Superhero RPG HUB

A place to play and organize role playing games on the forums with others. "Mafia" games welcome.
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Re: Superhero RPG HUB

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And that's done. I cut off where I did because I figured it's about time for Marina to show up and make a scene.
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Re: Superhero RPG HUB

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^ And just like that, Marina's here to do some detective work.
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Re: Superhero RPG HUB

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I should be able to get my post up tonight. Cocytus will be trying to beeline for Toxcinder.
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Re: Superhero RPG HUB

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These events are something Octavian can’t avoid.
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Re: Superhero RPG HUB

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On the off-chance it's not clear, I'm not telling Corzak to stay out of my scene, he and Maximilian can do whatever they want. Supercell is just being a glory hog, is all. :P
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Re: Superhero RPG HUB

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I figured as much, don't worry! :)
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Re: Superhero RPG HUB

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At this point, it's probably best for Breakdown to take over the GenTech scientist lady. You have a better idea of how they'll be covering this up.
Last edited by JAGzilla on Sun Mar 20, 2022 4:40 am, edited 1 time in total.
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Re: Superhero RPG HUB

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JAGzilla wrote: Sun Mar 20, 2022 4:39 am At this point, it's probably best for Breakdown to take over the GenTech scientist lady. You have a better idea of how they'll be covering this up.
Horray for corporate scumbaggery!
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Re: Superhero RPG HUB

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So... I'm not quite sure what Callous is doing. In his second to last post, he was heading for Heng's clinic, now he turns up at GenTech. And is he starting a fight? If he is, so be it, but in-universe it's been like two to three hours since the last one.
Last edited by JAGzilla on Sun Mar 20, 2022 11:13 pm, edited 1 time in total.
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Re: Superhero RPG HUB

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JAGzilla wrote: Sun Mar 20, 2022 11:13 pm So... I'm not quite sure what Callous is doing. In his second to last post, he was heading for Heng's clinic, now he turns up at GenTech. And is he starting a fight? If he is, so be it, but in-universe it's been like two to three hours since the last one.
Ah! I skipped a part of my post! Thanks!
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Re: Superhero RPG HUB

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Super Villain Duo: Octo-Mom (not in-universe yet, but I couldn't not use it)
Identity: Bethany and Billy Snyder
Age: 23 and about 1
Height: 5'3 and 2'6

Appearance: Bethany is a young Caucasian woman with hazel eyes and long, light brown hair she typically ties back in a ponytail or braid. She's a bit overweight, with average, friendly, unremarkable looks. She typically wears loose, comfy clothing in pinks or purples, and a pair of round glasses with purple rims. She has no 'villain' outfit.

Billy (Civilian) is a particularly adorable baby with curly, sandy hair and dark brown eyes. He has a very innocent, smiley, chubby-cheeked face and wears colorful baby outfits emblazoned with cute little racecars and dinosaurs and stuff.

....buuut that's just the illusion he wants you to see. In his natural (Villain) state, he's still a baby and somewhat cute, but he's also a demon that looks like an evil cartoon octopus. His skin is rubbery and mostly mottled shades of dark red, with an off-white underside. A pair of stubby black devil horns top his mantle/head, and a face consisting of two empty, jet-black eyes and a wide black mouth across his mantle where a human face would be. The eyes and mouth are cartoonish and appear two-dimensional, sort of animated onto his body rather than actually part of it, though they function normally. His eight tentacles have no suckers, and can be as flexible or rigid as he wants them to be, enabling him to walk on them like legs.

Personality: Bethany is a chipper, cheerful woman and a loving mother. Once she was as complex and three-dimensional as anyone else, but prolonged influence from Billy has eroded most of her personality away. She is now defined almost entirely by her devotion to her sinister son, and she will do anything he requires of her, without question, no matter how diabolical. In her mind, Billy really is just a sweet, perfect baby, and the things she does for him are normal.

Billy is a twisted little Hellspawn that desires nothing more or less than the corruption and destruction of all humanity. He revels in spreading misery and suffering in any way he can, and is utterly without empathy or remorse. He's young and naive, but crafty and manipulative well beyond a human of his age. There is nothing innocent about him. He's controlling and enjoys being in a position of power, but is perfectly willing to obey others if it benefits him.

Powers/Equipment: Bethany: N/A Billy:

Armor of Illusions: Billy's primary weapon is his ability to appear as a baby, the least dangerous or suspicious person imaginable. This automatically allows him to get away with a lot, both because no one suspects malice from a baby, and the idea that he 'doesn't know any better' typically shields him if he does get caught.

Mental Manipulation: Furthering his ability to hide in plain sight, Billy can cloud the perception and judgement of the people around him, particularly if they are relaxed and suspect nothing. This allows him to commit his dastardly deeds or simply do things a baby shouldn't be able to, and sucker unwary witnesses into taking what they'd seen for granted. "A baby pouring drain cleaner in someone's drink? Sure, why not. Nothing wrong with that." He cannot speak yet, but his mental powers also give him a limited form of telepathy, granting him the ability to make himself understood if he wants to. He most often uses it to ask permission for things; more on that below.

