a temp job. Though he wasn't particularly angry with this, it left him dissatisfied, feeling like he was wasting his potential.

When the tourist attractions really started to get popular, he hopped right in. He felt like he was almost right back on that stage. Almost. It still didn't feel like enough. Even at his new job, he started to go into another slump. It wasn't until he was kidnapped by a supervillain named Mole Man and saved by Sunshine that he realized he could make his own tech just like Mole Man. Except he could do better.. He would learn from his mistakes. Years and years kept going by, and Jonathan kept improving his suit to try and fight crime. At first, it was going well. He was fighting crime, doing the good deeds. But, this wasn't the thrill he was looking for. Something was still missing. He was tempted to give up and quit, but then he would just be stuck with a joyless job yet again. Against his better judgement, he went after Sunshine to take her down. Only as a friendly battle. But as he made his way there, his thrill returned stronger than ever. He let the thrill get to him. He decapitated her with her own wing gadget. But the excitement only grew stronger. He didn't even cared that he just killed somebody. It was that day his fate was decided. He stole the wings are brought them back to his base and retooled it to be one of his own. He is now one of the oldest living threat in Los Diamantes.

Ever since then, the Ectoparasite has almost always been known to be a villain, minus a few exceptions here and there. Jonathan made his own secret business where he would do nearly anything for a high price in the city. As for his normal life, he kept raising through ranks at his job. Soon getting the title of manager at the age of 29. Jonathan has been careful to spend his money, mostly using the money he gets from the tourist attractions to help the public and heros. At one point, he was unmasked during a fight against a target. In an effort to cover his own behind, he was was able to convince the public he was kidnapped by The Ectoparasite the next day in a dramatic event, in the stunt, he was able to have the hero killed, while another hero "saved" Jonathan. Ever since then, Jonathan has been even more careful than before.
Durga:
Spoiler:
Identity: Dhriti Haldar
Alias: Durga, The Invincible Fortress
Age: 21
Height: 5'6"

Appearance: Dhriti is an athletic Indian woman with a very dark complexion. Her face is round and somewhat pudgy. Her eyes are focused and narrow, with her irises being an olive green. Her hair, normally very long and curly, is usually tied into a tight bun on top of her head. Her most common attire is a pair of sweat pants, along with an athletic fit shirt. She usually wears a set of fingerless gloves to protect her hands. Unlike most heroes who wander the streets of Los Diamantes however, Dhriti does not have a proper disguise for herself. At most, she will hide her face behind a bandana or a similar face covering if she feels the need to do so. Usually, however, she (rather brashly) chooses to face crime undisguised.

Personality: Dhriti is what one would call a "daredevil". She rushes headlong into any danger, takes any obstacle as a challenge to overcome, and takes any setbacks to improve herself. While not necessarily carefree, Dhriti is quick to act in situations, usually choosing on emotion or "gut instinct" rather than any sort of reasonable thought. Because of this, however, Dhriti is highly adaptable, able to think quickly on her feet and come up with solutions to problems on the fly. She is a fast-talker and a show-off, quick to make friends while similarly quick to boast of her successes. She is also similarly quick to make enemies, as she often can't resist an opportunity to poke fun at flaws in a person's personality or plans. Despite this, she is fiercely loyal to those she's befriended and would happily lay down her life for any of them, if push came to shove.

Powers/Equipment:

Harder, Better, Faster, Stronger- Dhriti's physique and skills in martial arts are considered the best of the best in her block, earning her the nickname "Durga" from her peers. Trained in MMA, Dhriti knows how to hit and where to make it hurt real bad. She mostly focuses on punches and kicks, but is also extremely adept at throws and chokeholds. Her athleticism extends beyond mere fighting prowess though; she is also extremely athletic, capable of performing flips and jumps most could not, along with other such feats as brief wall running and nimble rolls. She can run at speeds up to 16 miles per hour, and is capable of lifting upwards of 250 pounds over her head (albeit with difficulty).

Think fast!- Thanks to her risky choices and snap decision-making, Dhriti is used to living life on the edge. Because of this, she is a very quick thinker, capable of coming up with solutions on the fly with very little trouble. While not a good forethinker, her apt skills at observation have gotten her out a tight pickle more than once.

Invincible Might of Durga- Dhriti's true power comes in her ability to "manifest" pure constructs of energy in the form of four additional golden arms, which are tied to Anahata (the shoulder Chakra). These arms enhance her strength, allowing her to lift up to three times her normal amount, and also can strike extremely fast, capable of delivering a dozen punches in a couple of seconds. Their supernatural nature makes them extremely tough, capable of warping a metal door after a couple decisive blows, and can send a grown man flying head over heels. The arms are also immune to most forms of damage, allowing Dhriti to use them to block most forms of direct attack. She is capable of manifesting and despawning them at will, thought because of how conspicuous they are, she prefers to avoid using them unless it's necessary.

Weakness: Dhriti is extremely rash and easy to provoke into overextending herself. Despite her skills, she can be extremely overconfident, which can lead her to getting herself trapped in a particularly nasty situation. In addition, Dhriti's manifested arms require her to maintain intense concentration mid-fight, during which she enters an almost trance-like state. Sudden, extreme pain, such as from an extremely loud noise or from a strong enough hit, can break her concentration, causing the extra arms to disappear.

Alliance: Dhriti fights for the safety of her community and her family. She holds little trust in the institutions that run Los Diamantes, but she accepts them as necessary to keep the city civil. She abhors the idea of killing criminals, and openly chastises those who suggest such actions.

Allies: Dhriti's closest allies are her friends and family in her local neighborhood. She holds little affiliation elsewhere.

Enemies: N/A

History: Dhriti was long considered a prodigy in the field of martial arts, showing exceptional skills in her childhood karate lessons. Seeing opportunity in her, Dhariti's parents focused in on her latent talents throughout her adolescence, taking her to the best of the best academies to help refine her innate skills. As time went on, she would eventually go to compete in tournaments, where she would almost universally come out as the victor. Her reputation spread across her neighborhood, earning her a reputation as a fierce competitor and even fiercer friend. She was also well known through the neighborhood for going out of her way to protect other children who would be harassed or bullied - physically, if needed. It was at this time that her nickname of "Durga", or the "Invincible Fortress", would be born.

After graduation, Dhriti's family was visited by a group of gurus who had taken interest in her abilities. They said that they believed she had the potential for much more than simple martial arts. Her parents happily obliged with their request, and intended to have her spend 5 years living with and training under these gurus. The gurus first taught her the power of Prana, the life force that flows through the universe. It was here that Dhriti learned the secrets to unlocking her innate access to Prana, and unlocked Anahata, the Chakra near her heart and shoulders. From here, Dhriti also learned of the great evils that afflicted the world, the state of life in the Kali Yuga (time of struggle), and the constant fight against evil.

Realizing her purpose, Dhriti left her training early to return home in Los Diamantes, hoping to use her powers to protect the people she loves and bring some semblance of peace to her home town.
Supercell:
Spoiler:
Super Hero: Supercell
Identity: Isaac Hidalgo
Age: 30
Height: 6'
Appearance: Isaac is of Mexican descent, with a medium skin tone, brown eyes, and dark brown hair that he keeps styled according to the latest trends. It tends to get windblown and messy when he uses his powers, but looks good either way. He dresses stylishly for every occasion, all of his clothing from the major brands that sponsor him. He has movie-star good looks and a fit, muscular build, making him highly photogenic and contributing to his popularity.
As Supercell, he wears a form-fitting white bodysuit that shows off his muscles, over top of which is a protective cuirass made of high-tech, lightweight Kevlar covered in a thin layer of gleaming, gold-painted steel. His logo adorns his chest: a cluster of glittering blue lightning bolts shaped into a multi-faceted diamond. Golden armor also protects his legs down to the knees, with similar gauntlets and boots to protect his hands, forearms, and feet. A belt of blue lightning bolts encircles his waist, and a full-length white cape, trimmed with gold, hangs down his back, the inside adorned with crisscrossing blue lightning bolts, the outside with his logo. His head is protected by a domed helmet, also gold, which covers his face down to his nose. All decorative lightning bolts include LED lights to help him stand out at night.

Personality: Isaac was born into a family of immigrants. His grandparents worked their way up from nothing, fulfilling their dream of opening a Mexican restaurant, simply called Hidalgo's, which proved to be highly successful and quickly became a national chain. The original location in the Diamond Ring, now open for over fifty years, has been a local favorite from the beginning and remains a well-known tourist attraction. Though now quite wealthy, the family never forgot where they came from, firmly crediting Los Diamantes with the prosperity they never had south of the border. They instilled in Isaac their strong gratitude to the city that made them, and he has striven since childhood to do right by his beloved hometown. However, being born into wealth and leisure means he takes it somewhat for granted, and he has always been on the entitled, egotistical side. Stumbling into godlike weather-control powers only served to swell his head, and when he realized he could use those powers to serve the city, guaranteeing perfect beach weather, eliminating California's wildfire problem, blowing away petty crime, and making him the darling of the Los Diamantes tourism board... well, he has a high opinion of himself. His face (with and without the helmet) is ubiquitous in advertising, his winning smile or steely glare visible on billboards and brochures and cereal boxes and everywhere else a celebrity can conceivably appear. The public loves him, and he loves them. He does mean well, genuinely intending to protect and serve, but his status has gone to his head, and he sees himself as the primary protector of the city, with natural authority over the other heroes. He has no trouble at all working with them, but his showboating and tendency to automatically take charge don't always endear him to his colleagues, some of whom refer to him as 'Blowhard' when he's out of earshot.

Powers: Issac's powers came to him out of the blue ten years ago, via a chance encounter with a now-forgotten two-bit villain, Sorcerus Supremus, firing off spells he didn't understand with a wand he couldn't control, leaving unintended consequences in his wake. He was swiftly dealt with by a local hero, but the innocent bystander he'd enchanted soon discovered he had the ability to bend the weather to his will. An uncomfortable gust of cold wind could be redirected with a gesture... or a cool breeze summoned on a blistering Summer day. Rain clouds over the beach on a weekend could be dispelled, or materialized from nowhere to break a drought. When a bank is being robbed or a villain threatens world domination, a volley of lightning bolts can leave the evildoer begging for mercy. With practice, he learned to use his abilities swiftly and skillfully, and he brings them to bear in a variety of contexts to benefit Los Diamantes. He is skilled in manipulating wind, lightning, and precipitation, and likes to do so in big, dramatic ways, conjuring colossal thunderheads and using thunder and howling gusts of (carefully controlled) wind to impress or intimidate. He can generate wind up to the strength of a high-end hurricane or tornado, but can keep its effects contained and localized to avoid collateral damage. He can also use the wind to lift himself off the ground, enabling flight. When using other destructive forces, such as lightning or hail, he can modulate their power to be non-lethal if need be. He avoids killing if at all possible.

Weakness: His control over his powers is essentially flawless, but his self-control is lacking in some ways. His ego and flair for the dramatic can make him dangerously overconfident or bumbling and oblivious at times, leaving him vulnerable to enemies sharp enough to exploit him. His armor can withstand small-caliber bullets easily enough, but heavier weapons can threaten him, and the gaps in his armor are exploitable by anyone with any precision at all. He's decently strong and has some basic competency in hand-to-hand combat, enough to beat the average criminal, but would be in trouble if forced into a fistfight with anyone that has any real skill or melee-oriented weapons/powers.

Alliance: Hero. Loyal to Los Diamantes first and foremost. Relations with other heroes are mixed, though he mostly is unaware of any negative feelings others have toward him.

Enemies: Anyone who he regards as a threat to his city. No particular arch-enemies at present. He's had a lot of luck in not going up against high-end villains so far.
Dea:
Spoiler:
Villain Name: Demigod
Civilian Identity: Dèng Dea
Age: 20
Height: 5'1''

Appearance:
Civilian. The walking disaster area that is Dea is not immediately striking in appearance, being a short Chinese woman with a round, girlish face below dark, blocky eyebrows and jet black hair fashioned into a high ponytail that leaves out her square bangs. Her coal-black eyes are often hooded in world-weary disdain however, and the long, layered coats and vests she prefers to wear, ransacking them from ruined stores and dead bodies, cannot hide her broad shoulders and tight core. Despite her small size, Dea is powerfully built, her limbs thick and sturdy to the point that the soft features of her face begin to look misplaced on her body.
Villain. Dea's lowest layer of clothing is a brilliant white catsuit with squared pink stripes that frame her chest, wrists, and thighs, as well as a high-collared mantle and dual-sided cape: alabaster on its topside, baby blue underneath. Dea truly hates this outfit, which is purposely eye-catching and deliberately sexualizes her, skin-tight and drawing attention to her breasts and groin, but it was designed with her powers in mind and may be the only clothing on the planet that can survive the punishment she is often victim to, so she wears mundane clothes over it rather than abandon it and be left naked after a military bombardment.

Personality: Dea is, more than anything, sick and tired of the games that heroes play. The performance, the responsibility, the expectations of selflessness and humility even in the face of broad public criticism, she hates it all. After years of being a hero in the now destroyed city of Háowān, all she wants to do is be left alone and allowed to do whatever she wants, even if she has to kill for it. Dea puts on a facade of good humor, cracking jokes and making half-hearted attempts to talk things through, but this is a thin guise. Just beneath the surface, Dea is simply angry. Nothing can give her back the years she wasted being a hero, or bring back the brother who was murdered for it, but breaking things and hurting people can make her feel better.

Powers & Equipment:
Osmium Woman. Although she looks perfectly human, Dea is more like a slab of walking metal than a woman. She is approximately twenty-three times denser than the average person, actually weighing in at over a ton. Because every elemental of her anatomy- skin, muscle, fat, and bone alike- has increased density, she has the biological equivalent to the composite armor of tanks, rendering her immune to gunfire and highly resist to more powerful forms of trauma. She is also overwhelming strong due to her tremendous muscle mass. Few to no other beings on the planet can match her in raw strength. She has supported a record fifty short tones in a back lift and is said to be able to punch with a peak twenty tons of force, though the latter has been difficult to verify. She can break even custom-built force plates.
Professional Hero. The raw potential of Dea's abilities can mask the fact that she is otherwise quite limited. Due to her great weight, she is no faster than a normal human despite marvelous strength, and she has no innate way to deal with highly mobile enemies, particularly airborne foes. However, what she does have is extensive training and experience. While younger than many of her cohorts, she has been in the hero business for almost half her life, recruited at age thirteen, and much of that time was dedicated to learning how to overcome her weaknesses. Though she is well-suited to simply brute forcing her way through difficult encounters, Dea is a cunning adversary who systematically seeks to remove the advantages of those who oppose her and is quick to adopt new strategies. Although her body is her primary weapon, arguably one of the most dangerous in the world, she is proficient with many simple weapons and can improve with the environment around her. Flying foes tend to become much more skittish when she suddenly twists nearby traffic signs into javelins, for instance.
Pearl Power Suit. Tacky as it is, the skintight suit beneath Dea's heavy layers is one of the more impressive pieces of technology created in the last half-decade. Extremely durable and inhabited by nanomachines, it is a self-repairing material capable of surviving all but the highest caliber of bullets and is, in fact, one of the primary inspirations behind Blind's smart suit. Even when damaged, it will eventually knit itself back together, a blessing for someone subjects to as many bombings as Dea.

Weakness:
Razor's Edge. Dea is more vulnerable to cutting edges than any other type of weapon. While she is as heavy and durable as metal, she is still flesh and blood. A fine enough blade can cut her, revealing another weakness: she has no regenerative abilities. If she is hurt, she stays hurt, at least until she has sufficient time to rest and recover. Dea cannot be broken through, but it is possible to wear her down, most of all by cuts, slashes, and stabbings.
Tormented. Even when faced by other potent individuals, those with powers that rival her own, Dea is confident and cocky, backed by years of education and experience. This all goes out the window if she is taunted about her past. Dea is, at the end of the day, a troubled young woman who was taken advantage of by a system that valued the appearance of strength over her actual mental health. When mocked about this, particularly by other powered persons, she is quick to fly into a rage.
Immortal Cells. Dea's greatest weakness actually arises from her greatest strength: her durability. She is not resilient against just physical attack, but all manner of hardship. Age, illness, and drugs all struggle to affect Dea's strange, stubborn biology. She is expected to live for hundreds of years as a result of this unnatural fortitude, but, for now, sees little effect on her everyday life, excluding perhaps an especially sharp memory. This could potentially lead to her demise however. Detrimental conditions that co-opt her cells, such as cancer or retroviruses, would essentially be hijacking invincible vehicles. Chemotherapy and fevers could not kill them, leaving them free to wither Dea away from the inside. This would be a death sentence, but a slow one, as Dea can survive without even oxygen for over nine hours.

Alliance: Dea is only loyal to herself. Used and abused by the ruling body of a self-governing city, oft-mocked by the very public she protected, and treated as less than human by her surviving family, she is deeply misanthropic and hates heroes, villains, and the general population with equal vitriol. She will happily kill civilians who aren't quick to get out of her way, viewing 'normies' as endlessly expendable, and powered individuals are quick to irritate her, particularly those with the luxury of a secret identity, something she believes she was denied. Despite her venomous attitude, Dea is still traumatized by the public slaying of her younger brother and cannot help but react to the endangerment of children and teenagers, particularly young boys.

History: Dea's life story is not a happy one. She was born with her powers, rendering her mother bedridden for life and once breaking her father's finger by just holding it, leading to lifelong resentment from both her parents. Her father was the worse offender, already disappointed she was not the son he had hoped for, and was glad to hand her off to the city of Háowān, a quickly expanding port in southeast China, when they sought to socialize local heroism, employing and training powered persons rather than letting them operate as free agents like in Los Diamantes. These recruited heroes were turned into a public-facing group called the Zhēnzhūqún, roughly translated as the Pearl Gang, as Háowān was historically a hot spot for pearl oyster cultivation. While the Zhēnzhūqún was functional, arresting numerous villains over the five years they were active, they were primarily seen as a source of good publicity by the governing body of the city, who used their reputation to negotiate political independence for the peninsular Háowān. This is why there was outsized pressure on Dea, both the youngest and strongest member of the Zhēnzhūqún. After accidentally killing several villains, she became the center of public criticism of the Zhēnzhūqún, as well as a source of anger for her peers and employers. Already damaged by the neglect of her parents, Dea's mental health continued to deteriorate under these conditions until a breaking point: the murder of her younger brother, Da. Perhaps her only true supporter, unafraid of and affectionate towards her since birth, he was kidnapped by a foreign vigilante called Sight and killed in the streets of Háowān, strung up in a protest of the city. When hunting her down and splitting her skull open only earned more scorn, Dea snapped. The Zhēnzhūqún were killed and Háowān was leveled during her rampage. Since then, she has wandered the world aimlessly, disowned by her family and country, and feeling much the same towards them, as well as the hero community in general.
Siren
Spoiler:
Superhero: Siren

Identity: Marina Griffin

Age: 28

Height: 5'7

Appearance: Short hair with long blue tinted bangs on one side. Yellowish amber eyes. Face with smooth features, wide-set eyes, and a pointed chin. Athletic build akin to an olympic swimmer. Generally wears sweatpants or denim jeans, sneakers or converses, and either a T-shirt or hoodie. Wears a purple and red beaded bracelet around her ankle at all times, a gift given to her by her boyfriend.

Super Hero Appearance: Scaly skin with a blue-silver luster. Gills on neck and ribs. Webbed hands, ears and feet. Fins on arms and calves. Sharp claws on hands. Serrated shark-like teeth. Black and dark blue swimsuit with various pouches on the waist. “Camel” backpack with a drinking tube. Slim ballistic vest that is black with dark blue accents and her emblem of a crudely drawn fish tail. Segmented titanium shoulder pads.

Personality: Marina generally keeps to herself and is very distrusting of strangers due to her upbringing. As such, she can come off as abrasive to people she doesn't know. She possesses a grudge against the heroes of Los Diamantes for their alleged role in killing her twin brother. Despite being initially standoff-ish, Marina is a good person through-and-through, with a fierce loyalty and love for those close to her. Most of this is reserved for her boyfriend Franklin, who she is very protective of due to his frail physical condition as a result of his terminal illness. Even after his transformation into the monstrous Toxcinder, she does everything in her power to try and find a cure for his condition out of pure selflessness and love. In combat, Marina is an inexperienced fighter and tends to let her aggression and superhuman strength carry her through battles.

Powers/Equipment:

Superhuman strength: On top of being in prime physical shape, Siren is much stronger than a human and can easily perform feats such as bending steel, punching through concrete walls, etc. Marina is able to lift a recorded 12 tons, and a maximum of 25 if she pushes herself to her limits.

Superhuman durability: In large part due to the scaly skin of her aquatic form, Marina can withstand attacks that would kill or cripple a normal human several times over. She is nearly immune to gunfire, but high-caliber or incendiary weapons can stun or even hurt her.

Adept swimmer: Thanks in large to the physical features of her aquatic form, Siren is able to swim through water as quickly and as easily as a bird flies through the air.

Razor claws: Marina's nails in her aquatic form become pointed claws capable of rending flesh and steel with equal ease.

Abrasive skin: Marina's scales are very similar to the denticles of a shark, and she can use this to cut and tear at an attacker's skin if she is grabbed.

Hydrokinesis: Siren is able to control water to a considerable degree. From being able to send pulverizing blasts of water from nearby sources, to literally tearing all water out of an enemy's body.

Trident: Marina possesses a trident that belonged to her real father made of an unknown metal. The trident possesses magical properties that allow it to bypass conventional durability and penetrate even the strongest of alloys. The trident once belonged to her brother, but after his death at the hands of Los Diamante's heroes, fell into her possession.

Telepathy: Marina possesses basic telepathic powers and can use them to influence others or sense their intent through their current emotional state. As a mermaid, she has formed a powerful psychic and emotional bond with her boyfriend Franklin. This allows her to sense his presence, feel his emotions and possibly even communicate with him. Marina has yet to discover the full extent of this bond with her lover.

Jaws: Marina can bite down on an enemy with sufficient strength to tear off chunks of flesh with the aid of her shark-like teeth.

Mk 1 Tac-Wetsuit: Marina wears a specially made suit given to her by Vespid. The suit is made of relatively simple materials, including a regular cropped diving suit, slim tactical vest, shoulder pads, a utility belt, and a diving knife strapped to her thigh. Later versions include waterproof boots.

Weakness: Marina can only function out of water for a total of 5 hours before she needs to be submerged in order to re-hydrate her body. A temporary solution is to drink water from any source, usually bottled water. Without water, Marina will become very weak, unable to breathe properly, and can even die. As such, very dry places or heat-based attacks can quickly exhaust her. The upper limits of her Hydrokenesis require a great deal of effort and concentration in order to use, and as such she cannot use the more fatal aspects of it on a mere whim. Having only recently taken up the mantle of Siren, Marina is still an inexperienced fighter, using her superhuman strength as a crutch for lack of skill. Marina's gills are extremely sensitive to damage, and present a weak-point on her body.

Allegeance: Lawful Good

Allies: Franklin Ferri/Toxcinder (husband and unwilling enemy), Martin Griffin (brother, deceased), John Griffin (adoptive father), Delphina (Biological mother), Nerius (Biological father), Sierra Stanton (best friend, deceased), Alice Myrr/Puppeteer (ally), Jonah Brody/Vespid (benefactor and ally), Donna Torres/Blind (ally), other merfolk like her.

Enemies: Franklin Ferri/Toxcinder (Boyfriend and unwilling enemy), Thomas Kruger (sworn enemy), Antonio Flores/Silverlight (sworn enemy).

History:

Found with her twin brother by a fisherman named John Griffin off the waters of Nantucket, Marina was raised as his daughter after John's wife had passed away from cancer some time ago. Throughout her childhood, she had an affinity for water, sea life and mermaids. When she turned sixteen, she began to experience strange dreams where she could outright control water, breathe in it and swim faster than any athlete. She also found she had some sort of telepathic abilities and could influence others to get her way. However soon she would experience more drastic changes, as contact with water caused her to grow gills, scales, as well as webbed fingers and toes. Terrified about what was happening to her, she tried to confide in her father about these events.

It was here Marina discovered that she wasn't actually John's daughter, and that he had merely found her and her brother while on a fishing trip. He had tried to discover who their true parents were and return them, but he never found out who they were and as such took them under his wing. Startled by this knowledge, she attempted to seek out answers herself by exploring the waters around Nantucket to find her true origins. She would eventually find her true parents, as well as a community of other "merfolk" like her that lived in secret throughout Nantucket who quickly accepted her and her adopted father into their fold. Marina was advised by both her father and her kind to keep her true nature as secret as possible for fear that people would try to capture or kill her.

After her 24th birthday, she met Franklin Ferri through a mutual friend and the two quickly became friends despite Marina's initial attempts to push him away. The more they hung out, the closer they got until both Marina and Franklin grew strong feelings for one another until they finally entered a relationship. However during this period, Franklin's terminal disease began to worsen, and he became weaker and more withered as time went on. It was also around this time that Marina accidentally revealed her true nature to Franklin when a rogue wave accidentally splashed her while they were walking on the beach. Unfazed by her gills and scales, Franklin claimed that she was the most beautiful thing he's ever seen. Despite having seen her true form, her father and kinsfolk where still suspicious about Franklin due to him being an outsider. Meanwhile Marina's brother began using his powers for more nefarious endeavors, eventually resulting in him being killed in a showdown by a group of supes over a simple robbery. Since then, Marina has become bitter and resentful towards the "heroes" of Los Diamantes. Coupled with her boyfriend's worsening physical condition, Marina find herself teetering on the edge of collapse.

White Claw:
Spoiler:
Super Villain: White Claw
Identity: Somsak Chen
Age: 22
Height: 5'6"
Appearance: Somsak appears as a Thai man of slim build and light complexion. His build is very lithe and bony, with long limbs and a narrow face with high cheekbones, with silvery-white hair on his head. That is where his human appearance ends, however. Instead of normal human ears, Sosmak has a pair of large, white-furred cat ears that extend from either side of his head and stick up a good 6 inches above his crown. His eyes are a golden hue, with vertical slits. His forearms are covered in a layer of silvery-white fur, and his hands end in a set of cat-like fingers, with retractable, four inch claws at the end. His legs are similarly furred, with cat-like "paws" instead of feet. He has a long, silvery haired tail that extends about a foot from his body.

In Casual wear, Somsak often wears a large beanie, baggy pants, and a loose hoodie to disguise his unusual qualities. He He usually wears shoes in disguise to hide his unusual feet.

Super Villain Appearance: In his official "outfit", White Claw wears a skin tight white and black striped latex suit that accentuates his naturally toned body. He also wears a white and black striped headband on his head. White Claw wears specially made sense sleeves that cover the touchpads on his hands and feet, making them more resistant to harm.

