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Re: Godzilla: Omniverse

Posted: Mon Nov 30, 2020 7:52 pm
by Ironcarnage101
How can one "support"?

Re: Godzilla: Omniverse

Posted: Tue Dec 01, 2020 10:18 am
by _MHG_
^ Sent a private message, thanks.

Re: Godzilla: Omniverse

Posted: Tue Dec 08, 2020 8:18 am
by Danielkitty325
HI!someone knows when v13 will come out

Added in 1 hour 28 minutes 18 seconds:
Re: Godzilla: Destroy All Monsters REDUX
Ironcarnage101 wrote: Tue Mar 24, 2020 8:46 pm Gotta agree, I'm gonna love playing as Zilla!

how did you do it

Re: Godzilla: Omniverse

Posted: Sat Dec 12, 2020 9:41 am
by Danielkitty325
abilities to manda: It will launch bubbles which will cause heavy damage to the opponent.
It can coil up to the enemy trying to suffocate it by lowering life when doing so.
Can dodge attacks at least 3 times.

Re: Godzilla: Omniverse

Posted: Sat Dec 12, 2020 10:22 am
by _MHG_
^ Sent a private message addressing your items, thanks.

Re: Godzilla: Omniverse

Posted: Sat Dec 19, 2020 5:43 pm
by TheSqualo
Hey great job making the game, may i suggest you something that may be helpful for you with making the effects of G 2019, this is a link to a G 2019 nuclear breath effects pack made by Daikaiju Legends on youtube for animations: https://www.patreon.com/posts/37176573

Re: Godzilla: Omniverse

Posted: Sun Dec 20, 2020 10:51 am
by _MHG_
^ Thanks for posting this.

I've looked at them and there's some good stuff here. Will surely probe into it further when the relevant characters enter into development proper.

Re: Godzilla: Omniverse

Posted: Sat Jan 30, 2021 11:47 am
by TheSqualo
When will the next update be released?

Re: Godzilla: Omniverse

Posted: Mon Mar 01, 2021 10:01 am
by TheSqualo
Since the director of GvK said that in the film we will see Godzilla do stuff he has never done before (new powerup?), will the G2019 character be added in .13 and then be updated in the future or will the character not be released on .13 and instead in another future update?

Re: Godzilla: Omniverse

Posted: Sat Mar 27, 2021 9:29 am
by _MHG_


March 2021 Progress Update:

. Version 0.13 Beta released.
. 0.13a release pending any major issues. If no major issues are found in 0.13, 0.13a will be skipped.
. Sneak peak updated.
. Various bug fixes from previous version.
. Added new shaders.
. Two new stages added.
. Added Godzilla Filius, Mechagodzilla Bilusiludo, Monsterverse Rodan, Classic Moguera and Behemoth.
. Version 0.14 in progress.
Since the director of GvK said that in the film we will see Godzilla do stuff he has never done before (new powerup?), will the G2019 character be added in .13 and then be updated in the future or will the character not be released on .13 and instead in another future update?
G2019 is scheduled for V.0.14.

Re: Godzilla: Omniverse

Posted: Sat Mar 27, 2021 11:28 am
by airforce111
_MHG_ wrote: Sat Mar 27, 2021 9:29 am
Hey, everything looks incredible! I bought it but unfortunately I can't play it, these are errors I get (your other builds worked before)

Image
Image

Re: Godzilla: Omniverse [V.0.13 BETA Update]

Posted: Sat Mar 27, 2021 12:30 pm
by _MHG_
Hi, what version of Windows are you using and and is it up to date via Windows Update?

Is your GPU compatible with DirectX11 and are your GPU drivers up to date?

You should not get this error if bloom is disabled (option is automatically enabled). If you're fine with the bloom effect being disabled for the time being, you can turn it off by going to Configuration > Graphics > and setting "Bloom" to off.

Re: Godzilla: Omniverse [V.0.13 BETA Update]

Posted: Sat Mar 27, 2021 3:24 pm
by airforce111
_MHG_ wrote: Sat Mar 27, 2021 12:30 pm Hi, what version of Windows are you using and and is it up to date via Windows Update?

Is your GPU compatible with DirectX11 and are your GPU drivers up to date?

You should not get this error if bloom is disabled (option is automatically enabled). If you're fine with the bloom effect being disabled for the time being, you can turn it off by going to Configuration > Graphics > and setting "Bloom" to off.
It turns out it was the bloom effect i had to turn off, works great now!

Re: Godzilla: Omniverse [V.0.13 BETA Update]

Posted: Sat Mar 27, 2021 3:52 pm
by _MHG_
Glad it's working on your end, but just a caveat that a good deal of the visual effects are intended to work with the bloom enabled.

Some visuals might look off without it being enabled.

Re: Godzilla: Omniverse [V.0.13 BETA Update]

Posted: Tue Mar 30, 2021 8:15 am
by kMIKEj
hello. i'm kMIKEj. I am a member of Deviantart who makes monster pixels. I always admire your ability to make pixel art.

Re: Godzilla: Omniverse

Posted: Mon Apr 12, 2021 5:15 pm
by TheSqualo
Since the director of GvK said that in the film we will see Godzilla do stuff he has never done before (new powerup?), will the G2019 character be added in .13 and then be updated in the future or will the character not be released on .13 and instead in another future update?
G2019 is scheduled for V.0.14.
[/quote]
Thanks!

Re: Godzilla: Omniverse [V.0.13 BETA Update]

Posted: Tue May 25, 2021 7:05 am
by Rexthet-rex
when will king ghidorah 2019 be added?

Re: Godzilla: Omniverse [V.0.13 BETA Update]

Posted: Wed May 26, 2021 5:37 am
by _MHG_
^Ghidorah 2019 is scheduled for version 0.14 (the upcoming version).

As for the "when", if you haven't already, you can get details here (scroll down to "What to expect next" section) : https://mhg2020.itch.io/godzilla-omnive ... ess-update

Re: Godzilla: Omniverse [V.0.13 BETA Update]

Posted: Sat May 29, 2021 4:06 am
by TheSqualo
Do you have plans for the game to have other game modes?

Re: Godzilla: Omniverse [V.0.13 BETA Update]

Posted: Sun May 30, 2021 6:10 pm
by _MHG_
^ Yes, but the priority right now is adding new supporter exclusive characters. New game modes can be added in-between, but don't have any time frames at this time.