Extra Limbs: Billy's tentacles are versatile, giving him all the advantages of having eight hands. They are springy if he wants them to be, enabling him to leap up to ten feet. They have no suckers, but can magically stick to surfaces anyway, enough so that he can climb walls and hang from ceilings. He is strong enough to lift about 150 pounds, or a bit more if he puts all eight limbs into it.

Stabby Stabby: While he prefers to operate more indirectly, Billy has no aversion at all to physical violence. His demonic heritage grants him the ability to summon four mystical knives with ornate, serrated blades that glow a dull orange. He's not the most precise bladesman yet, but his enthusiasm makes him formidable all the same.

Otherworldly Immortality: As a demon, Billy will live for an extremely long time and enjoys an inability to be killed by any mortal means. He can be injured, but he will regenerate completely within a day, no matter how severe his wounds. His rubbery flesh is almost immune to blunt trauma, as well as heat for obvious reasons, but bullets and edged weapons can cut him without much difficulty.

Weaknesses:

Just A Baby: Just as human children are beholden to their parents' rules, certain baby demons have some restrictions placed on what they can do. Billy has a very limited ability to take initiative. He is magically barred from doing much of anything evil on his own, and must ask permission from or be ordered by an authority figure in order to sin. So far in his short life, his mother has been the only authority in his life, hence why he has gradually twisted her to his will, ensuring that she will approve anything he asks her for. However, he is also limited in what he can ask for, forced to limit his actions mostly to minor mischief and inconvenience. With age and experience, he hopes to find new authority figures who can open new doors for him to commit greater and more terrible atrocities.

Bethany: Due to the aforementioned issue, Billy is heavily reliant on Bethany to be able operate. Besides being his enabler, she is also his voice and serves to ferry him around and give him access to the many places a baby can't go alone. She has virtually no combat ability and is a total liability if involved in a fight.

All That Is Holy: As a demon, Billy can be repelled by most religious iconography or by sincerely invoking divine assistance, more or less regardless of specific religious affiliation. He is incapable of entering churches, mosques, temples, or other sacred spaces.

+1 To Perception: Billy's illusions and mental trickery are not perfect, and he will find that the particularly wary and vigilant cannot be easily fooled. And even the less perceptive may cotton on eventually, especially if he makes mistakes. Enhanced senses and fellow telepaths have a higher chance of detecting him, as well.


Allies: None currently, but he is open to working for other villains in the future.
Enemies: Everyone good and decent in the world.

History: Bethany's past is largely a blur to her now, but one detail that remains is that as a child, she ignored her family's pastor's warnings and liked to play with a Ouija Board at sleepovers with her friends. Most people interact with these mysterious devices without incident, but Bethany was that one-in-a-million exception that actually, unknowingly, made contact with dark forces beyond mortal ken. As compensation for answering her silly, frivolous questions, they cursed her for life, and once she married her firstborn son proved to be a monster from another realm. Bethany herself was oblivious to Billy's nature from the beginning, but her husband saw through him. Billy gleefully tore their happy marriage apart, and now his hapless father is in a mental institution, while he and his mother have moved to Los Diamantes to try and get a new start in life.
Last edited by JAGzilla on Mon Mar 21, 2022 9:11 am, edited 1 time in total.
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Re: Superhero RPG HUB

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Super Hero/Villain: Vespid

Identity: Jonah Brody

Age: 51

Height: 6'1

Appearance: Tall with a lean build. Neatly trimmed short hair. Groomed salt-and-pepper beard. Barcode tattooed to back of neck. Grey-blue eyes.

Super Hero/Villain Appearance: Olive drab combat fatigues and ballistic vest with the GenTech logo ripped off. Black boots and combat gloves. heavily customized Olive-drab Mk IV Combat Exoskeleton. Hideous, human/insectoid latex mask to conceal identity.

Personality: Jonah Brody is a good man trying to make amends for his past as part of GenTech's mercenary arm. He is determined to take down GenTech and any of their associates and expose their immoral and inhumane experiments. He doesn't just stop at GenTech however, Brody will often target other villains and even street thugs if they have a digital footprint. Brody also acknowledges that he's part of the "old guard", and that new heroes have effectively taken his place. As such, he anonymously assists them under the identity of Vespid both in cyberspace and in the field.

Powers/Equipment:

Expert hacker: Jonah Brody is a master at cracking even the toughest of security and computer systems. During his time as a GenTech mercenary, he was his team's tech-expert and has kept his skills sharp over the years by decimating the digital presence of kingpins, drug lords, corrupt executives, and even supervillains. He is especially familiar with GenTech's computer systems and thus possesses a plethora of damning evidence against the company.

Expert hand-to hand combatant: Due to his time as a mercenary, Brody is a very proficient fighter and has knowledge of a wide array of martial arts.

