Superhero RPG HUB

A place to play and organize role playing games on the forums with others. "Mafia" games welcome.
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Spuro
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Re: Superhero RPG HUB

Post by Spuro »

Super Villain Name: Gezora
Civilian Identity: Haruo Nakajima
Age: 93
Height: 5'5"

Civilian Appearance: Haruo Nakajima is an elderly man of Japanese descent. He wears orange glasses, and can often be found in public wearing a simple suit and tie.

Supervillain Appearance: Haruo Nakajima's super suit is a two-piece rubber cuttlefish costume, painstakingly restored from its use in some old Japanese movie from the 70s. The bottom half of the cuttlefish costume, making up its tentacles and eyes, is worn around his legs like a pair of pants. The top half, making up the cuttlefish's mantel, is worn over Haruo Nakajima's head. When he walks, it appears as if the cuttlefish is walking on its tentacles, evoking a truly frightening sight to onlookers. While in costume, he goes by his super villain name: Gezora.

Personality: Once a happy and well-regarded man, Haruo Nakajima has become disillusioned with the modern entertainment industry. He is now cynical towards new entertainment, especially the movies produced by the American movie studio, Legendary Pictures. He has a deep love for old-school work, however, and values individuals with similar superior tastes like his own.

Powers:
–––Super Strength: The Gezora costume is extremely strong, greater than anything else in all of Los Diamantes. Uniquely among supervillains, he is even capable of picking up a man.
–––Stuntman: Haruo Nakajima is an accomplished stuntman. He is able to work through incredibly harsh conditions and can shrug off pyrotechnic explosions and even his Gezora suit being set on fire.
–––Invisible Wires: The tentacles of Gezora are controlled through invisible wires. These wires can easily tangle up an unwary superhero, leaving them trapped and exposed to being picked up.
–––Showa Supremacy: The old-school techniques used to bring Gezora to life cannot be underestimated. Thanks to an EMP device located inside its mantle, any advanced technology or computers are automatically disabled while within 1000 meters of Gezora. In addition, all senior individuals (age 60 or over) gain enhanced strength and endurance in this aura, while younger individuals find themselves weakened in these aspects.

Weakness:
–––Shabby Suit: The Gezora suit is not the greatest suit from Haruo Nakajima's acting days, but it was the only one he could salvage. If he falls over or is rocked by a heavy blow, the top of the Gezora suit has the potential to fall off, exposing the man inside.

Allies: Showa elitists.
Enemies: Monsterverse fans.

History: Haruo Nakajima was an Japanese actor and stuntsman during the Showa era of Japan. After he retired from acting, he lived a comfortable life in Japan, but soon he began to grow disillusioned towards modern movies and special effects. He felt as though they had lost their magic, thanks to their endless CGI and huge budgets. Faking his own death in 2017, he moved to Los Diamantis to wage war on the American Film Industry as a new supervillain: Gezora.
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Re: Superhero RPG HUB

Post by Corzak The Mighty »

Okay, I know today is funny joke day, but here's my serious minor character additions to the RPG's roster.

Backdraft
Spoiler:
Super Villain: Backdraft
Identity: Ember Jimenez
Age: 22
Height: 5'3"
Appearance: Ember is a shapely hispanic girl with dark eyes and a tanned complexion. She has somewhat rounded features, along with a fairly curvy body. Her hair is naturally black, but she has hers dyed a brilliant shade of red. She dresses in the stereotypical "chola" style when casual, often wearing a tied flannel shirt that exposes her midriff and hot pants. Her arms and legs are adorned with a series of tattoos in the shape of crimson flames that appear to be climbing up her body, before climbing up to her collar bone. On the small of her back she has a tattoo of Xiutecuhli, the Aztec god of fire. She also tends to keep her hair tied up in a tight bun.

Super Villain Appearance: As Backdraft, Ember wears a black, fire retardant jumpsuit with scarlet red sleeves and leggings, along with thick black gloves and black military boots. She usually keeps the collar of the jumpsuit unbuttoned to show off her collarbone tattoo. Plates of metal adorn her shoulders, knees, chest, and head as makeshift armor. She covers her eyes in a thick pair of dark-tinted goggles to protect them from bright lights.

