Make Your Own Version/Incarnation(s) of Kaiju

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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by GodzillavsRayquaza »

SoggyNoodles2016 wrote: Sun Sep 19, 2021 11:05 am -snip-
That was a great read all the way through, excellent reimagining of GTS.
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ShinGojira14 wrote: Neither. Hideki Anno wins because he writes a hilarious comedic satire movie where Shin and Legendary have to team up to destroy a grotesque crap-monster created by the constant toxic bickering of Shin fans and Legendary fans.
SoggyNoodles2016 wrote: Yup, my dad works at Legendary, the Nebulans are gonna be in the next movie and they're gonna get beat because Madison throws coffee in the leaders face.

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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by SoggyNoodles2016 »

GodzillavsRayquaza wrote: Sun Sep 19, 2021 11:47 am
SoggyNoodles2016 wrote: Sun Sep 19, 2021 11:05 am -snip-
That was a great read all the way through, excellent reimagining of GTS.
Thank you! I have a few more ideas for some other kaiju but I wanted to get these main ones for the whole "Godzilla Clone Saga" as I called it out of the way lol.
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by ShinGojira14 »

GodzillavsRayquaza wrote: Sun Sep 19, 2021 11:47 am
SoggyNoodles2016 wrote: Sun Sep 19, 2021 11:05 am -snip-
That was a great read all the way through, excellent reimagining of GTS.
^ I second this.
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by LegendZilla »

I imagine Gabara as a dream-dwelling Oni who torments people in their dreams, drawing power from its victim’s self doubt and misery,

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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by FatBaconUnicorn »

Godzilla Junior

Height: 100 Meters
Weight: 55,000 Tons

Origins:

Bikini Atoll, 1945.

The united forces had created a weapon. One that would create something far worse than anything that mankind could conjure. A constant reminder of humanity playing god, the price of meddling with powers beyond their control.

But when humanity created a devil, it also created its last hope. When the bomb crashed into the testing site, it mutated a family of Fire Monsters and a single member of a species of evolved ankylosaur. One of these beings was the King of The Monsters, Gojira. While the other was his son...a young boy watching in horror as a bright white flash of destructive power loomed over him, his family being erased in an instant, the roar being drowned out by the bomb as he and his father were forever changed. Transformed into the Earth’s Apex Predator.

The very ground beneath him falling apart and sealing him away in ice. Gojira when he awoke looked for his son but came to the conclusion that he was erased just as the rest were, starting his quest for vengeance with a roar that would one day bring fear across the planet.

1999

The world had seen decades of Kaiju across the world, so when MONARCH began to discover the Hollow Earth, one can only think of how Dr.Ichiro Serizawa felt as he bare witness to the Son of Godzilla. Frozen in hibernation ever since his mutation.

With the ever-rising threat of Kaiju and alien invaders, this new discovery could be what the world needed. A light in the darkness.

Physical Description: Blue eyes that resemble the ocean’s waters observe the world around him, his brows rising into the sky. Across the brow, eye, chest, and right leg are veins being forced to the surface. Each pulsing in constant agony. The scales across his body being a mix of black and dark green. A maw filled with razor-sharp fangs shines in the sun’s rays, twin fangs on each side of his maw capable of ripping into flesh with ease. Spikes cover the forehead and spine until it is met with dorsal spines, cracks alongside the dorsal spines glowing red with atomic energy begging to be released. Twin ears pointing upwards to catch the sound of oncoming threats, with gills laying underneath them. The armor covering the neck going down to his shoulders and chest. Throughout the body, scars pulsing red with atomic energy, resembling his father’s scars. Spikes cover the shoulders and arms of the mutant. The chest armor points upward towards his peach-colored neck. His hands ending in five digits, each claw being white in colorization. Twin muscular legs that end with four white talons carry the beast forward. A long muscular tail drags behind his form.