Expert marksman: Despite being an ex-tech specialist for GenTech's PMC division, Brody is well trained in the use of a variety of firearms and can land precise shots even while under pressure.

Engineering knowledge: Being an Engineering graduate at Diamond Ring University in 1994, Brody has considerable knowledge that allows him to jury-rig various gadgets and devices using hardware store bought items.

Customized Mk. IV Combat Exoskeleton: Brody still uses his Mk. IV exoskeleton from his GenTech days, having stolen it when he defected from the company. The exoskeleton enhances Brody's strength and speed to superhuman levels. Over years of wear and combat, the exoskeleton has required numerous repairs which Brody performs using whatever materiel he could get his hands on. Because of these repairs, the exoskeleton doesn't function quite as well as a factory-minted unit or one that has been repaired using proper parts. The biggest modification to the exoskeleton are spring-loaded hypodermic needles mounted on the arm brackets. These needles are designed to deliver a massive dose of Executioner Wasp venom to swiftly disable an enemy.

Stinger Rifle: A homemade rifle created using copper tubes and scavenged gun parts. The rifle is equipped with a long-ranged scope and is designed to deliver an air-powered flechette tipped with Executioner Wasp venom. Vespid uses this to take out targets non-lethally from afar.


Weakness:

- At the end of the day, Brody is but a man and is subject to all the frailties that come with being human. In addition to his humanity, Brody's age means he isn't as spry or strong as he used to be.

- Brody's engineering talent has its limits, as he can only use what he can feasibly get his hands on. He can build gadgets of surprising complexity and effectiveness, but he cannot build anything technologically advanced without high-end components that are almost impossible to obtain.

Alliance: Lawful good.

Allies: The Heroes of Los Diamantes and beyond, however he is also willing to assist vigilantes if their goals align with his.

Enemies: GenTech, Callous Industries

History: Jonah Brody was born in 1971 and from a young age, had an affinity for building things and loved listening to his father's war stories from Vietnam. He enrolled for engineering in 1991 and graduated in 1994 from Diamond Ring University with honors, but found employment difficult to come by. Remembering his father's war stories, Brody opted instead to enlist with a mercenary company that was eventually bought-out by GenTech in 1997. Brody quickly established himself as one of the best tech-heads of the company's PMC arm, as well as an all-around effective combatant. This made Brody achieve something of a legendary status among the other mercs, including Thomas Kruger, his protege. However in 2017, Brody was sent on a mission that would forever change his views the company he worked for, and the course of his life.

In December of 2017, Brody and two other squads were deployed on a mission that initially was intended to take out a local drug lord who had come into possession of experimental combat drugs stolen from GenTech. The mission proceeded as planned, and the drug lord was killed. In his base of operations, the mercenaries discovered that the drug lord had been modifying the serum and injecting women and children with it to test its effects before giving it to his men. Upon the findings being reported to GenTech, new orders came through to bring the healthiest specimens back to GenTech and terminate the rest. Unwilling to execute women and children, Brody refused the order, much to the surprise of his men. After a brief altercation, Brody was forcibly escorted outside while the rest of the mercs carried out their orders.

Brody was to be stripped of his rank and fired from the company for disobeying a direct order. However before Brody could be apprehended, he quickly disabled his would-be captors, set the soon-to-be test subjects free, and escaped into Los Diamantes, never to be heard from again. Many in GenTech had assumed that Brody had been killed by his own men after he resisted arrest, but in truth, Brody dedicated his life to exposing GenTech's monstrous practices using his technical expertise and occasionally, his prowess as a soldier.
Last edited by Breakdown on Mon Mar 21, 2022 2:56 pm, edited 2 times in total.
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Re: Superhero RPG HUB

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"Actual chicks". God damn, White Claw. :lol:
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Re: Superhero RPG HUB

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That sort of talk is exactly why they broke up.

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Re: Superhero RPG HUB

Post by HayesAJones »

Okay, since between Cocytus and Billy it's established that demons are a thing in the world of the SHRPG (albeit one unknown to the vast majority of people), I got inspired to adapt in another character, so...

Adra:
Spoiler:
Superhero Name: Cambion
Civilian Identity: Adrammalka “Adra” Odell
Age: 18
Height: 7’1’’

Appearance:
Civilian. As the half-demon daughter of a human witch and a Marquis of Hell, Adra stands out even when disguised by the oversized sneakers, baggy pants, and heavy hoodie that make up her usual attire. Most obviously, she is enormous, stretching over seven feet tall, though she only weights about 200 pounds. Most of her size comes from her legs, which are a full sixty percent of her height; she is lanky to a slightly unnerving degree. She is also, quite notably, green, and has solid black eyes without visible irises or pupils, though this is harder to notice, as she often avoids eye contact. Her hesitance to speak to strangers similarly hides her long canines, veritable fangs that just barely avoid peaking out from behind closed lips.
Superhero. The full extent of Adra's inhuman appearance is revealed whenever she is forced into action and out of her civilian clothes. The loss of her hood, for instance, makes apparent not just her thick, black, shoulder-length hair, but a small pair of horns and pointed ears granted by her demonic heritage. Without her sweatshirt and cargo pants, it is shown her fangs are not her only bestial feature. She has claws on not just her hands, but also her feet, which are simian and have a set of opposable digits. Even stranger is her tapered, lizard-like tail, which- while long and heavy in absolute sense, around eight feet in length and weighing close to forty pounds on its own- appears a bit stubby next to her gangly limbs. When fighting, Adra usually strips down or is stripped down to just a neon undershirt and dark tank top and spats, which have a third opening and sleeve especially for her tail.