Personality: White Claw is cool, collected, and suave. Rarely caught off-guard, White Claw always keeps a cool head, no matter the intensity of the situation, and is quick to drop quips and throw insults, especially once he gets the upper hand in a situation. Despite this, when his plans are disrupted, he is quick to get frustrated and make excuses for his failures. Extremely self-centered, White Claw isn't afraid to flaunt his body, or use it to get what he wants out of people. Because of his cool attitude and suave attitude, White Claw is quite popular with both the boys and the girls (though he prefers women himself). He has a particular vice for shiny objects, especially precious gemstones, and will go out of his way to acquire them, even if he ultimately has little use for such things.

Powers/Equipment:

Razor Claws: White claw's primary weapon are also the source of his name - a set of four inch razor sharp claws that erupt from his fingernails. These claws are extremely sharp, capable of slicing through flesh with ease, and able to cut through softer materials like leather and Kevlar with little trouble. These claws can also be used to enhance his climbing abilities, allowing White Claw to scale vertical surfaces such as brick and glass.

Always Lands on His Feet: Thanks to his cat-like mutations, White Claw has enhanced speed and reflexes. He can move at speeds upwards of 30 mph, and can make leaps of up to 50 feet in length and 20 feet in height. He is capable of reacting faster than a normal human can, allowing him to nimbly evade melee swings, projectiles, and oncoming objects. White Claw has even been witnessed dodging bullets at ranges at short as 30 feet.

Predatory Senses: White Claw's cat-like mutations give him enhanced senses. Firstly, his large cat-like ears allow him to ear at the same level of a cat, allowing him to pick up whispers and footsteps much more easily than a human could. His cat-like pupils allow him to see in low light conditions and focus in on quarry he finds particularly interesting. White Claw's "hairs" also allow him a degree of "blindsense", allowing him to detect minor movements in his vicinity, making him extremely difficult to ambush.

Weakness: White Claw has a wide variety of easily exploitable weaknesses, despite his many abilities. Firstly, White Claw's superior senses mean he can be very easily overwhelmed by specific stimuli - loud noises can easily disable him, as can sudden bright lights and strange textures on his skin and hairs. In addition, White claw has a crippling phobia of water, meaning he refuses to get close to things such as swimming pools, baths, or the beach. Finally, White claw's avaricious desire for gems means he can be easily distracted by shiny things.

Alliance: White Claw is an unrepentant criminal through and through, though he isn't so low as to be without morals. He enjoys stealing things and making relations with all kinds of women, but he refuses to harm people if they don't get in his way, and refuses to do anything involving children.

Allies: Balam

Enemies:None (yet)

history: Son of a Thai immigrant, Somsak had his unusual cat-like abnormalities at birth. Ostracized by his peers from a young age, Somsak was quick to learn how to use his abilities to his advantage, stealing what he wanted and wooing people over to get away with it. At 12, Somsak ran away from home, choosing to fall in with a gang known as the Rabble Rousers, lead by a criminal who went by Troubadour. Under the alias of Raggamoffin, Somsak acted as the main thief for their crew, securing important resources and funds for food, drugs, weapons, and money for entertainment. While making a good living for himself, Somsak grew bored of this monotonous lifestyle and split off from the gang at the age of 16, choosing to instead make a name for himself on the streets of Los Diamantes. Finding appropriate attire and adopting a hammy name, Somsak was reborn as White Claw, notorious cat thief!
Tulpa
Spoiler:
Super villain: Tulpa
Identity: Aileen Jansen
Height: 5’7”
Weight: 122 lbs
Gender: Female
Age: 32

Appearance: Aileen Jansen is a typical woman of Afrikaner descent – pale skin, light blonde hair, blue colored eyes. Her face is plump around the cheeks and jowls, with a fairly rounded shape to her head. Her facial features are mostly soft, with a short, rounded nose, small ears, fairly large eyes, and wispy eyebrows. She is usually seen wearing simple dresses, often in floral patterns with bright colors such as yellow, red, and green, along with wide-brimmed white sun hats. When she is called to a business occasion, she most often wears a black pencil skirt and a women's suit jacket. She has no "true" disguise, often attempting to appear discreetly to avoid drawing attention.


Personality: While Aileen has the outwards appearance of a shy, quiet, and nervous woman, her true personality is that of a spiteful, vindictive fiend without an ounce of sympathy or love in her heart. Her hatred of mankind runs deep. She desires nothing more than to see every last person around her disappear, vanish into thin air as if they were nothing. Despite this, Aileen has a deep-seated wish to be wanted and admired, to be selflessly praised and applauded.


Powers:
Manifest the Subconscious - Aileen has the ability to manifest semi-real creatures known as Thoughtforms, or "Tulpas". These Thoughtforms can take any form, ranging from humanoid figures to horrific beasts spawned straight from a child's worst nightmare. These Thoughtforms are only somewhat real, and cannot be damaged through conventional weapons and allowing them to pass through most obstacles unhindered, though can attack individuals just fine as though they were the real thing. However, lead is capable of interacting with them, meaning lead walls and lead-based weapons can harm or kill them.

Influence of the Deep– With but a single utterance or a glare of her eyes, Aileen can unleash dark, subliminal thoughts in a person's mind, allowing her to quietly influence their actions without them even being aware of her presence. Unlike most forms of “mind control”, Aileen’s powers are more empathetic, manipulating an individual’s state of mind, emotions, and thoughts to encourage them into acting in ways that benefit Aileen. Due to her powers mostly shaping emotional state of mind, rather than directly influencing a person, Aileen's influence can be much harder to detect and protect against.

Weakness: Aileen has zero combat experience and can be defeated rather easily by anyone with basic training. In addition, both her thoughtforms and empathic influence can be blocked by lead, while her thoughtforms can be wounded and killed by lead weapons or ammunition.

Alliance: Aileen is inherently selfish, but she has pledged loyalty to Lord Callous for welcoming her in as a human being rather than an object or test subject to be used (whether this is an accurate assessment of his true views of her will remain to be seen). Because of this, she serves him loyally and will gleefully murder anyone who challenges him.

Allies: Lord Callous, anyone affiliated with Lord Callous

Enemies: Anyone who opposes Lord Callous

History: An orphan living in Johannesburg, Aileen Jansen lived a harsh life as a factory worker even at a young age. The Johannesburg branch of the Saberdex was infamous even by their standards, leading to its laborers being overworked, underpaid, and often verbally and physically abused. As a child who would work inside the massive industrial machines, repairing parts in places adults could not reach, Aileen quickly learned the price of mistakes and the cruelty of man against its fellow man. Children ground up in gears, adults mangled by faulty machinery, workers tortured for failing to meet quotas, people selling their friends down the river for personal gain, entire families “disappeared” for speaking out against the regime. These things quickly made her into something of a misanthrope, distrustful and fearful of her fellow man and violently opposed to authority.

When Aileen reached adolescence, she was quick to move these feelings into action. At the age of 16, she murdered one of her superiors after a harsh reprimanding, beating him to death using a pipe wrench. Under normal circumstances, this would have netted her a swift execution, but with the recent developments in nanotechnology, Saberdex was interested on the effects of nanomachines on the brain and mind of human test subjects. In a sick experiment, the Johannesburg division forcibly injected Aileen's cerebral cortex with nanomachines, which slowly rewrote her brain. The act nearly killed her, but granted her an unusual ability: the ability to create thoughtforms and discreetly influence the decisions of others around her.

Quickly discovering the potential of her powers, Aileen manipulated her captors into letting her free, before using her powers to convince the guards to kill all the researchers in the facility, before summoning Thoughtforms to slaughter whoever was left. Upon her escape into the normal world, she found herself picked up by a certain Octavian Callous, who was searching for superpowered individuals to act as his elite inner circle. Despite her disdain for authority, Aileen ultimately took the position, as Octavian gave her a place where she felt wanted and worth something. In addition, Octavian's less-than-savory antics allow her to feed her hatred of mankind, killing those who stand in the way of his plans.
She-Wolf:
Spoiler:
Villain Name: She-Wolf
Civilian Identity: Lupastra Sabaly
Age: 27
Height: 6’8’’

Appearance:
Civilian. Lupastra is a towering, muscular woman with prominent canine features. Though most of her body is anatomically identical to a normal, albeit massive, human's- and she is, for all intents and purposes, fully human- she has dirty golden fur streaked by silvery gray, especially across the nape, as well as inch-long claws and a wolf-like head with a long, narrow snout, tall ears, and reddish brown eyes. To survive the warm climate of Los Diamantes with a full coat of fur, Lu sticks to loose, open clothes like tank tops and jumpers, and she prefers grays, blacks, and dull greens to make her golden fur stand out.
Villain. When out on mercenary work, Lupastra dons a black ballistic vest over a gray bulletproof jumpsuit. She carries a light equipment load, often just a single, oversized handgun and an equally huge combat knife, holstered under her left arm and onto her left thigh respectively. Short sleeves and a lack of gloves frees up her claws to take huge swipes at foes, but she does opt to wear heavy-duty boots.

Personality: The daughter of a famed- or perhaps infamous- business woman from who she inherited her mutant canine appearance, the late "She-Wolf of Wall Street" Tili Sabaly, Lupastra inherited many of her mother's talents. She is quick-witted and easy to talk to, a social creature despite her criminal career. She is far rougher around the edges than her mother ever was however, quicker to anger and often speaking coarsely, even in elegant company. She is just as amoral as her criminally corporate-minded mother was, concerned only with her pay, not how she is earning it, though she does seem to take a certain pleasure in inflicting harm onto Los Diamantes, the city that rejected her mother and criminalized her, driving her to work as a hired gun despite an advanced degree in finance. She has a far more acute hatred for the vigilante Foxtrot, who she blames for her mother's death. She'll try anything that might harm the hero. She is equally fervent in doting on her live-in boyfriend Miles Costa.

Powers & Equipment:
Wolf Woman. Lupastra is naturally well-suited for combat. Around ten times stronger than the average human, she can lift 850 pounds overhead and packs three-quarters of a ton behind each punch or bite landed on her enemies. Pleased with her brute strength however, she has avoided the tedious exercises of proper training.
Hired Gun. In addition to her biological weaponry, Lu is proficient with firearms and knows the basic of knife fighting, though she relies heavily on her size in both cases, firing rifle rounds out of custom hand canons or simple beating her opponents' reach. She is, however, quite keen on always wearing the best available ballistic armor. Lupastra works for money, and the dead cannot earn cash.

Weakness:
Sensitive. Lupastra's senses, while heightened, do not allow her any special skills. They do, however, give her a notable vulnerability: she is easily overwhelmed by shrill noises or harsh smells.

Alliance: Between her animalistic appearance and the ruined reputation of her family, Lupastra fell into lowly criminal work years ago and has been stuck there ever since. She serves anyone who pays well, especially if they give her a chance to try and expose Foxtrot. It's her dream to reveal the vigilante's identity and have her shamed and jailed, the same as her mother was.

Allies: Balam, Lord Callous

Enemies: Foxtrot

History: Though Lupastra grew up without a father- her mother, a Senegalese businesswoman named Tili Sabaly, was well-known for bedding many of her subordinates and business partners, so it could have been anyone among a large number of men- it never bothered her much, as she was thoroughly spoiled by the vast wealth of the so-called "She-Wolf of Wall Street." Tili was one of the wealthiest people in Los Diamantes, a queen of the Diamond Ring, and she was a princess. Or rather, she was. Perhaps not surprisingly, a significant portion of her mother's fortune came from less-than-legal activities, a fact uncovered by the vigilante Foxtrot early in her career. Quickly convicted and jailed- faster than any of her male, fully human peers would have been, from what Lu gathers- Tili chose death over disgrace. After two days in prison, she overpowered a guard, stole his sidearm, and committed suicide. Robbed of any inheritance and unable to leave behind her mother's reputation for obvious reasons, Lupastra had to resort to grunt work to survive. Happily, she proved good at it and has managed to carve out a decent living, dwelling quietly in an altered harbor warehouse between jobs with her long-term boyfriend Miles Costa, who is ironically the very guard Tili assaulted. Suffering a panic attack and quitting after the incident, he guiltily sought out Lupastra to apologize for not being able to stop her mother.
Ravenmaster:
Spoiler:
Villain Name: Ravenmaster
Civilian Identity: No legal identity, but introduced himself as Khunbish Nergüi
Age: Unknown, but appears to be in his late 50’s and claims to be well over 800
Height: 5’11’’

Appearance:
Civilian. Ravenmaster is an older man who appears to have Mongolian ancestry, possessing round, ruddy facial features and thin, dark eyes. He has an impressive build for someone of his assumed age, tall and broadly built, and his wild mane of hair and handsome mustache are coal-black, yet untouched by gray. When wanting to stay relatively inconspicuous, he wears a dull red suit with a heavy overcoat and broad-rimmed hat. He carries both a full- and half-length cane, though he never uses more than one, usually cradling the other at his side or behind his back.
Villain. Fond of making dramatic entrances, Ravenmaster can reveal his true wardrobe with a muttered word: crimson robes with great, billowing sleeves and geometric black trim above black boots and trousers with simple gold trim. His canes also transform, becoming a pair of broad, single-edged blades with long, bright red tassels.

Personality: Ravenmaster is a man of contrasts. He is venerable, yet mighty. Quiet, yet verbose. Virtuous, yet cold. He is, if he is to be believed, a creature of the ancient past, magic made flesh, exerting its arcane will on the world of matter and men. Or perhaps he is simply an old man lost in a fantasy. In any case, Ravenmaster, or Khunbish Nergüi- or, "that which is not human and has no name," if he feeling especially dramatic- is one of the many middleman villains of Los Diamantes, more ambitious than those who work for greater villains, yet too proud to accept help he cannot summon himself. His hunger for power is great enough that he will kill and torture others, sometimes quite cruelly, but he is too honorable to cause widespread chaos. Ravenmaster will speak endlessly about his peerless magical and martial power, but sheathes his blades if they might spill innocent blood, as it would stain his otherworldly honor- or maybe simply weigh on his very human conscious.

Powers & Equipment:
King of Ravens. Ravenmaster has a powerful presence and is able to dominate lesser minds, like those of animals and even particularly vulnerable people. His favored servants by far are carrion birds though. The crows and ravens of Los Diamantes are his eyes, his messengers, and even his attacks dogs, although they have no special power and can be easily vanquished. It is only in great numbers they are dangerous.
Soldiers of Clay. Ravenmaster controls not just the eaters of death, but also the dead and decaying. He can breath back life into the decomposed matter spread throughout damp soil, forming them into clay dolls he calls diteras. Stinking of mold and rain, diteras are stubborn, unrelenting soldiers, able to survive injuries that would kill or disable humans, but they do not have notable strength. They are just bodies to fling at problems and can be quickly dispatched by skilled or powerful combatants.
Words of Power. While magic has manifested randomly across Los Diamantes in recent years, Ravenmaster claims to wield an older magic, one once widely practiced, but now only known to him. By speaking in what he calls, "the old way," he can give inanimate objects simple commands. For instance, by commanding an object to, "stay," he can embed it with the ability to remain motionless against even tremendous force, stopping moving vehicles or defying gravity. Or by demanding of something, "forward," he can make it an unstoppable force, projecting it endlessly in a straight line. The old way is apparently limited, however, as Ravenmaster can only imbue one object at a time with his magic, and he cannot command complex activities. Anything that requires intelligence or adaptation is beyond him.
Master of Blades. The twin swords Ravenmaster carries are not just for show. He is, despite his apparent age, a highly skilled swordsman, able to match the footwork and strength of men a fraction of his age.

Weakness:
Honor-bound. Despite his ambitions to dominate the world of men, Ravenmaster considered himself a warrior or honor and follows a rigid set of values. He will not, for instance, needlessly endanger women and children. More than that, he will always honor agreements made with or debts owed to others, even his enemies. If prompted to, he will match his foes with only a single skill, such as his magic or blade-slinging.

Alliance: Ravenmaster does not consider himself a villain, but he does seek domination over Los Diamantes. His desire to rule the city is not so great that he would work with those who offend his sensibilities, and he could in fact be convinced to work alongside his enemies to defeat greater evils.

Enemies: Balam, Lord Callous

History: Very little is known of who Khunbish Nergüi was before he declared himself Ravenmaster. In fact, it is not even known if that is his real name, as there are no legal record that can be firmly attached to him before he turned to villainy. This is perhaps the most convincing evidence of his otherworldly nature, though it is, of course, also possible he simply paid to have his identity erased.
Ghost Light
Spoiler:
Villain Name: Ghost Light
Civilian Identity: Darren Miller
Age: 18
Height: 5'6"

Appearance: Civilian: A skinny Caucasian man with green eyes, unkempt medium-length red hair and scruffy stubble. He dresses in shabby casual clothes, hoodies or t-shirts and jeans or shorts, all usually dirty and torn. He looks overall like he doesn't care, because he doesn't. He is unremarkable and could be most any other teenage punk on the street. He was always like this, but doubly so now that his 'civilian identity' is essentially dead. Ghost Light is all he has or wants.
Villain: His homemade costume isn't much better, but it is at least eye-catching. He wears a white ski mask with ragged strips of white fabric sewn all around the lower edge, dangling down to shoulder level. The eye and mouth holes are also ragged-edged. The overall impression is of an edgy, scowling ghost. He cut apart two light windbreakers, one bright red, the other bright green, and stitched half of each back together, red on the right and green on the left. He did the same with track pants, with sneakers and gloves to match.

Personality/History: Darren was that kid that was always picked last for games on the playground, when he was picked at all. Through school he had no friends, he was turned down by every girl he asked out, his teachers openly disliked him, his family barely tolerated him. Indeed, his story could've been a very sad one... if not for the fact that it was all his own fault. He was a loud, bratty, hyperactive, utterly obnoxious little snot with zero respect for anything or anyone. He broke, he stole, he lied, he cheated, he refused to cooperate with anyone's rules. His parents initially assumed some psychiatric disorder must be to blame, but multiple child psychologists came to the same conclusion: the kid was just a jerk. Love, tough or otherwise, made no difference. To make matters worse, he wanted respect and attention, and blamed everyone else for his problems. Feeling neglected and unappreciated, he ran away from home at the age of fourteen. No one made much effort to find him. He spent his teenage years wandering the streets of his hometown, Seattle, hitting back at the society that 'wronged' him by vandalizing and disturbing the peace, sometimes as part of a gang though none wanted him around for long. Eventually the police caught up with him, and his list of petty offenses would've made his stint in jail a very long one had fate not intervened. Bored and with time to kill in solitary confinement (his fellow inmates made it known that they'd beat him to death before they shared a cell with him), he began to pay closer attention to a problem that had lurked inside him all his life, a feeling of pent-up energy that subconsciously lay behind some of his wild personality. Something wanted out, and as he focused and zeroed in on that sensation, he finally triggered his long-buried mutant powers. Excited and relieved by the discovery, he began to realize what he was capable of, and experiment with his new toy when the guards weren't watching. Within a few days he had a handle on it, and broke himself out in a display of destructive lunacy such as Seattle had never seen before.

He took his powers on a celebratory joyride through town, making an ungodly mess of everything in his path until police and military resistance became too threatening and he had to bail out. That was fine with him; he was ready to leave home and see the world, whether it wanted to see him or not. Taking inspiration from super villains he'd seen on the news, he slapped a costume together for himself and declared that the world would never ignore or mistreat him again. As Ghost Light, he's spent the last few weeks bouncing down the west coast, playing hit-and-run as he pleases. He has no particular plan, just seeking to inflict his unique brand of fun and payback on targets as he feels like it. His only redeeming quality is that he isn't especially violent; inanimate objects bear the brunt of his rampages, and he typically pulls his punches on people, seeking to batter and bruise, not to kill, although he doesn't lose any sleep over casualties when they occur. Aside from a roughly southerly direction his path isn't predictable, but analysts have little doubt that the City of Diamonds will prove irresistible to yet another superpowered freak.

Powers/Abilities:

Green Means Go: Darren's mutation generates a unique bio-energy with two different functions. The first, emitted from his left arm, encases his body in a sphere of green 'hardlight.' It allows him to defy gravity, and he can use it to propel himself along at speeds of up to 300 mph. It responds smoothly and instantly to his gestures, and can move in any direction with equal ease. It possesses considerable durability, able to withstand small arms fire in moderate amounts or bash through obstacles such as thin walls; anything much more durable than wood gives it trouble, however, and it will wear out with too much punishment. It will recharge in a matter of minutes, though it draws energy from Darren's body to do so; he tends to eat a lot during his joyrides to keep himself going. While active, the sphere emits a constant, eerie wail, its pitch rising and falling annoyingly with every change of speed or direction.

Red Means Stop: The energy released from his right arm is used for offensive purposes. It generates golf ball-sized orbs of red hardlight, up to four at a time, which can be propelled at very high speeds to impact targets with force comparable to anything from a hard punch to a .50 caliber bullet at its wielder's discretion. Ghost Light can direct the orbs towards specific targets if he so chooses, but unless in direct combat he prefers to let them do what they will, zipping around wildly, smashing or ricocheting off any object in their path until they fade away after ten seconds. They can recharge rapidly, but again they feed off of Darren's energy, if in very small amounts. Like the transport sphere, they shriek and howl as they fly, assaulting every ear in range.

Weaknesses:

- Darren is not, shall we say, a genius. He's unfocused, and easily outwitted, distracted, or confused.

- While they can wreak havoc with little input on his part, Ghost Light's powers do require his attention and focus to achieve their full potential. He can become his own worst enemy if he isn't on what passes for his game.

Alliegance: None. He's basically just human chaos, at least for the moment.
Tenmus:
Spoiler:
Name: Tenmus
Superhero Name: N/A
Gender: Female
Height: 6ft 5
Weight: 130

Appearance: A tall, middle aged woman, Tenmus has pale skin and greyish hair despite her somewhat youthful appearance. She wears a long dress that reached down to the floor, and a large sleeved shirt. She always has her sleeves connected together, obscuring her hands. She also wears massive shoes much larger than normal, giving her an almost comically disproportionate appearance that betrays the otherwise serious expression on her face.

Personality: The mayor and leader of Los Diamantes, Tenmus is stern and holds no recourse for any action she takes. Anything that occurs in Los Diamantes she is both aware of and must pass by her for approval. She is a cold, vicious individual who is not afraid to lash out at others, and will go to any means necessary to ensure the stability and safety of Los Diamantes. She is a being ruled by paranoia and fear, yet always carried a strong unbreakable front.

Powers and Abilities:

~Swift and Deadly: Though Tenmus claims to be an ordinary human, she is stronger and faster than she lets on. She can run up to 30 miles an hour and deliver a kick strong enough to send a grown man flying a dozen meters or shatter concrete. Her eyesight is like that of a bird of prey, able to spot a person from two miles away, and hear a pin drop from 800 meters away. She claims this is simply a result of how she was raised through training, but the truth is anyone's guess.

Weaknesses: Tenmus is extremely fragile despite her strength, and her bones are easy to break with blunt force. Hence, she avoids conflict unless riled up, and wears a special dress with bullet-proof sleeves to protect herself. She is quick to anger and slow to calm, and her stamina is not what it used to be, leading her to easily tire out.
Fatigue:
Spoiler:
Superhero Name: Fatigue II
Civilian Identity: Gerard Fisher
Age: 22
Height: 5’5’’

Appearance:
Civilian. Gerard is a short, slimly built biracial man. Conscious of maintaining a presentable appearance, he keeps his hair tightly cropped and his face clean shaven, though he arguably looks best groomed in this manner anyway. While most of his features are soft and androgynous, he has intense, narrow eyes and a sharp, well-defined jaw it would be a shame to obscure. He ops for business casual attire even during his down time, sticking to various jeans, slacks, collared shirts, and sport coats. While it is rare for him to dress down, excluding at his Diamond Ring home, he also hardly dons fully formal clothes. He thinks it makes him look friendlier and more approachable.
Superhero. When acting as the costumed hero Fatigue, Gerard wears a suit of stylized ballistic armor, scarlet red and decorated with a rounded chest piece, a bulbous helmet, and dome-like pauldrons, although it is overall sleek enough to move athletically in. A pair of combat boots and a thick, compartmentalized belt provide pops of white, and his hands and face are left visible, though his eyes are at least protected by a pink visor. A magenta F with scored edges adorns the left side of his chest, roughly where his heart is: the logo of Facera Pharmaceuticals, Inc..

Personality: Gerard is a person very concerned with his image, though he is by no means vain. Rather, he feels strongly that he should generate good publicity for heroes to try and counteract the bad reputation created by violent vigilantes. As such, he is very measured with his words and pays special attention to his appearance, trying to seem friendly and nonthreatening at all times. It is not difficult for him, as he is a naturally quiet and reserved person, quick to try and sooth conflict and slow to start conversations on his own. He is, however, very fast to anger over racial prejudice. Fatigue is actually a legacy name. The first Fatigue, his mother, was a villain who could paralyze with bioelectricity. Gerard never fails to be irritated by assumptions it was his father, a black car salesman who never so much as ran a stop sign, who is the source of his criminal heritage. A smaller part of this is that Gerard is a pedant, fussing over details and generally being a worrywart. Never to the degree that he harasses others, but those he trusts to let his guard down around will quickly learn he is quite persnickety.

Powers & Equipment:
Gas Blaster. Gerard can generate and expel a unique noxious gas from his hands. These geysers can stretch over 130 feet and have varied effects on their victims. Clouds of pink gas are mostly irritants, making those engulfed in them weary and slowed. Jets of magenta gas are more dangerous, sickening those affected, potentially rendering them immobile. The most potent version, billowing curls of scarlet red gas, is outright lethal to normal humans and risky for even superhumans to breath unguarded. Gerard rarely unleashes his gas in its most concentrated, deadly form.
Gas Cutter. Gerard has a far greater control over the knockout gas he produces than simple propulsion. He can also form it into whirling, chainsaw-like blades extending one to two feet from his hands, allowing him to shear into and directly introduce his gas into the bloodstream of his targets, giving him an option for much faster incapacitate, at the cost of sacrificing being much closer ranger.
Ballistic Armor. The costume Gerard wears when serving as Fatigue is not just decorative. It is functional, bullet resistant armor provided by his sponsor, Facera Pharmaceuticals, Inc., though it does not protect his hands or face. His hands must be free for gas-generation, and he risks showing his face to try and counter the threatening anonymity of murderous vigilantes like Bloodless and Cocytus. Additionally, its belt holds numerous miniaturized gas masks and rebreathers, allowing him to endure exposure his own noxious gas in closed spaces- provided he has time to don one.

Weakness:
Self Dosing. Gerard has no resistance to his own gas. If trapped in a confined space or forced into its path, he is just as victim to it as any normal person.
Chemical Confusion. Gerard's ability to generate a potentially fatal gas, a chemical process not present in other humans, makes him particularly vulnerable to foreign substances. Drugs, toxins, and other gas weapons often have additional harmful effects on him, ones that cannot be predicted except through prior experience.