Personality: Ember is extremely volatile and unpredictable. She is quick to blow up at the slightest provocation and react violently, often swearing and insulting the person who aggravated her. She's not above slapping or striking people who get on her nerves either. Despite this, she knows how to use her looks to her advantage and has gone through many lovers in her days, though most of them are never heard from after first contact. When it comes to fire, Ember is obsessed with it; she burns anything she can get her hands on for fun, and when the itch gets strong enough, she dons the appearance of Backdraft and makes her own entertainment, sometimes burning down entire blocks for the hell of it.

Powers/Equipment:

Handy with tools: Backdraft has learned from her days living in the poor side of town how to work around machinery. This practice over time has allowed her to learn how to create her own equipment, almost all of which is used for the sole purpose of destruction.

Juryrigged Flamethrower: Backdraft's favorite toy, this destructive flamethrower was handcrafted using a cannibalized car engine and a whole lot of kerosine. This flaemthrower can belch out bursts of flame upwards of 30 feet, and can reach temperatures of 1000 degrees celsius.

Blowtorch: In case an opponent comes too close, Backdraft's suit has a small blowtorch built into its wrist, allowing her to quickly and horrifically burn whoever would dare get close to her. This can also reach temperatures of over 1000 degrees celsius.

Firebombs: Backdraft's secondary weapon of choice, these kerosine bombs explode on impact in a radius of 10 feet, sending scalding waves of burning fire in every direction. Backdraft can throw these bombs up to 20 feet away and use them to reach places she can't incinerate with her flamethrower.

Weakness: Backdraft's flamethrower can be ruptured, and if that happens, she will very quickly be having a bad day. In addition, her explosive temper makes her easy to provoke into making stupid, rash decisions, making her easy to manipulate into acting in a specific manner.

Alliance: Backdraft is a dangerous criminal through and through, willing to kill and destroy for her own entertainment. She has few friends besides the unfortunate lovers she manages to manipulate before she quietly disposes of them, and most people who know her actively fear provoking her violent wrath.

Backstory: A young disturbed girl, Ember came from a very poor family in the southeastern district of Los Diamantes. Always fascinated with fire, Ember was quick to commit arson, setting abandoned houses, dumpsters, and even animals on fire. This came to a head one day when her parents confronted her about her violent behavior, where she exploded at them, left her house, and burned it down while they slept inside, killing them in the process. Despite being wanted all across the city, Backdraft has kept a low profile, making her difficult to capture, though her crime spree has made her somewhat infamous, particularly in the more downtrodden parts of the city.
Razorback
Spoiler:
Super Hero: Razorback
Identity: Ramon "Chicharron" Mendoza
Age: 45
Height: 5'7"
Appearance: Ramon appears as a bulky, broad-shouldered hispanic man with the head of a grey-haired boar. His hands, feet, and torso are generally human, being a dark brown color and fairly chubby in overall shape. His shoulders and up are covered in thick grey fur. His eyes are a dark brown color. He has a pair of large tusks jutting up from his lower jaw, though one of them is snapped in half from an older altercation. He is usually seen in a large burnt sienna colored duster and a similarly colored fedora.

Personality: Ramon, or Razorback as he is commonly known, is fairly cool headed, preferring to talk things out. He is very analytical, picking apart the details of everything thrown his way in an almost compulsive manner. Innately curious, Razorback can't help but stick his nose into situations and attempt to collect as much information as he possibly can. When provoked to close-quarters violence, Razorback is brutal, hammering foes with raw strength and goring particularly nasty foes with his massive tusks.

Powers/Equipment:

Crack shot - Razorback always carries his trusty Smith & Wesson Model 29 .44 magnum revolver. He's a crack shot with it, despite his monstrous appearance, and very rarely misses his mark when push comes to shove.

Porcine senses - Razorback appearance isn't merely for show. He also has a keen sense of smell, capable of picking up scents up to 7 miles away.. He often uses this when on the trail of particularly elusive criminals.

analytical skills - Razorback's training and innate curiosity makes him an excellent detective. He can quickly analyze a situation and deduce what has occurred, and is quick to pick up clues and information tidbits. He isn't afraid to ask pressing questions if he feels it will help him make a break in a case.