Personality: While Adra has become known in some parts of Los Diamantes as a protector, a specter that appears and helps those in need despite her frightening appearance, she is far more timid than one might expect. She is, despite all her abilities, an undersocialized teenage girl, and it shows when she is forced into social interaction. Though her quiet voice may be laced by anger, she also averts her eyes and shuffles her long limbs anxiously, more intimidated by speaking to others than at facing superpowered criminals. It is in combat that her true rage emerges. While she is often annoyed in casual conversation, growling or uttering suddenly and sharply in irritation, surprisingly even herself, she is a berserker in battle, roaring and forgetting all words when she traders blow with other superhumans. Adra is not a hardened killer and pulls her punches if she thinks they may land lethally, but she has no qualms about badly injuring or even crippling others. Even accidental slayings do not weigh heavily on her consciousness, though they still at least pause her. It would not be unjustified for the average citizen of Los Diamantes to be frightened of Adra after seeing her fight, which can dishearten her, especially of the spectator was a child. Essentially still a child at heart herself, she is fond of children and especially animals. Threatening either is the second quickest way to earn her ire. The single swiftest way is to threaten Agatha, her late mother's cat familiar and the only companion she has in the world. She will try to kill anyone who dares harm her.

Powers & Allies:
Superhuman. Adra's demonic physiology gives her physical abilities far greater than those of the average human. For example, despite being completely untrained, she can lift and hold almost 1,400 pounds over her head. While this level of brute strength is unimpressive compared to the heaviest hitters of Los Diamantes, who can pull off over five times that, what does make her stand out is her speed. Adra can sprint at an unbelievable 100 miles per hour. This superb speed combined with her impressive strength and a useful fifth limb in the form of her tail means she can all but fly, bounding about the alleys and rooftops of the city like a gargoyle without wings. Even this is meager compared to her durability though. While Adra does not have the immortality of full-blooded demons, she could probably fool most people into thinking she does, as she is able to survive multiple high-caliber gunshots and even direct hits from anti-tank weapons. She is by no means left unharmed by this sort of severe punishment, but can still move and even fight afterwards. Adra is a tank above all else. She cannot regenerate fast enough to recover from injury in the midst of battle, but she does heal much quicker than normal humans.
Shifting Shape. Though Adra was considered a failure by her archdemon father, an experiment that did not yield the results he sought, she did inherit a bit of his power. While not a true shapeshifter, she is able to make minor adjustments to her body, increasing its mass or stretching out its anatomy for a few moment at a time. This gives gives her the ability to strike just a bit harder or be that much more unpredictable in movement. Her control over this ability is precise, but not at all academic. It is a thing of wants, not definitions. She cannot make measurements, only wishes. If she wants to hit something harder, her fists swell in size. If she wants to reach something beyond her claws, her arm or her tail will elongate. It is almost a function of her emotions and, as such, becomes more potent with them.
The Dead Speak! Adra also inherited a limited form of her magic from her mother. While she cannot raise the spirits of the dead and compel them to speak like a proper witch, she can often hear the voices of the recently deceased, especially those who died suddenly or violently. She can hear such voices from quite far away and is, as such, able to hone in on the location of atrocities, as well as the individuals who commit them. Adra is no detective, but she can discover a killer without even trying.
Agatha. Adra's mother was not able to leave her any material inheritance, but did entrust her to a guardian of sorts: her familiar Agatha. Though once a normal cat, many long years of exposure to magic made Agatha fully sophont, and she came to love her master as a friend who always treated her well, so she looks after Adra with all of her- admittedly limited- ability. Although intelligence and sensitive to magic, able to quickly sense and locate foreign spells, Agatha is still essentially a cat. The only magic she possesses all her own is the ability to take a human form for no more than a few minutes once a day, and she usually takes that of her late master: a stout woman with full lips, wildly curly hair, and a pair of stag-like horns. While this form does stand out quite a bit, it is the easiest for Agatha to take, especially with short notice, as it is the only human visage she has memorized. She also thinks it does Adra good to see her mother's face every once and a while. Besides, she stands out regardless, as she is an enormous cat, weighing a full dozen pounds. Her short, bristly fur is entirely black excluding a stark white, star-shaped pattern on her chest. At a glance, she can be mistaken for a short-snouted dog.
Clothes Conjuration. The one magic that Adra fully inherited from either of her parents is not one she is particularly proud of, nor one that has any combat utility: she can conjure clothes. This limited form of evocation, also carried by her father, who supervises the wardrobe of demons more power full than he, embarrasses Adra, but it at least means she does not have to worry about replacing ruined outfits. She would be even more aghast if she had to regularly battle in the nude.