Alliance: Gerard actively aligns himself with the public-facing heroes of Los Diamantes, as well as against its vigilantes who hide their faces. Philosophically, he believes accountability is the heart of heroism, and that a secret identity will always come with the temptation to act unjustly without fear of consequence. Practically, he knows he simply cannot generate the resources needed to operate at his full potential on his own, while working with a corporate sponsor and the local government will allow him to do more good, even if there are some destructive consequences.

Allies: Durga

History: Though he is among the newer addition to the ranks of Los Diamantes's heroes, active for only a touch over a year now, Gerard has always been connected to the world of superpowers and villains. His mother, Vanessa Terre Fisher, was among the city's first villains, a jewel thief who could subdue guards and police officers with a mere touch. She had retired by the time he was born, voluntarily performing years of public service to avoid jail time and be able to settle down with the man she fell in love with, but her reputation has always followed their son. Gerard sought to become a hero the moment he turned eighteen, but his background- and, more than likely his racial makeup too- made progress slow. Things finally turned around when he was able to reach an agreement with the global company Facera Pharmaceuticals, Inc., being provided a salary, equipment, and legal protection in exchange for the exclusive right to study and produce derivatives of the toxic gas his body is able to generate. Though Gerard readily met most of their demands, there was one thing he held firm on, delaying his public debut by nearly a year: his code name While Facera did not want him to go by Fatigue, a well-known villain's name, Gerard was unrelenting, as his mother has always had his respect, even while her history loomed over him. Though she stole countless tens of thousands of dollar worth of jewels, she never once took a life despite her shocks being well capable of it. Gerard, or Fatigue II as he is publicly known, does not yet have many close ties within the hero community, but he is personal friends with Dhriti Haldar, an amateur hero very close to his age.
Maddie Murder:
Spoiler:
Villain Name: Maddie Murder
Civilian Identity: Madeliene McCabe
Age: 29
Height: 5’8’’

Appearance:
Civilian. The superpowered serial killer known as Maddie Murder is a tall, somewhat Rubenesque redhead with wild hair, dense freckles, and a light tan. Her brown eyes have a warm, almost lantern-like glint to them, almost glowing in the dark, and her skin always seems to have a damp sheen to it, as if she's just worked up a sweat. She can usually be found in tank tops over jeans or trousers, capped by long jackets and shawl coats that flow off of her like cloaks.
Villain. While Maddie normally passes as a normal, if striking, woman, she can quickly turn herself into a symbol of terror by unveiling claws of bone that jut from bloodied fingertips, curling towards her palms like vicious scythes. These are the ivory talons that have killed nearly a hundred people coast to coast, and even Maddie is not spared from their thirsty edges. Unsheathing them invariably bloodies her hands as they erupt from her fingers.

Personality: On first blush, Maddie comes across as a bright and energetic woman, if a bit peculiar, answering questions a moment sooner than feels natural and letting her stares linger for a second or two too long. The more time one spends around her however, the more that seems wrong with her. Her quick talking starts to feel less like a lack of conversational rhythm, an awkward tic, and more like prediction, as if she has begun trying to outmaneuver the people she speaks to, and her stares start to feel predatory, almost hungry. These second impressions are glimpses into Maddie's true nature. She is a hunter, an animal that exists to butcher her fellow creatures. She enjoys inflicting physical harm, sometimes taking her victims apart slowly and lovingly, but what truly drives her is the fright she can draw out of her prey. Fear is her meat. She may not even kill those she stalks and torments. After bringing others to their knees in terror, she may instead chose to vanish, leaping over a fence or scaling a wall, never to bother them again. This is no guarantee, of course. Sometimes, many times, she does kill. Maddie is not a creature of logic. She is an emotional being, driven by gut instincts and hunches. Just as the average person may glance at someone else and decide whether or not they find them attractive, Maddie looks at other and feels varying urges to kill; and, just as someone can fall in love at first sight, Maddie can clasp eyes on someone and decide she absolutely must maim them then and there. This unpredictability makes her dangerous to all parties in Los Diamantes. She is quite obviously a a threat to civilians and a nuisance to heroes, but she can also become a thorn in the sides of other villains. Maddie can grow obsessive over certain victims, following them for days on end and jealously protecting them from anyone who may bring them harm.

Powers & Equipment:
Ripper. Formed by her phalanges, broken and pushed out of her fingers or toes via muscle contractions, Maddie's pseudoclaws (true claws are composed of keratin) can tear through skin, fat, and muscle alike, stopped only by contact with bone. Each phalanx bone can splinter into a blade, though Maddie normally only uses one set generated from her distal phalanges. These false claws can not only pierce flesh, but also brick and concrete, letting Maddie scale walls that are not made from metal. In the urban jungle of Los Diamantes, she can go almost anywhere.
Leaper. Maddie does not just have the tools to butcher her prey, but the means to catch them as well. Her superhumanly powerful limbs grant her the ability to sprint almost forty miles per hours, jump over ten feet into the air, or pounce a whopping forty-feet feet from a run. Even at a standstill, she can spring seven and a half yards at any moment, a tension she revels in drowning victims in.
Bludgeoner. In addition to being well-armed and fast, Maddie is stronger than the average person, able to lift almost 520 pounds over her head. This is not impressive compared to to many superhumans or even an especially strong man, but it does allow her to handily overpower unexpected, everyday victims.
Bounce Back. Maddie has an impressive ability to heal, able to completely recover from small injuries in mere hours. This is how her claws retract, draw back into her digits and set back in place by the knitting of her muscle and skin. Even more serious harm, such as the destruction of organs or the loss of limbs, can be overcome, though in a matter of months, not hours or even days. It is very difficult to put this butcher down unless she is outright killed on the spot.

Weakness:
Thin Skinned. It is lucky for Maddie than she heals rapidly. Her skin, not just damp but actually somewhat slimy, is rather soft and her skeleton is not as calcified as most people's, being composed of much more cartilage than normal. Superhumans, and even the non-powered individuals with particularly impressive combat skills, can mangle and harm her with relative ease.
Coward Heart. Maddie is more a serial killer than a supervillain. While she revels in tormenting and killing those weaker than her, a blood-soaked bully, she too fears the strong, often choosing to flee from heroes rather than stand and fight. She may try her luck against non- or low-powered vigilantes like Blind and Foxtrot, but it is more common for confrontations with her to become chases.

Alliance: Maddie has no love for the heroes of Los Diamantes, viewing them as potential prey at best, but she is also no friend to the city's villains. She does not like sharing victims.

History: The random occurrence of superpowers- most especially in Los Diamantes, but essentially worldwide- has effected a wide range of people. Some have risen up to become heroes, known and beloved by the public. Others have been more secretive, but no less proactive, working in the shadows to protect others. Most have gone about their lives as normal, perhaps enjoying their abilities, perhaps being victim to prejudice due to them, but a small fraction have realized the nightmare of those who most fear superhuman abilities. Sometimes, superpowers are born into someone with antisocial behaviors. A serial killer is frightening enough, but what about one who is beyond the strength of a normal person? That is the terrifying reality of Madeliene "Murder" McCabe. Born to a poor Scottish American family on the East Coast, Maddie always showed concerning behavior, torturing small animals and viciously bullying her younger sister, but her parents did not have access to psychiatric treatment, let alone the finances for it, and they feared reprimanding their daughter, who could conjure claws at will. Though it was not until her early 20's that she finally killed another human being, Maddie has not stopped since, so-far taking ninety-seven lives across the whole continental US, most recently in Los Diamantes. Maddie does not know why she was drawn to the city. It was far easier killing in any other city, where heroes were not commonplace, but she feels at home in Los Diamantes regardless. Perhaps even a predator likes to feel the thrill of being chased. Maddie feels savagely alive when she kills, but also when she fears for her own life, something that is easier to achieve in Los Diamantes than anywhere else in the world. She is not top of the food chain anymore, instead in its center, and she prefers it that way. Killing is too boring otherwise.
Cider:
Spoiler:

Super Hero Name: Cider

Aliases: Bad Bunny, Racing Rabbit (Super Hero), Kuma (Elodie)

Identity: Elodie Amy Apple

Age: 19

Height: 4 feet, 5 inches (Not including ears)

Appearance:

Civilian: Elodie is short. Extremely short. She is light skinned, and her skin is well cared for. She has big winter gray eyes, and short spikey white hair that sticks upwards. Elodie has two large buck teeth, luckily for her they aren't too big compared to her other teeth. They do tend to stick out when smiles. Due to this and her roundish face, leads her to having a cutesy appearance. As for her physical strength, she doesn't lack. She has a very athletic and slim body, looking very similar to an Olympic runner. She's fairly average in muscles on her arms, her legs however are a bit stronger looking. Her feet are much larger than a standard person's. They total in size at 14 and a half inches. Her most defining feature however is the white furred pair of one foot long bunny ears on the side of her head. She usually tends to wear loose clothing so that she can move around easier. She mostly wears tank tops and sweatpants or shorts. She has to wear special sneakers due to her larger than average feet.

Super Hero: Her appearance remains roughly the same, due to her not having enough money. Cider wears a cheap black mask that overs the top half of her face. She has simple white hoodie with bunny's face hand painted onto it. Part of the hood has two holes cut into them so her ears could fit through them. Cider also wears a bright white sweatpants, again with her logo hand painted on them with black paint. She wears a pair of altered mismatched shoes, one white and one black, with pink paw prints painted on the bottoms of the shoes.

Personality: As Elodie, she's always tired and usually lays around in her crappy apartment. Not to mention she's also a major slob and has to eat cheap. As Cider, she is far less tired and energetic. Cider is a scrappy fighter, and she wants to be one of the big leagues of hero's like Supercell. Unfortunately she just doesn't have that type of power. That doesn't stop her though, and will go for any threat that she can find. Cider's very playful and carefree, very much an indicator of her lack of experience. Very impatient as well, and always can't stand at staying at a single place for a long time. She is cocky beyond hell, even maybe more so than Supercell. Cider often spends most of her time trying to cheer up the poorer people of Los Diamantes, acting like a Robin Hood of sorts. She cares deeply about them will fight to the end to save those of who are in need.

Powers: Agility: Cider's biggest strength. Through self training, she's able to move around the environment with such ease that it can disorient her enemies. She's also able to contort her body pretty well to avoid ranged and close up attacks as well.

Hoppity Hoppity: Using her large feet and powerful legs, she's able to leap as far as 100 meters in the air. Her kicks are quite powerful as well, often able to easily wind her opponents.

Acute Hearing: With her large ears, she's able to hone in on certain noises. She uses this to find out what criminals are, and if someone is trying to sneak up on her. Her range is roughly 200 meters.

Weakness: Cider is very cocky, which usually ends up biting her in the ass more than not. She's not very strong, and gets her ass kicked all the time. She also has a major weakness with her ears as well. If there is a loud continuous noise, she is unable to tune it out and can seriously cripple her for the moment.

Alliance: Hero

Enemies: Suigam (Detained)

History: Elodie always started off poor. It's practically all she knew up to the age of 10. Living in the poorer parts of Los Diamantes meant that she had to grow up tough or else her and her family would probably end up dead. She was lucky enough to have a strong dad and mom to take care of her. She wasn't that smart in school, was mostly worried about the safety of her family. She got into boxing at a young age just to make sure she could handle herself just in case. Most of her life went by uneventfully. A few fights here and there, but nothing really special. It wasn't until a small time mob boss named Suigam took Elodie's parents hostage. Elodie tried to go to the police, but they couldn't break in without any evidence. She had to take matters into the age of 16. To everyone's shock, the feisty girl managed to subdue everyone and even bring in the mob boss.

Elodie had her 15 minutes of fame, and it quickly went. She felt just like one of those Super heroes! Nothing really came of it however. After when she was finished with school, her parents were finally able to move out of Los Diamantes, but Elodie wanted to stay to try and help the citizens of the city. Her parents tried to convince her, but it wouldn't work. As of now, Elodie lives in her parent's old apartment. She was stuck at a dead-end job dealing with trash compacting. It was a just an ordinary day, but when a long forgotten villain named Sorcerus Supremus' weapon managed to finally end up in the dump, Cider accidently activated the wand. In a turn of events, she was transformed, at least partly. In her initial panic, she accidently broke the wand among other machinery. She was promptly fired from her job shortly afterwards.

Every since then, Elodie has been training her butt off. Now at the age of 19, the Cider persona has only existed for about a month, but she's still pumped to test her might!
Kruger:
Spoiler:
Villain name: N/A (...yet ;) )

Civilian identity: Cpt. Thomas Kruger

Age: 34

Height: 6'3

Appearance: Lean build with scars on face and left arm. Shaved head with a skull tattoo on right side of head. Brown eyes. In his combat gear, Kruger wears an all-black combat uniform with a ballistic vest, knee and elbow pads, web-gear, a combat helmet and a gas mask.

Personality: Kruger is a ruthless and sometimes sadistic mercenary who will accomplish a given mission by any means necessary, even if that includes civilian casualties and collateral damage. This brutal efficiency has made Kruger one of GenTech's top operatives for their PMC arm. Kruger has several dark personality traits such as megalomania, sadism, psychopathy, and sociopathy, but these are overlooked by GenTech's board of directors due to his unparalleled performance as a soldier.

Equipment:

Mk. V Combat Exoskeleton: A lightweight powered exoskeleton that enhances Kruger's strength beyond that of an average man and elevates him to superhuman status. The exoskeleton allows him to lift 1 ton at it's upper limit. The exoskeleton also allows him to move faster than a normal human, and is equipped with thrusters to enable him to jump considerable distances and heights. The exoskeleton also possesses mounting points for accessories such as grenade launchers, motion trackers, or additional armor.

Customized M4A1: Kruger weilds a heavily customized M4A1 assault rifle sporting hybrid optics, a flashlight, a suppressor, jungle-style magazines, and an underslung flashbang launcher.

Smoke Grenades: Kruger possesses 4 smoke grenades which can be used to obscure an area and limit visibility.

Combat knife: Kruger wields a serrated, special-ops style combat knife usually stored in a sheath on his right boot.

Combat stimulants: Krueger carries three syringes filled with an experimental combat drug that, when injected, causes an adrenaline surge in the recipient while also completely dulling pain and heightening aggression. This substance is highly addictive, and is partly responsible for Kruger's psychopathy.

Weaknesses: Despite his strength-enhancing exoskeleton and arsenal, at the end of the day Kruger is just a normal human and is subject to all the frailties that come with that. Though his exoskeleton and armored vest provide him with a degree of protection, he is no match for a direct hit from a Super, and instead relies on agility and out-maneuvering his targets.

Alliance: Kruger is under the employment of GenTech as a PMC, and thus will follow any order given to him, even if that means collateral damage or the deaths of innocents.
The Puppeteer:
Spoiler:
Super Hero/Villain: The Puppeteer
Identity: Alice Myrr
Age: 26
Height:5ft 9
Appearance: Alice is a somewhat tall young woman with short blonde hair. She is usually dressed in a tight black and white suit when she is on work at the daycare center. When off duty, this formal attire is replaced with with a large blue dress with a white cloth around the shoulders. In both outfits, she wears specialized gauntlets that produce her string she uses to control her dolls.
Super Hero/Villain Appearance: The same as her informal attire

Personality: Alice is a gentle soul who cares for those who cannot defend themselves or have no one to aid them, primarily children. She cares deeply for those who live in Los Diamantes, and wants nothing more than the best future for those growing up in the city. She often performs puppet shows for the children at the daycare, and is willing to help out the homeless and the wounded. For those who would dare afflict harm upon the innocent or terrorize them, especially against children, Alice shows no restraint or hesitation, but tries to remain as non-lethal as possible unless absolutely forced to or sufficiently enraged.

Powers/Equipment:
~The Doll Puppeteer: Alice is a puppeteer first and foremost, and fights with a wide assortment of dolls she has crafted. These dolls lack autonomy, and so Alice controls them with string and magic. These dolls are often armed with miniature firearms, sharpened weapons, or in some cases loaded with gunpowder to explode. Alice's preferred style is to control the battlefield with her dolls and ensure her enemies are outnumbered and outgunned.
~String: The string that Alice uses is made of a strange foreign material that allows it to be soft and flexible, yet nearly impossible to break, like scaled up spider webbing. Should her dolls prove to not be enough, Alice can manipulate this string from her gauntlets to bind and constrict her opponents. She can also use this string to hijack the skeletal muscular system of an opponent, but this is often a last resort she hesitates to utilize.
~Lesser Magic: Aside from the control of her dolls and string, Alice has other forms of magic to her name. She can create illusions that mess with the visual and auditory senses of people, create a weak jolt of electricity, a chilling mist that consumes all the oxygen in a room, and temporarily rob the strength of a person with a ray of energy from her hands.
Weakness: Alice is a poor fighter up close, relying on her magic and dolls to do the heavy lifting for her. The string she uses to control her dolls is remarkably tough, but vulnerable to prolonged exposure to heat and acid, and being ripped from her gauntlet. If someone can get up close and personal to Alice, she is left relatively helpless. If a foe like Bloodless or Cocytus can withstand her lesser offenses, she has little else to use against them but to flee and think of a different plan.
Alliance: Hero, Chaotic Good
Allies: Supercell, heroic figures of Los Diamantes
Enemies: Villains like Callous and Balam, murderous vigilantes like Cocytus and Bloodless.

History: Despite what she may say and claim, Alice is not from this world, but rather a world similar to this one, but more steeped in magic and the supernatural. She was raised in a town called Pient, born from a pair of adventurers named Lewis and Carrol, who taught her what they knew in the art of combat and sorcery so she would be able to survive in the outside world. Alice was a lonely child, with her only friends her own dolls and an adopted child by the name of Lorina who was raised alongside her, yet shunned by the other children of the village. When Alice grew to the age of 21, she left her home village to explore the world, a decision she grew to regret. Only a few weeks after she left, the town was ransacked and destroyed by a tainted evil being, and Alice's parents were among those slain, no longer in their prime. Alice and a few survivors who had been out of the village returned and avenged the deaths of their loved ones and of those who had been slain. They defeated the evil that had ruined their town, and helped the survivors begin to rebuild. Alice once more set off, to continue her parents legacy and not just see the world, but to help out those in need, the young and the vulnerable wherever she went. During her travels, a disruption in the fabric of reality tore her from her world and landed her in the outskirts of Los Diamantes. There, she met Heng, who helped her become acquainted with the city and its problems, and Alice has made Los Diamantes her new home.
Octo-Mom:
Spoiler:
Super Villain Duo: Octo-Mom (not in-universe yet, but I couldn't not use it)
Identity: Bethany and Billy Snyder
Age: 23 and about 1
Height: 5'3 and 2'6

Appearance: Bethany is a young Caucasian woman with hazel eyes and long, light brown hair she typically ties back in a ponytail or braid. She's a bit overweight, with average, friendly, unremarkable looks. She typically wears loose, comfy clothing in pinks or purples, and a pair of round glasses with purple rims. She has no 'villain' outfit.

Billy (Civilian) is a particularly adorable baby with curly, sandy hair and dark brown eyes. He has a very innocent, smiley, chubby-cheeked face and wears colorful baby outfits emblazoned with cute little racecars and dinosaurs and stuff.

....buuut that's just the illusion he wants you to see. In his natural (Villain) state, he's still a baby and somewhat cute, but he's also a demon that looks like an evil cartoon octopus. His skin is rubbery and mostly mottled shades of dark red, with an off-white underside. A pair of stubby black devil horns top his mantle/head, and a face consisting of two empty, jet-black eyes and a wide black mouth across his mantle where a human face would be. The eyes and mouth are cartoonish and appear two-dimensional, sort of animated onto his body rather than actually part of it, though they function normally. His eight tentacles have no suckers, and can be as flexible or rigid as he wants them to be, enabling him to walk on them like legs.

Personality: Bethany is a chipper, cheerful woman and a loving mother. Once she was as complex and three-dimensional as anyone else, but prolonged influence from Billy has eroded most of her personality away. She is now defined almost entirely by her devotion to her sinister son, and she will do anything he requires of her, without question, no matter how diabolical. In her mind, Billy really is just a sweet, perfect baby, and the things she does for him are normal.

Billy is a twisted little Hellspawn that desires nothing more or less than the corruption and destruction of all humanity. He revels in spreading misery and suffering in any way he can, and is utterly without empathy or remorse. He's young and naive, but crafty and manipulative well beyond a human of his age. There is nothing innocent about him. He's controlling and enjoys being in a position of power, but is perfectly willing to obey others if it benefits him.

Powers/Equipment: Bethany: N/A Billy:

Armor of Illusions: Billy's primary weapon is his ability to appear as a baby, the least dangerous or suspicious person imaginable. This automatically allows him to get away with a lot, both because no one suspects malice from a baby, and the idea that he 'doesn't know any better' typically shields him if he does get caught.

Mental Manipulation: Furthering his ability to hide in plain sight, Billy can cloud the perception and judgement of the people around him, particularly if they are relaxed and suspect nothing. This allows him to commit his dastardly deeds or simply do things a baby shouldn't be able to, and sucker unwary witnesses into taking what they'd seen for granted. "A baby pouring drain cleaner in someone's drink? Sure, why not. Nothing wrong with that." He cannot speak yet, but his mental powers also give him a limited form of telepathy, granting him the ability to make himself understood if he wants to. He most often uses it to ask permission for things; more on that below.

Extra Limbs: Billy's tentacles are versatile, giving him all the advantages of having eight hands. They are springy if he wants them to be, enabling him to leap up to ten feet. They have no suckers, but can magically stick to surfaces anyway, enough so that he can climb walls and hang from ceilings. He is strong enough to lift about 150 pounds, or a bit more if he puts all eight limbs into it.

Stabby Stabby: While he prefers to operate more indirectly, Billy has no aversion at all to physical violence. His demonic heritage grants him the ability to summon four mystical knives with ornate, serrated blades that glow a dull orange. He's not the most precise bladesman yet, but his enthusiasm makes him formidable all the same.

Otherworldly Immortality: As a demon, Billy will live for an extremely long time and enjoys an inability to be killed by any mortal means. He can be injured, but he will regenerate completely within a day, no matter how severe his wounds. His rubbery flesh is almost immune to blunt trauma, as well as heat for obvious reasons, but bullets and edged weapons can cut him without much difficulty.

Weaknesses:

Just A Baby: Just as human children are beholden to their parents' rules, certain baby demons have some restrictions placed on what they can do. Billy has a very limited ability to take initiative. He is magically barred from doing much of anything evil on his own, and must ask permission from or be ordered by an authority figure in order to sin. So far in his short life, his mother has been the only authority in his life, hence why he has gradually twisted her to his will, ensuring that she will approve anything he asks her for. However, he is also limited in what he can ask for, forced to limit his actions mostly to minor mischief and inconvenience. With age and experience, he hopes to find new authority figures who can open new doors for him to commit greater and more terrible atrocities.

Bethany: Due to the aforementioned issue, Billy is heavily reliant on Bethany to be able operate. Besides being his enabler, she is also his voice and serves to ferry him around and give him access to the many places a baby can't go alone. She has virtually no combat ability and is a total liability if involved in a fight.

All That Is Holy: As a demon, Billy can be repelled by most religious iconography or by sincerely invoking divine assistance, more or less regardless of specific religious affiliation. He is incapable of entering churches, mosques, temples, or other sacred spaces.

+1 To Perception: Billy's illusions and mental trickery are not perfect, and he will find that the particularly wary and vigilant cannot be easily fooled. And even the less perceptive may cotton on eventually, especially if he makes mistakes. Enhanced senses and fellow telepaths have a higher chance of detecting him, as well.


Allies: None currently, but he is open to working for other villains in the future.
Enemies: Everyone good and decent in the world.

History: Bethany's past is largely a blur to her now, but one detail that remains is that as a child, she ignored her family's pastor's warnings and liked to play with a Ouija Board at sleepovers with her friends. Most people interact with these mysterious devices without incident, but Bethany was that one-in-a-million exception that actually, unknowingly, made contact with dark forces beyond mortal ken. As compensation for answering her silly, frivolous questions, they cursed her for life, and once she married her firstborn son proved to be a monster from another realm. Bethany herself was oblivious to Billy's nature from the beginning, but her husband saw through him. Billy gleefully tore their happy marriage apart, and now his hapless father is in a mental institution, while he and his mother have moved to Los Diamantes to try and get a new start in life.
Vespid:
Spoiler:
Super Hero/Villain: Vespid

Identity: Jonah Brody

Age: 51

Height: 6'1

Appearance: Tall with a lean build. Neatly trimmed short hair. Groomed salt-and-pepper beard. Barcode tattooed to back of neck. Grey-blue eyes.

Super Hero/Villain Appearance: Olive drab combat fatigues and ballistic vest with the GenTech logo ripped off. Black boots and combat gloves. heavily customized Olive-drab Mk IV Combat Exoskeleton. Hideous, human/insectoid latex mask to conceal identity.

Personality: Jonah Brody is a good man trying to make amends for his past as part of GenTech's mercenary arm. He is determined to take down GenTech and any of their associates and expose their immoral and inhumane experiments. He doesn't just stop at GenTech however, Brody will often target other villains and even street thugs if they have a digital footprint. Brody also acknowledges that he's part of the "old guard", and that new heroes have effectively taken his place. As such, he anonymously assists them under the identity of Vespid both in cyberspace and in the field.

Powers/Equipment:

Expert hacker: Jonah Brody is a master at cracking even the toughest of security and computer systems. During his time as a GenTech mercenary, he was his team's tech-expert and has kept his skills sharp over the years by decimating the digital presence of kingpins, drug lords, corrupt executives, and even supervillains. He is especially familiar with GenTech's computer systems and thus possesses a plethora of damning evidence against the company.

Expert hand-to hand combatant: Due to his time as a mercenary, Brody is a very proficient fighter and has knowledge of a wide array of martial arts.

Expert marksman: Despite being an ex-tech specialist for GenTech's PMC division, Brody is well trained in the use of a variety of firearms and can land precise shots even while under pressure.

Engineering knowledge: Being an Engineering graduate at Diamond Ring University in 1994, Brody has considerable knowledge that allows him to jury-rig various gadgets and devices using hardware store bought items.

Customized Mk. IV Combat Exoskeleton: Brody still uses his Mk. IV exoskeleton from his GenTech days, having stolen it when he defected from the company. The exoskeleton enhances Brody's strength and speed to superhuman levels. Over years of wear and combat, the exoskeleton has required numerous repairs which Brody performs using whatever materiel he could get his hands on. Because of these repairs, the exoskeleton doesn't function quite as well as a factory-minted unit or one that has been repaired using proper parts. The biggest modification to the exoskeleton are spring-loaded hypodermic needles mounted on the arm brackets. These needles are designed to deliver a massive dose of Executioner Wasp venom to swiftly disable an enemy.

Stinger Rifle: A homemade rifle created using copper tubes and scavenged gun parts. The rifle is equipped with a long-ranged scope and is designed to deliver an air-powered flechette tipped with Executioner Wasp venom. Vespid uses this to take out targets non-lethally from afar.