Personality: Though Gojira Jr has been seen to be aggressive with opponents, he tends to have a strong connection with humanity. Seeing them as what freed him from his icy prison and having the mind of a young child in his species, quickly imprinted on those that watched him. When he did learn of humanity’s transgressions upon his tribe, he did not see them in the same way. He did not hate them but he did see them as just as much of a monster as he was. Though now it was his duty to make sure that no living being is put to such a fate as he was.

Powers:
Atomic Blast: A beam of pure nuclear energy can be released from his maw, the power of the atomic bomb striking an opponent and causing tremendous damage to the opponent.

Level 1: Atomic Fire Ball
Level 2: Atomic Blast
Level 3: Red Spiral Atomic Blast

Regeneration: Gojira Junior’s body can heal from most wounds, managing to repair the mass wounds across his scales and the damage inside of his body.

Extraordinary Jumper: Unlike most of his species, Gojira Junior is seen to be acrobatic. Managing to throw most Kaiju through loops as they fight and even jump into the air and land perfectly.

Energy Discharge: If a Kaiju is to get a hold of him, the prince can release a surge of energy from him. Dark red nuclear sparks surrounding the areas of attack, forcing the opponent off.

Atomic Pulse: If the Energy Discharge is not enough to force an opponent back, Junior has another way to free himself from enemy grasp. The mutant reaches deep down within his cells and releases a red dome of radiation, throwing opponents back in an instant. In some cases, if light enough even being thrown miles away.

Lightning Absorption: His dorsal spines acting as a lightning rod, the prince can absorb natural electricity. And even enhance attacks with the element.

-Electric Tail Swipe: The limb surges with electricity before striking the opponent, the element coursing through the target as they either stand still and be paralyzed from the attack or be paralyzed as they soar through the air.
-Taser Bite: Electricity surges through his maw and into the opponent’s flesh
-Electrical Surge: If an opponent continues to not back off, Junior will engulf in electricity. Shocking those that touch him.
-EMP: By slamming his foot into the ground, an EMP will be released throughout the area.
-Electrical Atomic Blast: Electricity surrounds the power of the atom, this enhancement can be used on every level of the attack.
-Magnetic Properties: As a result of constantly absorbing lightning, Gojira Junior has become a living magnet. Being able to throw entire structures of metal at opponents, wrap the metal around targets, and much much more with his abilities.

Kangaroo Kick: By standing onto his tail, Gojira Junior lifts himself into the air before kicking with all his might into the opponent.

Burrowing: By using his large claws, the prince can dig into the earth and create tunnels to travel.

Flight: By aiming his Atomic Blast (Level 2 or 3) at the ground and firing with all his might, the beam can carry Junior throughout the sky. Giving him the ability to fly. Since the prince can do this, theoretically other of his species can. Though none have been shown to.

Transformations:
Inferno: By channeling his own life force, Junior can become that of a living volcano. His body becoming crimson, his eyes and maw becoming a gateway into a sun. Talons turning into a glowing yellow. Unlike his father’s “Skarlet” transformation, Junior will not threaten the entire planet with the transformation. Only threatening the life of his target and himself, as the more power is used within him, the lesser his life span is. Though it is incredibly powerful and the transformation can be turned on and off at any moment by will. All of his attacks are boosted by this and his Atomic Blast is in Level 3 at all times during the transformation. Heat rises from the form at all times, melting away steel with ease.

Inferno Pulse: By releasing an Atomic Pulse, the burning energy of Junior’s transformation will rip away flesh with ease. Reducing the target to ash with a single hit, those that survive the attack fall after being exposed to the second blast.

Holy: When the gods of old watched a threat to all reality emerge, they channeled the power of the known universe into Junior. His scales turning into a glowing bleach white, his dorsal spines turning into a light blue. A halo hovering above his head and wings of glowing light emerging from his back, giving him another way to fly.

Holy Purification: By firing an Atomic Blast filled with godly energies, the beam can purify the souls of the wicked by swallowing them whole. Returning them to their original state.