Weakness:
Half Unholy. Being half-demon, Adra is harmed by direct contact with religious symbols, holy water, and silver, which burn against her skin like concentrated acid. She is not so vulnerable as to be unable to enter hallow ground or be pained by the mere sight of sacred iconography due to her human blood, but it is still a stark contrast to her shrugging off of conventional weapons.
Demon’s Rage. Adra is a temperamental creature, and not only because she is a hormonal teenager. Her demon side lends a frightfully explosive quality to her temper, which can be exploited by her enemies. If mocked, either tenaciously, wearing down on her nerves, or personally, stabbing at one of her traumas, Adra goes wild, swinging blindly and without thought. Not only does this make her easy to dance around, but she could theoretically be tricked into attacking someone who is not her enemy, fighting a needlessly against a potential ally, wasting the time and energy of both parties.
The Damned. While Adra's ability to hear the dead is useful for gathering information, it can also be a detriment. She is a strong girl, hardened by both personal struggles and the harm she has inflicted upon others, but she is not unflappable. Someone who has caused enough suffering, slaughtered enough innocents, especially very recently, can disturb her, as they will be surrounded by a sea of regretful voices.

Alliance: Despite being dubbed "Cambion" and proclaimed to protect Los Diamantes from the shadows by those she has saved over the last year or so, Adra does not consider herself a hero, nor is she especially aware of the city's active heroes. She does not even actively seek to assist others, happy to keep her head down when she can. She cannot, however, help herself when it comes down to it. No matter how distant she acts, she is fundamentally a good person and will move to save those in need, even if she does not fully realize she is doing it at first. Likewise, she is quick to oppose those who harm and bully others.

History: In a time less understanding of and more hostile to those with physical differences, even someone as wealthy and politically powerful as the only daughter of the world's largest lumber company can be driven to extremes. This is exactly the fate of Ida Odell, once heir to O'Dell Timber Co. Ltd., then a witch, meeting the cruelties of an ignorant world with petty magical tricks. Born with a pair of antlers that made her a target for mockery and bigotry, she proved to be a talented warlock, so talented, in fact, she formed a contract with a powerful demon: the flamboyant and ape-like Ardaelphus. With the power of her new patron behind her, she both deepened her small revenges and began, little by little, to try and make the world a kinder place to those like her, those who were born different, but this too proved not to be her fate. Ardaelphus, wishing for a successor who could one day lead his thirty legions, possessing demonic power yet lacking their innate weaknesses, asked to conceive a child with Ida, which she agreed to. She did not, however, expect to grow so attached to the child, proposed explicitly as a tool. She grew so attached that, when the child- who Ardaelphus named Adrammalka, or "magnificent queen"- was six and her father declared her a failure that should be destroyed, Ida betrayed him without hesitation, casting a spell to trap him in his layer of Hell, her very soul used as the material behind its power. For ten years after, Ida traveled with her daughter, trying to keep her safe from both the cruelty of the human world and the machinations of her father, all the while feeling her soul grow weaker as Ardaelphus raged against her spell. After hearing tales of Los Diamantes, a city where the strange and unusual was normalized, even celebrated in some cases, she made up her mind: she would abandon her human form, crystallizing her mortal soul into a timeless spirit that would keep Ardaelphus trapped forever. Urging Adra to travel to Los Diamantes and try to fit in, to find happiness where she could, Ida ascended the flesh and became an ethereal black stag, running tireless across the world in pursuit of a single gadfly: the only remaining vestige of Ardaelphus's influence on the mortal world of men. Adra, without her mother for two years now, has struggled to meet her Ida's last wish, unsure of where she fits into Los Diamantes, if she even fits in at all. All she knows is there are still people like her father, people who use and abuse others, and she does not like them. So when she comes across people like her and her mother, people who are subject to such abuse, she will help them.
Meet Adra everyone!

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Re: Superhero RPG HUB

Post by Cryptid_Liker »

Fell out of favor with my planned first character so I’m trying to think of one to replace him. Just in case I find a way to make him better, I’ll just say he’s a street-level supe and no more.