Weakness:

- At the end of the day, Brody is but a man and is subject to all the frailties that come with being human. In addition to his humanity, Brody's age means he isn't as spry or strong as he used to be.

- Brody's engineering talent has its limits, as he can only use what he can feasibly get his hands on. He can build gadgets of surprising complexity and effectiveness, but he cannot build anything technologically advanced without high-end components that are almost impossible to obtain.

Alliance: Lawful good.

Allies: The Heroes of Los Diamantes and beyond, however he is also willing to assist vigilantes if their goals align with his.

Enemies: GenTech, Callous Industries

History: Jonah Brody was born in 1971 and from a young age, had an affinity for building things and loved listening to his father's war stories from Vietnam. He enrolled for engineering in 1991 and graduated in 1994 from Diamond Ring University with honors, but found employment difficult to come by. Remembering his father's war stories, Brody opted instead to enlist with a mercenary company that was eventually bought-out by GenTech in 1997. Brody quickly established himself as one of the best tech-heads of the company's PMC arm, as well as an all-around effective combatant. This made Brody achieve something of a legendary status among the other mercs, including Thomas Kruger, his protege. However in 2017, Brody was sent on a mission that would forever change his views the company he worked for, and the course of his life.

In December of 2017, Brody and two other squads were deployed on a mission that initially was intended to take out a local drug lord who had come into possession of experimental combat drugs stolen from GenTech. The mission proceeded as planned, and the drug lord was killed. In his base of operations, the mercenaries discovered that the drug lord had been modifying the serum and injecting women and children with it to test its effects before giving it to his men. Upon the findings being reported to GenTech, new orders came through to bring the healthiest specimens back to GenTech and terminate the rest. Unwilling to execute women and children, Brody refused the order, much to the surprise of his men. After a brief altercation, Brody was forcibly escorted outside while the rest of the mercs carried out their orders.

Brody was to be stripped of his rank and fired from the company for disobeying a direct order. However before Brody could be apprehended, he quickly disabled his would-be captors, set the soon-to-be test subjects free, and escaped into Los Diamantes, never to be heard from again. Many in GenTech had assumed that Brody had been killed by his own men after he resisted arrest, but in truth, Brody dedicated his life to exposing GenTech's monstrous practices using his technical expertise and occasionally, his prowess as a soldier.
Adra:
Spoiler:
Superhero Name: Cambion
Civilian Identity: Adrammalka “Adra” Odell
Age: 18
Height: 7’1’’

Appearance:
Civilian. As the half-demon daughter of a human witch and a Marquis of Hell, Adra stands out even when disguised by the oversized sneakers, baggy pants, and heavy hoodie that make up her usual attire. Most obviously, she is enormous, stretching over seven feet tall, though she only weights about 200 pounds. Most of her size comes from her legs, which are a full sixty percent of her height; she is lanky to a slightly unnerving degree. She is also, quite notably, green, and has solid black eyes without visible irises or pupils, though this is harder to notice, as she often avoids eye contact. Her hesitance to speak to strangers similarly hides her long canines, veritable fangs that just barely avoid peaking out from behind closed lips.
Superhero. The full extent of Adra's inhuman appearance is revealed whenever she is forced into action and out of her civilian clothes. The loss of her hood, for instance, makes apparent not just her thick, black, shoulder-length hair, but a small pair of horns and pointed ears granted by her demonic heritage. Without her sweatshirt and cargo pants, it is shown her fangs are not her only bestial feature. She has claws on not just her hands, but also her feet, which are simian and have a set of opposable digits. Even stranger is her tapered, lizard-like tail, which- while long and heavy in absolute sense, around eight feet in length and weighing close to forty pounds on its own- appears a bit stubby next to her gangly limbs. When fighting, Adra usually strips down or is stripped down to just a neon undershirt and dark tank top and spats, which have a third opening and sleeve especially for her tail.

Personality: While Adra has become known in some parts of Los Diamantes as a protector, a specter that appears and helps those in need despite her frightening appearance, she is far more timid than one might expect. She is, despite all her abilities, an undersocialized teenage girl, and it shows when she is forced into social interaction. Though her quiet voice may be laced by anger, she also averts her eyes and shuffles her long limbs anxiously, more intimidated by speaking to others than at facing superpowered criminals. It is in combat that her true rage emerges. While she is often annoyed in casual conversation, growling or uttering suddenly and sharply in irritation, surprisingly even herself, she is a berserker in battle, roaring and forgetting all words when she traders blow with other superhumans. Adra is not a hardened killer and pulls her punches if she thinks they may land lethally, but she has no qualms about badly injuring or even crippling others. Even accidental slayings do not weigh heavily on her consciousness, though they still at least pause her. It would not be unjustified for the average citizen of Los Diamantes to be frightened of Adra after seeing her fight, which can dishearten her, especially of the spectator was a child. Essentially still a child at heart herself, she is fond of children and especially animals. Threatening either is the second quickest way to earn her ire. The single swiftest way is to threaten Agatha, her late mother's cat familiar and the only companion she has in the world. She will try to kill anyone who dares harm her.

Powers & Allies:
Superhuman. Adra's demonic physiology gives her physical abilities far greater than those of the average human. For example, despite being completely untrained, she can lift and hold almost 1,400 pounds over her head. While this level of brute strength is unimpressive compared to the heaviest hitters of Los Diamantes, who can pull off over five times that, what does make her stand out is her speed. Adra can sprint at an unbelievable 100 miles per hour. This superb speed combined with her impressive strength and a useful fifth limb in the form of her tail means she can all but fly, bounding about the alleys and rooftops of the city like a gargoyle without wings. Even this is meager compared to her durability though. While Adra does not have the immortality of full-blooded demons, she could probably fool most people into thinking she does, as she is able to survive multiple high-caliber gunshots and even direct hits from anti-tank weapons. She is by no means left unharmed by this sort of severe punishment, but can still move and even fight afterwards. Adra is a tank above all else. She cannot regenerate fast enough to recover from injury in the midst of battle, but she does heal much quicker than normal humans.
Shifting Shape. Though Adra was considered a failure by her archdemon father, an experiment that did not yield the results he sought, she did inherit a bit of his power. While not a true shapeshifter, she is able to make minor adjustments to her body, increasing its mass or stretching out its anatomy for a few moment at a time. This gives gives her the ability to strike just a bit harder or be that much more unpredictable in movement. Her control over this ability is precise, but not at all academic. It is a thing of wants, not definitions. She cannot make measurements, only wishes. If she wants to hit something harder, her fists swell in size. If she wants to reach something beyond her claws, her arm or her tail will elongate. It is almost a function of her emotions and, as such, becomes more potent with them.
The Dead Speak! Adra also inherited a limited form of her magic from her mother. While she cannot raise the spirits of the dead and compel them to speak like a proper witch, she can often hear the voices of the recently deceased, especially those who died suddenly or violently. She can hear such voices from quite far away and is, as such, able to hone in on the location of atrocities, as well as the individuals who commit them. Adra is no detective, but she can discover a killer without even trying.
Agatha. Adra's mother was not able to leave her any material inheritance, but did entrust her to a guardian of sorts: her familiar Agatha. Though once a normal cat, many long years of exposure to magic made Agatha fully sophont, and she came to love her master as a friend who always treated her well, so she looks after Adra with all of her- admittedly limited- ability. Although intelligence and sensitive to magic, able to quickly sense and locate foreign spells, Agatha is still essentially a cat. The only magic she possesses all her own is the ability to take a human form for no more than a few minutes once a day, and she usually takes that of her late master: a stout woman with full lips, wildly curly hair, and a pair of stag-like horns. While this form does stand out quite a bit, it is the easiest for Agatha to take, especially with short notice, as it is the only human visage she has memorized. She also thinks it does Adra good to see her mother's face every once and a while. Besides, she stands out regardless, as she is an enormous cat, weighing a full dozen pounds. Her short, bristly fur is entirely black excluding a stark white, star-shaped pattern on her chest. At a glance, she can be mistaken for a short-snouted dog.
Clothes Conjuration. The one magic that Adra fully inherited from either of her parents is not one she is particularly proud of, nor one that has any combat utility: she can conjure clothes. This limited form of evocation, also carried by her father, who supervises the wardrobe of demons more power full than he, embarrasses Adra, but it at least means she does not have to worry about replacing ruined outfits. She would be even more aghast if she had to regularly battle in the nude.

Weakness:
Half Unholy. Being half-demon, Adra is harmed by direct contact with religious symbols, holy water, and silver, which burn against her skin like concentrated acid. She is not so vulnerable as to be unable to enter hallow ground or be pained by the mere sight of sacred iconography due to her human blood, but it is still a stark contrast to her shrugging off of conventional weapons.
Demon’s Rage. Adra is a temperamental creature, and not only because she is a hormonal teenager. Her demon side lends a frightfully explosive quality to her temper, which can be exploited by her enemies. If mocked, either tenaciously, wearing down on her nerves, or personally, stabbing at one of her traumas, Adra goes wild, swinging blindly and without thought. Not only does this make her easy to dance around, but she could theoretically be tricked into attacking someone who is not her enemy, fighting a needlessly against a potential ally, wasting the time and energy of both parties.
The Damned. While Adra's ability to hear the dead is useful for gathering information, it can also be a detriment. She is a strong girl, hardened by both personal struggles and the harm she has inflicted upon others, but she is not unflappable. Someone who has caused enough suffering, slaughtered enough innocents, especially very recently, can disturb her, as they will be surrounded by a sea of regretful voices.

Alliance: Despite being dubbed "Cambion" and proclaimed to protect Los Diamantes from the shadows by those she has saved over the last year or so, Adra does not consider herself a hero, nor is she especially aware of the city's active heroes. She does not even actively seek to assist others, happy to keep her head down when she can. She cannot, however, help herself when it comes down to it. No matter how distant she acts, she is fundamentally a good person and will move to save those in need, even if she does not fully realize she is doing it at first. Likewise, she is quick to oppose those who harm and bully others.

History: In a time less understanding of and more hostile to those with physical differences, even someone as wealthy and politically powerful as the only daughter of the world's largest lumber company can be driven to extremes. This is exactly the fate of Ida Odell, once heir to O'Dell Timber Co. Ltd., then a witch, meeting the cruelties of an ignorant world with petty magical tricks. Born with a pair of antlers that made her a target for mockery and bigotry, she proved to be a talented warlock, so talented, in fact, she formed a contract with a powerful demon: the flamboyant and ape-like Ardaelphus. With the power of her new patron behind her, she both deepened her small revenges and began, little by little, to try and make the world a kinder place to those like her, those who were born different, but this too proved not to be her fate. Ardaelphus, wishing for a successor who could one day lead his thirty legions, possessing demonic power yet lacking their innate weaknesses, asked to conceive a child with Ida, which she agreed to. She did not, however, expect to grow so attached to the child, proposed explicitly as a tool. She grew so attached that, when the child- who Ardaelphus named Adrammalka, or "magnificent queen"- was six and her father declared her a failure that should be destroyed, Ida betrayed him without hesitation, casting a spell to trap him in his layer of Hell, her very soul used as the material behind its power. For ten years after, Ida traveled with her daughter, trying to keep her safe from both the cruelty of the human world and the machinations of her father, all the while feeling her soul grow weaker as Ardaelphus raged against her spell. After hearing tales of Los Diamantes, a city where the strange and unusual was normalized, even celebrated in some cases, she made up her mind: she would abandon her human form, crystallizing her mortal soul into a timeless spirit that would keep Ardaelphus trapped forever. Urging Adra to travel to Los Diamantes and try to fit in, to find happiness where she could, Ida ascended the flesh and became an ethereal black stag, running tireless across the world in pursuit of a single gadfly: the only remaining vestige of Ardaelphus's influence on the mortal world of men. Adra, without her mother for two years now, has struggled to meet her Ida's last wish, unsure of where she fits into Los Diamantes, if she even fits in at all. All she knows is there are still people like her father, people who use and abuse others, and she does not like them. So when she comes across people like her and her mother, people who are subject to such abuse, she will help them.
Ceokiri:
Spoiler:
Super Villain Name: Ceokiri

Identity: Karafuruna “Kara” Kitsune

Age: 26

Height: 6 feet, 2 inches

Appearance: Kara comes from a japanese heritage, but has a more masculine face structure and a bit of a longer face. Kara is also extremely well built throughout her entire body. She has long rainbow dyed hair, which is wrapped up in a ponytail. Kara also put on special contact lenses, giving her golden eyes and black sclera which is used to make her look even more threatening. Typically she wears bright colored clothes, mostly tank tops and shorts. On both of her wrists, she has her parents' names tattooed on them along with a fox’s head on each wrist as well.

Super Villain Appearance: Ceokiri typically wears a black leather jacket, with the fox head logo on the back with multicolored smoke behind it. Along with that, she wears dark blue jeans, with black boots. Ceokiri always wears black gloves as well when on her jobs.

Personality: Ceokiri is absolutely ruthless and will do anything she can to make sure she succeeds in her goals. Even if it means she kills her own men. She’s only shown her softer side towards her partner Tilipazus due to their similar backgrounds. Ceokiri has grown bitter towards the world around her, and wants to turn the entire city of LD on its head.

Powers/Equipment:

Boxing Training: Ceokiri has spent a good chunk of her time of her life training in her boxing career due to her parents. This made her extremely good at close range.

Ol’ Reliable: Ceokiri has a pair of green tinted brass knuckles at her disposal, usually underneath her gloves.

Simple Solution: Kara always carries a m1911 pistol around her waist just in case things get nasty. Which typically they do.

Expert Mechanic: When she wasn’t training for boxing, she was in her Mom’s workshop always fixing, rebuilding or even making new cars/motorcycles.

Colorful Crew: Ceokiro runs a small gang, and is the only people she trusts besides Tilipazus. Each member has a fox head tattooed on their wrist.

THE SEVEN TAILED FOX: While Ceokiri’s crew would normally be just another small-time gang, she made sure to get the materials they needed so they wouldn’t fall like the others before them. As such, she modified several sports cars to make them a challenge to even some superheroes. All the cars are equipped with mounted guns on the front and backs. The armor of the cars have also been upgraded, allowing them to tank more hits than they normally should. In any case that a car has been flipped to the side or upside down, she added special flaps to the sides of the car to flip them back to the ground. The 7 cars also have special GPS trackers to make sure where the other cars are so they can coordinate better.

There are 7 cars in total, with one of them being Ceokiri’s, and each one has their unique quirks to try and take down heroes and normal civilians.

Bloodshot: This flashy red car has added guns on the sides, as well as a large cannon on the roof of the car that can cause an explosion around a 10 meter radius.

Twilight: This purple sports car has a special attack along the sides of the car. At the press of a button, two large metal “wings” extend from the car, and can tilt up and down, making them slice tires or rip apart cars or even living beings. Also has a special transmitter on the hood of the car shaped like a curved horn, which allows it to receive signals from police radio stations. Usually the second in command runs this car.

Shadow: This black colored car is especially good at stealth, and has a completely silent engine. Along with this, a special sniper rifle in the passenger window to strike at long range. This car has better turning than the other cars.

Snowstorm: This white colored car has no guns, but instead can fire spiked wire from where the guns normally are on the other cars. This car can also fire a special tow cable from behind, allowing easy access to drag vehicles.

Coco: This brown colored car is heavily armored, and most things don’t even make a scratch on it. Has several spikes in the front and back of the car, and is especially good at ramming things.

Specter: The car is completely transparent, showing the inner workings of the car. This car can fire special canisters of rainbow colored smoke to cloud enemies vision. Can also fire a special electrical taser from the front.

Queen Wolf: This car is actually a big truck, and has all the special weapons and gadgets from the previous cars. This is the tankiest of all of them.

Weakness: Though try as she might, Ceokiri is still human. All her power really lies in the cars of hers. Also if something were to shut off their communication devices, all the gang members would be more disorganized. On top of this, Ceokiri is very quick to agitate, and will stop at nothing to reach her goal. Even if what she’s doing hinders herself in the process.

Alliance: Neutral Evil, wanting to cause revenge on the city that caused her and Tillie so much harm.

Allies: Tilipazus, Balam.

Enemies: The entire LDPD, Tenmus, Jonathan and superhero that stands in her way.

History: Kara had a very strict childhood. She was forced to do anything her elders told her without question. No matter what, she could never express her own interests. This went on for many years, even as the three of them moved to Los Diamantes. Things were going well until a superhero named Night Light decided to try and gain a bit of fame by faking evidence to the police department. Evidence that said Kara’s familiar were behind the recent murders going around in LD.

When police officers busted in, Kara’s strict family were shot dead trying to explain their situation. In the scuffle, Kara was also shot as well, leading her towards the hospital. All the while the police officers who shot her parents were framed as heroes, fabricating another story in how her parents attacked them. Kara was left to seethe in rage as she waited day by day in her hospital bed, waiting for her leg to get healed.

While she was there, she met a person named Tillie, as she was her bedmate. While Ceokiri was stuck there, the two of them began to open up about their lives. Ceokiri learned that Tillie went through a similar situation as hers, though Tillie had a disease that made her bones fragile. Tillie’s family were also framed by the same hero it seemed. Night Light. After the two were released, Ceokiri sought out a plan to get rid of this life ruiner once and for all. Lure him into a trap with Tillie, and kill him and make sure they would never find his body again.

Tillie was against it, but was practically forced into it by Kara. The plan worked like a charm, and Kara buried Night Light’s body underneath a building and filled it with cement to cover the corpse. Tillie was horrified, but still went along with Kara’s plans because she wanted to try and steer Kara off the path of revenge. This insatiable bloodlust didn’t stop for Kara though, she wanted this entire city to pay for what they did. As of now, Kara has finally built up enough weapons of her own to take over this city. With her and Tillie, she would make sure that the city falls into her own hands.
Zenogia:
Spoiler:
Superhero Name: The Serpent
True Name: Zenogia
Species: Lamia
Age: Unknown, but appears to be in her mid 20's at least physically
Weight: 175 lbs (800 lbs in her true form)
Height: 6ft 2
Length: 30ft in true form

Appearance: In her human form, Zenogia is a tall, youthful looking woman with long pale brown hair and soft green eyes. She prefers to wear short shorts and a hoodie jacket to obscure the one feature of her true self that remains in her human guise: a short pair of horns from the top of her head. In her true form, while she maintains her otherwise human appearing top half, her lower half becomes that of a large serpent, and her hands contort into obsidian claws.

Personality: Zenogia is an obsessive woman who in her human guise appears as a soft spoken, gentle soul who rarely raises her voice unless truly infuriated and spends most of her time near Alice. Her true nature is only revealed if someone comes between her and the puppetteer, or dares to lay a hand or otherwise inflict harm upon her, where Zenogia's obsession and desire for Alice comes front and center. She despises being lied to, and anything that can make Alice upset, she takes personal offense to. What Alice can't bring herself to do either by morals or for her own sanity, Zenogia has no such qualms about.

Powers/Equipment:

~Transformation: Zenogia can change between her human form and her true Lamia form at will, a process not unlike Balam's own.
~Squamata Strength: Zenogia in both her human and serpent forms can move at up to 30 mph and lift seven times her weight. (Just over half a ton in her human form, 3 tons in her true form). Her coils are strong enough to crunch through concrete and bend metal, and her scales can deflect small arms fire and blades.
~Fires of Jealousy: Zenogia in either form can unleash torrents of flames up to 800 degrees celcius from her mouth or her claws.
~Living Lie Detector: Zenogia's enhanced senses allow her to detect heart beat irregularities, usually if someone is nervous or lying to her. If someone can lie as naturally as they breath and keep themselves under control, this trait can be fooled.

Weaknesses: Zenogia is a cold blooded entity by nature, so is very sluggish in the mornings and evenings. She is not very active, and cannot keep up a fight for longer than a few minutes before exhausting herself, and using her flames only further drains her of energy. Her eyes are sensitive to bright flashes, and her sense of smell can be overwhelmed.

Allies: Alice, Heng

Enemies: Those who are Alice's enemies

History: Zenogia comes from the same world that Alice does. Alice encountered the lamia when she had taken up residence as the empress of a small nation. She had been told of the dissapearance of many small pets across the land, and of farmers cattle and livestock vanishing in the night with no explanation, and so Alice had begun to investigate. The trail of evidence she found lead her to the emperor's wife, who Zenogia had eaten and assumed the form of. With her magic, Alice was able to dispel the illusion the lamia had placed to veil her true identity, and fought the serpent to kill her. Yet, something unexpected happened during the fight. Zenogia became smitten by the puppetteer, infatuated with the way she moved, her appearance, her voice, everything about Alice clicked with Zenogia. She lost the will to fight, and Alice defeated her, only to be greeted with a plea from the serpent to join her side and be with her. Alice, who decided at least this way she could make sure the serpent wouldn't cause any more problems, reluctantly agreed and took Zenogia with her. Alice was rewarded for defeating the beast and saving the future of the kingdom by being asked to never come back again, though for Alice, she was simply happy to see smiles on the children's faces since now their pets were safe. Zenogia was brought into this world alongside Alice, and once more assumes the stolen appearance of the empress, her true purely snake form lost to her as a result of the magic used by Alice to defeat her.
Tillie:
Spoiler:
SuperHero Name: N/A

Identity: Tillie Lazarus

Age: 24

Height: 5 feet, 5 inches.

Appearance: Tillie is a very pale looking girl, to the point where she’s as white as a ghost. She has deep sunken eyes, and messy black hair that runs down barley past her shoulders. She has dark green eyes, and is usually seen frowning most of the time. She has very thin limbs as well, with a large scar on her left arm. Tillie is usually wearing very loose clothing that is several sizes larger than her actual size, so as to not hurt herself just in case. She also doesn’t wear any shoes or socks because of her condition. Tillie is also seen with a cane, used to support her frail body.

SuperHero Appearance: N/A

Personality: Tillie is very much an introvert, mostly caused by her condition. While not as extreme as other cases, she suffers from osteogenesis imperfecta, which leaves her bones to be more brittle and easy to break. Because of this, Tillie never goes outside, although she wishes she could more often. She is very soft spoken, and has a pretty level head. Tillie is a bit awkward at meeting new people at first, and may shy away from conversations.. She has a small hobby where she likes to take care of plants, though she really shouldn’t be lifting anything.

Powers/Equipment: N/A

Weakness: Tillie in her current state is as easy to hurt as glass. One good push and it may cause her death.

Alliance: Mostly neutral, but does find herself wishing for the heroes to do their part. Currently though, she is trying to persuade Ceokiri out of violence, and it isn’t working too well.

Allies: Ceokiri/Kara

Enemies: Corrupt Los Diamantes cops.

History: Ever since her birth, Tillie’s life has been filled with pain. Her crippling disease didn’t allow her to go anywhere in the outside world. She grew up lonely with only her parents as her comfort and best friends. She had to be homeschooled for most of her life, and could barely leave her own room. The only true joy she got out of life is watching some of the plants outside grow over the weeks and months.

She was still laying in her bed when she saw police sirens roll up toward her house. A few knocks later and Tillie heard what she assumed to be police officers talking to her parents. Confused, Tillie got up from her bed and opened her door up a crack. She saw four police officers, along with a superhero. NightLight she believed it was. They accused her parents of being some part of child abusers or something along those lines. Horrified, Tillie exited her room, trying to put an end to these rumors.

Fate had other plans however as one of the cops pulled on Tillie’s arm, tugging her away from her family. Pain shot up Tillie’s arm like a bolt of lightning. The bones in her arms snapped in several parts. Tillie cried out in pain, and her parents tried to make a move to get their daughter back. The crooked cops began to fire out their guns on her family.

Everything was a blur to Tillie after that. One moment she was holding onto the police officer just out of pain, barely seeing anything through her tears and the ringing in her ears from the gunshots. The next, she was in a hospital, getting treated for her injured arm. It was there she met a new person named Kara Kitsune. The two quickly struck up a friendship due to being stuck together for so long. It was here the two learned of each other's past, with both of them having an all too similar situation.

It didn’t take Tillie long to figure out that the corrupted cops were working with this “hero” NighLight. When the two finally got out of the hospital, Kara took Tillie to her garage shop. It was here that Kara and Tillie got to spend more time with each other. Soon enough, Kara hatched a plan to catch NightLight and kill him. Tillie opposed, only wishing for NightLight to be brought to justice some other way. But nonetheless, Tillie relented, and set NightLight up to his doom.

As of now, Tillie is still sticking with Kara, even if now she is terrified of her actions and is trying to persuade her not to go down this darker path. She is more or less now a hostage to herself, unable to part with what she knows has a good heart somewhere inside of Kara.
Opal:
Spoiler:
SuperHero Name: N/A

Identity: Opal Rogana

Age: 9

Height: 3 Feet, 8 inches

Appearance: Opal is very much like an average kid. She has most of her mother’s features, almost looking exactly like her mother did as a child. She is of Japanese descent, and typically wears a pink bow in her hair. Opal usually dresses up in bright colored outfits as well.

SuperHero Appearance: N/A

Personality: Opal is a very outgoing individual. A proper role model. She always gets good grades in school, and always looks out for others when they need it. To others though, she can come off as a gloater, even if she doesn’t mean to. Opal is always excited to see SuperHeros going about, and will always cheer them on when she can.

Powers/Equipment: N/A

Weakness: Not only is Opal only a human, she’s also just a child, so any attacks from her won’t do much.

Alliance: Opal loves to cheer on the SuperHeros and LDPD, because she think that they’re always in the right.

Allies: Her mother, Samantha Rogana
Spencer Berns
Spoiler:
SuperHero Name: N/A

Identity: Spencer Berns

Age: 37

Height: 6 feet, 2 inches

Appearance: Spencer looks like an average joe, and looks like he should be an office worker rather than a construction worker. Despite that, Spencer is surprisingly strong. Spencer comes from an Indian family, and has very masculine features. He typically wears short sleeved shorts and jeans when not in the official “Los Diamantes Rebirth Operation” gear, which he so despises.

SuperHero Appearance: N/A

Personality: Spencer is very much a disgruntled worker, mostly due to the fact that he always has to end up repairing whatever hero or villain breaks within the city. He often has to stay long nights just to make sure the repair progress goes smoothly. Thankfully at least, they have gotten advanced tools which help them speed the progress. Spencer can be a bit hot headed sometimes too when things aren’t going his way. He’s also very snarky when talking to the Hero’s, and just wished they would help them rebuild at least.

Powers/Equipment: Spencer, being a reconstruction worker, has access to tools which can help him repair buildings at a faster rate compared to any other city in the country.

Weakness: Spencer is just a human, and doesn’t have any special powers. He can throw some mean punches though.

Alliance: Neutral. Has no real feeling towards one side or another.

Allies: Spencer has a loyal crew behind him, always ready to repair the city of Los Diamantes.