Porcine strength - Razorback's boar-like appearance isn't merely for show. He possess superhuman strength and durability. He is capable of lifting 800 pounds overhead, and can flip a car with ease. He also has incredible durability, capable of powering through bullets form handguns and stabs from knives, though once the adrenaline wears off he will need medical assistance to fully recover like a normal person.

Weakness: Strong smells can easily overwhelm Razorback's sense of smell. in addition, despite his raw strength, he is only an average fighter at best, having only had basic police training. A truly skilled fighter can outmaneuver and best him in close quarters.


Alliance: Razorback is a Private Investigator aligned with the Los Diamantes Police Force. He adheres to the law and fights to protect the civilians of his hometown from crime and dangerous vigilantes such as Bloodless.

Allies: Los Diamantes Police Force, Supercell.
Enemies: All criminals, Cocytus, Bloodless.

History: The first beast-human to join the Los Diamantes police academy, Ramon (affectionately called "chicharron" by his colleagues for his porcine features) showed promise as a detective for the city, quickly solving several previously cold cases. However, Ramon got himself into trouble upon uncovering a drug trafficking conspiracy within the Los Diamantes Police Force, leading to his expulsion from the force before he could expose it. However, Ramon was able to salvage some of what he had found, and quickly brought those officers involved in the crime ring, along with the thugs they worked with, to justice. Working now for the good of the people, Ramon took the title Razorback and established his own private investigation company to help those that the police will not.
Last edited by Corzak The Mighty on Sat Apr 02, 2022 6:49 am, edited 2 times in total.
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Re: Superhero RPG HUB

Post by Breakdown »

It's time to go FAST, baby! Roadrunner style!
Spoiler:
Super Hero/Villain: Roadrunner

Identity: Matthew Kingsbury

Age: 41

Height: 5'11

Appearance: Matthew tends to dress very flamboyantly, with dress-suits of varying shades of blue and purple. He sports a spiky, slicked back black mohawk and light stubble on his sharp face. Matthew also tends to wear colored nail polish that he frequently changes, again in varying shades of blue and purple. Matthew has a very thin, but leanly muscled build.

Super Hero/Villain Appearance: As Roadrunner, Matthew dons a form-fitting track-suit with padding on the sides and under the arms. He wears metallic purple headphones and goggles with glowing blue lenses. interestingly, he wears bright red running shoes with a neon blue glow on the soles. His whole outfit it colored a dark metallic blue with glowing neon blue accents, and black padding.

Personality: Matthew is very much an extroverted person and what many would call, a "party animal". When not fighting crime on the streets, he can be found at the local nightclubs and raves. If not, he hosts his own parties for all to come. Matthew's personality is as flamboyant as his wardrobe, and is very flirtatious with almost everyone he talks to. These traits make him very popular in Los Diamante's night life, and has even DJ'd at weddings and birthdays.

Powers/Equipment:

Superhuman speed: Matthew's main ability is being able to run at blistering speeds. He is clocked in at being able to run at Hypersonic speeds (Mach 5 +) if he pushes himself, which he frequently likes to do for the fun of it. Otherwise, he is easily able to run at Supersonic speeds on the regular.

Superhuman endurance: A natural consequence of his running speed, Matthew's body is able to withstand the forces and stresses that come from being able to run faster than the speed of sound. As such, he requires no significant strength to hit like a truck...or hypersonic missile, simply relying on his speed and durability to make him a living projectile.

Weakness: Matthew cannot run at his top speed for more than a few minutes, lest he risks putting himself into cardiac arrest. Lacking any form of superhuman strength, Matthew is no match for even basic Supers should he find himself in their grasp, and can easily be overpowered.

Alliance: Chaotic good

Allies: All of the heroes, baby!

Enemies: All villains

History: Matthew is a first generation British immigrant who's family moved to Los Diamantes for business opportunities. Matthew was always a rebel type, having formed a reputation in London's underground as a popular DJ. He was always acutely aware of his superhuman speed, and frequently used it to flex on his haters and his friends. In Los Diamantes, his musical passion and party-spirit was elevated to a thousand by the abundance of clubs and parties, and quickly established himself as THE DJ, party animal and host. Between his flamboyant personality, soothing British accent, and eye-catching attire, Matthew solidified himself as one of LD's most popular heroes.
Last edited by Breakdown on Fri Apr 15, 2022 12:15 pm, edited 1 time in total.
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Re: Superhero RPG HUB

Post by Giratina93 »

A new character to be added in...