Divine Judgement: The Wings will spread open across the sky as holy energy surges through them and releases beams of holy light at the opponent. Burning them to nothing but bones or dust.

Kaizer: When armageddon came to Earth, the souls of the Yamato Guardians flowed through Junior. Rising him from the dead with their energies, the last hope rising to fulfill his purpose. The dorsal spines across Junior’s body grow larger, reaching towards the sky as they turn into a bone yellow. Spikes form across his entire body, his cracks across his chest turning into that of molten lava. Glowing with energy. A spike erupts from the end of the tail, talons grow immensely like the dorsal spines. His eyes turning into a crimson red filled with rage. This form increases his power and speed immensely. His Atomic Blast turning rainbow as a result of the transformation.

Living Atomic Blast: The entire body unleashes an Atomic Blast at the opponent, being able to destroy a small moon if it landed a direct hit.

Next: Frankenstein
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by Nagoda »

The Elias Triangle

Origins: In Ancient times, the Great Elementals roamed the land, working to keep nature in balance or destroy for their element to prevail in combat. Amongst the elemental pantheon were the Sky Titans, beings whose command of the Wind and Sky made them powerful opponents. At the height of their ranks were the Apex Sky Titans, twin creatures whose power surpassed all below them, only surpassed in power by their true combined form. These twins and their true form were known by many titles in myths and legends, the divine moths, the goddesses of yin and yang, the mightiest monster in creation, but the most well known titles for them were by the prophetic titles given to their human aspects. The Elias Triangle. It is said that the twin sisters were once one being of limitless power who split herself into two, one bearing the spirit and wisdom of day and the other the body and courage of night, in order to bring balance to the world and end her lonely existence. It is only when the spirit and the body, the light and darkness, are united, that the third Elias will come forth, the bringer of balance and embodiment of love, the true Apex of the Sky Titans.

Mothra: The Elias of Dawn, Moll/The Goddess of Daylight

Length: 60 meters (Larva), 40 meters (Imago)

Height: 15 meters (Larva)

Wingspan: 200 meters

Weight: 30,000 tons (Larva), 15,000 tons (Imago)

Origins: Among the pantheons of the elementals, there are those who rise above the rest through sheer power and determination. For the Sky Titans, their Apex was no longer one creature, but two creatures of similar power representing the cycle of day and night, light and dark. Both were said to be creatures who represented the aspect of change and the spirit of faith, being large moth-like creatures of great power. Of the twin sky titans was the younger sibling, the Goddess of Daylight and the embodiment of Wisdom, Mothra. It is said in legends that she and her sister elemental were once one being of limitless power before splitting into two to preserve balance and bring harmony to the world. It is said that Mothra survives off sunlight and the air around her, not requiring sustenance through eating but simply by absorbing light.

As the representation of the spirit of daylight, Mothra was said to being about great change in the world, acting as a peacekeeper between the various titans. Being a creature of change, the apex elemental of air would always start out as a small, but sturdy larval body to fight against foes. However, as the representation of Yin, Her abilities were geared more towards the spiritual and energy aspect of the body, giving it many powerful air and light based powers to fight off foes. And yet, most myths speak of its final form, whose body is forged out of a cocoon of life and changes to become a large butterfly of with wings said to be made of heavenly light. Legends of the power bestowed upon this form of Mothra were said to be able to topple even the mighty fire monster Gigantis in combat, capable of erasing storms with a burst of light like the heavens themselves and bestowing motes of heavenly light to restore life and stop foes. And yet, many legends also speak of the conflicts between her and her sister elemental over the protection of humanity and the earth. It’s said that Mothra bears the Elias trait of Wisdom, being wise enough to prevent a fight.

