Superhero RPG HUB

A place to play and organize role playing games on the forums with others. "Mafia" games welcome.
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Cryptid_Liker
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Re: Superhero RPG HUB

Post by Cryptid_Liker »

I've got my first character almost completely locked in. All that I need to do is give him a real name and then, the form will come. Only detail that I'll give is that he's a vigilante-level super.

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Re: Superhero RPG HUB

Post by Breakdown »

Apologies for the long post, but this is the point of no return for both Franklin and Marina.
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Re: Superhero RPG HUB

Post by HayesAJones »

Decided to add a few more lower-power and -importance players to the ecosystem of Los Diamantes.

Fatigue:
Spoiler:
Superhero Name: Fatigue II
Civilian Identity: Gerard Fisher
Age: 22
Height: 5’5’’

Appearance:
Civilian. Gerard is a short, slimly built biracial man. Conscious of maintaining a presentable appearance, he keeps his hair tightly cropped and his face clean shaven, though he arguably looks best groomed in this manner anyway. While most of his features are soft and androgynous, he has intense, narrow eyes and a sharp, well-defined jaw it would be a shame to obscure. He ops for business casual attire even during his down time, sticking to various jeans, slacks, collared shirts, and sport coats. While it is rare for him to dress down, excluding at his Diamond Ring home, he also hardly dons fully formal clothes. He thinks it makes him look friendlier and more approachable.
Superhero. When acting as the costumed hero Fatigue, Gerard wears a suit of stylized ballistic armor, scarlet red and decorated with a rounded chest piece, a bulbous helmet, and dome-like pauldrons, although it is overall sleek enough to move athletically in. A pair of combat boots and a thick, compartmentalized belt provide pops of white, and his hands and face are left visible, though his eyes are at least protected by a pink visor. A magenta F with scored edges adorns the left side of his chest, roughly where his heart is: the logo of Facera Pharmaceuticals, Inc..

Personality: Gerard is a person very concerned with his image, though he is by no means vain. Rather, he feels strongly that he should generate good publicity for heroes to try and counteract the bad reputation created by violent vigilantes. As such, he is very measured with his words and pays special attention to his appearance, trying to seem friendly and nonthreatening at all times. It is not difficult for him, as he is a naturally quiet and reserved person, quick to try and sooth conflict and slow to start conversations on his own. He is, however, very fast to anger over racial prejudice. Fatigue is actually a legacy name. The first Fatigue, his mother, was a villain who could paralyze with bioelectricity. Gerard never fails to be irritated by assumptions it was his father, a black car salesman who never so much as ran a stop sign, who is the source of his criminal heritage. A smaller part of this is that Gerard is a pedant, fussing over details and generally being a worrywart. Never to the degree that he harasses others, but those he trusts to let his guard down around will quickly learn he is quite persnickety.

Powers & Equipment:
Gas Blaster. Gerard can generate and expel a unique noxious gas from his hands. These geysers can stretch over 130 feet and have varied effects on their victims. Clouds of pink gas are mostly irritants, making those engulfed in them weary and slowed. Jets of magenta gas are more dangerous, sickening those affected, potentially rendering them immobile. The most potent version, billowing curls of scarlet red gas, is outright lethal to normal humans and risky for even superhumans to breath unguarded. Gerard rarely unleashes his gas in its most concentrated, deadly form.
Gas Cutter. Gerard has a far greater control over the knockout gas he produces than simple propulsion. He can also form it into whirling, chainsaw-like blades extending one to two feet from his hands, allowing him to shear into and directly introduce his gas into the bloodstream of his targets, giving him an option for much faster incapacitate, at the cost of sacrificing being much closer ranger.
Ballistic Armor. The costume Gerard wears when serving as Fatigue is not just decorative. It is functional, bullet resistant armor provided by his sponsor, Facera Pharmaceuticals, Inc., though it does not protect his hands or face. His hands must be free for gas-generation, and he risks showing his face to try and counter the threatening anonymity of murderous vigilantes like Bloodless and Cocytus. Additionally, its belt holds numerous miniaturized gas masks and rebreathers, allowing him to endure exposure his own noxious gas in closed spaces- provided he has time to don one.