Father Pius:
Spoiler:
"Superhero" Name: Father Pius
Civilian Identity: Pius Arguvius Stephan
Age: 57
Gender: Male
Height: 6ft 1
Appearance: Father Pius is an aging older man who nonetheless carries his body with vigor and youth. He has long brown hair that reaches to the back of his shoulders, and near lifeless brown eyes. His face is covered in wrinkles and is angular with the aging of his skin and loss of flesh. When he is not dressed in the religious garbs and attire of a head cardinal of the Catholic church, he prefers to wear a long black coat and a grey shirt and black jeans. He has a cross necklace, and ironed barbed gloves for when he needs to fight.
Superhero appearance: N/A
Personality: Pius is a man who cares more about the answers to life around him than in actively changing the world. As the head of the church in the Diamond Ring University, he takes great delight in taking in troubled souls who seek an answer and steering them in a better direction. He loves to eat spicy food, and is not above enjoying some sport activities with the younger men around him, but his days as an active fighter are long over. Though he preaches Christianity, he himself is not a follower of that religion, but of a different one...

Powers and abilities:
~Martial Arts: Pius's body still remembers how to fight, and how best to defend himself. Though he is no match strength-wise against someone like Bloodless, his years of experience and skill and quick thinking can help him keep pace even with superpowered entities, though his body cannot hold out for longer than a few minutes. His most impressive feat is being able to stab his hand clear through a person's body, a move that requires extreme precision and force. Ordinary crooks and criminals who underestimate him are quick to realize this old man has a few tricks up his sleeves.
~Bullet proof clothes: Pius himself is no more durable than any other human, but he has ways to augment his survival in a worst case scenario. He wears a modified Kelvar vest beneath his clothes, and the coat he wears is specifically tailored to withstand weaker bullets.
~Visions: Pius is regularly visited by visions in his dreams or when he is praying. These visions are often vague, and usually of the world around him or of things yet to happen.

Allies: Heroic heroes in Los Diamantes, especially Alice.
Enemies: Tenmus

History: In his youth, Pius strove to follow in the footsteps of the priest who had stopped the Wheel of Heaven. He trained himself to become the kind of hero that Los Diamantes needed, one who would only do right and save all that he could. He was successful, but Pius found himself troubled. His heroic acts brought him no joy. He didn't enjoy being a hero. It felt hollow to him, despite his upbringing. He continued on, but it did not get better. Eventually, Pius retired from being an active hero at around the time that Tenmus became the mayor of Los Diamantes. Other heroes rose up in prominence like Supercell, and when rising heroes came to him for advice, only then did Pius find happiness. To teach, to guide, to instruct and to help out others in a non-physical way... that was what brought him joy. Yet all the time, Tenmus came to him to try to rope him back into being a hero "for the people, of the people, with the people," and the mayor's insistence annoyed Pius. He saw the truth behind the mayor and resented her for what she was. Now, all that exists between them is hostilities, which he extends to Heng as well.
Last edited by Giratina93 on Thu Apr 21, 2022 7:16 pm, edited 1 time in total.
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Re: Superhero RPG HUB

Post by Breakdown »

A new weapon is being built...
Spoiler:
Superhero Name: Venator Prime

Civilian Identity: N/A

Age: 2

Gender: Masculine Programming

Height: 25ft

Appearance: A hulking humanoid robot with a distinct skull-like face and backwards swooping horns that merge together at the ends. Large rivets located throughout its heavily armored body give it a very rugged, industrial look. Large thruster pack on back gives it a slight hunch to its posture. Primarily titanium-colored with cobalt accents and copper secondary colors.

Superhero appearance: N/A

Personality: None. Venator Prime acts strictly based on its programming or by voice commands given to it.

Powers and abilities:

- Nanotech-based transformation. Venator Prime may appear solidly built but is actually constructed of countless trillions of nanites that can be reshaped to form a variety of weapons and even repair itself.

- Revolving missile launchers. Transforming its hands into 4-barreled missile launchers, Venator Prime can fire a barrage of computer-guided missiles that can strike targets with surgical precision. These missiles have a variety of programmable warheads including: Delayed-fuse, Impact, and Airburst Frag.