Myths and legends can still be found of the two sky titans in various religions and faiths, having been said to be spread about by the spirits of the two themselves. It is said that the two could project their spirits into the form of twin prophetess, known in various faiths as the Elias. The spirit of Mothra was known as the Elias of Dawn, Moll. The Elias Moll was said to be one of the first founders of faith in the world, having the playful nature of air and being a powerful healer. Clerics and priests prayed to her miracles as a show of the heavens themselves. Even in modern times, some state that the twin clerics of the heavenly lights religion are not just descendants, but the Elias themselves still watching over the world. Their influence in shaping the history of humanity and shifting the balance of the world is well hidden from the public, yet many know that various wars and religious crusades in history were also brought about when the twin fairies were said to be at odds with the development of the world as a whole.

Physical Description: Mothra is a massive butterfly-like creature, with wings the colors of dawn with intricate patterns. In both her larva and imago form, her eyes are blue like the sky. As such, the Apex Sky Titan tends to go through the cycle of change each time she fights, almost always starting off a battle in the form of an armored larval state similar to that of a silkworm being brown and segmented in the appearance of rocks. This form is meant to endure the harsh combat to assess her foes, ensnaring them in traps of webbing and electricity. Her body glows with the light it absorbs, changing color depending on her mood. Upon understanding an opponent or requiring to change forms, she will then cocoon herself in her webbing, swiftly changing within and hatching out into her imago form to finish off the battle.

Her Imago form is that of a large butterfly, with a thin body and sharp limbs meant for latching onto her enemies. She retains some of the abilities of her larval state such as her webbing, while also gaining the ability to manipulate light through her body and wings. Should it be required, Mothra can also utilize a stinger to pierce into foes in close combat.

In her Elias form, Mothra takes on the name of Moll, a young woman of healing whose appearance always resembles that of her sister, but may change depending on where the two last were reborn. In this form, she tends to wear clothing with the colors of dawn, being orange, yellow, and light blues. Her eyes retain their sky blue coloration, but can turn red like her sister’s when enraged.

Personality: Mothra is a peaceful elemental, representing the more calming aspects of wind. As such, she acts more like a sisterly figure to her fellow elementals and tends to stop battles between them as peacefully as possible, but will use force if needed. As a bringer of balance, Mothra seeks to keep nature healthy, and will fight to save others. However, like the winds of a hurricane, she is capable of great anger, and can level cities should they anger her. As the spirit of wisdom, Mothra sees it in best interest to stop a fight before it can escalate.

As Moll, Mothra takes on the more playful nature of wind and its ability to bring faith to others. She tends to be kind to those who need her help, and seeks to save those who seek salvation, healing others with her power. She brings faith to those who are lost and tries to inspire the humans to be better. Even though she is of a more faith bringing and peaceful nature, she will fight should the need come.

Powers/Abilities:

Prophetess Transformation: Mothra is able to project her spirit into human form, becoming the Elias of Dawn, Moll. In this form, she retains some of her spiritual powers in the form of healing light and telekinetic abilities. Taken on as a way to interact with the human lifeforms on earth, Moll represents the carefree and playful nature of the wind, but can become a fierce warrior when in combat, utilizing a thin blade of crystalized light in the yellow color of dawn. Each time she dies in combat in her true form, her spirit is projected outward into her prophetess form until she has the energy to form an egg of light to rebuild her true body. Should she die in her prophetess body, her spirit will become ethereal until it either reconstitutes itself into a new body, or its elemental body finishes its formation inside its egg.

Egg Reincarnation: Mothra and Moll can channel a majority of their power to form a massive egg. Upon which, they can become reborn anew in a larval state should their body die. The Creation of an egg tends to drain a lot of energy out of her, leaving her more vulnerable to attacks until she can recover.

Metamorphosis: Mothra can change her body from that of a larval caterpillar to one of an imago moth. To do so, she must cocoon her body with her webbing, upon which her body inside her larval shell will coalesse into energy and shift into that of a moth which will then hatch out of the cocoon.