Weakness:
Self Dosing. Gerard has no resistance to his own gas. If trapped in a confined space or forced into its path, he is just as victim to it as any normal person.
Chemical Confusion. Gerard's ability to generate a potentially fatal gas, a chemical process not present in other humans, makes him particularly vulnerable to foreign substances. Drugs, toxins, and other gas weapons often have additional harmful effects on him, ones that cannot be predicted except through prior experience.

Alliance: Gerard actively aligns himself with the public-facing heroes of Los Diamantes, as well as against its vigilantes who hide their faces. Philosophically, he believes accountability is the heart of heroism, and that a secret identity will always come with the temptation to act unjustly without fear of consequence. Practically, he knows he simply cannot generate the resources needed to operate at his full potential on his own, while working with a corporate sponsor and the local government will allow him to do more good, even if there are some destructive consequences.

Allies: Durga

History: Though he is among the newer addition to the ranks of Los Diamantes's heroes, active for only a touch over a year now, Gerard has always been connected to the world of superpowers and villains. His mother, Vanessa Terre Fisher, was among the city's first villains, a jewel thief who could subdue guards and police officers with a mere touch. She had retired by the time he was born, voluntarily performing years of public service to avoid jail time and be able to settle down with the man she fell in love with, but her reputation has always followed their son. Gerard sought to become a hero the moment he turned eighteen, but his background- and, more than likely his racial makeup too- made progress slow. Things finally turned around when he was able to reach an agreement with the global company Facera Pharmaceuticals, Inc., being provided a salary, equipment, and legal protection in exchange for the exclusive right to study and produce derivatives of the toxic gas his body is able to generate. Though Gerard readily met most of their demands, there was one thing he held firm on, delaying his public debut by nearly a year: his code name While Facera did not want him to go by Fatigue, a well-known villain's name, Gerard was unrelenting, as his mother has always had his respect, even while her history loomed over him. Though she stole countless tens of thousands of dollar worth of jewels, she never once took a life despite her shocks being well capable of it. Gerard, or Fatigue II as he is publicly known, does not yet have many close ties within the hero community, but he is personal friends with Dhriti Haldar, an amateur hero very close to his age.
Maddie Murder:
Spoiler:
Villain Name: Maddie Murder
Civilian Identity: Madeliene McCabe
Age: 29
Height: 5’8’’

Appearance:
Civilian. The superpowered serial killer known as Maddie Murder is a tall, somewhat Rubenesque redhead with wild hair, dense freckles, and a light tan. Her brown eyes have a warm, almost lantern-like glint to them, almost glowing in the dark, and her skin always seems to have a damp sheen to it, as if she's just worked up a sweat. She can usually be found in tank tops over jeans or trousers, capped by long jackets and shawl coats that flow off of her like cloaks.
Villain. While Maddie normally passes as a normal, if striking, woman, she can quickly turn herself into a symbol of terror by unveiling claws of bone that jut from bloodied fingertips, curling towards her palms like vicious scythes. These are the ivory talons that have killed nearly a hundred people coast to coast, and even Maddie is not spared from their thirsty edges. Unsheathing them invariably bloodies her hands as they erupt from her fingers.

Personality: On first blush, Maddie comes across as a bright and energetic woman, if a bit peculiar, answering questions a moment sooner than feels natural and letting her stares linger for a second or two too long. The more time one spends around her however, the more that seems wrong with her. Her quick talking starts to feel less like a lack of conversational rhythm, an awkward tic, and more like prediction, as if she has begun trying to outmaneuver the people she speaks to, and her stares start to feel predatory, almost hungry. These second impressions are glimpses into Maddie's true nature. She is a hunter, an animal that exists to butcher her fellow creatures. She enjoys inflicting physical harm, sometimes taking her victims apart slowly and lovingly, but what truly drives her is the fright she can draw out of her prey. Fear is her meat. She may not even kill those she stalks and torments. After bringing others to their knees in terror, she may instead chose to vanish, leaping over a fence or scaling a wall, never to bother them again. This is no guarantee, of course. Sometimes, many times, she does kill. Maddie is not a creature of logic. She is an emotional being, driven by gut instincts and hunches. Just as the average person may glance at someone else and decide whether or not they find them attractive, Maddie looks at other and feels varying urges to kill; and, just as someone can fall in love at first sight, Maddie can clasp eyes on someone and decide she absolutely must maim them then and there. This unpredictability makes her dangerous to all parties in Los Diamantes. She is quite obviously a a threat to civilians and a nuisance to heroes, but she can also become a thorn in the sides of other villains. Maddie can grow obsessive over certain victims, following them for days on end and jealously protecting them from anyone who may bring them harm.