- Pulse-Laser cannons. Built into its optics, these retinal lasers can shear through metal and concrete with frightening ease. Estimated to have a maximum temperature of 10,000 degrees F.

- Hyper-Fists. Both of Venator Prime's forearms can be modified to hydraulically reciprocate, allowing the machine to deliver jackhammer-like punches. Venator Prime can punch 120 times in the span of 3 seconds.

- Hypercoil musculature. Designed to enable the robot to match even the strongest superhumans in strength, Venator Prime can easily lift 200 tons. By modifying it's arms to add additional musculature, Venator Prime can easily exceed 900 tons in lifting strength.

- Reactive nanotech armor. Venator Prime's armor is designed to withstand the most extreme amount of punishment. For example, if Venator Prime is struck with an immensely powerful energy or physical attack, the nanotech armor will respond by harmlessly dispersing the force across the robot's entire body. Alternatively, it can capture the kinetic energy and use it to enhance it's own blows. This reactive armor allows Venator Prime to "adapt" to enemy attacks in a way.

- Plasma booster. Using the huge thrusters on it's backpack, Venator Prime is able to fly at supersonic speeds. Not only this, but Venator Prime can use these boosters in-combat to quickly evade enemy attacks or to increase it's movement speed.

- Proton Whip. A 32ft long, energy-whip designed to slice through objects. Estimated as being able to reach 8000 degrees. The whip's length can be adjusted as needed.

Weaknesses:

- Venator Prime's nanotech transformation abilities can be severely hampered by electromagnetic pulses and weaponry. This causes it's reactive armor and weapons to not function properly, if at all.

- The nanites composing Venator Prime's body are ferrous in nature, and as such are susceptible to magnetic forces that can hamper their function.

Allies: Anyone the Danvers Corporation deems as friendly.

Enemies: Anyone the Danvers Corporation considers to be an enemy, usually almost all heroes and villains.

History:

Built and advertised by the Danvers Corporation to be the solution to villainous and rogue Supers, Venator Prime was in truth, an invasion weapon by the Niimurak aliens and the Danvers Corporation was merely a front for their Earth-based operations. Once Venator Prime had dealt with all villains in Los Diamantes, it would then be turned against the heroes and humanity at large. For now, Venator Prime remains under construction, awaiting the day it is to be activated.
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Re: Superhero RPG HUB

Post by Cryptid_Liker »

Welp, there goes my record lol

Anyways, I'm finally getting off my butt and starting work on forms. One hero, one villain. Both not exactly human.

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Re: Superhero RPG HUB

Post by Corzak The Mighty »

Looking forward to it!
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Re: Superhero RPG HUB

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Spoiler:
Identity: Adrianna DeValentis

Age: 25

Height: 5'9

Appearance: Light-blonde haired, pale skinned woman with an athletic build. Has dark brown eyes that appear almost black. Typically wears a ragged dress covered in crudely assembled metal plates. Plate-skirt made of overlapping, diamond scales. Wears a tiara made of an unknown metal. Wears a twine necklace with three small skulls.

Villain Appearance: Same as normal appearance, but here she has scaly silver skin as well as webbed ears, hands and feet. Fingernails are long, black claws. Gills on her neck and ribs. Fins on her forearms and calves. Eyes are completely black and wears black eyeshadow made to resemble tears. Serrated, shark-like teeth.

Personality: Adrianna is an extremely misanthropic and violent individual, who fights with unhinged ferocity and rancor with the intent to maim and kill. She harbors a deep hatred for humans in particular due to their cruel treatment of her as a teenager. Deep down however, Adrianna is a lonely and deeply hurt young woman who wanted nothing more to be accepted and loved. Her traumatic teenage years have resulted in her having a twisted worldview.

Powers/Equipment:

Superhuman strength: On stop of being in prime physical shape, Adrianna is much stronger than a human and can easily perform feats such as bending steel, punching through concrete walls, etc.

Superhuman durability: In large part due to the scaly skin of her aquatic form as well as her armor, Adrianna can withstand attacks that would kill or cripple a normal human several times over.

Adept swimmer: Thanks in large to the physical features of her aquatic form, Adrianna is able to swim through water as quickly and as easily as a bird flies through the air.