Telekinesis/Telepathy: Mothra can utilize telepathy to converse with other elementals around her to bring about a more peaceful resolution. Should her wings become crippled beyond repair, she can also utilize her telekinetic powers to briefly levitate her body over vast distances, but doing so drains energy very quickly. However, her true usage of this ability is only shown in her elias form. As Moll, she is capable of lifting objects and speaking to others with her mind. Through this ability, she can converse with her sister Belvera across vast distances, and find those who require her help easier by reading the outer thoughts around her. She is powerful enough to control the minds of hundreds at a time, but prefers to find a more peaceful solution before resorting to mind control.

Stinger: A trump card in close combat, Mothra can utilize a stinger in both her Imago and Larval forms at the tip of her tail. She utilizes this stinger to pierce into armored opponents to better deal damage to their bodies. In her human form, this stinger is transformed into a thin sword of crystal, the colors of a sunrise, while also forming a three point tiara on her head of the same material in the shape of her larval stingers.

Atmokinesis: As the Apex Sky Titan, Mothra has complete control over the wind and air around her, and can channel this through the manipulation of storms and their products. Depending on the form she has taken, this ability can differ in various ways. In her prophetess form, her abilities are limited to simple levitation and the ability to fire off a small burst of compressed air or wind from her hands and surroundings. As her Larval state, her abilities come forth in the form of bending the air around her to blend into her surroundings, as well as the ability to fire off blasts of compressed air alongside web bombs at her enemies. It is only in her Imago form that Mothra can unleash her true abilities. Her wings act like gliders and air engines, utilizing the air around her to accelerate and fly through the sky with ease. With a thought, she can fire off blasts of compressed air at her enemies and form hurricane force winds with a flap of her wings. It is said that due to this ability over the storms and air, that Mothra can survive in airless environments for extended periods of time, and as such can accelerate her body through the vacuum of space. With a flap of her wings, she can level cities into ruin and send even the heaviest of elementals reeling back with the power of wind. Though unable to generate storms, Mothra is able to clear up storms at will in her imago and elias forms.

Webbing: A specialty of her larval state, Mothra can fire off wads and strings of webbing at her enemies to ensnare them. This webbing can also be manipulated with compressed bursts of air to act as a web snare of sorts, exploding upon striking an enemy and coating them in web to snare them up. However, as a side effect of being an air elemental, her webbing can also channel electrical energy through their strands, attracting lightning and holding a charge within them. Should a web be connected to Mothra still, she can channel electricity through it to shock her enemies. In her imago state, her use of webbing is now restricted simply to the web snares, as her body cannot produce as much silk as before. In her Elias form, her webbing forms into the clothes she wears and can be manipulated to change size, shape, and color.

Light/Lightning Manipulation: As the aspect of day, Mothra survives off absorbing sunlight, similar to a plant. The light she absorbs can also be utilized in the forms of special attacks and adaptations depending on the form she takes, and gives the moth a form of bioluminescence in her body. Her elias form utilizes her light in the form of a healing light, capable of healing wounds to others at the cost of energy. In her larval state, she can project the energy of the light she has absorbed into the form of electricity due to her atmokinetic abilities, sending sparks through her webbing and body. As a last resort, she can also build up and fire off a large beam of condensed light energy from her chest in her larval state to damage enemies, but doing so drains a lot of energy. In her Imago state, her ability to manipulate light has reached new highs. She can channel light through her body in the form of God Rays, blinding enemies and capable of clearing out storms with ease. This light manipulation combines with her manipulation over the air itself, imbuing and charging up particles in the air with light energy to fire off beams of light at her enemies. From her wings, she can channel her energy into the form of storm lightning, firing them off at enemies below her. She can also utilise her light from her wings in the form of scales of light, reflecting the energy of attacks back at their users and scattering electrical powers through the air. These scales can also paralyze foes by channeling the power of lightning through them, though a powerful enough attack can cause the sparkling scales to explode with enough energy coursing through them. This light can also be utilized to bring life back to the land around her, revitalizing barren wastelands to flourishing fields and forests.