Powers & Equipment:
Ripper. Formed by her phalanges, broken and pushed out of her fingers or toes via muscle contractions, Maddie's pseudoclaws (true claws are composed of keratin) can tear through skin, fat, and muscle alike, stopped only by contact with bone. Each phalanx bone can splinter into a blade, though Maddie normally only uses one set generated from her distal phalanges. These false claws can not only pierce flesh, but also brick and concrete, letting Maddie scale walls that are not made from metal. In the urban jungle of Los Diamantes, she can go almost anywhere.
Leaper. Maddie does not just have the tools to butcher her prey, but the means to catch them as well. Her superhumanly powerful limbs grant her the ability to sprint almost forty miles per hours, jump over ten feet into the air, or pounce a whopping forty-feet feet from a run. Even at a standstill, she can spring seven and a half yards at any moment, a tension she revels in drowning victims in.
Bludgeoner. In addition to being well-armed and fast, Maddie is stronger than the average person, able to lift almost 520 pounds over her head. This is not impressive compared to to many superhumans or even an especially strong man, but it does allow her to handily overpower unexpected, everyday victims.
Bounce Back. Maddie has an impressive ability to heal, able to completely recover from small injuries in mere hours. This is how her claws retract, draw back into her digits and set back in place by the knitting of her muscle and skin. Even more serious harm, such as the destruction of organs or the loss of limbs, can be overcome, though in a matter of months, not hours or even days. It is very difficult to put this butcher down unless she is outright killed on the spot.

Weakness:
Thin Skinned. It is lucky for Maddie than she heals rapidly. Her skin, not just damp but actually somewhat slimy, is rather soft and her skeleton is not as calcified as most people's, being composed of much more cartilage than normal. Superhumans, and even the non-powered individuals with particularly impressive combat skills, can mangle and harm her with relative ease.
Coward Heart. Maddie is more a serial killer than a supervillain. While she revels in tormenting and killing those weaker than her, a blood-soaked bully, she too fears the strong, often choosing to flee from heroes rather than stand and fight. She may try her luck against non- or low-powered vigilantes like Blind and Foxtrot, but it is more common for confrontations with her to become chases.

Alliance: Maddie has no love for the heroes of Los Diamantes, viewing them as potential prey at best, but she is also no friend to the city's villains. She does not like sharing victims.

History: The random occurrence of superpowers- most especially in Los Diamantes, but essentially worldwide- has effected a wide range of people. Some have risen up to become heroes, known and beloved by the public. Others have been more secretive, but no less proactive, working in the shadows to protect others. Most have gone about their lives as normal, perhaps enjoying their abilities, perhaps being victim to prejudice due to them, but a small fraction have realized the nightmare of those who most fear superhuman abilities. Sometimes, superpowers are born into someone with antisocial behaviors. A serial killer is frightening enough, but what about one who is beyond the strength of a normal person? That is the terrifying reality of Madeliene "Murder" McCabe. Born to a poor Scottish American family on the East Coast, Maddie always showed concerning behavior, torturing small animals and viciously bullying her younger sister, but her parents did not have access to psychiatric treatment, let alone the finances for it, and they feared reprimanding their daughter, who could conjure claws at will. Though it was not until her early 20's that she finally killed another human being, Maddie has not stopped since, so-far taking ninety-seven lives across the whole continental US, most recently in Los Diamantes. Maddie does not know why she was drawn to the city. It was far easier killing in any other city, where heroes were not commonplace, but she feels at home in Los Diamantes regardless. Perhaps even a predator likes to feel the thrill of being chased. Maddie feels savagely alive when she kills, but also when she fears for her own life, something that is easier to achieve in Los Diamantes than anywhere else in the world. She is not top of the food chain anymore, instead in its center, and she prefers it that way. Killing is too boring otherwise.
Both of these characters are semi-expendable, so lemme know if any of you folks had interesting ideas on stuff to do with (or rather to) them.

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Corzak The Mighty
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Re: Superhero RPG HUB

Post by Corzak The Mighty »

I like the new guys, Hayes!