Razor claws: Adrianna's nails in her aquatic form become pointed claws as strong as steel, and she can easily rend flesh as well as metal.

Abrasive skin: Adrianna's scales are very similar to the denticles of a shark, and she can use this to cut and tear at an attacker's skin if she is grabbed.

Telepathy: Adrianna possesses basic telepathic powers and can use them to influence others or read their thoughts. She often uses this to seduce or lure humans in order to kill them.

Jaws: Adrianna can bite down on an enemy with sufficient strength to tear off chunks of flesh with the aid of her shark-like teeth. In combat, Adrianna will often attempt to go for an enemy's throat when she is intent on killing them.

Sonic shriek: Adrianna can scream loud enough to disorient enemies caught in it, capable of rupturing ear drums and shattering glass.

Tooth of the Abyss: Adrianna carries a serrated harpoon made from the same materiel as Merfolk tridents that she uses as her primary melee weapon. She is a decent combatant with it, however she lacks any formal training.

Weakness: Adrianna can only function out of water for a total of 5 hours before she needs to be submerged in order to re-hydrate her body. A temporary solution is to drink bottled water; however this will only delay the inevitable. Without water, Adrianna will become very weak, unable to breathe properly, and can even die. As such, very dry places or heat-based attacks can quickly exhaust her. Her unhinged ferocity in combat makes her prone to rash decisions.

Alliance: Chaotic evil

Allies: None, but is sympathetic to other villains or heroes who are similar to her.

Enemies: All humans, Merfolk

History:

Born as a Land Strider to two Merfolk parents, Adrianna's parents were forced to hide her away from the civil war in Merfolk society regarding the genocide of Land Striders. Adrianna was found as an infant by the wealthy DeValentis family of Newport Beach who took her in as their own daughter. However once she turned 16 and her aquatic physiology and powers began to manifest, she soon faced ridicule and bullying. Her peers would cruelly mock her as being a freak, and would do things such as throw water onto her and even throw fish at her. There was one boy however, who took pity on Adrianna and did his best to stand up for her. This led to the two becoming very close, and Adrianna eventually grew romantic feelings for him, but was terrified of confessing how she felt to him out of fear of rejection. However this glimmer of light in her life was snuffed out when her parents told her that she was no longer welcome in their home, and that she was a blight on their family name.

With nothing but a bag of her belongings, the heartbroken and devastated Adrianna fled to the sea and dove beneath the waves in search of answers about her origins. It was here that she met her biological parents. Though they were excited to see their daughter after all this time, Adrianna didn't feel the same. She felt as though her Merfolk parents had abandoned her because she was born different, having legs instead of a tail. Despite their attempts to explain their valid reason for sending her away and that they truly loved her, the emotionally unstable Adrianna refused to believe them and promptly fled. The knowledge that Merfolk like her were the victims of a genocide only cemented her irrational belief that her parents wanted to get rid of her to save themselves.

With nobody to turn to and all alone, Adrianna became more and more consumed in an echo chamber of her own warped beliefs and grew to resent humans and other Merfolk. Her first kill came in the form of a young man who had stumbled across her while she was scavenging for items on the beach. Despite being perplexed and curious about the strange woman he had encountered, Adrianna attacked immediately and mauled the young man beyond recognition, biting and clawing his flesh to the bone. When his body was found, the death was ruled out as being caused by a boat propeller. The thrill of being able to exact bloody revenge on the humans that abused and ridiculed her was intoxicating to Adrianna, and soon one kill became many. She made her way up the coast from Newport Beach to Los Diamantes while killing or drowning several unlucky humans along the way. Most of these were written off as attacks by a rogue shark, however some badly mutilated survivors claimed to have seen a beautiful woman resembling a mermaid in the water before being attacked...
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Re: Superhero RPG HUB

Post by JAGzilla »

All right, screw it. I hate to be a disappointment yet again, but I'm bailing out. Now that the initial new game hype has dropped off, I'm not actually having much fun here. It's a me problem, not anyone else. I'm just not very good at writing human characters, and this is consequently becoming a chore more than anything. No reason for me to stick around and bog the game down with my procrastinating.