Seal of Light: A special power based on the spiritual aspect of Mothra. By channeling a majority of her power in her imago form, she can create a massive seal above her opponents, sealing them away for decades within a stone statue depending on the strength of her opponent. The seal draws upon its surroundings to seal away her opponent, with those in the ocean being sealed in ice or at the bottom of the sea while those on land would be entrapped as the earth formed around their sealed state.

Fusion: When Battra and Mothra’s hearts and souls join together in great danger, they will fuse together into their original true form, the powerful Mothra Leo. They are also able to do so in their Elias form, instead changing into the Elias of Twilight, Lora.



Battra: The Elias of Dusk, Belvera/The Goddess of Moonlight

Length: 100 meters (Larva), 40 meters (Imago)

Height: 60 meters (Larva)

Wingspan: 250 meters

Weight: 45,000 tons (Larva), 20,000 tons (Imago)

Origins: On the other side of the spectrum, the elder sibling of the Sky Apexes was known as a bringer of justice and power. The Goddess of the Night, Battra. As the representation of the Yang and the physical aspect of night and moonlight, Battra was said to be the more aggressive of the two siblings. When conflict arose that threatened the balance of the world, Battra would arrive to beat down the culprits, often coming into conflict with her more peaceful sister due to her form of justice often being violent. Being the embodiment of Yang, Battra’s body was geared more towards the physical aspect of combat. Her larval state was said to be armored like an earth collosi and capable of defending against the strongest of physical and energy attacks, while slashing away at the opposition with the massive sword-like horn on her head. Legends of Battra state that it was like that of a righteous crusader, bringing about justice in the world no matter the cost to others. It’s imago state was said to be like that of a hurricane, bringing about dangerous storms as the wrath of the heavens with a glow of destruction. Being the Elias Spirit of Courage, it’s said that Battra would battle any odds no matter the threat in order to end a fight.

Like her younger sister, it was said that Battra would project her spirit to guide humans in the form of the Elias. The spirit of Battra was known as the Elias of Dusk, Belvera. Alongside her sister, Belvera was stated to be one of the original founders of religious faiths, with all others spreading out from theirs. Even in modern times, some state that the twin clerics of the heavenly lights religion are not just descendants, but the Elias themselves still watching over the world. While the younger sister brought faith to those who lost their way, the elder would bring justice to those lost to the darkness. While one brought about faithful salvation through healing, the other brought about religious crusades in the protection of life and balance.

Physical Description: Battra, similar to her younger sister, was a being of change represented by her body having a larval and imago state. Her larval status was that of an armored caterpillar, bearing black and red colorations and being sturdy enough to withstand even the crushing pressure of the earth’s mantle. Her eyes glow red and her horns a vibrant yellow. This form is the most often utilized form of Battra, being able to withstand the attacks of her enemies and dish out damage back in return. However, should she require a more mobile form, she will emerge out of her larval shell like a cocoon into that of her imago form, a large black and yellow moth with an armored carapace. Though less armored as a result of her transformation, her other abilities are enhanced greatly with the reduced weight and her horn shifted into a crown of sharp points for headbutting foes. Unlike her younger sibling, her body is more rounded and armored in her imago state, with a crown of horns for and sharp legs for close combat.

In her Elias form, Battra takes on the name of Belvera, a young woman of conflict whose appearance always resembles that of her sister, but may change depending on where the two last were reborn. In this form, she tends to wear clothing with the colors of dusk, being red, purple, and black, and wears armor similar to that of her elemental body when in combat. Her eyes retain their crimson coloration as a symbol of her status.

