tenup wrote:To make my point Dagarah, from what I understand this new first issue is a continuation of the KOM series. Therefore, I made the comment that Godzilla does indeed use his beam too often. Even if this is a seperate story/universe, IDW in general has overused Godzilla's signature radioactive beam. Maybe most aren't bothered by the fact, but I often wonder why they can't execute more exciting action sequences? For example; when Godzilla squares off against Anguirus in KOM issue 4, Godzilla quickly spams a defenseless Anguirus with his death ray. I remember thinking how cheap to use the beam in the start of the battle and not save it for the climax.
Regarding Godzilla's intellegance and motives, well he is destructive here, but it's done so in a similar way that a kid would play with his monster toys on a lego city. It's never clear why Godzilla travels to different cities throughout the world in this series. Ok fine maybe we dont need an explination. But just where is this story going? Why dont we know more about this Godzilla now than we did in the first KOM issue? Does IDW just assume that Godzilla is already established as a iconic character and so there is no reason to venture beyond that?
Quite obviously when it comes to the 90s Godzilla design, I'm not much of a fan. The bulk and limited mobility is just not the way to go in a 2012 comic book. And how is it that Toho affect the overall look of Godzilla in these comics when Godzilla's appearence is not very well consistant in the first place? For instance KOM #1 had a unique GMK/54 appearence and later began to look similar to the 90s version. I doubt there is a set template on which Godzilla design should be used in IDWs version.
When you make a point then you should make it a well known general statement, thus far to me, you've planted the statement upon the first issue. It was very murky, and was not panned out well enough for me to understand, give a general statement to avoid any form of confusion. I've read up upon the tradebacks of KOM recently, Godzilla pretty much uses his atomic ray very much, but it seems more like a go-by situation. Overtime with Toho (From the look of the later films), the atomic ray itself has become more of a common yet powerful attack despite it being a iconic ability. IDW most likely was going from that. The Atomic ray is not something worth saving for a climax since its become more common, the only thing to save for a climax of a intense battle(revolving around the abilities of Godzilla and if set up right within the comics) is the Nuclear Pulse, or the Spiral Atomic Ray. Why not more action sequences? Depends on the writer, and of course, the limitations of the artist. Not all artists can bring something that sounds like an awesome idea on paper properly out and on stage for us. Some manage to and results were decent or good, but others don't transition well and would end up looking like something that should have just stayed as an idea.
The story is going from the lead direction of the human cast, but while they are the focused drive, they aren't as well strucuted either. They are important, the story of this on-going has made that clear. But its the monsters that make them important, the monsters help set-up their journey by giving the human cast themselves more reasons to pursuit them by tearing down their precious world. Like KOM, this is a survival type story with Kaiju anarchy mixed into it, the only difference is that its a lot better, and should have been what KOM originally suppose to have been. I assume IDW isn't going to drill deeply into Godzilla's origin because it had already been spaced out in KOM. A prehistoric tyrant force reawakened and mutated within a modern age of technology, and now its striking the world like a hurricane. This Godzilla, most likely like Togera from WOTM, is simply being driven by survival instincts. Its a relic within a world that does not want it, and humanity is aggressively delivering that message through the uses of destructive arms and a nuke. Survival is all that matters, almost everything is a target. If anything, IDW could at least try to give us clues on what had awakened Godzilla in the first place in KOM, and if there were any signs of his kind somewhat. But that's not going to happen.
There's not much to say about this Godzilla, after all, it is the same exact Godzilla from KOM. So why try to figure out what's been established in its own way? There isn't really a need to do so, the only thing that IDW allowed the readers to figure out is where this Godzilla had came from, which Boxer had plainly given away.
"Ya should've cleared everyone hours ago, when this bugger first crawled out of his grave!"
Although if the first issue indicates anything, Rodan and Battra most likely reawakened first and went their own ways, while Godzilla himself was the last one to reawaken.
Godzilla's look in KOM mostly ranged in the Heisei design with traits of Gojira 54, of course, this was Hester's work so he was doing his own version, but kept it close enough to the Heisei Design, most likely to keep Toho pleased. Well, either it was that or Hester did not have the proper handle on his Godzilla's overall appearance yet when it was game time. Either way, I believed Bobby.C stated that they could not use different Godzilla designs and could not mix up the different incarnation's powers and abilities. And of course, he stated that it depends on the writer and what he's aiming at. (That in itself tells that if the pitch is good, and if the writer asks for permission to use this or that, with great art examples, then Toho might give the green-light) They may not have a set template but Toho is still gold line defense in what's approved and what's not.
As for the 2012 part...Meh, its just a different year, it doesn't mean that we
have to change anything, so long as its delivered well and is overall satisfying with good results, then that's all that matters.