History: Spencer has a fairly average life, and was always just a person out in the crowd. Nothing special or crazy happened to him. This continued throughout his entire life, ending up as part of the Rebirthing Los Diamantes project, founded by Jonathan. At first the job was easy, but soon the job continues to put more and more stress onto Spencer’s life. He’s still getting by though, even if it annoys the crap outta him if hero’s just dip out after when they defeat the bad guy or whatever. He gets paid nicely at least.
Backdraft
Spoiler:
Super Villain: Backdraft
Identity: Ember Jimenez
Age: 22
Height: 5'3"
Appearance: Ember is a shapely hispanic girl with dark eyes and a tanned complexion. She has somewhat rounded features, along with a fairly curvy body. Her hair is naturally black, but she has hers dyed a brilliant shade of red. She dresses in the stereotypical "chola" style when casual, often wearing a tied flannel shirt that exposes her midriff and hot pants. Her arms and legs are adorned with a series of tattoos in the shape of crimson flames that appear to be climbing up her body, before climbing up to her collar bone. On the small of her back she has a tattoo of Xiutecuhli, the Aztec god of fire. She also tends to keep her hair tied up in a tight bun.

Super Villain Appearance: As Backdraft, Ember wears a black, fire retardant jumpsuit with scarlet red sleeves and leggings, along with thick black gloves and black military boots. She usually keeps the collar of the jumpsuit unbuttoned to show off her collarbone tattoo. Plates of metal adorn her shoulders, knees, chest, and head as makeshift armor. She covers her eyes in a thick pair of dark-tinted goggles to protect them from bright lights.

Personality: Ember is extremely volatile and unpredictable. She is quick to blow up at the slightest provocation and react violently, often swearing and insulting the person who aggravated her. She's not above slapping or striking people who get on her nerves either. Despite this, she knows how to use her looks to her advantage and has gone through many lovers in her days, though most of them are never heard from after first contact. When it comes to fire, Ember is obsessed with it; she burns anything she can get her hands on for fun, and when the itch gets strong enough, she dons the appearance of Backdraft and makes her own entertainment, sometimes burning down entire blocks for the hell of it.

Powers/Equipment:

Handy with tools: Backdraft has learned from her days living in the poor side of town how to work around machinery. This practice over time has allowed her to learn how to create her own equipment, almost all of which is used for the sole purpose of destruction.

Juryrigged Flamethrower: Backdraft's favorite toy, this destructive flamethrower was handcrafted using a cannibalized car engine and a whole lot of kerosine. This flaemthrower can belch out bursts of flame upwards of 30 feet, and can reach temperatures of 1000 degrees celsius.

Blowtorch: In case an opponent comes too close, Backdraft's suit has a small blowtorch built into its wrist, allowing her to quickly and horrifically burn whoever would dare get close to her. This can also reach temperatures of over 1000 degrees celsius.

Firebombs: Backdraft's secondary weapon of choice, these kerosine bombs explode on impact in a radius of 10 feet, sending scalding waves of burning fire in every direction. Backdraft can throw these bombs up to 20 feet away and use them to reach places she can't incinerate with her flamethrower.

Weakness: Backdraft's flamethrower can be ruptured, and if that happens, she will very quickly be having a bad day. In addition, her explosive temper makes her easy to provoke into making stupid, rash decisions, making her easy to manipulate into acting in a specific manner.

Alliance: Backdraft is a dangerous criminal through and through, willing to kill and destroy for her own entertainment. She has few friends besides the unfortunate lovers she manages to manipulate before she quietly disposes of them, and most people who know her actively fear provoking her violent wrath.

Backstory: A young disturbed girl, Ember came from a very poor family in the southeastern district of Los Diamantes. Always fascinated with fire, Ember was quick to commit arson, setting abandoned houses, dumpsters, and even animals on fire. This came to a head one day when her parents confronted her about her violent behavior, where she exploded at them, left her house, and burned it down while they slept inside, killing them in the process. Despite being wanted all across the city, Backdraft has kept a low profile, making her difficult to capture, though her crime spree has made her somewhat infamous, particularly in the more downtrodden parts of the city.
Razorback
Spoiler:
Super Hero: Razorback
Identity: Ramon "Chicharron" Mendoza
Age: 45
Height: 5'7"
Appearance: Ramon appears as a bulky, broad-shouldered hispanic man with the head of a grey-haired boar. His hands, feet, and torso are generally human, being a dark brown color and fairly chubby in overall shape. His shoulders and up are covered in thick grey fur. His eyes are a dark brown color. He has a pair of large tusks jutting up from his lower jaw, though one of them is snapped in half from an older altercation. He is usually seen in a large burnt sienna colored duster and a similarly colored fedora.

Personality: Ramon, or Razorback as he is commonly known, is fairly cool headed, preferring to talk things out. He is very analytical, picking apart the details of everything thrown his way in an almost compulsive manner. Innately curious, Razorback can't help but stick his nose into situations and attempt to collect as much information as he possibly can. When provoked to close-quarters violence, Razorback is brutal, hammering foes with raw strength and goring particularly nasty foes with his massive tusks.

Powers/Equipment:

Crack shot - Razorback always carries his trusty Smith & Wesson Model 29 .44 magnum revolver. He's a crack shot with it, despite his monstrous appearance, and very rarely misses his mark when push comes to shove.

Porcine senses - Razorback appearance isn't merely for show. He also has a keen sense of smell, capable of picking up scents up to 7 miles away.. He often uses this when on the trail of particularly elusive criminals.

analytical skills - Razorback's training and innate curiosity makes him an excellent detective. He can quickly analyze a situation and deduce what has occurred, and is quick to pick up clues and information tidbits. He isn't afraid to ask pressing questions if he feels it will help him make a break in a case.

Porcine strength - Razorback's boar-like appearance isn't merely for show. He possess superhuman strength and durability. He is capable of lifting 800 pounds overhead, and can flip a car with ease. He also has incredible durability, capable of powering through bullets form handguns and stabs from knives, though once the adrenaline wears off he will need medical assistance to fully recover like a normal person.

Weakness: Strong smells can easily overwhelm Razorback's sense of smell. in addition, despite his raw strength, he is only an average fighter at best, having only had basic police training. A truly skilled fighter can outmaneuver and best him in close quarters.


Alliance: Razorback is a Private Investigator aligned with the Los Diamantes Police Force. He adheres to the law and fights to protect the civilians of his hometown from crime and dangerous vigilantes such as Bloodless.

Allies: Los Diamantes Police Force, Supercell.
Enemies: All criminals, Cocytus, Bloodless.

History: The first beast-human to join the Los Diamantes police academy, Ramon (affectionately called "chicharron" by his colleagues for his porcine features) showed promise as a detective for the city, quickly solving several previously cold cases. However, Ramon got himself into trouble upon uncovering a drug trafficking conspiracy within the Los Diamantes Police Force, leading to his expulsion from the force before he could expose it. However, Ramon was able to salvage some of what he had found, and quickly brought those officers involved in the crime ring, along with the thugs they worked with, to justice. Working now for the good of the people, Ramon took the title Razorback and established his own private investigation company to help those that the police will not.
Roadrunner :
Spoiler:
Super Hero/Villain: Roadrunner

Identity: Matthew Kingsbury

Age: 41

Height: 5'11

Appearance: Matthew tends to dress very flamboyantly, with dress-suits of varying shades of blue and purple. He sports a spiky, slicked back black mohawk and light stubble on his sharp face. Matthew also tends to wear colored nail polish that he frequently changes, again in varying shades of blue and purple. Matthew has a very thin, but leanly muscled build.

Super Hero/Villain Appearance: As Roadrunner, Matthew dons a form-fitting track-suit with padding on the sides and under the arms. He wears metallic purple headphones and goggles with glowing blue lenses. interestingly, he wears bright red running shoes with a neon blue glow on the soles. His whole outfit it colored a dark metallic blue with glowing neon blue accents, and black padding.

Personality: Matthew is very much an extroverted person and what many would call, a "party animal". When not fighting crime on the streets, he can be found at the local nightclubs and raves. If not, he hosts his own parties for all to come. Matthew's personality is as flamboyant as his wardrobe, and is very flirtatious with almost everyone he talks to. These traits make him very popular in Los Diamante's night life, and has even DJ'd at weddings and birthdays.

Powers/Equipment:

Superhuman speed: Matthew's main ability is being able to run at blistering speeds. He is clocked in at being able to run at Hypersonic speeds (Mach 5 +) if he pushes himself, which he frequently likes to do for the fun of it. Otherwise, he is easily able to run at Supersonic speeds on the regular.

Superhuman endurance: A natural consequence of his running speed, Matthew's body is able to withstand the forces and stresses that come from being able to run faster than the speed of sound. As such, he requires no significant strength to hit like a truck...or hypersonic missile, simply relying on his speed and durability to make him a living projectile.

Weakness: Matthew cannot run at his top speed for more than a few minutes, lest he risks putting himself into cardiac arrest. Lacking any form of superhuman strength, Matthew is no match for even basic Supers should he find himself in their grasp, and can easily be overpowered.

Alliance: Chaotic good

Allies: All of the heroes, baby!

Enemies: All villains

History: Matthew is a first generation British immigrant who's family moved to Los Diamantes for business opportunities. Matthew was always a rebel type, having formed a reputation in London's underground as a popular DJ. He was always acutely aware of his superhuman speed, and frequently used it to flex on his haters and his friends. In Los Diamantes, his musical passion and party-spirit was elevated to a thousand by the abundance of clubs and parties, and quickly established himself as THE DJ, party animal and host. Between his flamboyant personality, soothing British accent, and eye-catching attire, Matthew solidified himself as one of LD's most popular heroes.
Father Pius:
Spoiler:
"Superhero" Name: Father Pius
Civilian Identity: Pius Arguvius Stephan
Age: 57
Gender: Male
Height: 6ft 1
Appearance: Father Pius is an aging older man who nonetheless carries his body with vigor and youth. He has long brown hair that reaches to the back of his shoulders, and near lifeless brown eyes. His face is covered in wrinkles and is angular with the aging of his skin and loss of flesh. When he is not dressed in the religious garbs and attire of a head cardinal of the Catholic church, he prefers to wear a long black coat and a grey shirt and black jeans. He has a cross necklace, and ironed barbed gloves for when he needs to fight.
Superhero appearance: N/A
Personality: Pius is a man who cares more about the answers to life around him than in actively changing the world. As the head of the church in the Diamond Ring University, he takes great delight in taking in troubled souls who seek an answer and steering them in a better direction. He loves to eat spicy food, and is not above enjoying some sport activities with the younger men around him, but his days as an active fighter are long over. Though he preaches Christianity, he himself is not a follower of that religion, but of a different one...

Powers and abilities:
~Martial Arts: Pius's body still remembers how to fight, and how best to defend himself. Though he is no match strength-wise against someone like Bloodless, his years of experience and skill and quick thinking can help him keep pace even with superpowered entities, though his body cannot hold out for longer than a few minutes. His most impressive feat is being able to stab his hand clear through a person's body, a move that requires extreme precision and force. Ordinary crooks and criminals who underestimate him are quick to realize this old man has a few tricks up his sleeves.
~Bullet proof clothes: Pius himself is no more durable than any other human, but he has ways to augment his survival in a worst case scenario. He wears a modified Kelvar vest beneath his clothes, and the coat he wears is specifically tailored to withstand weaker bullets.
~Visions: Pius is regularly visited by visions in his dreams or when he is praying. These visions are often vague, and usually of the world around him or of things yet to happen.

Allies: Heroic heroes in Los Diamantes, especially Alice.
Enemies: Tenmus

History: In his youth, Pius strove to follow in the footsteps of the priest who had stopped the Wheel of Heaven. He trained himself to become the kind of hero that Los Diamantes needed, one who would only do right and save all that he could. He was successful, but Pius found himself troubled. His heroic acts brought him no joy. He didn't enjoy being a hero. It felt hollow to him, despite his upbringing. He continued on, but it did not get better. Eventually, Pius retired from being an active hero at around the time that Tenmus became the mayor of Los Diamantes. Other heroes rose up in prominence like Supercell, and when rising heroes came to him for advice, only then did Pius find happiness. To teach, to guide, to instruct and to help out others in a non-physical way... that was what brought him joy. Yet all the time, Tenmus came to him to try to rope him back into being a hero "for the people, of the people, with the people," and the mayor's insistence annoyed Pius. He saw the truth behind the mayor and resented her for what she was. Now, all that exists between them is hostilities, which he extends to Heng as well.
Venator Prime:
Spoiler:
Superhero Name: Venator Prime

Civilian Identity: N/A

Age: 2

Gender: Masculine Programming

Height: 25ft

Appearance: A hulking humanoid robot with a distinct skull-like face and backwards swooping horns that merge together at the ends. Large rivets located throughout its heavily armored body give it a very rugged, industrial look. Large thruster pack on back gives it a slight hunch to its posture. Primarily titanium-colored with cobalt accents and copper secondary colors.

Superhero appearance: N/A

Personality: None. Venator Prime acts strictly based on its programming or by voice commands given to it.

Powers and abilities:

- Nanotech-based transformation. Venator Prime may appear solidly built but is actually constructed of countless trillions of nanites that can be reshaped to form a variety of weapons and even repair itself.

- Revolving missile launchers. Transforming its hands into 4-barreled missile launchers, Venator Prime can fire a barrage of computer-guided missiles that can strike targets with surgical precision. These missiles have a variety of programmable warheads including: Delayed-fuse, Impact, and Airburst Frag.

- Pulse-Laser cannons. Built into its optics, these retinal lasers can shear through metal and concrete with frightening ease. Estimated to have a maximum temperature of 10,000 degrees F.

- Hyper-Fists. Both of Venator Prime's forearms can be modified to hydraulically reciprocate, allowing the machine to deliver jackhammer-like punches. Venator Prime can punch 120 times in the span of 3 seconds.

- Hypercoil musculature. Designed to enable the robot to match even the strongest superhumans in strength, Venator Prime can easily lift 200 tons. By modifying it's arms to add additional musculature, Venator Prime can easily exceed 900 tons in lifting strength.

- Reactive nanotech armor. Venator Prime's armor is designed to withstand the most extreme amount of punishment. For example, if Venator Prime is struck with an immensely powerful energy or physical attack, the nanotech armor will respond by harmlessly dispersing the force across the robot's entire body. Alternatively, it can capture the kinetic energy and use it to enhance it's own blows. This reactive armor allows Venator Prime to "adapt" to enemy attacks in a way.

- Plasma booster. Using the huge thrusters on it's backpack, Venator Prime is able to fly at supersonic speeds. Not only this, but Venator Prime can use these boosters in-combat to quickly evade enemy attacks or to increase it's movement speed.

- Proton Whip. A 32ft long, energy-whip designed to slice through objects. Estimated as being able to reach 8000 degrees. The whip's length can be adjusted as needed.

Weaknesses:

- Venator Prime's nanotech transformation abilities can be severely hampered by electromagnetic pulses and weaponry. This causes it's reactive armor and weapons to not function properly, if at all.

- The nanites composing Venator Prime's body are ferrous in nature, and as such are susceptible to magnetic forces that can hamper their function.

Allies: Anyone the Danvers Corporation deems as friendly.

Enemies: Anyone the Danvers Corporation considers to be an enemy, usually almost all heroes and villains.

History:

Built and advertised by the Danvers Corporation to be the solution to villainous and rogue Supers, Venator Prime was in truth, an invasion weapon by the Niimurak aliens and the Danvers Corporation was merely a front for their Earth-based operations. Once Venator Prime had dealt with all villains in Los Diamantes, it would then be turned against the heroes and humanity at large. For now, Venator Prime remains under construction, awaiting the day it is to be activated.
Adrianna:
Spoiler:
Identity: Adrianna DeValentis

Age: 25

Height: 5'9

Appearance: Light-blonde haired, pale skinned woman with an athletic build. Has dark brown eyes that appear almost black. Typically wears a ragged dress covered in crudely assembled metal plates. Plate-skirt made of overlapping, diamond scales. Wears a tiara made of an unknown metal. Wears a twine necklace with three small skulls.

Villain Appearance: Same as normal appearance, but here she has scaly silver skin as well as webbed ears, hands and feet. Fingernails are long, black claws. Gills on her neck and ribs. Fins on her forearms and calves. Eyes are completely black and wears black eyeshadow made to resemble tears. Serrated, shark-like teeth.

Personality: Adrianna is an extremely misanthropic and violent individual, who fights with unhinged ferocity and rancor with the intent to maim and kill. She harbors a deep hatred for humans in particular due to their cruel treatment of her as a teenager. Deep down however, Adrianna is a lonely and deeply hurt young woman who wanted nothing more to be accepted and loved. Her traumatic teenage years have resulted in her having a twisted worldview.

Powers/Equipment:

Superhuman strength: On stop of being in prime physical shape, Adrianna is much stronger than a human and can easily perform feats such as bending steel, punching through concrete walls, etc.

Superhuman durability: In large part due to the scaly skin of her aquatic form as well as her armor, Adrianna can withstand attacks that would kill or cripple a normal human several times over.

Adept swimmer: Thanks in large to the physical features of her aquatic form, Adrianna is able to swim through water as quickly and as easily as a bird flies through the air.

Razor claws: Adrianna's nails in her aquatic form become pointed claws as strong as steel, and she can easily rend flesh as well as metal.

Abrasive skin: Adrianna's scales are very similar to the denticles of a shark, and she can use this to cut and tear at an attacker's skin if she is grabbed.

Telepathy: Adrianna possesses basic telepathic powers and can use them to influence others or read their thoughts. She often uses this to seduce or lure humans in order to kill them.

Jaws: Adrianna can bite down on an enemy with sufficient strength to tear off chunks of flesh with the aid of her shark-like teeth. In combat, Adrianna will often attempt to go for an enemy's throat when she is intent on killing them.

Sonic shriek: Adrianna can scream loud enough to disorient enemies caught in it, capable of rupturing ear drums and shattering glass.

Tooth of the Abyss: Adrianna carries a serrated harpoon made from the same materiel as Merfolk tridents that she uses as her primary melee weapon. She is a decent combatant with it, however she lacks any formal training.

Weakness: Adrianna can only function out of water for a total of 5 hours before she needs to be submerged in order to re-hydrate her body. A temporary solution is to drink bottled water; however this will only delay the inevitable. Without water, Adrianna will become very weak, unable to breathe properly, and can even die. As such, very dry places or heat-based attacks can quickly exhaust her. Her unhinged ferocity in combat makes her prone to rash decisions.

Alliance: Chaotic evil

Allies: None, but is sympathetic to other villains or heroes who are similar to her.

Enemies: All humans, Merfolk

History:

Born as a Land Strider to two Merfolk parents, Adrianna's parents were forced to hide her away from the civil war in Merfolk society regarding the genocide of Land Striders. Adrianna was found as an infant by the wealthy DeValentis family of Newport Beach who took her in as their own daughter. However once she turned 16 and her aquatic physiology and powers began to manifest, she soon faced ridicule and bullying. Her peers would cruelly mock her as being a freak, and would do things such as throw water onto her and even throw fish at her. There was one boy however, who took pity on Adrianna and did his best to stand up for her. This led to the two becoming very close, and Adrianna eventually grew romantic feelings for him, but was terrified of confessing how she felt to him out of fear of rejection. However this glimmer of light in her life was snuffed out when her parents told her that she was no longer welcome in their home, and that she was a blight on their family name.

With nothing but a bag of her belongings, the heartbroken and devastated Adrianna fled to the sea and dove beneath the waves in search of answers about her origins. It was here that she met her biological parents. Though they were excited to see their daughter after all this time, Adrianna didn't feel the same. She felt as though her Merfolk parents had abandoned her because she was born different, having legs instead of a tail. Despite their attempts to explain their valid reason for sending her away and that they truly loved her, the emotionally unstable Adrianna refused to believe them and promptly fled. The knowledge that Merfolk like her were the victims of a genocide only cemented her irrational belief that her parents wanted to get rid of her to save themselves.

With nobody to turn to and all alone, Adrianna became more and more consumed in an echo chamber of her own warped beliefs and grew to resent humans and other Merfolk. Her first kill came in the form of a young man who had stumbled across her while she was scavenging for items on the beach. Despite being perplexed and curious about the strange woman he had encountered, Adrianna attacked immediately and mauled the young man beyond recognition, biting and clawing his flesh to the bone. When his body was found, the death was ruled out as being caused by a boat propeller. The thrill of being able to exact bloody revenge on the humans that abused and ridiculed her was intoxicating to Adrianna, and soon one kill became many. She made her way up the coast from Newport Beach to Los Diamantes while killing or drowning several unlucky humans along the way. Most of these were written off as attacks by a rogue shark, however some badly mutilated survivors claimed to have seen a beautiful woman resembling a mermaid in the water before being attacked...

Fahrenheit
:
Spoiler:
Superhero Name: Fahrenheit
Real Name: Davie Dynamo
Height: 5’10
Age: 29

Appearance: Shaggy, bushy black hair that covers up most of his head. Limestone skin tone, with brown eyes. Fairly attractive. Casually wears a T-shirt and jeans, and a long gold chain around his neck.

Hero Appearance: Fahrenheit rocks a black PVC leather jacket sitting open atop his bare back and chest, with red leather pants that go down to his black leather boots. Across his pants are yellow knee bands, and at the top as a black belt. With his chest on display, the length of his gold Icahn is revealed, meeting his navel. However, a second gold chain is now bound to his neck. This chain holds a special purpose however… To finish it all off, he wears aviator sunglasses with a blue tint and a gold frame.

Personality: As a hero, Fahrenheit is bombastic, in everyone’s faces and adores the spotlight. Whenever danger is around, you know the eccentric Fahrenheit is going to be around… when he’s not sobbing in his own lack of self worth. Davie is an extremely self-conscious person, who lacks a lot of self-respect. Due to this, he indulges in questionable practices, like gambling, drugs, constant sex, and other deplorable acts. The sad thing is, these only further his hatred of himself. It’s a sad cycle that keeps going around. He also feels his powers as a burden, but tries to work with them under the name of Fahrenheit as some sort of attempted redemption. Rumour has it that Davie once let his powers out of control, and killed innocents. It is often cited as the reason for his lack of self-worth. Davie himself is often seen moping in his apartment, or moping clubs. Otherwise, Fahrenheit is seen partying in those very same clubs, doing those same deplorable acts as Davie.

Powers:

Pyrokinesis: Fahrenheit can shoot fire from his hands. These can either be concentrated fireballs, plumes of flame, or small fiery bullets.

Charm: As Fahrenheit, Davie can channel his charismatic side and his attractiveness to have his way with criminals… No! You dirty dog! Not like that! He gets information out of them! God…

H2H Combat: Fahrenheit is a pretty good hand to hand fighter, being able to take criminals on even without using fire. However, he is just a normal guy with fire powers, so he’s got the limited capabilities as such.

The Chain: Remember that second chain bound to his neck? Well, this is actually a power restrictor that he keeps on for his safety and that of others. If he takes it off, the Phoenix takes over.

The Phoenix: The Phoenix is a powerful fire spirit that lives within Davie, and is the origin of his fire powers. When the Phoenix takes over, Fahrenheit’s power is massively increased, but the extreme output that the Phoenix has puts Davie’s life at risk. The second chain around his neck is a gift from the Phoenix when they first met ten years ago. The Phoenix is also intelligent and sentient able to internally communicate it’s thoughts with Davie and vice-versa.
The Curse Master:
Spoiler:
Super Hero: The Curse Master
Identity: Celine
Age:24
Height:5ft8
Appearance: Celine is a red headed woman with pale skin and crimson eyes and nails. She is slightly taller than normal for a woman of her age, but, as her superior Seisshia likes to remind her to her annoyance, she has ample curves in all the right places. Her figure however is veiled in the white and black nun-like garments she wears when she is working at the University. Her preferred informal wear is very loose shirts and large skirts.
Super Hero/Villain Appearance: N/A
Personality: Celine is a normally stern and aloff woman who tries to keep an air of professionalism and nobility to her, but her true self as a sort of motherly kind figure to those in need is easy to force out. She tries to present herself as mature, but can easily devolve into being less mature than those around her, and is surprisingly energetic and always willing to help out others. However, she is also easy to anger, and when her ire spills forth, it is almost as if she becomes a different person, degressing into a vulgar, vain, temperamental brat. Celine is a person of extremes, either extremely caring and passionate, or extremely rude and condescending.
Powers/Equipment:
~Polymorph: Celine is blessed with magic that allows her to change her appearance not just into that of another person, but into a variety of creatures of the same size or smaller than she is. She cannot maintain these forms if she is wounded or exhausted, as transforming takes considerable concentration on her part. She can also manifest two giant bat like wings , but she cannot use these to fly, instead more as cover to intercept blows that might otherwise be fatal to her.
~Elemental Master: Unlike her peer Alice, Celine is better adept at using more advanced forms of magic. She can create a ring of heated gasses around her and fire them in the form of lightning bolts, and create an orb of superchilled air to throw at someone. Celine can also channel this magic through specialized daggers she carries.
~Living Curse: Celine can channel and harness powerful curses from places no one can truly figure out. These curses can cause the senses to shift into overdrive, wracking the enemy with pain to the point all but those with the strongest wills and bodies can be paralyzed for minutes at a time. She can also act as a bad luck charm with her curses, inflicting weaker ones onto people for up to a full day to make them suffer from misfortune due to their body shorting out, even for a moment, at likely inopportune moments. Celine's curses become more powerful the more hatred she holds toward the target of those curses, to where when her ire is at its zenith and her hatred fathomless, her curses can kill a person. To become this angry or this hateful has its drawbacks, as Celine is prone to burning herself out and collapsing from exhaustion if forced to such an extreme.
~Lithe and Swift: Celine is fast on her feet, not as fast as someone like Roadrunner, but agile and fast enough to avoid punches, kicks, knife swings, and slashes from ordinary people.
Weakness: Celine's use of magic is taxing on her, and she can only perform so many spells before she exhausts herself. Unlike Alice, she has no way of bolstering her strength, so someone who can close the distance and get a hold of her has the upper hand. Lastly, her curses take a mental tax upon her, so her more deadly curses are sparingly used.
Alliance: Hero
Allies: Alice, Father Pius
Enemies: Vigillantes and Villains
History: No one is really sure where Celine came from, only that she joined the University half a year ago. She is no stranger to making use of her magical talents to help out others, which has drawn comparisons between her and Alice. Seisshia acts as an older sister to Celine, and Celine spends most of her energies working with Father Pius as a religious head, as she feels it is the best way for her to contribute in a low stress environment, though she is willing to do public heroic works when need be.
Shameytn
Spoiler:
(Supervillain)name: Shameytn
Age: Thousands of years old
Height: 20 ft tall
Wingspan: 40 ft
Weight: 2 tons

Appearance: While many in Los Diamantes conceal their identity or at least attempt to look human, Shametyn is anything but human and makes no attempt to seem as such. Wider than he is tall, he is a frog like devil whose cheeks and lips are bright red yet hide rows of jagged teeth. Twin spiky ridges run down his broad head, and his skin is a pale pinkish purple and covered in warts. He has a massive gut that hangs well below the waist, and long crimson claws half a foot long. He is dressed in black robes, and a sickening aura of perfume and body odor radiates from every pore of his body. Few in Los Diamantes are as revolting to look upon as Shameytn.

