Godzilla: Omniverse [V.0.13 BETA Update]

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Ironcarnage101
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Re: Godzilla: Omniverse

Post by Ironcarnage101 »

How can one "support"?

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_MHG_
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Re: Godzilla: Omniverse

Post by _MHG_ »

^ Sent a private message, thanks.

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Danielkitty325
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Re: Godzilla: Omniverse

Post by Danielkitty325 »

HI!someone knows when v13 will come out

Added in 1 hour 28 minutes 18 seconds:
Re: Godzilla: Destroy All Monsters REDUX
Ironcarnage101 wrote: Tue Mar 24, 2020 8:46 pm Gotta agree, I'm gonna love playing as Zilla!

how did you do it

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Danielkitty325
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Re: Godzilla: Omniverse

Post by Danielkitty325 »

abilities to manda: It will launch bubbles which will cause heavy damage to the opponent.
It can coil up to the enemy trying to suffocate it by lowering life when doing so.
Can dodge attacks at least 3 times.

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_MHG_
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Re: Godzilla: Omniverse

Post by _MHG_ »

^ Sent a private message addressing your items, thanks.

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TheSqualo
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Re: Godzilla: Omniverse

Post by TheSqualo »

Hey great job making the game, may i suggest you something that may be helpful for you with making the effects of G 2019, this is a link to a G 2019 nuclear breath effects pack made by Daikaiju Legends on youtube for animations: https://www.patreon.com/posts/37176573

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_MHG_
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Re: Godzilla: Omniverse

Post by _MHG_ »

^ Thanks for posting this.

I've looked at them and there's some good stuff here. Will surely probe into it further when the relevant characters enter into development proper.

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TheSqualo
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Re: Godzilla: Omniverse

Post by TheSqualo »

When will the next update be released?
Last edited by TheSqualo on Thu Feb 25, 2021 10:33 am, edited 1 time in total.

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TheSqualo
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Re: Godzilla: Omniverse

Post by TheSqualo »

Since the director of GvK said that in the film we will see Godzilla do stuff he has never done before (new powerup?), will the G2019 character be added in .13 and then be updated in the future or will the character not be released on .13 and instead in another future update?
Last edited by TheSqualo on Tue Mar 02, 2021 6:25 pm, edited 2 times in total.

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_MHG_
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Re: Godzilla: Omniverse

Post by _MHG_ »



March 2021 Progress Update:

. Version 0.13 Beta released.
. 0.13a release pending any major issues. If no major issues are found in 0.13, 0.13a will be skipped.
. Sneak peak updated.
. Various bug fixes from previous version.
. Added new shaders.
. Two new stages added.
. Added Godzilla Filius, Mechagodzilla Bilusiludo, Monsterverse Rodan, Classic Moguera and Behemoth.
. Version 0.14 in progress.
Since the director of GvK said that in the film we will see Godzilla do stuff he has never done before (new powerup?), will the G2019 character be added in .13 and then be updated in the future or will the character not be released on .13 and instead in another future update?
G2019 is scheduled for V.0.14.

airforce111
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Re: Godzilla: Omniverse

Post by airforce111 »

_MHG_ wrote: Sat Mar 27, 2021 9:29 am
Hey, everything looks incredible! I bought it but unfortunately I can't play it, these are errors I get (your other builds worked before)

Image
Image
Last edited by airforce111 on Sat Mar 27, 2021 11:28 am, edited 1 time in total.
My Projects:

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_MHG_
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Re: Godzilla: Omniverse [V.0.13 BETA Update]

Post by _MHG_ »

Hi, what version of Windows are you using and and is it up to date via Windows Update?

Is your GPU compatible with DirectX11 and are your GPU drivers up to date?

You should not get this error if bloom is disabled (option is automatically enabled). If you're fine with the bloom effect being disabled for the time being, you can turn it off by going to Configuration > Graphics > and setting "Bloom" to off.
Last edited by _MHG_ on Sat Mar 27, 2021 1:02 pm, edited 3 times in total.

airforce111
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Re: Godzilla: Omniverse [V.0.13 BETA Update]

Post by airforce111 »

_MHG_ wrote: Sat Mar 27, 2021 12:30 pm Hi, what version of Windows are you using and and is it up to date via Windows Update?

Is your GPU compatible with DirectX11 and are your GPU drivers up to date?

You should not get this error if bloom is disabled (option is automatically enabled). If you're fine with the bloom effect being disabled for the time being, you can turn it off by going to Configuration > Graphics > and setting "Bloom" to off.
It turns out it was the bloom effect i had to turn off, works great now!
My Projects:

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_MHG_
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Re: Godzilla: Omniverse [V.0.13 BETA Update]

Post by _MHG_ »

Glad it's working on your end, but just a caveat that a good deal of the visual effects are intended to work with the bloom enabled.

Some visuals might look off without it being enabled.

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kMIKEj
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Re: Godzilla: Omniverse [V.0.13 BETA Update]

Post by kMIKEj »

hello. i'm kMIKEj. I am a member of Deviantart who makes monster pixels. I always admire your ability to make pixel art.

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TheSqualo
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Re: Godzilla: Omniverse

Post by TheSqualo »

Since the director of GvK said that in the film we will see Godzilla do stuff he has never done before (new powerup?), will the G2019 character be added in .13 and then be updated in the future or will the character not be released on .13 and instead in another future update?
G2019 is scheduled for V.0.14.
[/quote]
Thanks!

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Rexthet-rex
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Re: Godzilla: Omniverse [V.0.13 BETA Update]

Post by Rexthet-rex »

when will king ghidorah 2019 be added?

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_MHG_
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Re: Godzilla: Omniverse [V.0.13 BETA Update]

Post by _MHG_ »

^Ghidorah 2019 is scheduled for version 0.14 (the upcoming version).

As for the "when", if you haven't already, you can get details here (scroll down to "What to expect next" section) : https://mhg2020.itch.io/godzilla-omnive ... ess-update

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TheSqualo
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Re: Godzilla: Omniverse [V.0.13 BETA Update]

Post by TheSqualo »

Do you have plans for the game to have other game modes?

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_MHG_
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Re: Godzilla: Omniverse [V.0.13 BETA Update]

Post by _MHG_ »

^ Yes, but the priority right now is adding new supporter exclusive characters. New game modes can be added in-between, but don't have any time frames at this time.
Last edited by _MHG_ on Sun May 30, 2021 6:12 pm, edited 2 times in total.

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