And no problems on taking a while, Breakdown. I get that posts can take a while sometimes.
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Re: Superhero RPG HUB

Post by HayesAJones »

Corzak The Mighty wrote: Thu Mar 10, 2022 7:13 pm I like the new guys, Hayes!
Please treat my children well. Gerard has a peanut allergy and Maddie needs a nap every five hours or so, even if she resists it.

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Re: Superhero RPG HUB

Post by JAGzilla »

Okay, these are really cool new characters. Bargain bin evil Wolverine and another upstanding public hero to stand alongside Supercell. They'll be fun to interact with.

Sorry again for being quiet, lately. My attention span is fickle, but my interest has picked back up after watching The Batman .
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Re: Superhero RPG HUB

Post by Corzak The Mighty »

Don't worry Jag, I've been busy with adult shit. I'll post today most likely.
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Re: Superhero RPG HUB

Post by Voyager »

Callous is leaving his ivory tower to live the street life for a while. He’s joining the super-scene like the cool kids 8-)

With good reason of course, he needs to know LD if he wants to rule it.
Last edited by Voyager on Sat Mar 12, 2022 2:53 am, edited 1 time in total.
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Corzak The Mighty
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Re: Superhero RPG HUB

Post by Corzak The Mighty »

Is he gonna go party and do drugs like all the cool kids do? :P
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Re: Superhero RPG HUB

Post by Breakdown »

Nobody:


Callous at a night club:

https://images.app.goo.gl/7XEBmWXqRiVtRQTy5
Last edited by Breakdown on Sat Mar 12, 2022 10:57 am, edited 1 time in total.
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Re: Superhero RPG HUB

Post by MinorBone Good »

After much thought, I finally decided to throw in a lesser superhero.

Cider:
Spoiler:

Super Hero Name: Cider

Aliases: Bad Bunny, Racing Rabbit (Super Hero), Kuma (Elodie)

Identity: Elodie Amy Apple

Age: 19

Height: 4 feet, 5 inches (Not including ears)

Appearance:

Civilian: Elodie is short. Extremely short. She is light skinned, and her skin is well cared for. She has big winter gray eyes, and short spikey white hair that sticks upwards. Elodie has two large buck teeth, luckily for her they aren't too big compared to her other teeth. They do tend to stick out when smiles. Due to this and her roundish face, leads her to having a cutesy appearance. As for her physical strength, she doesn't lack. She has a very athletic and slim body, looking very similar to an Olympic runner. She's fairly average in muscles on her arms, her legs however are a bit stronger looking. Her feet are much larger than a standard person's. They total in size at 14 and a half inches. Her most defining feature however is the white furred pair of one foot long bunny ears on the side of her head. She usually tends to wear loose clothing so that she can move around easier. She mostly wears tank tops and sweatpants or shorts. She has to wear special sneakers due to her larger than average feet.

Super Hero: Her appearance remains roughly the same, due to her not having enough money. Cider wears a cheap black mask that overs the top half of her face. She has simple white hoodie with bunny's face hand painted onto it. Part of the hood has two holes cut into them so her ears could fit through them. Cider also wears a bright white sweatpants, again with her logo hand painted on them with black paint. She wears a pair of altered mismatched shoes, one white and one black, with pink paw prints painted on the bottoms of the shoes.

Personality: As Elodie, she's always tired and usually lays around in her crappy apartment. Not to mention she's also a major slob and has to eat cheap. As Cider, she is far less tired and energetic. Cider is a scrappy fighter, and she wants to be one of the big leagues of hero's like Supercell. Unfortunately she just doesn't have that type of power. That doesn't stop her though, and will go for any threat that she can find. Cider's very playful and carefree, very much an indicator of her lack of experience. Very impatient as well, and always can't stand at staying at a single place for a long time. She is cocky beyond hell, even maybe more so than Supercell. Cider often spends most of her time trying to cheer up the poorer people of Los Diamantes, acting like a Robin Hood of sorts. She cares deeply about them will fight to the end to save those of who are in need.

Powers: Agility: Cider's biggest strength. Through self training, she's able to move around the environment with such ease that it can disorient her enemies. She's also able to contort her body pretty well to avoid ranged and close up attacks as well.

Hoppity Hoppity: Using her large feet and powerful legs, she's able to leap as far as 100 meters in the air. Her kicks are quite powerful as well, often able to easily wind her opponents.