Personality: Shameytn is excessive in both his appearance and his cruelty and intellect. Shameytn lives to see war crimes and murder and other heinous acts proliferate and spread through Los Diamantes, and with a wide array of spies and those who serve him, very little escapes his notice. He is a master of manipulation and feeding people exactly what they want to hear while luring them deeper and deeper into self destruction. He despises those of moral high standing, the paragons of civilization, and conspires to see them and those who view themselves above all others plummet down to their demises. He is also more than happy to either eat anything and anyone he wants, or corrupt them into his slaves. Los Diamante's homeless population, unbenownst to almost all of the populace and higher ups, has been curtailed by Shameytn.

Powers:
~Flight: Despite his massive bulk and girth, Shameytn is a very agile and fast flier, capable of flying up to 100 mph.
~Sheer Strength: Shameytn's sheer size is not just fat, but also muscle as well. He can lift seven times his weight, and easily crush a human in his hands. His claws can cleave through all but the toughest of metals.
~Intellect: Shameytn has spies spread through Los Diamantes, and knows of almost anything that goes on. Very little slips under his nose, and the more outgoing heroes are those he has studied extensively. He knows what makes them tic, he knows what their weaknesses likely are, and he knows how to get under the skin and exploit those heroes if he is ever cornered into a fight. No language is foreign to Shameytn, as he can understand a language just by hearing it once.
~Power Word Magic: Such intrinsic knowledge over the centuries has given Shameytn a deep understanding of magic the likes of which many other magic users could only dream of. He can speak words that mess with the minds of those around them, and easily force weaker will victims to turn on their allies. He can create fire and illusions, and in a pinch summon his slaves to his side. He can even transform humans into demons and devils, warping their minds so any trace of who they once were is lost to all but the strongest of wills.

Weaknesses: Shameytn is slow on the ground, and his wings are fragile. He is a sitting duck if his flight is robbed from him, and while he is a powerful fighter, he is not used to fighting for long periods of time. He can easily be exhausted, and he abhors bright daylight, remaining in the shadows or in cover as otherwise the light burns at his eyes and skin.

Allies: ???
Enemies: Heroes of Los Diamantes

History: Shameytn is an enigma, a figure few have seen and lived to speak of. He first appeared several years ago when large numbers of stray pets began to go missing, and has since began to spread his web of influence through the city on many different levels...
Fusillade
Spoiler:
Super Hero Name: Fusillade

Identity: Robert Valdevera

Age: 41

Height: 5’11 (unarmored) 7’3 (armored)

Appearance: Robert is a leanly-built man with dark skin, brown eyes and shaved black hair with short stubble. He possesses a slim face with smaller features and high cheekbones. Robert wears a form-fitting grey jumpsuit with circuit-like patterns throughout that acts as a sort of interface for his mech-like armor. He is also largely relegated to a wheelchair due to an injury he sustained during a military tour.


Super Hero Appearance: A hulking humanoid mech suit that is desert tan in color, has small blue lights, and sports a wide glowing T-visor. Bulky shoulder pauldrons house a nest of homing missiles. Right arm has a hidden vulcan cannon and the left arm has an additional missile launcher. Large thruster unit on the back enables the suit to fly.


Personality: Robert is a humble man who knows just how precious life is and how quickly a single event can completely change the course of one’s life. As such, Robert strives to overcome his disability by becoming the K-Tech sponsored superhero, Fusillade. Robert is also fond of showing up to meet-and-greet children with disabilities and terminal illnesses, being disabled himself. Robert is also an avid supporter of veterans and donates large portions of his paychecks to fund various causes.

Powers/Equipment:

-XM8A9 Wearable Assault Vehicle: Though a fragile human by all measurable standards, Robert becomes on par with and even surpasses many Supers once he dons the armor of Fusillade. This hulking mech suit is equipped with state of the art armor and weapons as well as a whole suite of quality of life features. The XM8A9 possesses a jetpack, swarm missiles, a rocket launcher, and a gatling gun all built into the armor. The suit enables the wearer to lift up to 35 tons, and fly while carrying up to 15 tons.

-KN-99 High-Impact Railgun: A massive weapon able to be weilded and carried by those possessing the necessary strength, the KN-99 uses electromagnetic coils to launch a 5mm projectile at 7.5 Km/s. Needless to say, this weapon is utterly devastating if it manages to hit.

Weakness: Without his suit, Robert is just a normal human who has difficulty walking due to a spinal injury he received during his time in Iraq. The KN-99 requires a 2 second charge-up time, and is single-shot in nature, requiring a reload between each shot. Finally, the XM8A9 WAV is vulnerable to electromagnetic pulses, but can enter a reboot mode after 30 seconds.

Alliance:Lawful good

Allies: The heroes of Los Diamantes.

Enemies (Optional): If relevant to their character

History (Optional): Explains their origin/backstory. Optional, can be left out if you want their history to be a mystery.
The Sleeping Lotus:
Spoiler:
Superhero Name: The Sleeping Lotus
Identity: Marisa Sinclair
Age: 23
Gender: Female
Height: 5ft 8
Weight: 140 lbs
Description: A girl in her late teens, Marisa is dressed in a white button up shirt and blue jean shorts. She doesn't wear shoes or socks for whatever reason, and she carries with her a large parasol type flower, one that pulsates and is still a living organism. She has several scars running along her face, and her hair is long, wavy, and blonde in color. Her eyes are a darker jaded green than the emerald eyes of Heng, and seem to shine in the light.
Superhero Description: A red vine covered cape flows down her back, and a pitch black helmet covered in vines adorns her head. Her voice is also notably lower when she is being a hero.
Personality: Marisa is an honest, sincere girl that loves flora and fauna, but especially flora. She is blunt and honest with her opinion, but if she feels it is for the best, she will withhold information for the betterment of everyone else. She has a sweet tooth, and a strong sense of justice and doing what is right. She holds a soft spot for plushies of wholly creatures and bears, and has a preference for colder temperatures and rain.
Powers and Weapons:
~Havrog: The living flower that Marisa carries with her is a unique organism. It is durable enough to repel small arms fire and even several tons of tnt exploding into it, and Marisa can use it like a blade, stabbing and slashing into enemies with enough precision and force to cleave through brick and several inches of steel. Marisa can also channel energy into the living flower to have it fire a concentrated beam of energy that can blast even a car several dozen meters through the air.
~Plant Manipulation: Marisa has the power to not only speak with plants, but also to exert control over them. Her body is a mixture of dark shadowy energy and plants twisted and molded into the form of flesh and bone. She can turn her hands into a variety of different structures and forms, and quickly regenerate from wounds in a matter of minutes. She can fire sharpened tendrils from her palms, or creature thorns across her body to harm those trying to hit her.
~Shadowy Manipulation: Marisa also holds sway over the ability to manipulate the darkness and shadows to an even greater degree than Bloodless. She can melt into the shadows and reform at a moment's notice, and send shadowy bolts at her enemies that are capable of impaling through a human. She can destabilize her body's essence, turning it into a smokey cloud that attacks phase through.
~Unnatural Nature: Marisa does not require food, water, or oxygen to breath like an ordinary person. She is as strong as Bloodless and as durable.
Weakness: Despite Marisa's lethality and knowledge on how to fight, she is averse to using her shadowy powers and to fighting in general, preferring to try to talk things though and apply reason. She struggles to effectively control how much energy she exerts in a fight, so she is prone to exhausting herself and needing to rest for long periods of time. Her regeneration taxes her energy reserves even more, so an effective way to deal with her is to force her regeneration into overdrive.
Allies: Heroes of Los Diamantes
Enemies: Villains of Los Diamantes
Backstory: A local florist who has lived in Los Diamantes for the past few years with her maid, Marisa's history prior to her arrival is one she is shut lip about. No one knows where she came from, and her antics as The Sleeping Lotus tend to be associated with other superheroes due to her intentionally trying to stay out of the limelight.
Void Wraith:
Spoiler:
Super Villain: Void Wrath

Alternate names: The Spaceman

Identity: Gregor Baranov

Age: 76

Height: 6’2

Appearance: In life, Gregor could have been considered a handsome man with blonde hair, blue eyes, and pronounced facial features. Additionally, his tall stature gave him an intimidating aura to those who were unfamiliar with him. He had a birthmark on the right side of his neck that almost resembled a full circle.

Super Villain Appearance: Resembling a human only in silhouette, Gregor has been twisted into a horrific, faceless aberration. His “skin” is actually a gravitational field that absorbs and distorts light to appear totally pitch black, save for glowing white freckles scattered throughout his body, giving it the appearance of the void of space itself, complete with stars. His face possesses no features, save for glowing white freckles and spots around the sides of his head and face which gives the illusion of empty eye sockets. Gregor’s true body, which has long since been reduced to a skeleton, occasionally flickers an eerie white below the “skin” of gravitational energy that holds his body together. Around this silhouette-like body hang what remains of Gregor’s cosmonaut suit; tattered, burned and rusted. His space helmet’s red visor is shattered, allowing one a small glimpse into what horror lies beneath it.

Personality: When he was still human, Gregor could have been considered a “gentle giant” who was kind to others. However as a trained cosmonaut, he always maintained a level of professionalism and was by all accounts, proficient in his field. Since his transformation, Gregor seems to be completely devoid of emotion, and seems to lack anything approximating a personality. Though still very intelligent, he now acts akin more to a force of nature, indiscriminately destroying anything unfortunate enough to encounter him.

Powers/Equipment:

Gravity manipulation: Gregor can control gravity itself at a mere whim, making the gravity around a specific target lower to make them suddenly float away, or higher to crush them. He can also use this to push or pull enemies towards him.

Void spheres: Gregor can use his gravity manipulation to literally throw miniature black holes at enemies. While nowhere near as deadly as an actual black hole, the attack is devastating nonetheless and can tear apart weaker enemies if they connect.

Space-Time distortion: By increasing gravity around him, Gregor can distort space-time to deflect or redirect incoming projectile attacks. Theoretically Gregor can also use this for physical attacks, but appears to be unaware or unable to.

Void bullets: Gregor needs not attack an enemy physically, as he can generate powerful gravitational projectiles that pack as much punch as any superhuman. He can launch dozens of these projectiles and control the size and speed of the projectiles, making them wide and slow like a fist, or small and narrow like a bullet.

Event Horizon: Gregor’s ultimate attack where in he distorts the forces of gravity around a target to such a high degree that a localized black hole forms and “spaghettifies” a target before collapsing.

Weakness: Though Gregor’s physical body is nothing more than a gravitational “skin” holding together a skeleton, this field can be disrupted by physical or energy based attacks more powerful than it. The weaker the field gets from such attacks, the harder it is for Gregor to keep his body intact until the field collapses entirely, and Gregor is temporarily reduced to a pile of bones and tattered clothes. Gregor can also be slowed down or stopped entirely by being frozen solid. Finally, though Gregor’s attacks are difficult to perceive to the naked eye, equipment or computer systems designed to measure gravity or detect gravitational anomalies allow one to predict when Gregor is about to attack and act accordingly. All of Gregor’s projectile attacks such as the Void Spheres and Void Bullets are unable to home in on targets, and thus can be evaded like any other projectile. His Event Horizon cannot damage beings who can turn intangible or use magical powers to defend themselves. Additionally, one with a high enough durability, regeneration or both can withstand the immense gravitational forces of the Event Horizon long enough for the localized black hole to collapse.

Alliance: None

Allies: Soviet Union (formerly)

Enemies: TBA

History: Gregor Ivanov was once a Soviet cosmonaut assigned to work on the top secret “Polaris” station launched by the Soviet Union in space to experiment with gravitational forces. In 1978 during a routine inspection on the station’s exterior, a tiny asteroid about the size of a walnut punched through the hull of the station while an experiment was underway inside. The result was a catastrophic meltdown of the station’s particle accelerator, resulting in a medium-sized black hole forming inside. All were dragged into its event horizon and spaghettified by the intense gravitational forces at play, including Gregor. The cataclysm was brief and after swallowing Polaris station and its crew, the black hole promptly closed. The station and records were scrubbed from all but the most top-secret of records, and the experiments aboard were considered a failure. In the days following the Polaris incident, gravitational anomalies were detected where the station had once been, and continued to intensify until something pushed its way through the skin of space-time and made a collision course for earth.

The object burst into flames upon entering Earth’s atmosphere, and smashed into the Siberian tundra with the force of a meteor. The site was secured hours later by Soviet forces who had been monitoring the anomaly in orbit, but what they found in the crater truly puzzled them: inside were burnt pieces of a cosmonaut suit and its visor, as well as a partially burned name patch reading “Baranov”. One would believe that the cosmonaut’s dead body was in orbit due to the Polaris incident, and had only just now landed back on earth…..if it wasn’t for the trail of boot-prints in the snow that indicated that someone or something, had walked out of the crater and out into the wilderness. Attempts to follow the tracks failed, as heavy snowfall ensured that any prints would be swiftly buried.

In the months following, tales began to spread among the locals of “Космонавт” or “The Spaceman”, a ghostly figure dressed in a ruined cosmonaut suit who aimlessly wanders the Siberian wastes. Some of these tales took a dark turn, wherein people were said to have been killed by The Spaceman, and their bodies that were discovered later looked as though they had been crushed into a fine pulp….

Showstopper:
Spoiler:
Supervillain Name: Showstopper
Original Name: ???
Age: Appears to be in her late 20s or early 30s.
Height: 5'10", but 6’3” in her high-heel platform boots.

Supervillain Appearance: Showstopper is a tall, lanky woman with short hair separated into two distinct colors: a bright cherry-red on the right half of her head, and an icy bubblegum-blue on the left half of her head. She has heterochromia in her eyes the same colors as her hair, although the colors are swapped: her right eye is a light blue sitting underneath her red hair, and her left eye is a bright red sitting underneath her blue hair. Both eyes are amplified by eyeshadow that matches their color. An old scar cuts vertically down her left cheek.

Showstopper wears a magician’s suit and hat, with a short, revealing white undershirt. Her high-heel platform boots, fingerless gloves, earrings, necklace, and the buttons on her clothing are red and blue to match with her hair and eyes. She wears a long, theatrical black cape that billows dramatically in the wind.

Personality: Showstopper is a performing artist, and the city of Los Diamantes is her stage. The heroes of the city that she seeks to do battle with are her co-stars, and the villains are rivals from whom she must wrestle the spotlight. Showstopper is well aware of her status as a supervillain and revels in living up to the prestigious title. She is flamboyant and eccentric to the extreme, and seems to be motivated by nothing less than the desire to be recognized as the greatest supervillain in all of Los Diamantes… followed by the world.

Powers:
~ Illusionist: Showstopper’s primary magical powers are her ability to create realistic illusions that can fool the five senses. She uses these abilities to misdirect and deceive her opponents, or to add dramatic flavor to her performances to ensure they are memorable. However, these illusions fail to register on digital devices and cameras, a constant annoyance for Showstopper, who wishes to see videos of her performances spread on social media.

~ Pyrotechnics: Showstopper’s secondary magical powers are the creation and manipulation of explosive multicolored flames. These can be extremely deadly and destructive weapons if she sets her mind to it, but Showstopper is careful not to badly injure her co-stars. The same cannot be said for property damage.

~ Telekinesis: Showstopper is capable of limited telekinesis. This is mostly used to levitate objects or people (herself included) or to throw her deadly cards.

~ Card Carrying Villain: Showstopper carries fifty-two cards with razor-sharp edges that she uses like shurikens. They are capable of slicing through steel cable when thrown using her telekinesis.

~ Magician’s Hat: Showstopper can store and retrieve weapons, equipment, and small animals from the inside of her hat, which opens into a small demi-plane.

~ Vanishing Act: With a swish of her cape, Showstopper can teleport to any location within 500 feet of herself that she can visualize.

~ Hypnosis: Showstopper is capable of causing her enemies to fall under deep hypnosis, rendering them docile until they are injured. She has no interest in hypnotizing heroes of the city, her “co-stars,” reserving this power instead to evade mobs of civilians and the police force, as well as particularly lethal superheroes and villains that would actively attempt to kill her.

~ Fire Dancing: Showstopper lacks any form of super strength, but she is a skilled fire dancer, capable of spinning a black metal staff tipped with magical blue and crimson flame. This staff is her primary weapon, and her agility, speed and skill allow her to stand up to many stronger superheroes up close.



Weakness:

~ All Part of the Show: Showstopper treats nearly everything like a big game. She takes nothing seriously; heroes are her co-stars to dance with, villains are her rivals she must outperform, civilians are her audience and the means of which to spread her infamy, and the role of supervillain is just that: a starring role for her to embrace. This outlook ensures that she never kills or cripples the heroes that she views as her co-stars, and actively avoids dealing such devastating blows… although this mercy doesn’t necessarily apply to others.

~ Flair for the Dramatic: Whenever the opportunity presents itself, Showstopper goes for style over safe or pragmatic decisions. What’s a smart choice compared to a great performance?

~ No! Pay Attention to Me!: Showstopper’s destructive antics across the city stem from a deeply rooted desire for attention. The only thing she hates more than rival villains that steal the spotlight from her are heroes that dismiss or ignore her. Nothing stamps out her fire faster, and she may go to great lengths to get the attention needed to reignite it.

~ Squishy Mage: Showstopper has no armor, nor any kind of super durability. She must rely on her agility and her misdirection to avoid injury.



Allies: Whoever is convenient
Enemies: Other super villains, lethal superheroes like Bloodless and Cocytus


History: Showstopper has been a constant thorn in the side of Los Diamantes for the past five years. Nothing yet is known about her origins, or her larger motivations, but some heroes who have fought Showstopper have their theories…
Hoodie:
Spoiler:
SuperVillain: Tibicena
Identity: Hoodie
Age: ???
Height:4ft 11 (normal), 7ft 5 (true height)
Appearance: A young girl who looks to be around 12 or 13 years of age, her Hoodie appearance gives her the look of Red Riding Hood, with long brown hair with black highlights and a red hooded cloak with a white and black skirt and shirt beneath. She usually carried a basket of apples with her, and her eyes are a vibrant yellow with red hues.
Super Hero/Villain Appearance: A towering woman who looks to be in her late twenties. When she feels like it, she wears a larger version of her Hoodie outfit, but for combat and for fun she usually wears black body armor that covers her toned, muscular form. Her hair reaches down past her knees instead of down to her waist like in her Hoodie form. Her hands are covered in sharpened gauntlets shaped like claws.
Personality: In either form, Hoodie's personality is largely the same: A mature, little nonsense girl who puts her full energy into activities she finds entertaining and she bothers to put effort into. She has an affixation on the young boy Vinnie, finding him cute and relatable, and the closest thing she has to a true friend in Los Diamantes. As her true Tibicena form, she is more keen on flaunting and showing off.

Powers/Equipment:

~Dark Lord's Blessing: Tibicena is blessed by a powerful agent of darkness, an ancient lich from another world that has uplifted her from her original self. She can lift 4 tons and push twice as much with ease, and is immune to heat and fire. She can change between her two selves at will.
~Unholy Blade: Tibicena can create a large obsidian blade wreathed in demonic flames. This blade is sharp enough to cut through steel and can melt through metal as well. The flames created from the blade can shoot over a hundred feet out.
~The Hound Generator: Tibicena can warp the mind of those weak of will around her, altering their memories and perceptions. She can also transform people into Barghests, ravenous wolf like demons loyal only to her.

Weakness: Tibicena's powers are weakened in bright daylight. While she can transform between her two selves whenever, she cannot use the bulk of her powers when exposed to sunlight, so prefers to only be active indoors or at night. Her Barghests can be dispeled and returned to normal with exposure to flames, while she herself is weak to divine radiant energy and powerful psychic magic...
Alliance: Villain, allied only to herself
Allies: Vinnie
Enemies: Trident, Bloodless, Los Diamantes heroes
History: The most skilled member of The Outcasts, Hoodie largely didn't care about putting much effort into things prior to when Vinnie showed up. She let Trident and Racliff butt heads to try and be the top dog, and only saw them as brief amusement in the boring doldrums of her life. However, Vinnie's appearance sparked her interest. At first she thought he sounded cute and reminded her of a small cute friend she once had elsewhere, but as the kid spent more time with the group online, she found herself genuinely enthralled by him and captivated. He was an honest, wiser than he looked child that hit a sweet spot for Hoodie, and her interest in him sparked her taking things in the group far more seriously, outclassing the other gamers and Vinnie himself, though she dials it down just enough to be competitive with the little boy.

There's another reason she's interested in Vinnie aside from personal preferences: A few months prior, she as Tibicena had ran afoul of Bloodless during an attempted robbery of a restaurant that Kala and Vinnie had been happening to be at the time. Bloodless had beaten Tibicena, though not without severe injury, and Tibicena craves revenge, so she has been laying low waiting for the right time, and recognizing Vinnie from back then, has just the pieces needed to get her revenge on the vampiric woman.
Last edited by Giratina93 on Wed Mar 06, 2024 3:52 pm, edited 38 times in total.
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Re: Superhero RPG HUB

Post by Voyager »

Interesting. I’ll think about this one…
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Re: Superhero RPG HUB

Post by HayesAJones »

Here comes my baby giiiiiiirl

Blind:
Spoiler:
Superhero Name: Blind
Civilian Identity: Close to two dozen, but primarily operates under the name Emily Torres
Birth Name: Donna Senum
Age: 31
Height: 5'2''

Civilian Appearance: Donna is a short, stocky Mexican American woman with olive skin that blemishes easily, kinky hair that falls to her shoulders, and a large forehead that somewhat disguises the childlike size of her brown eyes. She is very fit and displays visible musculature, particularly in the light, athletic clothing she most often wears out of costume. Her curly hair is usually tied back in some manner, though rarely as anything more complex than a ponytail.
Superhero Appearance: While acting as Blind, Donna wears a whole-body, relatively form-fitting suit with an easily detached cape and full cowl. The latter sports both blinders and a tinted visor that completely hides her eyes. The cowl also has a set of sound-catching discs set of the side of the head. At a glance, her cowl can appear to have the large eyes and ear-like tufts of some species of owls. Her suit is naturally black, but can change color freely. It most often bears an urban camouflage pattern of mottled blues and gray. While her figure is mostly hidden by her suit, her height and proportions make it fairly apparent she is a woman to anyone looking close.

Personality: With her cowl on, Donna is serious and focused, maintaining a strictly professional relationship with other heroes- even with supervillains, not seeking revenge on or the humiliation of her enemies- and utterly avoiding interaction with the public. If she can help it, she doesn't even speak when in costume. She would prefer to be seen as a machine, a program, something that pursues its goal unrelentingly and without fail, instead of human, flawed and distractable as they are.

Out of the mask however, she is very human, prone to attacks of anxiety and oversharing during the rare times she speaks face to face with others. It is not that Donna does not like people. In fact, she quite does, happy for companionship when she feels it is safe for all involved. Rather, it is that she does not trust herself around people. She always fears she will do or say the wrong thing when she has company, either ruining the mood or putting them both in danger through her vigilantism. She is particularly nervous around women out of costume. Donna has known for some time she is gay, and is by now comfortable with the theoretical idea of her orientation, but the active practice of spending time with potential partners is quite another story.

Powers & Equipment: Donna is, by most accounts, perfectly human. Her only unusual talents are a photographic memory and a keen sense for patterns- superintelligence, in layman's terms- but she has exercised them to their fullest potential. Through rigorous study, she has become equal parts pharmacist and inventor, fueling her vigilantism with dosed drugs and adaptive technology, the pinnacle of which is her smart suit. It is programmable and can display any pattern or color or pattern by changing its molecular structure. It can also harden upon physical impact, repair itself over time, and deliver electric shocks equal to those of law enforcement model stun guns.

Additionally, she carries several firearms, although all are equipped with nonlethal ammunition: pepper spray capsules, oversized staples meant to pin down clothing, and sticky foam canisters.

Though Donna does take home-produced steroids, she only does so in moderation and does not display exceptional strength. Most of her chemical diet is designed to keep her awake and alert so she can spend the hours she should be sleeping hard at work.

Weakness: Though it easiest to say Donna is a genius, she considers herself neurodivergent. Just as she excels at memorization and pattern recognition, she struggles to act spontaneously or respond to situations she has no context for. She is not incapable of showing emotional or social intelligence, but she needs to learn them like she does academic fields: by reading, researching, and observation. There is no reaction in her fighting style. Rather than absorb and act in response to the moves of her opponents, she has simply memorized countless answers to exact scenarios. If caught unawares or faced with an unknown approach, she is largely helpless until she reenters familiar territory.

She is also prone to sensory overload. The blinds and visor on her smart suit are not just for show.

Alliance: Donna protects the general public. This most often aligns her with the heroes of Los Diamantes, but not necessarily the ruling body of the city. She is not interested in helping corrupt institutions and in fact engages in a fair amount of espionage to reveal criminal activity in government and industry. She also disapproves of harassing desperate people who are not harming their peers. She would stand between another hero and a petty or even career criminal who only targets large corporations. It is not crime Donna opposes, but predation: the consumption of the weak by the strong.

History: Though it was apparent Donna was not normal at a very young age, always testing well above her age, she had no ambitions greater than a stable, well-paying job until her mid-twenties. There was no single incident that drove her to heroism. Rather, it was simply the building anxiety that she was just one more vulnerable person among a sea of vulnerable people at the feet of of power-hungry supervillains and money-hungry systems, both of which would happily take advantage of those under their heels.

Thankfully, the incompetence of those systems made it easy for her to legally declare herself dead and create over twenty false identities to start building a small fortune. After seven years, tens of pharmaceutical patents, and several long-term, high-yield investments, she is ready to start her crusade. Her base of operations is seemingly dingy apartment complex owned by her primary public identity, Emily Torres, an agoraphobia, fitness-obsessed realty speculator stubbornly sitting on it in hopes of one day turning a profit. Encased in the otherwise uninhabited building is a vegetable garden, several laboratories, and a small library where Donna burns away her nights deepening her knowledge base.
Last edited by HayesAJones on Thu Feb 17, 2022 6:24 pm, edited 1 time in total.

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Re: Superhero RPG HUB

Post by Breakdown »

Name: Toxcinder

Identity: Franklin Ferri

Age: 30

Height: 5'9 (human) 12'3 (Mutant)

Appearance: A sickly white male with black hair and green eyes. Has a medical device feeding an IV into his arm.

Appearance (Mutant):

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Personality: Toxcinder is a feral, near-mindless abomination driven only to kill and consume other life forms in order to repair his deteriorating DNA and to become stronger. He cannot be reasoned with and will attack any other creature on sight. A small portion of Franklin's consciousness still persists within Toxcinder, and he can occasionally exert a limited degree of control over the beast. In large however, Franklin has almost been entirely consumed by Toxcinder's bottomless fury and hunger.