So unless someone wants to pick Supercell up, I guess disregard my last post and say that he just completely dipped. He was so ashamed of his reaction to Tulpa that he left town and never showed his face there again. So Callous starts off with the reputation of having run off LD's number one hero.
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Re: Superhero RPG HUB

Post by Spuro »

JAGzilla wrote: Thu May 05, 2022 11:00 pm All right, screw it. I hate to be a disappointment yet again, but I'm bailing out. Now that the initial new game hype has dropped off, I'm not actually having much fun here. It's a me problem, not anyone else. I'm just not very good at writing human characters, and this is consequently becoming a chore more than anything. No reason for me to stick around and bog the game down with my procrastinating.

So unless someone wants to pick Supercell up, I guess disregard my last post and say that he just completely dipped. He was so ashamed of his reaction to Tulpa that he left town and never showed his face there again. So Callous starts off with the reputation of having run off LD's number one hero.
Aw… that’s a shame. I thought your posts were extremely well written, personally. But if you’re not having fun then I can understand.

Be seeing you later, JAG.
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Re: Superhero RPG HUB

Post by Corzak The Mighty »

Really sorry to hear that man... it was fun to RP with you while you were here. Hope to see you around still!
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Re: Superhero RPG HUB

Post by JAGzilla »

Yeah, I'll definitely stick around. I still plan to read and keep up with the game, and potentially might want to jump back in with other characters at some point. Supercell wasn't working for me, but I have Ghost Light and the rest to try again with.
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Re: Superhero RPG HUB

Post by MinorBone Good »

JAGzilla wrote: Sat May 07, 2022 8:49 am Yeah, I'll definitely stick around. I still plan to read and keep up with the game, and potentially might want to jump back in with other characters at some point. Supercell wasn't working for me, but I have Ghost Light and the rest to try again with.
That's good to hear! Glad you're sticking with us still! :D
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Re: Superhero RPG HUB

Post by Cryptid_Liker »

Just to be clear, we're still on the same day as the park announcement, right?

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Re: Superhero RPG HUB

Post by MinorBone Good »

Cryptid_Liker wrote: Sun May 08, 2022 4:43 pm Just to be clear, we're still on the same day as the park announcement, right?
Yes, we are!
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Re: Superhero RPG HUB

Post by GmkGoji »

Still hung up on whether I want to join his or not... Hm...

I suppose my decision would be based on what's happening atm in-universe right now.
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Re: Superhero RPG HUB

Post by Giratina93 »

GmkGoji wrote: Thu May 12, 2022 12:57 pm Still hung up on whether I want to join his or not... Hm...

I suppose my decision would be based on what's happening atm in-universe right now.
The first day is just ending, and what happened is that the city's local iconic hero just suffered a major loss against a new villain and is down in the dumps. An aquarium heist was thwarted, but the hero who did it killed the teenagers who were meant to distract her. And a man is slowly transforming into an abomination of science. We're going to be shifting into the next day in a few posts.
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Re: Superhero RPG HUB

Post by GmkGoji »

Giratina93 wrote: Thu May 12, 2022 4:31 pm
GmkGoji wrote: Thu May 12, 2022 12:57 pm Still hung up on whether I want to join his or not... Hm...

I suppose my decision would be based on what's happening atm in-universe right now.
The first day is just ending, and what happened is that the city's local iconic hero just suffered a major loss against a new villain and is down in the dumps. An aquarium heist was thwarted, but the hero who did it killed the teenagers who were meant to distract her. And a man is slowly transforming into an abomination of science. We're going to be shifting into the next day in a few posts.
Ohhhhh goodness that sounds...wacky. Hm...How would whatever I make be able to fit in in this...
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Re: Superhero RPG HUB

Post by Corzak The Mighty »

We've got a wide variety of guys already. We've got sciencey heroes, we've got psychics, we've got demonic possession and wizards, and we've got more traditional superheroes as well. You can toss in whatever you want and we'll figure it out from there.
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Re: Superhero RPG HUB

Post by GmkGoji »

Corzak The Mighty wrote: Sun May 15, 2022 12:18 pm We've got a wide variety of guys already. We've got sciencey heroes, we've got psychics, we've got demonic possession and wizards, and we've got more traditional superheroes as well. You can toss in whatever you want and we'll figure it out from there.
That's reassuring to hear. I'd need to think on this more...
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