Acute Hearing: With her large ears, she's able to hone in on certain noises. She uses this to find out what criminals are, and if someone is trying to sneak up on her. Her range is roughly 200 meters.

Weakness: Cider is very cocky, which usually ends up biting her in the ass more than not. She's not very strong, and gets her ass kicked all the time. She also has a major weakness with her ears as well. If there is a loud continuous noise, she is unable to tune it out and can seriously cripple her for the moment.

Alliance: Hero

Enemies: Suigam (Detained)

History: Elodie always started off poor. It's practically all she knew up to the age of 10. Living in the poorer parts of Los Diamantes meant that she had to grow up tough or else her and her family would probably end up dead. She was lucky enough to have a strong dad and mom to take care of her. She wasn't that smart in school, was mostly worried about the safety of her family. She got into boxing at a young age just to make sure she could handle herself just in case. Most of her life went by uneventfully. A few fights here and there, but nothing really special. It wasn't until a small time mob boss named Suigam took Elodie's parents hostage. Elodie tried to go to the police, but they couldn't break in without any evidence. She had to take matters into the age of 16. To everyone's shock, the feisty girl managed to subdue everyone and even bring in the mob boss.

Elodie had her 15 minutes of fame, and it quickly went. She felt just like one of those Super heroes! Nothing really came of it however. After when she was finished with school, her parents were finally able to move out of Los Diamantes, but Elodie wanted to stay to try and help the citizens of the city. Her parents tried to convince her, but it wouldn't work. As of now, Elodie lives in her parent's old apartment. She was stuck at a dead-end job dealing with trash compacting. It was a just an ordinary day, but when a long forgotten villain named Sorcerus Supremus' weapon managed to finally end up in the dump, Cider accidently activated the wand. In a turn of events, she was transformed, at least partly. In her initial panic, she accidently broke the wand among other machinery. She was promptly fired from her job shortly afterwards.

Every since then, Elodie has been training her butt off. Now at the age of 19, the Cider persona has only existed for about a month, but she's still pumped to test her might!
I can't escape her..
Last edited by MinorBone Good on Sun Mar 13, 2022 6:57 pm, edited 2 times in total.
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Re: Superhero RPG HUB

Post by JAGzilla »

^ I understood that reference. Never thought I'd see Kuma again! Hopefully she actually gets a chance to do something before this game dies, heh. And maybe blaming things on Sorcerus Supremus can just become a running gag. In his quest for world domination, he accidentally did a bunch of random good with his spells. :lol: Also, it's freaking weird; literally five minutes before I read your post I was thinking about new characters for this game and the idea of a rabbit-based superhero occurred to me, although I wasn't planning to use it. Then I get on TK and see this. What are the odds?

Also, an idea: to ward off the inevitable organizational chaos and confusion that tends to plague these games, what if we try planning ahead a little bit and arrange our stories into arcs, or maybe issues, like a comic book. Our current crises on the first day can make up the first issue, perhaps titled, "Another Day in Paradise", serving to introduce some of the main characters and set some things in motion. Once we get this stuff wrapped up, we can do a time skip to move things forward, then launch the second issue. This format could be useful not only for organization, but to help plan out our stories and provide a framework for characters and players to drop in and out, making it easier to manage our large and growing cast. We don't have to be overly strict about it, of course, and there will be room for unexpected twists.
Last edited by JAGzilla on Sun Mar 13, 2022 12:16 am, edited 1 time in total.
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Corzak The Mighty
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Re: Superhero RPG HUB

Post by Corzak The Mighty »

Cool new hero, MBG! And now Toxcinder is in the story!
JAGzilla wrote: Sun Mar 13, 2022 12:12 am ^ I understood that reference. Never thought I'd see Kuma again! Hopefully she actually gets a chance to do something before this game dies, heh. And maybe blaming things on Sorcerus Supremus can just become a running gag. In his quest for world domination, he accidentally did a bunch of random good with his spells. :lol: Also, it's freaking weird; literally five minutes before I read your post I was thinking about new characters for this game and the idea of a rabbit-based superhero occurred to me, although I wasn't planning to use it. Then I get on TK and see this. What are the odds?