Powers:
Spoiler:
Superhuman strength: Toxcinder is several dozen times stronger than even the finest athlete and can even match other superhumans who specifically specialize in strength. He can easily tear apart armored vehicles, throw heavy objects considerable distances, and create visible shockwaves with his blows.

Superhuman durability: While considerably frailer in his early forms to where he can be harmed by bullets, Toxcinder none the less possesses reinforced body tissues that make it difficult to inflict meaningful harm to him. His later stages gain near-impenetrable reptilian skin.

Superhuman endurance: Toxcinder's earlier stages, while frail enough to where he can be hurt by bullets, are still able to withstand a considerable amount of punishment. His later stages allow him to shrug off powerful blows without so much as flinching.

Body manipulation: Toxcinder has control of every cell in his body. He can grotesquely shape his limbs into organic melee weapons or grow entirely new limbs for additional attacks. Toxcinder can also detatch parts of his body which can then operate independently. For example, he may split his forearm to form thorny, tentacle-like whips to ensnare victims. Another possible permutation is to turn his blood into a powerful acid, burning his attackers if they injure him. Toxcinder at first can only use abilities or characteristics based on the creatures he absorbs.

Radiation emission: Originally intended to be his primary and only power, Toxcinder constantly emits deadly levels of radiation from his body. He can emit powerful radioactive shockwaves from anywhere on his body, to devastating effects. As he mutates, Toxcinder can use this power more "creatively", such as being able to hurl radioactive balls of energy from his hands or exhale a stream of destructive radioactive plasma.

Heat emission: Toxcinder's radioactive powers combined with his extremely high metabolism results in his body being scorching hot to the touch. He can increase the temperature to certain parts of his body such as his hands to deliver a flaming-hot punch.

Adaptive evolution: Toxcinder's body is highly adaptable, able to form countermeasures on-the-fly for maximum combat efficiency. In his earlier forms he was vulnerable to bullets and other projectile weapons, and so his later forms evolved thick, crocodile-like skin to become completely bulletproof. This also extends to his abilities, as he can "upgrade" them by mixing and matching absorbed powers to create entirely new ones. For example, he may combine his radioactive powers and high body temperature to expel a death ray of radioactive plasma from his mouth. This ability has it's limits, as it can only utilize what's already there. For example, Toxcinder cannot suddenly gain the ability to control cosmic energy through any combination of abilities simply because none of his absorbed powers permit that.

Genetic absorption: Toxcinder can consume any organic matter to gain their characteristics. Toxcinder must constantly seek out more life-forms to eat in order to repair his deteriorating DNA. This has the added bonus of absorbing traits and characteristics from the things he consumes. For example if he were to consume a lizard, he would gain scaly skin and sharp claws. Often, his displayed physical traits manifest as a horrific amalgamation of different creatures. In the case of superpowered humans, he can literally steal their powers after he's killed and consumed them. Once absorbed, Toxcinder becomes resistant (but not immune) to these abilities should they be used against him.

Vampirism: Toxcinder can temporarily steal a superpowered human's abilities via a painful bite in which he siphons blood from them. The length of time he can use these stolen powers depends on how much blood was drawn.

Critical mass: Once he has absorbed enough genetic material and biomass, Toxcinder will enter a "critical mass" state which is essentially his final form. In this form, Toxcinder can utilize his abilities to their fullest extent and cause immense levels of destruction. Toxcinder's will be nearly unstoppable, a living biohazard. In this state Toxcinder's body will glow red hot, his veins and warped skeleton visible beneath his skin. He will also gain advanced regenerative abilities that will effectively halt and even reverse his cellular degradation.
Weaknesses:
Spoiler:
-Despite his potential for evolution and horrible destruction, Toxcinder requires a constant source of biomass in order to repair his DNA. If Toxcinder cannot absorb biomass, his DNA deterioration will cause him to literally disintegrate into an organic soup, killing him. Toxcinder can be killed quickly if he is caught and starved of biomass early on.

-Even with the advanced regeneration gained by his later forms, this healing factor can be overwhelmed by powerful enough attacks. This will cause a tremendous strain on his body and may even accelerate his DNA deterioration due to his healing factor being overtaxed an unable to keep up. It is in moments like these where even his critical mass state becomes vulnerable.

-A fail-safe serum was developed by the corporation that accidentally created Toxcinder, that was specifically made to terminate him or any future company-produced mutants if they ever went rogue. However, Toxcinder escaped the laboratory before it could be used on him, and subsequent evolution makes it difficult to effectively administer the poison. This serum was a mutagenic acid that, once injected, would cause total structural collapse of organic matter. Only one vial exists due to the extremely dangerous nature of the chemical and the exceedingly difficult process to produce it.
Alignment: Neutral

History:
Spoiler:
Toxcinder was formerly a human who was afflicted with an unknown terminal illness that was causing his body to slowly wither away. At death's doorstep, he was approached by a pharmaceutical corporation offering an experimental treatment for his condition. In reality, this corporation had developed a super-soldier serum designed to create the ultimate soldier to combat the rising tide of superpowered humans and required a guinea pig to test its effects on.

Without hesitation, he took the offer and was transported to the corporation's HQ the next morning where he underwent treatment. At first the serum appeared to work with astounding success, restoring Franklin's body to its original state and then some. However, the radioactive isotope that was intended to give the recipient of the serum radiation-based powers triggered an abnormal reaction with his existing illness, quickly warping his DNA and altering his body. Thrust into a berserk rage and with his body glowing red-hot with nuclear fission, Franklin slaughtered everyone in the laboratory and escaped as his body continued to mutate.

He quickly grew a ravenous appetite, devouring any living thing he could get his hands on. This had the positive effect of temporarily repairing his deteriorating DNA while also absorbing characteristics of the creatures he consumed. With each meal, Franklin became stronger and stronger but his sanity and humanity were slowly slipping away. By now, Franklin resembled a human only in silhouette, resembling a horrific amalgamation of different reptiles, mammals and insects. Only a few scant traces of his human form remained. With some shred of humanity left, Franklin attempted to seek out his love interest at the time, another human mutant codenamed "Siren".

She was horrified at what her lover had become but she could still sense that he was still in this monstrosity of a body with her telepathic powers. Their reunion was cut short when Franklin was attacked by elite mercenaries hired by the corporation to track him down and kill him. Franklin managed to kill several of the power-armored mercenaries but was seemingly killed when a helicopter armed with a minigun shot him off of a roof, causing him to fall into a river. However, Franklin was far from dead, his hunger driving him to consume more and more life forms. Several meta-humans would meet their demise at his hands, their flesh and powers being absorbed. Now Franklin was gone and only Toxcinder remained: a feral, mindless monster, consuming and absorbing as many organisms as it could to grow ever stronger...

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Spoiler:
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Re: Superhero RPG HUB

Post by Voyager »

Here goes, with my Supervillain!

Name: Lord Callous
Identity: Octavian Callous
Species: Human
Age: 26
Height: 6'2
Weight: 74 kilograms.

Appearance: A handsome young man, with light skin and a semi-muscular build. He's got orange eyes, and lush light-brown hair that goes down his to the middle of his neck. It covers most of his ears and sweeps left across half his forehead, meeting his left eyebrow. It curls outwards at the very end of the hairs. To many his face looks very friendly and apporachable, but that's just a facade. He works as a priest, and as such wears robes befitting one. When not working as a man of God, Octavian, now Lord Callous, sports black robes. Two pairs of overlapping robes, with a black shirt underneath, and a neck scarf that keeps the neck protecting, being tigthly bound. A leather belt sits at his waist, and contains many useful items (which we'll get into). Black paints are tucked into shiny black boots, creating an all black outfit that helps his threatening presence and his stealthiness at night. His final items are two black leather gloves and a flowing cape. The cape is clipped arouns his neck by a silver chain, with the Cape's neck sitting nicely with his scarf. The only exposed skin in his villainous appearance is his head and face.

Peronsality: Octavian is the every-man. Ready to help a neighbour, an animal, or anyone else in need. It's by his nature and image to. As a priest he upholds the word of God, and follows the teachings of Christ. Of course, none of this is real. Octavian is truely a callous man, ready to opportunistically take advantage of others around him. Lessons from his father, Damian, a successfult businessman, taught him this. Growing up in privelege, respect is hardly known to him. His father raised him to be ruthless, unsuspecting, and calculating. If only Damian knew he was trainig his own murderer. When Octavian took the mantle of Lord Callous, on his 18th birthday, Octavian killed his father in his sleep. The final lesson. The 'heart attack' story made it over the news. Lord Callous is the manifestation of brutality, calculating coldness, lack of empathy, and lies. He does not care for anyone but himself, and over his 8 years as the Lord, it's served him well. Callous is just what his name implies, and he's the 'King of Cruelty' as his enemies have called him. Driver of deception. That's what his whole life has been.

Powers/Equipment:
Spoiler:
Superhuman Ability: Able to dish out and take hits that can easily shatter walls, although he feels using his pure strength is barbaric. He'll only use it if a situation calls for it. Able to lift heavy boulders, cars, get hit by vehicles moving at upwards of 80kph without feeling anything more than annoyed.

Psychokenisis: His signature ability. Using his pure mental will, he can manipulate objects. Able to lift, grab, tear, push, pull and much more. His greatest showings are stopping a bullet train, grabbing flying vehicles from the air, and choking 15 crooks at once.

Augmentation: Thanks to his psychic abilities, Lord Callous can move faster and hit harder. His agility is also improved, able to jump higher, and dodge better. This also gives him superhuman reaction times.

Mind Control: Can inlfuence weak minds.

Plasma Cutter: Using his father's greatest tech, he constructed a blade of superheated plasma, inspired by the Lightsabers of the Silver Screen. They can cut through practically anything, only struggling with immensely thick walls of the strongest metals. This blade can also switch into two knifes, for two-handed combat. He's also a skilled swordsman, to boot.

Belt: His belt contains smoke bombs, flash bangs, and small grenades. Along with a communicator, easily used to call his...

Guard Brigade: By virtue of being the son of one of the most influential men of recent years, Octavian hired 4 of the best soldiers to protect him. Each are armed with ARs and grenades. These are usually a last resort, or when he's going to offical meetings under the banner of Lord Callous.

Precognition: Lord Callous has a limited ability to see the future. It only reveals critical information, although not all of it is exactly clear.
Weaknesses:
Spoiler:
Overload: If too much strain is placed on his psychic abilites, he can suffer greatly. His nose begins to bleed and he passes out. This could also be triggered by enemy psychic attacks and certain frequencies.
Gases: A gas cloud of any kind is extremely dangerous, as it not only proves a danger for his health, but also for his psychic abilities. It could clog them, and render them ineffective until the gas’ effect has disappeared.
Blade Hilt: If the hilt of his blade is damaged, there's a possibility of it leaking plasma, which would cause high temperatures and a blast to occur.
Humanity: Despite having superhuman durability, he can only take so much punishment.
Allies: Guards, although they're constantly under his watchful eye. Business partners, whether it be under the Priestly Octavian or Lord Callous. Only temporary.
Enemies: Anyone who gets in his way. Heroes, Villains, even civilians. Callous also has a distaste for the inhuman. Monsters and otherworldly beings are not to his liking.

Alignment: Lawful Evil

History & Goals: Raised as a villain by his father since birth. He grew up wealthy, and very privileged. Octavian never learned to empathise or care, not even for his own father, which was a huge mistake for Damian. Rigorous training ensued from the age of six until he hit adulthood. This usually included psychological torture, physical courses, mind games, swordsmanship, honing psychic powers, and of course, lessons in religion and economics. When he turned 18, Octavian killed his father and took up the mantle of Lord Callous. His whole goal has been to dominate Los Diamantés, and destroy anyone who gets in his way or he deems unworthy. Known by many, seen by few. Those who meet Lord Callous don't typically survive the encounter. Works as a priest as well as the current "ruler" of the Callous Industrial Empire his father built.

As of now, his dominance of the economy in Los Diamantés far outweighs his dominance over the various super powered individuals of the city, which he has a close eye on. From his Headquarters in the City’s Center, he surveys the city for threats. As Octavian, he promises a safer city for the citizenry and business partners, but as Lord Callous he seeks to eliminate anyone who poses a threat, with extreme precision.
Last edited by Voyager on Fri Feb 18, 2022 2:25 am, edited 2 times in total.
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Re: Superhero RPG HUB

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Spoiler:
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Super Hero Name: Foxtrot
Civilian Identity: Kyra Erikson
Age: 30
Height: 5'9"

Civilian Appearance: Kyra Erikson is a tall and athletic Canadian woman with messy, shoulder-length light brown hair and bright green eyes. Her skin is tanned from the sun, for she has a deep love for Los Diamantes's white beaches. She usually wears athletic or loose fitting clothing while not enjoying herself at the beach.
Super Hero Appearance: Foxtrot's outfit is a blend of super soldier and super spy. The base layer is a form fitting dark blue fabric, which comfortably allows Foxtrot to perform acrobatics and parkour across the city rooftops. Thin layers of flexible nanosteel armor woven into the fabric protect her chest, stomach, collar bone, shoulders, thighs, knees, shins, and forearms. The nanosteel is painted black and blends into her dark-blue suit, except for the thicker and less flexible plates protecting her chest, stomach and collar bone, which are painted a dull orange. Foxtrot wears a pair of high-tech tactical goggles with blazing green lenses. She keeps her messy hair tied up in a loose bun to keep it out of her goggles, held there by an orange headband.

Personality: In spite of all the suffering she’s been through, Foxtrot is an extreme extrovert who holds a strong passion for life. She loves nothing more than enjoying the world and its diverse people, whether that may be bathing in the sun and gazing up at the stars, or racing across rooftops and performing exhilarating adrenaline-fueled stunts. Foxtrot is laid back and quick to laugh, although she has been known to hide her true feelings behind jokes and smiles. She is also quite playful, and has been known to relentlessly tease her acquaintances. Despite her mischievous nature, her loyalty is almost unmatched. Foxtrot would risk life and limb to protect those she loves from harm. Foxtrot is also fiercely loyal to her beliefs. Her ideology regarding true equality between people of all types and species, and her deep mistrust of authority and hierarchical structures, frequently places her at odds with powerful establishments that seek to exploit or discriminate against others.

Powers:
–––Fox’s Cunning: Foxtrot’s greatest strength lies in her sharp mind. She is a quick learner and capable of retaining new knowledge and skills much faster than most. Always aiming to be one step ahead of her enemies, Foxtrot is both a careful planner and resourceful improviser, and has a knack for problem solving. She quite enjoys the mental exercises required to break in or out of secure locations.
–––Rooftop Acrobatics: Foxtrot is an incredible climber and is most at home scaling the skyline of Los Diamantes. She is capable of scaling a sheer masonry wall with remarkable grace and speed, and can find a solid perch even on the most precarious beams.
–––Nanofiber Implants: Threads of molecular nanofiber are bonded with Foxtrot’s muscles, making her much stronger and faster than ordinary humans. She is capable of reaching up to 50 kilometers-per-hour at a full sprint for brief periods of time and can make astounding leaps between skylines. Although her self-defense training is mostly self-taught, Foxtrot’s strength allows her to overpower many human adversaries in close quarters.
–––Gunslinger: Foxtrot is remarkably quick on the draw, especially when aided by her nanofiber implants.

Equipment:
–––Tactical Targeting Goggles: The lime-green lenses of Foxtrot’s goggles aren’t just for hiding her identity. They are, among other things, military-grade targeting computers designed to sync with the wearer’s nervous system, giving Foxtrot superhuman, machine-like pin-point accuracy with any firearm. Originally designed for elite assassins, these goggles make their wearer a lethal foe at almost any distance. However, Foxtrot generally chooses to use her perfect accuracy to nonlethally disable living opponents instead. The goggles also include a night-vision function, a thermal imaging function, and an ultraviolet imaging function.
–––Nanosteel Bullets: Foxtrot’s weapons of choice are a pair of eight-cylinder 10mm revolvers, which use moonclips for quick and effective reloading. Her most dangerous bullets, however, are her nanosteel-tipped rounds, which are capable of penetrating up to three inches of solid steel. Foxtrot reserves these for emergencies against extremely durable opponents, as a rogue nanosteel bullet has the potential to cause terrible collateral damage.
–––Stun Batons: If forced into melee and deprived of her guns, or to nonlethally subdue weaker opponents without delivering serious injuries, Foxtrot carries a pair of batons that can deliver a powerful electric shock.
–––Nanosteel Armor: The thin layers of nanosteel armor decorating Foxtrot’s suit offer her a light protection without sacrificing her speed and agility. It can repel small-arms fire and strikes from conventional stabbing weapons, and can protect against light physical blows.
–––Gadgets and Gizmos Aplenty: Belts, straps and pockets decorating Foxtrot’s costume hide a variety of additional gadgets mainly used for thievery and climbing, such as long-distance grappling hooks, explosive gel, lockpicks, smoke bombs, and electromagnetic mines. The panel on the back of her suit hides an emergency parachute to help arrest her fall in the event she slips off, or is thrown off, a building.

Weakness:
–––Rogues are not Tanks: Foxtrot is enhanced slightly above normal human durability thanks to her nanofiber implants, but she is still very vulnerable. Although her armor can protect her from gunshots, blades and light blows, she must rely on her speed and agility to avoid more dangerous attacks.
–––Technology Dependant: Many of Foxtrot’s gadgets, most notably her tactical targeting goggles, can be disabled as any machine by strong EMP attacks.

Alliance: Foxtrot has made it her life’s mission to helping people in need, especially people oppressed by tyranny and corruption. Although she is a hero, she is often on the wrong side of the law, for her enemies include corrupt cops and ruthless corporate entities just as often as they include criminal empires and super villains. She is not overly concerned with her public image, the knowledge that her work is saving lives is enough satisfaction for her.
Allies: Donna/Blind
Enemies: Saberdex Industries (defunct), Showstopper, Lord Callous

History: Kyra Erikson was once a normal young Canadian woman on the cusp of adulthood, who loved running and aspired to be an actress someday. Her dreams came crashing down one day after she and her girlfriend, Jenna Fox, were kidnapped by mercenaries hired by Saberdex Industries, who were looking for human guinea pigs for their super-soldier program located at a secret base of operations not far away. Kyra and Jenna were separated and used as test subjects, Kyra for their Nano-Enhancement project, which would amplify her muscular strength molecular strands of nanosteel fiber, hundreds times of times stronger than ordinary steel. The test was a success, but Kyra was able to surprise her captors with her newfound strength and speed and escaped!

Over the years, Kyra would raid Saberdex Industries factories, office buildings, and laboratories in a one-woman war against the corporation. She gathered additional technologies for her growing arsenal and incriminating top-secret information that she would release to the outside world, slowly turning public opinion against the corporation. All the while, Kyra continued to search for Jenna, but as years passed by and her exploits became more daring, Kyra could find no trace of her.

After ten years of guerilla warfare against Saberdex Industries, Kyra finally brought the corporation to its knees through billions of dollars in losses and the world government’s breathing down their neck. In the ashes left behind, there was still no sign of Jenna, and Kyra, victorious but now alone in the world, decided to head south and start anew in the city of Los Diamantes.

By that time, the world only knew Kyra as her pseudo-name, Foxtrot, the lawless thief and vigilante that ended a powerful corporation and had now come to Los Diamantes. Although she had lost Jenna, Foxtrot was determined to use the skills that she had developed and the arsenal that she had acquired over the years to help the vulnerable, however she could. She lives in a small apartment near the beach with a cat named Vixen to keep her company, and has a private garage on the very outskirts of the city where she keeps her secret arsenal stored beneath a hidden trapdoor.
Last edited by Spuro on Fri Feb 18, 2022 10:22 am, edited 3 times in total.
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Re: Superhero RPG HUB

Post by Voyager »

Great lineup we have here, folks! Can’t wait for the RPG to begin! Callous is waiting eagerly…
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Re: Superhero RPG HUB

Post by JAGzilla »

Looking interesting, so far. I've got some characters in mind, but it'll probably be a few days before I get their bios hammered out. Go ahead and start whenever everyone else is ready, and I'll just jump in.
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Re: Superhero RPG HUB

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@Breakdown, is it possible that the unnamed corporation in Franklin’s history could be related to the Callous family’s string of companies or even Saberdex?
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Re: Superhero RPG HUB

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Voyager wrote: Fri Feb 18, 2022 4:51 pm @Breakdown, is it possible that the unnamed corporation in Franklin’s history could be related to the Callous family’s string of companies or even Saberdex?
I was gonna come up with my own thing, but we can work something out if you want.
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Re: Superhero RPG HUB

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Breakdown wrote: Fri Feb 18, 2022 5:40 pm
Voyager wrote: Fri Feb 18, 2022 4:51 pm @Breakdown, is it possible that the unnamed corporation in Franklin’s history could be related to the Callous family’s string of companies or even Saberdex?
I was gonna come up with my own thing, but we can work something out if you want.
Oh don’t worry about it, that’s great! I was just looking for some opportunities to do some connective worldbuilding. I don’t want to take over something you’ve planned.
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Re: Superhero RPG HUB

Post by HayesAJones »

I seduced Gira into letting me flesh out Blind, since her bio was fairly bare-bones compared to the ones posted afterwords, so the main post now delves deeper into her abilities and weaknesses.

Blind II: Even Blinder:
Spoiler:
Superhero Name: Blind
Civilian Identity: Close to two dozen, but primarily operates under the name Emily Torres
Age: 31
Height: 5’2’’

Appearance:
Civilian. Donna is a short, stocky Mexican American woman with olive skin that blemishes easily, kinky hair that falls to her shoulders, and a large forehead that somewhat disguises the childlike size of her brown eyes. She is very fit and displays visible musculature, particularly in the light, athletic clothing she most often wears out of costume. Her curly hair is usually tied back in some manner, though rarely as anything more complex than a ponytail. She is not overly concerned with grooming.
Superhero. While acting as Blind, Donna wears a whole-body, relatively form-fitting suit with an easily detached cape and full cowl. The latter sports both blinders and a tinted visor that completely hides her eyes. The cowl also has a set of sound-catching discs set of the side of the head. At a glance, her cowl can appear to have the large eyes and ear-like tufts of some species of owls. Her suit is naturally black, but can change color freely. It most often bears an urban camouflage pattern of mottled blues and gray. While her figure is mostly hidden by her suit, her height and proportions make it fairly apparent she is a woman to anyone looking close.

Personality: With her cowl on, Donna is serious and focused, maintaining a strictly professional relationship with other heroes- even with supervillains, not seeking revenge on or the humiliation of her enemies- and utterly avoiding interaction with the public. If she can help it, she doesn't even speak when in costume. She would prefer to be seen as a machine, a program, something that pursues its goal unrelentingly and without fail, instead of human, flawed and distractable as they are. Out of the mask however, she is very human, prone to attacks of anxiety and oversharing during the rare times she speaks face to face with others. It is not that Donna does not like people. In fact, she quite does, happy for companionship when she feels it is safe for all involved. Rather, it is that she does not trust herself around people. She always fears she will do or say the wrong thing when she has company, either ruining the mood or putting them both in danger through her vigilantism. She is particularly nervous around women out of costume. Donna has known for some time she is gay, and is by now comfortable with the theoretical idea of her orientation, but the active practice of spending time with potential partners is quite another story.

Powers & Equipment
Unique Mind. Donna is, by most accounts, perfectly human. Her only unusual talents are a photographic memory and a keen sense for patterns- superintelligence, in layman's terms. She has exercised these skills to their fullest potential however. Not only has she has become equal parts pharmacist, mixed martial artists, and inventor through rigorous study, she is capable of quickly identifying correlation and recalling any piece of visual information for later use, which can obviously make her a highly effective detective.
Drug Dosing. Donna takes burning both ends of the candle to an extreme. Through a tightly controlled chemical diet of novel drugs that she produces herself, she only sleeps seven to nine hours a week without ill effect, using the time saved for research, training, or labor. Though she does does herself with steroids, she only does so in moderation to avoid behavioral change and does not display exceptional strength. It is merely another time-saving measure, reducing the need for dedicated strength training. Her fighting style is built around technique, not overwhelming force, which is where many of the hours shaved off sleep and exercise go. She studies and practices low-effort take-down tactics unrelentingly.
Smart Suit. Donna's suit is the pinnacle of her self-taught engineering. Made from smart fabric and embedded with nanotech, is a programmable tool, a living costume, able to rearrange its molecular structure upon command for a wide variety of effects. Most obviously, it can display any pattern or color or pattern, often acting as chameleon skin. This camouflage effect is particular effective when used on its cape, which can be taken off and used to create a false wall or window. It can also record data, harden upon physical impact, repair itself over time, and deliver electric shocks equal to those of law enforcement model stun guns.
Nonlethal Firearms. Donna carries several firearms equipped with non- or less-lethal ammunition- pepper spray capsules, sticky foam canisters, and oversized staples meant to pin down clothing or trap limps. She aims to disable or immobilize, not kill. Because all her sidearms' ammunition is fired at relatively low speeds, they are actually not very effective over long rages. Even with a gun in hand, she is at most a mid-range fighter.

Weaknesses:
Hardwired. Though it easiest to say Donna is a genius, she considers herself neurodivergent. Just as she excels at memorization and pattern recognition, she struggles to act spontaneously or respond to situations she has no context for. She is not incapable of showing emotional or social intelligence, but she needs to learn them like she does academic fields: by reading, researching, and observation. There is no reaction in her fighting style. Rather than absorb and act in response to the moves of her opponents, she has simply memorized countless answers to exact scenarios. If caught unawares or faced with an unknown approach, she is largely helpless until she reenters familiar territory.
Obligate Pattern-Seeking. Donna is prone to sensory overload. She is not just skilled at pattern-seeking, but compelled to do so, which can become overwhelming, paralyzing even, if she takes in too many stimuli at once. Her smart suit quite purposely limits her sensory intake. While Donna has taken several precautions to prevent this from crippling her, most notable the electronic ears on her cowl, filling in the gaps in her vision with acute hearing, she is still easier to surprise than she would be otherwise. Her obsessive pattern-seeking can also interfere with her research and investigations. Sometimes pattern is just coincidence, something Donna academically knows, but she still struggles to leave behind discredited hunches or suspicion.

Alliance: Donna protects the general public. This most often aligns her with the heroes of Los Diamantes, but not necessarily the ruling body of the city. She is not interested in helping corrupt institutions and in fact engages in a fair amount of espionage to reveal criminal activity in government and industry. She also disapproves of harassing desperate people who are not harming their peers. She would stand between another hero and a petty or even career criminal who only targets large corporations. It is not crime Donna opposes, but predation: the consumption of the weak by the strong.