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Re: Superhero RPG HUB

Post by Corzak The Mighty »

HayesAJones wrote: Tue Mar 22, 2022 10:01 pm That sort of talk is exactly why they broke up.
White Claw is indeed a bit of a prick, lol.
Cryptid_Liker wrote: Wed Mar 23, 2022 3:11 pm Fell out of favor with my planned first character so I’m trying to think of one to replace him. Just in case I find a way to make him better, I’ll just say he’s a street-level supe and no more.
No problem, take your time.
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Re: Superhero RPG HUB

Post by MinorBone Good »

Ceokiri:
Spoiler:
Super Villain Name: Ceokiri

Identity: Karafuruna “Kara” Kitsune

Age: 26

Height: 6 feet, 2 inches

Appearance: Kara comes from a japanese heritage, but has a more masculine face structure and a bit of a longer face. Kara is also extremely well built throughout her entire body. She has long rainbow dyed hair, which is wrapped up in a ponytail. Kara also put on special contact lenses, giving her golden eyes and black sclera which is used to make her look even more threatening. Typically she wears bright colored clothes, mostly tank tops and shorts. On both of her wrists, she has her parents' names tattooed on them along with a fox’s head on each wrist as well.

Super Villain Appearance: Ceokiri typically wears a black leather jacket, with the fox head logo on the back with multicolored smoke behind it. Along with that, she wears dark blue jeans, with black boots. Ceokiri always wears black gloves as well when on her jobs.

Personality: Ceokiri is absolutely ruthless and will do anything she can to make sure she succeeds in her goals. Even if it means she kills her own men. She’s only shown her softer side towards her partner Tilipazus due to their similar backgrounds. Ceokiri has grown bitter towards the world around her, and wants to turn the entire city of LD on its head.

Powers/Equipment:

Boxing Training: Ceokiri has spent a good chunk of her time of her life training in her boxing career due to her parents. This made her extremely good at close range.

Ol’ Reliable: Ceokiri has a pair of green tinted brass knuckles at her disposal, usually underneath her gloves.

Simple Solution: Kara always carries a m1911 pistol around her waist just in case things get nasty. Which typically they do.

Expert Mechanic: When she wasn’t training for boxing, she was in her Mom’s workshop always fixing, rebuilding or even making new cars/motorcycles.

Colorful Crew: Ceokiro runs a small gang, and is the only people she trusts besides Tilipazus. Each member has a fox head tattooed on their wrist.

THE SEVEN TAILED FOX: While Ceokiri’s crew would normally be just another small-time gang, she made sure to get the materials they needed so they wouldn’t fall like the others before them. As such, she modified several sports cars to make them a challenge to even some superheroes. All the cars are equipped with mounted guns on the front and backs. The armor of the cars have also been upgraded, allowing them to tank more hits than they normally should. In any case that a car has been flipped to the side or upside down, she added special flaps to the sides of the car to flip them back to the ground. The 7 cars also have special GPS trackers to make sure where the other cars are so they can coordinate better.

There are 7 cars in total, with one of them being Ceokiri’s, and each one has their unique quirks to try and take down heroes and normal civilians.

Bloodshot: This flashy red car has added guns on the sides, as well as a large cannon on the roof of the car that can cause an explosion around a 10 meter radius.

Twilight: This purple sports car has a special attack along the sides of the car. At the press of a button, two large metal “wings” extend from the car, and can tilt up and down, making them slice tires or rip apart cars or even living beings. Also has a special transmitter on the hood of the car shaped like a curved horn, which allows it to receive signals from police radio stations. Usually the second in command runs this car.

Shadow: This black colored car is especially good at stealth, and has a completely silent engine. Along with this, a special sniper rifle in the passenger window to strike at long range. This car has better turning than the other cars.

Snowstorm: This white colored car has no guns, but instead can fire spiked wire from where the guns normally are on the other cars. This car can also fire a special tow cable from behind, allowing easy access to drag vehicles.

Coco: This brown colored car is heavily armored, and most things don’t even make a scratch on it. Has several spikes in the front and back of the car, and is especially good at ramming things.

Specter: The car is completely transparent, showing the inner workings of the car. This car can fire special canisters of rainbow colored smoke to cloud enemies vision. Can also fire a special electrical taser from the front.

Queen Wolf: This car is actually a big truck, and has all the special weapons and gadgets from the previous cars. This is the tankiest of all of them.

Weakness: Though try as she might, Ceokiri is still human. All her power really lies in the cars of hers. Also if something were to shut off their communication devices, all the gang members would be more disorganized. On top of this, Ceokiri is very quick to agitate, and will stop at nothing to reach her goal. Even if what she’s doing hinders herself in the process.

Alliance: Neutral Evil, wanting to cause revenge on the city that caused her and Tillie so much harm.

Allies: Tilipazus, Balam.

Enemies: The entire LDPD, Tenmus, Jonathan and superhero that stands in her way.

History: Kara had a very strict childhood. She was forced to do anything her elders told her without question. No matter what, she could never express her own interests. This went on for many years, even as the three of them moved to Los Diamantes. Things were going well until a superhero named Night Light decided to try and gain a bit of fame by faking evidence to the police department. Evidence that said Kara’s familiar were behind the recent murders going around in LD.

When police officers busted in, Kara’s strict family were shot dead trying to explain their situation. In the scuffle, Kara was also shot as well, leading her towards the hospital. All the while the police officers who shot her parents were framed as heroes, fabricating another story in how her parents attacked them. Kara was left to seethe in rage as she waited day by day in her hospital bed, waiting for her leg to get healed.