Also, an idea: to ward off the inevitable organizational chaos and confusion that tends to plague these games, what if we try planning ahead a little bit and arrange our stories into arcs, or maybe issues, like a comic book. Our current crises on the first day can make up the first issue, perhaps titled, "Another Day in Paradise", serving to introduce some of the main characters and set some things in motion. Once we get this stuff wrapped up, we can do a time skip to move things forward, then launch the second issue. This format could be useful not only for organization, but to help plan out our stories and provide a framework for characters and players to drop in and out, making it easier to manage our large and growing cast. We don't have to be overly strict about it, of course, and there will be room for unexpected twists.
It's not a bad idea. obviously Toxcinder is gonna be our main enemy here in the first part, though how far in advance are we gonna plan this out? Too far in advance can take mystery away from stuff.
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Re: Superhero RPG HUB

Post by JAGzilla »

Not far. Anyone who has a short-term plan can announce it between issues if they want to, so the rest of us can plan around them. When Lord Callous or some other Big Bad is about to make a large-scale move, for example, it might be helpful to know so we don't end up with five other events started at the same time and take away from a big moment.
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Re: Superhero RPG HUB

Post by Breakdown »

Got another bad guy for yall:
Spoiler:
Villain name: N/A (...yet ;) )

Civilian identity: Cpt. Thomas Kruger

Age: 34

Height: 6'3

Appearance: Lean build with scars on face and left arm. Shaved head with a skull tattoo on right side of head. Brown eyes. In his combat gear, Kruger wears an all-black combat uniform with a ballistic vest, knee and elbow pads, web-gear, a combat helmet and a gas mask.

Personality: Kruger is a ruthless and sometimes sadistic mercenary who will accomplish a given mission by any means necessary, even if that includes civilian casualties and collateral damage. This brutal efficiency has made Kruger one of GenTech's top operatives for their PMC arm. Kruger has several dark personality traits such as megalomania, sadism, psychopathy, and sociopathy, but these are overlooked by GenTech's board of directors due to his unparalleled performance as a soldier.

Equipment:

Mk. V Combat Exoskeleton: A lightweight powered exoskeleton that enhances Kruger's strength beyond that of an average man and elevates him to superhuman status. The exoskeleton allows him to lift 1 ton at it's upper limit. The exoskeleton also allows him to move faster than a normal human, and is equipped with thrusters to enable him to jump considerable distances and heights. The exoskeleton also possesses mounting points for accessories such as grenade launchers, motion trackers, or additional armor.

Customized M4A1: Kruger weilds a heavily customized M4A1 assault rifle sporting hybrid optics, a flashlight, a suppressor, jungle-style magazines, and an underslung flashbang launcher.

Smoke Grenades: Kruger possesses 4 smoke grenades which can be used to obscure an area and limit visibility.

Combat knife: Kruger wields a serrated, special-ops style combat knife usually stored in a sheath on his right boot.

Combat stimulants: Krueger carries three syringes filled with an experimental combat drug that, when injected, causes an adrenaline surge in the recipient while also completely dulling pain and heightening aggression. This substance is highly addictive, and is partly responsible for Kruger's psychopathy.

Weaknesses: Despite his strength-enhancing exoskeleton and arsenal, at the end of the day Kruger is just a normal human and is subject to all the frailties that come with that. Though his exoskeleton and armored vest provide him with a degree of protection, he is no match for a direct hit from a Super, and instead relies on agility and out-maneuvering his targets.

Alliance: Kruger is under the employment of GenTech as a PMC, and thus will follow any order given to him, even if that means collateral damage or the deaths of innocents.
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Re: Superhero RPG HUB

Post by Breakdown »

Gonna have next post up when I get off work. It'll introduce Kruger, have more Toxicinder stuff, and make poor Marina's life more miserable.
Last edited by Breakdown on Mon Mar 14, 2022 4:20 am, edited 1 time in total.
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Giratina93
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Re: Superhero RPG HUB

Post by Giratina93 »

New hero incoming:


The Puppeteer:
Spoiler:
Super Hero/Villain: The Puppeteer
Identity: Alice Myrr
Age: 26
Height:5ft 9
Appearance: Alice is a somewhat tall young woman with short blonde hair. She is usually dressed in a tight black and white suit when she is on work at the daycare center. When off duty, this formal attire is replaced with with a large blue dress with a white cloth around the shoulders. In both outfits, she wears specialized gauntlets that produce her string she uses to control her dolls.
Super Hero/Villain Appearance: The same as her informal attire,
Personality: Alice is a gentle soul who cares for those who cannot defend themselves or have no one to aid them, primarily children. She cares deeply for those who live in Los Diamantes, and wants nothing more than the best future for those growing up in the city. She often performs puppet shows for the children at the daycare, and is willing to help out the homeless and the wounded. For those who would dare afflict harm upon the innocent or terrorize them, especially against children, Alice shows no restraint or hesitation, but tries to remain as non-lethal as possible unless absolutely forced to or sufficiently enraged.
Powers/Equipment:
~The Doll Puppeteer: Alice is a puppeteer first and foremost, and fights with a wide assortment of dolls she has crafted. These dolls lack autonomy, and so Alice controls them with string and magic. These dolls are often armed with miniature firearms, sharpened weapons, or in some cases loaded with gunpowder to explode. Alice's preferred style is to control the battlefield with her dolls and ensure her enemies are outnumbered and outgunned.
~String: The string that Alice uses is made of a strange foreign material that allows it to be soft and flexible, yet nearly impossible to break, like scaled up spider webbing. Should her dolls prove to not be enough, Alice can manipulate this string from her gauntlets to bind and constrict her opponents. She can also use this string to hijack the skeletal muscular system of an opponent, but this is often a last resort she hesitates to utilize.
~Lesser Magic: Aside from the control of her dolls and string, Alice has other forms of magic to her name. She can create illusions that mess with the visual and auditory senses of people, create a weak jolt of electricity, a chilling mist that consumes all the oxygen in a room, and temporarily rob the strength of a person with a ray of energy from her hands.
Weakness: Alice is a poor fighter up close, relying on her magic and dolls to do the heavy lifting for her. The string she uses to control her dolls is remarkably tough, but vulnerable to prolonged exposure to heat and acid, and being ripped from her gauntlet. If someone can get up close and personal to Alice, she is left relatively helpless. If a foe like Bloodless or Cocytus can withstand her lesser offenses, she has little else to use against them but to flee and think of a different plan.
Alliance: Hero, Chaotic Good
Allies: Supercell, heroic figures of Los Diamantes
Enemies: Villains like Callous and Balam, murderous vigilantes like Cocytus and Bloodless.
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Corzak The Mighty
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Re: Superhero RPG HUB

Post by Corzak The Mighty »

JAGzilla wrote: Sun Mar 13, 2022 2:15 am Not far. Anyone who has a short-term plan can announce it between issues if they want to, so the rest of us can plan around them. When Lord Callous or some other Big Bad is about to make a large-scale move, for example, it might be helpful to know so we don't end up with five other events started at the same time and take away from a big moment.
I like that! It'd make life a lot easier. I'll say that "event pile-up" was a big issue in a few RPGs I've been in, so a calendar of sorts for short term plans is a good idea.
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MinorBone Good
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Re: Superhero RPG HUB

Post by MinorBone Good »

Corzak The Mighty wrote: Mon Mar 14, 2022 7:59 pm
JAGzilla wrote: Sun Mar 13, 2022 2:15 am Not far. Anyone who has a short-term plan can announce it between issues if they want to, so the rest of us can plan around them. When Lord Callous or some other Big Bad is about to make a large-scale move, for example, it might be helpful to know so we don't end up with five other events started at the same time and take away from a big moment.
I like that! It'd make life a lot easier. I'll say that "event pile-up" was a big issue in a few RPGs I've been in, so a calendar of sorts for short term plans is a good idea.
Second this. This would really reduce the chances of too many things colliding at once.
JAGzilla wrote: Sun Mar 13, 2022 12:12 am ^ I understood that reference. Never thought I'd see Kuma again!
She always comes back....
Last edited by MinorBone Good on Mon Mar 14, 2022 8:26 pm, edited 1 time in total.
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JAGzilla
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Re: Superhero RPG HUB

Post by JAGzilla »

A puppeteer hero is interesting. We get puppeteer villains all the time, but I can't immediately think of a hero like that. Definitely some uniqueness there.

Also, I'll aim to get my next post up tomorrow or Wednesday at the latest. I'll have Supercell go in and get the lab fire and initial chaos/investigation taken care of.
Last edited by JAGzilla on Mon Mar 14, 2022 10:34 pm, edited 1 time in total.
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