Allies: Foxtrot

Enemies: Lord Callous, Bloodless

History: Though it was apparent Donna was not normal at a very young age, always testing well above her age, she had no ambitions greater than a stable, well-paying job until her mid-twenties. There was no single incident that drove her to heroism. Rather, it was simply the building anxiety that she was just one more vulnerable person among a sea of vulnerable people at the feet of of power-hungry supervillains and money-hungry systems, both of which would happily take advantage of those under their heels. Thankfully, the incompetence of those systems made it easy for her to legally declare herself dead and create over twenty false identities to start building a small fortune. After seven years, tens of pharmaceutical patents, and several long-term, high-yield investments, she is ready to start her crusade. Her base of operations is seemingly dingy apartment complex owned by her primary public identity, Emily Torres, an agoraphobia, fitness-obsessed realty speculator stubbornly sitting on it in hopes of one day turning a profit. Encased in the otherwise uninhabited building is a vegetable garden, several laboratories, and a small library where Donna burns away her nights deepening her knowledge base.
Last edited by HayesAJones on Fri Feb 18, 2022 11:26 pm, edited 1 time in total.

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Re: Superhero RPG HUB

Post by Corzak The Mighty »

Hmmm.... you know what, I can toss my hat into the ring. I got a couple of ideas.
Spoiler:
Super Hero: Cocytus
Identity: Maximilian Lombardo
Age: 27
Height: 6'1"
Weight: 150 lbs

Appearances:

Civilian: Maximilian appears as a fairly mundane man of italian-american descent. He has a swarthy complexion, with dark brown hair and similarly dark brown eyes. He is of fairly lithe build, though he is not lanky, rather being built quite athletically. He prefers to keep his hair very short, and is rarely seen with it much longer than a crew cut.

Hero: In the form of Cocytus, which he can transform into at will, Maximilian appears as a massive, imposingly armored ebony knight. His armor is thick and heavy, appearing adorned in sigils along the length of his hips, thighs, and forearms. His grieves are designed to invoke the appearance of clawed feet, while his gauntlets are tipped with razor sharp claws rimed in hellish ice. A thick fur collar rings his neck, and his helm is alien in appearance, with four eyeholes that each glow with a cold, otherworldly blue glow. On either side of his helmeted head are a pair of upwards curling horns, each rimed with frigid ice.

Personality: Maximilian is a very cold, secretive man, preferring to keep conversation short, sweet, and to the point. In his casual life, he has little in the way of friends, and makes little effort to make more of them. He is often described by his peers as "callous" and "standoffish", along with having a particular penchant for harsh retorts when questioned about his whereabouts or activities. In the form of Cocytus, however, Maximilian is a ruthless, unforgiving vigilante. He hunts down those he deems guilty with cold precision and ruthless efficiency. Once Cocytus sets his sights on a target, they will very rarely escape his wrath. He is particularly not fond of those who exploit women or children for financial or personal gain. cocytus also refuses to harm the innocent and will do what he can to avoid causing unnecessary casualties, but understands they are not wholly avoidable in some circumstances. Cocytus prefers to work alone, for many other heroes would disapprove of his extreme ways, but if the situation calls for it, he is not opposed to petitioning for aid.

Powers/Equipment:

Bite of Dis: Cocytus controls the burning cold of Death, which is most associated with the final ring of Hell, where traitors are sent to suffer eternal damnation. Despite being described as "cold", his magic is more akin to the sapping of life from others, not necessarily ice powers. Cocytus can manifest this power in many ways. He can unleash waves of biting cold into beings he touches, sapping them of their strength. He can also unleash it as violent "waves" to assail foes from afar, or as particularly destructive "blasts" and "eruptions". These "blasts" can manifest as consumptive spheres that consume all light, or as shockwaveless "explosions" that can be as large as 50 feet in diameter. Cocytus can also control the intensity of these powers, whether making them strong enough to merely sap a foe's strength, cause a foe to fall unconscious from weakness, or flat out kill them, leaving only a sapped husk behind. Because of these powers, however, an unearthly miasma of deathly cold radiates around Cocytus in his hero form, making him uncomfortable to stand near.

Boons of Lethe: Cocytus, being a symbol of punishment, has been granted superhuman ability while in his knightly form. Cocytus' armor and demonic body is extremely durable, easily capable of shrugging off small arms fire, blades, and bludgeons with ease. He can been documented surviving blows from even such things as a small building falling on him, or an RPG striking directly in his chest, though such blows are not shaken off so easily, often leaving him greatly wounded. In addition, his demon knight form is blessed with superhuman strength and speed; he can easily lift a car overhead and can run as fast as one. The limit to his strength appears to be fully loaded 16-wheelers; he will struggle to lift one up. His superhuman strength and speed also allows him to jump incredible distances - up to 200 feet in a single bound.

Armory of Azazel: Being a symbol of punishment, Cocytus is equipped with many weapons which can be used to aid him in his trials and tribulations. Cocytus can summon any of these weapons at will and, even if broken, will return intact the next time Cocytus summons them.

Purgatorio: A set of vicious, binding chains forged from the infernal metal that makes up Hell's rings, Purgatorio is Cocytus' tool of choice when he needs to capture particularly annoying criminals. Cocytus can unleash these chains from his hands, and can fire them up to 20 meters away at speeds of up to 300 miles per hour. The chains are edged with vicious, inward curved hooks along their length, allowing them to dig into the flesh of Cocytus' prey, and swiftly reel them in for easy disposal.

Memento Mori: Cocytus' preferred weapon is a massive, two-handed executioner's axe, forged from the demonic metals that make up Hell's rings This weapon is extremely heavy, weighing upwards of 60 pounds, but Cocytus' inhuman strength allows him to swing it with ease. The sheer weight of the axe allows it to pulverize his quarry, often reducing human victims to gory splatters, and capable of splitting a car in half with little issue.

Ex Nihilo: The most dangerous of Cocytus' weapons is Ex Nihilo, a sword forged from the ice lake that imprisons Lucifer. Dangerous to use, but deadly effective, Ex Nihilo unleashes a constant, biting aura of deathly cold, quite capable of killing lesser beings within 10 feet of the blade from its mere presence. The sword's frigid blade can cut through any material, and can negate any healing factor its target has. In addition, creatures slain by Ex Nihilo are completely destroyed, with their souls being banished to the depths of Hell for eternal damnation. This power comes at a steep cost to Cocytus, however: each swing of the blade slowly drains away at his very own body, causing irreparable harm to his extremities, before reaching his core, and ultimately his heart. If it ever reaches his heart, Cocytus' soul will be consumed by the demon who gave him his powers.

Weaknesses: Despite all his superhuman prowess, Cocytus still has his weaknesses. Firstly, he has very little in the way of ranged attacks, so heroes and villains with superior ranged capability can quite easily outpace him, especially if they can move faster than him. Secondly, because of his demonic nature, Cocytus is anathema to anything sacred to the Catholic Church; holy water, silver crucifixes, and even holy bibles weaken his powers, and entering consecrated ground is extremely painful, to the point of causing near paralyzing pain. Finally, Despite being superhuman in the form of Cocytus, his normal human form confers no such benefits, and can be killed as easily as any normal human can.

Alignment: Lawful Neutral

Allies: None

Enemies: Lord Callous

History: Maximilian was once a normal man of italian descent in the city of Los Diamantes, helping to raise his disabled sister, Luna, through his work in construction and by picking up side gigs when he had the time. Having little to his name and no living family in the city, Maximilian worked hard to try and provide Luna with a safe, happy, and prosperous life, in spite of his relative poverty. His world was shattered, however, when his apartment was broken into one night while he was gone, and found his sister dead on the floor from three bullet wounds to the head. Broken, Maximilian sought all normal means of acquiring justice for his heinous killing, but ultimately they all failed him. Eventually, Maximilian took to hunting down the criminals himself.

Eventually, he found them - a local gang of thugs known as The Sidewinders. Maximilian quickly found himself outmatched, and was gunned down by them as well. Before he fully expired, however, a fell spirit appeared before him. Claiming to be a Prince of Hell, the spirit offered Maximilian the chance for revenge, in exchange for a life of servitude and eventual damnation. Blinded by hate, Maximilian took the Faustian bargain, and in that moment was reborn as Cocytus, the demon knight of punishment. The Sidewinders stood little chance before Cocytus' might, and the fearsome warrior left little but bloody smears in his wake. From that day onward, Maximilian vowed he would be an angel of vengeance, using his powers to bring punishment to the guilty.
I have another character idea, but I'll add them at another time.
Last edited by Corzak The Mighty on Sat Feb 19, 2022 9:32 am, edited 1 time in total.
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Re: Superhero RPG HUB

Post by Voyager »

^ Wow. Never thought I’d be intimidated by a hero!
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Re: Superhero RPG HUB

Post by Beast Blood »

dreguhn
Spoiler:
Name: Strunnahkaar (“stroon-NACK-ahr”) (Shearwind is an alternate name for those who struggle to pronounce his actual name)

Height: 25 feet when standing up on hind legs
Weight: 50 tons

Description: Strun is a bulky grey Dragon defended by a pale grey row of razor-sharp bristles running from his head to the tip of his tail. These same hairs also line the back of his limbs and chin, much like a beard. While their tips are indeed pointy, these bristles act and move much like fur, flowing with the wind easily. Strun’s eyes are yellow, while his teeth and grizzly bear-like claws are of a light brown tint. While quite capable of walking on two legs, he prefers to lumber around on all fours. He walks with his front paws slightly inward, much like a bear.

Personality: While Strun usually presents himself as a mellow, slow-moving beast, he has no mercy for his enemies and certainly shows none. He mostly keeps to himself and prefers to be left alone, but is willing to work with others in order to defeat greater threats. Outside of conflict, he can often be found relaxing on mountain peaks or in other areas of high altitudes.

Powers and Abilities:
- Shearwind: Strun is able to control bend the wind to his will and amplify the effect of the air displaced by his body, great flaps of his wings generating hurricane gales, rapid swipes of his paws creating razor winds from the arcs of his claws and his tail able to create small tornadoes by twirling its tip. He can also let out destructive blasts of air from his maw, in long, concentrated currents or in shorter bursts. The air from his maw is easily flammable.
- Stronk: Like most creatures of Bjornskar, Strun is quite strong, easily capable of pushing, shoving and pulling heavy objects and creatures and manhandling them like ragdolls.
- Tuff: Protected by tough scales and strong muscle, Strun is difficult to put down. As a Bjornskaren Dragon, he is also semi-immortal, normally unable to be killed by those who do not possess the Blood of a Beast or Dragon.
- As a Dragon, Strun is capable of flight and can use his airbending to fly faster to catch up faster foes. He is also immune to fire and heat-based damage and resistant to the cold.
- Strun is armed with sharp teeth, horns and claws to rend his foes with.

Weaknesses:
- Dragons are notoriously proud and honor-bound creatures, refusing challenges even if they are woefully outmatched. This can often get them in trouble, if not killed outright.
- Strong force concentrated on smaller areas of his body, as with thrown spears and arrows, can pierce his scales, perhaps even able to stab between them.

Theme Song:
Edit: He's on the gud boi side. I didn't make that clear.
Last edited by Beast Blood on Sat Feb 19, 2022 4:59 pm, edited 1 time in total.
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MinorBone Good
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Re: Superhero RPG HUB

Post by MinorBone Good »

Aight, this seems like it's gonna be a fun time! :D

THE ECTOPARASITE:
Spoiler:

Super Villain Name: The Ectoparasite

Identity: Jonathan Sillis Veraklages

Gender: Male

Age: 39

Height: 6 feet 4 inches

Appearance:

Civilian: Despite his older age, Jonathan doesn't look a day older than 24. He has short, slicked black hair, which is almost always shining due to the amount of hair products he uses. He is of Caucasian descent, and looks like what you would see on tourist billboards with a proud smile that he almost always has on. Jonathan usually wears a bright yellow suit with the city's logo printed on the left side, an official piece of Los Diamantes merchandise from the tourist department. Along with the suit, he has bright blue pants, again which have the city's name running down the legs of the pants. One look at him and you can tell how proud he is to live in Los Diamantes.

Villain: This varies incredibly depending on the mission, but he almost always wears a large modified motorcycle helmet with several purple LED lights covering the entire helmet. Each dot of light can be turned off manually by Jonathan. Underneath in an extra layer to secure his identity, he wears a modified ski-type mask with a voice changer attached. Other than the helmet, he usually wears a skin-tight black suit with pieces of dark purple armor to protect him. Several parts of his suit have noticeable scuff marks as well, due to the amount this suit has to take. In his flying gear, he wears a pair of special black boots with small several silver rockets on the bottoms. A few straps connect from the boots to the torso of the suit to keep him stable while in the air.

Personality: Jonathan is a very outgoing and friendly person, always happy to see the hero's of the city and new tourists. His job is that he is the main leader towards all the tourist attractions being built. He always speaks a big smile on his face. He does however also focus on the profit of the tourists attractions, as they are the biggest money makers that the city makes. Despite this, Jonathan doesn't seem to be greedy with all the money he gets, often donating it to the unfortunate people affected by a supervillain's scheme or even trying to give some of the money earned towards the hero's. Jonathan is also on really good terms with most of the superheroes, which usually let's him in on some of their secrets. Jonathan is also a technical genius, able to engineer pretty well.

As the Ectoparasite, Jonathan is a cold, calculating and ruthless individual. Ectoparasite is a sort of a gunman fore hire, taking up jobs for a high price, but almost nearly completing them to a tee. He likes to stalk his prey, either himself or his drones so that he gain even better intel on his targets. He also does this to try and create gear to combat his foe more efficiently. While in various fights against his enemies, he will openly mock them and try to lure them towards more populated areas so that it would make for a better tourist attraction down the road. If he eventually overpowers his foes and end them, he scavenges for any equipment he would be able use in future missions. He doesn't really do this for the money. That's just for building up better equipment. What this really is about is the thrill.

Equipment: The Purple Stargazer: The helmet of the Ectoparasite. A restively simple device used for masking his identity and also for a fear factor. It acts like a tv monitor, allowing him to display anything he wished onto it. Along with that, he's able to see heat signatures up to 75 meters, along with an extended hearing feature that lets him hear long distance conversations as he wishes.

Blades of Blood: Made of purple tinted steel, his hands, feet and left forearm are covered in long blades to quickly slice or stab into their target. Not only for that, they're good for scaling up large places when his jet boots run out of fuel.

Jet Boots: Ectoparasite's main form of transportation. A fairly simple device that let's him move to place to place. He's been able to make the sound they would normally make to near silence, allowing him to go into stealth far more easily.

Scouter Drones: Simple flying drones that are used to scout out a place beforehand. Connected to the Stargazer Helmet. They have no weapons as of yet.

The Lightning Coil: A long piece of wire that extend out of his right forearm of the suit that can wrap around a subject and zap them with 50,000 volts of electricity. This can also be used as a whip to quickly strike his opponents.

Gunslinger: Ectoparasite always carries two specially designed pistols, meant for taking down enemies from a longer distance. Can hold up to 16 bullets per mag. Also, he has a compact flamethrower on his left wrist, which is far better at close range than long.

E.G. Grenades: Special grenades meant to completely level anything within a 10 meter radius. Can only be activated via voice activation.

SUN-BEAM Power Wings Ver.2.93: A large pair of mechanical wings stolen from a deceased superhero that he mercilessly slaughtered. Proved to be the easiest gadget to incorporate into his arsenal. Recolored to fit his purple scheme, these large wings are made of advanced tech, with various blades at the ends to easily slice up poor objects that get in their way. Along the top, there are four mounted pulser canons, able to fire rapidly and gun down anything in sight. Not only can he wear this, but has been able to retool it into a glider he can ride of for two various riding styles. He can also control it via voice control through his helmet.

Acidic Power Suit: A suit he had to create to take down a particularly nasty villain. Although all of his normal gadgets are removed, this suit is able to secrete a special type of purple acid that let him disintegrating anything in sight without harming himself. This suit however is clunky and slow, and needs work for improvement.

Weakness: Ectoparasite isn't really meant for hand to hand combat, can easily get the shit kicked out of him if they close the ground. On top of this, Ectoparasite plans his attacks very precisely, so when something doesn't go as he expected, he can easily get overwhelmed.

Alliance: Whichever pays the most, which usually leaves him to be more to be more of a Super Villain than not.

Allies: As Jonathan, he usually befriends the more outgoing superheros, gaining their trust.

Enemies: Foxtrot, Any Super Villains (As Jonathan)

History: Jonathan had a relatively normal life, growing up in the city of Los Diamantes since he was born. Ever since he was young, he was always tinkering with his toys and trying to piece them back together. He also had a fascination with the idea of superpowered beings. This continued all the way up towards his high school life, where he got into theater to do a play based on one. When he got the lead roll, he had felt a thrill unlike anything he had ever felt before. He continued to act up until where he left college, where he was now out in the world looking for a job. Unable to get into any job he wanted, he was stuck behind the desk as a temp job. Though he wasn't particularly angry with this, it left him dissatisfied, feeling like he was wasting his potential.

When the tourist attractions really started to get popular, he hopped right in. He felt like he was almost right back on that stage. Almost. It still didn't feel like enough. Even at his new job, he started to go into another slump. It wasn't until he was kidnapped by a supervillain named Mole Man and saved by Sunshine that he realized he could make his own tech just like Mole Man. Except he could do better.. He would learn from his mistakes. Years and years kept going by, and Jonathan kept improving his suit to try and fight crime. At first, it was going well. He was fighting crime, doing the good deeds. But, this wasn't the thrill he was looking for. Something was still missing. He was tempted to give up and quit, but then he would just be stuck with a joyless job yet again. Against his better judgement, he went after Sunshine to take her down. Only as a friendly battle. But as he made his way there, his thrill returned stronger than ever. He let the thrill get to him. He decapitated her with her own wing gadget. But the excitement only grew stronger. He didn't even cared that he just killed somebody. It was that day his fate was decided. He stole the wings are brought them back to his base and retooled it to be one of his own. He is now one of the oldest living threat in Los Diamantes.

Ever since then, the Ectoparasite has almost always been known to be a villain, minus a few exceptions here and there. Jonathan made his own secret business where he would do nearly anything for a high price in the city. As for his normal life, he kept raising through ranks at his job. Soon getting the title of manager at the age of 29. Jonathan has been careful to spend his money, mostly using the money he gets from the tourist attractions to help the public and heros. At one point, he was unmasked during a fight against a target. In an effort to cover his own behind, he was was able to convince the public he was kidnapped by The Ectoparasite the next day in a dramatic event, in the stunt, he was able to have the hero killed, while another hero "saved" Jonathan. Ever since then, Jonathan has been even more careful than before.
Last edited by MinorBone Good on Sun Feb 20, 2022 1:18 am, edited 1 time in total.
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JAGzilla
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Re: Superhero RPG HUB

Post by JAGzilla »

^ Nice. You set up a perfect framework for me to incorporate my hero, who is ideally suited to be one of Jonathan's associates.

As a heads up, my guy (haven't nailed down a name yet) is intended to be kind of our Superman or Tony Stark. Not necessarily in terms of power or intelligence (although he's a heavy hitter by our current standards), but he's one of if not the most prominent, popular heroes in the city. He probably doesn't function as the leader of the hero community, but he's an arrogant blowhard that certainly sees himself that way, which can and will lead to conflict.
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Re: Superhero RPG HUB

Post by Voyager »

Ectoparasite, a gun for hire? Looks like Lord Callous may have a business partner.

We’ve got so many heroes and villains, I can’t wait to start and to have interactions!
JAGzilla wrote: Sun Feb 20, 2022 12:13 amAs a heads up, my guy (haven't nailed down a name yet) is intended to be kind of our Superman or Tony Stark. Not necessarily in terms of power or intelligence (although he's a heavy hitter by our current standards), but he's one of if not the most prominent, popular heroes in the city. He probably doesn't function as the leader of the hero community, but he's an arrogant blowhard that certainly sees himself that way, which can and will lead to conflict.
It wouldn’t be a superhero RP without the ‘All-American Saviour’, would it? :lol: I’m glad he’s gonna be a douche though, we don’t get a lot of that in media.

So, overall, I’m excited. All these characters are so cool, and I’m excited to formally meet them in the RP!

Struunahkaar, the chilling, merciless dragon.
Ectoparasite, the ruthless thrill-seeker.
Cocytus, the imposing knight of punishment.
Blind, the professional silent saviour.
Foxtrot, the playful amazing protector.
Lord Callous, the maniacal rich-guy.
Toxcinder, the mindless destroyer.
Bloodless, the eccentric vampire queen.
Doctor Helper, the carefree hero life-saver.
Balam, the demonic crime-boss.
And Jag’s unnamed big-shot superhero.
Hope I did every character justice

I’m. So. Hyped.
Last edited by Voyager on Sun Feb 20, 2022 12:18 pm, edited 2 times in total.
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Corzak The Mighty
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Re: Superhero RPG HUB

Post by Corzak The Mighty »

Thanks, Voyager! and welcome to the RPG, MBG! It's good to see you here as well.

After some thought and much deliberating (and time wasting), here's my second hero.
Spoiler:
Identity: Dhriti Haldar
Alias: Durga, The Invincible Fortress
Age: 21
Height: 5'6"

Appearance: Dhriti is an athletic Indian woman with a very dark complexion. Her face is round and somewhat pudgy. Her eyes are focused and narrow, with her irises being an olive green. Her hair, normally very long and curly, is usually tied into a tight bun on top of her head. Her most common attire is a pair of sweat pants, along with an athletic fit shirt. She usually wears a set of fingerless gloves to protect her hands. Unlike most heroes who wander the streets of Los Diamantes however, Dhriti does not have a proper disguise for herself. At most, she will hide her face behind a bandana or a similar face covering if she feels the need to do so. Usually, however, she (rather brashly) chooses to face crime undisguised.

Personality: Dhriti is what one would call a "daredevil". She rushes headlong into any danger, takes any obstacle as a challenge to overcome, and takes any setbacks to improve herself. While not necessarily carefree, Dhriti is quick to act in situations, usually choosing on emotion or "gut instinct" rather than any sort of reasonable thought. Because of this, however, Dhriti is highly adaptable, able to think quickly on her feet and come up with solutions to problems on the fly. She is a fast-talker and a show-off, quick to make friends while similarly quick to boast of her successes. She is also similarly quick to make enemies, as she often can't resist an opportunity to poke fun at flaws in a person's personality or plans. Despite this, she is fiercely loyal to those she's befriended and would happily lay down her life for any of them, if push came to shove.

Powers/Equipment:

Harder, Better, Faster, Stronger- Dhriti's physique and skills in martial arts are considered the best of the best in her block, earning her the nickname "Durga" from her peers. Trained in MMA, Dhriti knows how to hit and where to make it hurt real bad. She mostly focuses on punches and kicks, but is also extremely adept at throws and chokeholds. Her athleticism extends beyond mere fighting prowess though; she is also extremely athletic, capable of performing flips and jumps most could not, along with other such feats as brief wall running and nimble rolls. She can run at speeds up to 16 miles per hour, and is capable of lifting upwards of 250 pounds over her head (albeit with difficulty).

Think fast!- Thanks to her risky choices and snap decision-making, Dhriti is used to living life on the edge. Because of this, she is a very quick thinker, capable of coming up with solutions on the fly with very little trouble. While not a good forethinker, her apt skills at observation have gotten her out a tight pickle more than once.

Invincible Might of Durga- Dhriti's true power comes in her ability to "manifest" pure constructs of energy in the form of four additional golden arms, which are tied to Anahata (the shoulder Chakra). These arms enhance her strength, allowing her to lift up to three times her normal amount, and also can strike extremely fast, capable of delivering a dozen punches in a couple of seconds. Their supernatural nature makes them extremely tough, capable of warping a metal door after a couple decisive blows, and can send a grown man flying head over heels. The arms are also immune to most forms of damage, allowing Dhriti to use them to block most forms of direct attack. She is capable of manifesting and despawning them at will, thought because of how conspicuous they are, she prefers to avoid using them unless it's necessary.

Weakness: Dhriti is extremely rash and easy to provoke into overextending herself. Despite her skills, she can be extremely overconfident, which can lead her to getting herself trapped in a particularly nasty situation. In addition, Dhriti's manifested arms require her to maintain intense concentration mid-fight, during which she enters an almost trance-like state. Sudden, extreme pain, such as from an extremely loud noise or from a strong enough hit, can break her concentration, causing the extra arms to disappear.

Alliance: Dhriti fights for the safety of her community and her family. She holds little trust in the institutions that run Los Diamantes, but she accepts them as necessary to keep the city civil. She abhors the idea of killing criminals, and openly chastises those who suggest such actions.

Allies: Dhriti's closest allies are her friends and family in her local neighborhood. She holds little affiliation elsewhere.

Enemies: N/A

History: Dhriti was long considered a prodigy in the field of martial arts, showing exceptional skills in her childhood karate lessons. Seeing opportunity in her, Dhariti's parents focused in on her latent talents throughout her adolescence, taking her to the best of the best academies to help refine her innate skills. As time went on, she would eventually go to compete in tournaments, where she would almost universally come out as the victor. Her reputation spread across her neighborhood, earning her a reputation as a fierce competitor and even fiercer friend. She was also well known through the neighborhood for going out of her way to protect other children who would be harassed or bullied - physically, if needed. It was at this time that her nickname of "Durga", or the "Invincible Fortress", would be born.

After graduation, Dhriti's family was visited by a group of gurus who had taken interest in her abilities. They said that they believed she had the potential for much more than simple martial arts. Her parents happily obliged with their request, and intended to have her spend 5 years living with and training under these gurus. The gurus first taught her the power of Prana, the life force that flows through the universe. It was here that Dhriti learned the secrets to unlocking her innate access to Prana, and unlocked Anahata, the Chakra near her heart and shoulders. From here, Dhriti also learned of the great evils that afflicted the world, the state of life in the Kali Yuga (time of struggle), and the constant fight against evil.

Realizing her purpose, Dhriti left her training early to return home in Los Diamantes, hoping to use her powers to protect the people she loves and bring some semblance of peace to her home town.
Last edited by Corzak The Mighty on Sun Feb 20, 2022 2:50 am, edited 1 time in total.
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JAGzilla
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Re: Superhero RPG HUB

Post by JAGzilla »

I'm kinda getting hyped, too. It's been a few years since I've joined one of these things, and it's nice being back in creative mode. It's always exciting when these RPs show some real promise.

We may as well do a little world building before we launch, flesh out the city so we can standardize our image and understanding of it. I'm thinking the city will be kind of anchored around the Diamond Ring, the upscale, glittering district that houses the rich and famous and entertains the hoards of tourists. It will actually be ring-shaped, surrounding the stadium that's home to the NBA's Los Diamantes Photons and the NHL's Los Diamantes Rocks. One half of the ring will be dominated by luxurious apartment towers (my hero, now named Supercell, is based out of a penthouse there), and the other by all the restaurants and shopping and nightclubs and commercial -type stuff like that.
Last edited by JAGzilla on Sun Feb 20, 2022 3:03 am, edited 1 time in total.
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