While she was there, she met a person named Tillie, as she was her bedmate. While Ceokiri was stuck there, the two of them began to open up about their lives. Ceokiri learned that Tillie went through a similar situation as hers, though Tillie had a disease that made her bones fragile. Tillie’s family were also framed by the same hero it seemed. Night Light. After the two were released, Ceokiri sought out a plan to get rid of this life ruiner once and for all. Lure him into a trap with Tillie, and kill him and make sure they would never find his body again.

Tillie was against it, but was practically forced into it by Kara. The plan worked like a charm, and Kara buried Night Light’s body underneath a building and filled it with cement to cover the corpse. Tillie was horrified, but still went along with Kara’s plans because she wanted to try and steer Kara off the path of revenge. This insatiable bloodlust didn’t stop for Kara though, she wanted this entire city to pay for what they did. As of now, Kara has finally built up enough weapons of her own to take over this city. With her and Tillie, she would make sure that the city falls into her own hands.
vroom vroom
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Demon Lord Gira
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Re: Superhero RPG HUB

Post by Demon Lord Gira »

Zenogia:
Spoiler:
Superhero Name: The Serpent
True Name: Zenogia
Species: Lamia
Age: Unknown, but appears to be in her mid 20's at least physically
Weight: 175 lbs (800 lbs in her true form)
Height: 6ft 2
Length: 30ft in true form

Appearance: In her human form, Zenogia is a tall, youthful looking woman with long pale brown hair and soft green eyes. She prefers to wear short shorts and a hoodie jacket to obscure the one feature of her true self that remains in her human guise: a short pair of horns from the top of her head. In her true form, while she maintains her otherwise human appearing top half, her lower half becomes that of a large serpent, and her hands contort into obsidian claws.

Personality: Zenogia is an obsessive woman who in her human guise appears as a soft spoken, gentle soul who rarely raises her voice unless truly infuriated and spends most of her time near Alice. Her true nature is only revealed if someone comes between her and the puppetteer, or dares to lay a hand or otherwise inflict harm upon her, where Zenogia's obsession and desire for Alice comes front and center. She despises being lied to, and anything that can make Alice upset, she takes personal offense to. What Alice can't bring herself to do either by morals or for her own sanity, Zenogia has no such qualms about.

Powers/Equipment:

~Transformation: Zenogia can change between her human form and her true Lamia form at will, a process not unlike Balam's own.
~Squamata Strength: Zenogia in both her human and serpent forms can move at up to 30 mph and lift seven times her weight. (Just over half a ton in her human form, 3 tons in her true form). Her coils are strong enough to crunch through concrete and bend metal, and her scales can deflect small arms fire and blades.
~Fires of Jealousy: Zenogia in either form can unleash torrents of flames up to 800 degrees celcius from her mouth or her claws.
~Living Lie Detector: Zenogia's enhanced senses allow her to detect heart beat irregularities, usually if someone is nervous or lying to her. If someone can lie as naturally as they breath and keep themselves under control, this trait can be fooled.

Weaknesses: Zenogia is a cold blooded entity by nature, so is very sluggish in the mornings and evenings. She is not very active, and cannot keep up a fight for longer than a few minutes before exhausting herself, and using her flames only further drains her of energy. Her eyes are sensitive to bright flashes, and her sense of smell can be overwhelmed.
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MinorBone Good
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Re: Superhero RPG HUB

Post by MinorBone Good »

Time for my cast of underpowers.

Tillie:
Spoiler:
SuperHero Name: N/A

Identity: Tillie Lazarus

Age: 24

Height: 5 feet, 5 inches.

Appearance: Tillie is a very pale looking girl, to the point where she’s as white as a ghost. She has deep sunken eyes, and messy black hair that runs down barley past her shoulders. She has dark green eyes, and is usually seen frowning most of the time. She has very thin limbs as well, with a large scar on her left arm. Tillie is usually wearing very loose clothing that is several sizes larger than her actual size, so as to not hurt herself just in case. She also doesn’t wear any shoes or socks because of her condition. Tillie is also seen with a cane, used to support her frail body.

SuperHero Appearance: N/A

Personality: Tillie is very much an introvert, mostly caused by her condition. While not as extreme as other cases, she suffers from osteogenesis imperfecta, which leaves her bones to be more brittle and easy to break. Because of this, Tillie never goes outside, although she wishes she could more often. She is very soft spoken, and has a pretty level head. Tillie is a bit awkward at meeting new people at first, and may shy away from conversations.. She has a small hobby where she likes to take care of plants, though she really shouldn’t be lifting anything.

Powers/Equipment: N/A

Weakness: Tillie in her current state is as easy to hurt as glass. One good push and it may cause her death.

Alliance: Mostly neutral, but does find herself wishing for the heroes to do their part. Currently though, she is trying to persuade Ceokiri out of violence, and it isn’t working too well.

Allies: Ceokiri/Kara

Enemies: Corrupt Los Diamantes cops.

History: Ever since her birth, Tillie’s life has been filled with pain. Her crippling disease didn’t allow her to go anywhere in the outside world. She grew up lonely with only her parents as her comfort and best friends. She had to be homeschooled for most of her life, and could barely leave her own room. The only true joy she got out of life is watching some of the plants outside grow over the weeks and months.

She was still laying in her bed when she saw police sirens roll up toward her house. A few knocks later and Tillie heard what she assumed to be police officers talking to her parents. Confused, Tillie got up from her bed and opened her door up a crack. She saw four police officers, along with a superhero. NightLight she believed it was. They accused her parents of being some part of child abusers or something along those lines. Horrified, Tillie exited her room, trying to put an end to these rumors.

Fate had other plans however as one of the cops pulled on Tillie’s arm, tugging her away from her family. Pain shot up Tillie’s arm like a bolt of lightning. The bones in her arms snapped in several parts. Tillie cried out in pain, and her parents tried to make a move to get their daughter back. The crooked cops began to fire out their guns on her family.

Everything was a blur to Tillie after that. One moment she was holding onto the police officer just out of pain, barely seeing anything through her tears and the ringing in her ears from the gunshots. The next, she was in a hospital, getting treated for her injured arm. It was there she met a new person named Kara Kitsune. The two quickly struck up a friendship due to being stuck together for so long. It was here the two learned of each other's past, with both of them having an all too similar situation.

It didn’t take Tillie long to figure out that the corrupted cops were working with this “hero” NighLight. When the two finally got out of the hospital, Kara took Tillie to her garage shop. It was here that Kara and Tillie got to spend more time with each other. Soon enough, Kara hatched a plan to catch NightLight and kill him. Tillie opposed, only wishing for NightLight to be brought to justice some other way. But nonetheless, Tillie relented, and set NightLight up to his doom.

As of now, Tillie is still sticking with Kara, even if now she is terrified of her actions and is trying to persuade her not to go down this darker path. She is more or less now a hostage to herself, unable to part with what she knows has a good heart somewhere inside of Kara.
Opal:
Spoiler:
SuperHero Name: N/A

Identity: Opal Rogana

Age: 9

Height: 3 Feet, 8 inches

Appearance: Opal is very much like an average kid. She has most of her mother’s features, almost looking exactly like her mother did as a child. She is of Japanese descent, and typically wears a pink bow in her hair. Opal usually dresses up in bright colored outfits as well.

SuperHero Appearance: N/A

Personality: Opal is a very outgoing individual. A proper role model. She always gets good grades in school, and always looks out for others when they need it. To others though, she can come off as a gloater, even if she doesn’t mean to. Opal is always excited to see SuperHeros going about, and will always cheer them on when she can.

Powers/Equipment: N/A

Weakness: Not only is Opal only a human, she’s also just a child, so any attacks from her won’t do much.

Alliance: Opal loves to cheer on the SuperHeros and LDPD, because she think that they’re always in the right.

Allies: Her mother, Samantha Rogana

Spencer Berns
Spoiler:
SuperHero Name: N/A

Identity: Spencer Berns

Age: 37

Height: 6 feet, 2 inches

Appearance: Spencer looks like an average joe, and looks like he should be an office worker rather than a construction worker. Despite that, Spencer is surprisingly strong. Spencer comes from an Indian family, and has very masculine features. He typically wears short sleeved shorts and jeans when not in the official “Los Diamantes Rebirth Operation” gear, which he so despises.

SuperHero Appearance: N/A

Personality: Spencer is very much a disgruntled worker, mostly due to the fact that he always has to end up repairing whatever hero or villain breaks within the city. He often has to stay long nights just to make sure the repair progress goes smoothly. Thankfully at least, they have gotten advanced tools which help them speed the progress. Spencer can be a bit hot headed sometimes too when things aren’t going his way. He’s also very snarky when talking to the Hero’s, and just wished they would help them rebuild at least.

Powers/Equipment: Power Tools: Spencer, being a reconstruction worker, has access to tools which can help him repair buildings at a faster rate compared to any other city in the country.

Weakness: Spencer is just a human, and doesn’t have any special powers. He can throw some mean punches though.

Alliance: Neutral. Has no real feeling towards one side or another.

Allies: Spencer has a loyal crew behind him, always ready to repair the city of Los Diamantes.

History: Spencer has a fairly average life, and was always just a person out in the crowd. Nothing special or crazy happened to him. This continued throughout his entire life, ending up as part of the Rebirthing Los Diamantes project, founded by Jonathan. At first the job was easy, but soon the job continues to put more and more stress onto Spencer’s life. He’s still getting by though, even if it annoys the crap outta him if hero’s just dip out after when they defeat the bad guy or whatever. He gets paid nicely at least.
Current Quatheral Population: 600!
Current Quatheral's Perfected: 283!
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The Quatheral Wiki!: https://quatheral.fandom.com/wiki/Quatheral_Wiki
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