Personality: Battra is a more justice driven elemental, representing the fiercer aspects of wind. As such, she seeks to stop situations and keeps balance through power. She is capable of reason and peace, but is more prone to anger than her calmer sister. Though fierce, she is also capable of kindness and gentleness like the eye of a hurricane. Battra seeks to keep balance in the world through more violent means than her sister, oftentimes bringing the two into conflict with each other and starting battles that threaten the world as a result. However, even with their different personalities and ways to bring about balance, both siblings still care for one another deep inside. As the Spirit of Courage, Battra will do whatever it takes to end a fight even if her opponent is far stronger than her.

As Belvera, Battra takes on the more fierce nature of wind, becoming a warrior of faith. Her strength and conviction for justice leads her to search out evil in the world and save those who would fall to darkness. As such, she is more violent than her sister Moll and leads their religion’s crusaders in hopes to save humanity from their own evils. While one heals their souls from loss, the other protects their hearts from darkness.

Powers/Abilities:

Prophetess Transformation: Battra is able to project her spirit into human form, becoming the Elias of Dusk, Belvera. In this form, she retains some of her physical prowess in the form of a strong body and armor like that of night, as well as some of her more spiritual powers in the form of a limited electrical manipulation. Taken on as a way to interact with the human lifeforms on earth, Belvera represents the fierce storms of the sky, but like the eye of a hurricane, has a gentle side to her. In this form, Belvera utilizes a long jagged blade similar to the horn of her larval form, formed out of crystalized material the color of an orange dusk. Each time she dies in combat in her true form, her spirit is projected outward into her prophetess body until she has the energy to form an egg of light to rebuild her true body. Should she die in her prophetess body, her spirit will become ethereal until it either reconstitutes itself into a new body, or its elemental body finishes its formation inside its egg.

Egg Reincarnation: Battra and Belvera can channel a majority of their power to form a massive egg. Upon which, they can become reborn anew in a larval state should their body die. The Creation of an egg tends to drain a lot of energy out of her, leaving her more vulnerable to attacks and damage until she can recover.

Metamorphosis: Battra can change her body from that of a larval caterpillar to one of an imago moth. She does so by charging her body with immense amounts of energy, upon which the shell on her back cracks open and allows her energy to coalesse in the air to form an aerial body. Unlike her sister, Battra can revert back into her larval state by converting her body back into an energy body, but doing so drains a majority of her power as the cost to convert and increase her mass back into her larval body is massive, and could kill her if she doesn’t have enough energy to complete the change.

Telekinesis/Telepathy: Battra can utilize telekinetic abilities to read her opponents thoughts and movements to better her combat ability. Should her wings become crippled beyond repair, she can also utilize her telekinetic powers to briefly levitate her body over vast distances, but doing so drains energy very quickly. Her main use of this power is in her elias form. As Belvera, she can control the minds of weaker beings and read their minds, able to lift up heavy objects and throw them with ease. Through this ability, she can converse with her sister Moll across vast distances, and read the hearts of those who are turning to dark and evil to either slay or save them. She is powerful enough to control the minds of hundreds of soldiers, often converting enemy armies with her power into her own midst.

Horn: A massive sharp horn meant for slashing other elementals in her larval state. Battra can channel electricity through her horn to both shock enemies and fire bolts of lightning from either the tip of her horn or her eyes. In her Imago state, the horn has shrunk down to a smaller, but sharper crown of horns, meant for headbutting into her enemies and piercing their bodies. It is through her horns that she channels her powers. Her horns turn into a crystalline tiara and a jagged crystal sword when she projects her spirit into her Elias form, being the colors of the sunset.

Prism Beams: A special energy based ability, Battra can channel moonlight and electricity through her body and fire it off in the form of destructive purple bolts of lightning or beams of purple energy. As a larva, these blasts are shot from her horn and eyes, while the Imago fires them solely from her eyes and wings. As Belvera, she can channel her prism beams through her sword like an electric current, which can then be fired off as a bolt of purple energy. As a drawback to this form of attack, Battra is unable to utilize webbing like her sister, instead shedding her larval shell by becoming pure energy.

Atmokinesis: As an Apex Sky Titan, Battra has complete control over the wind and air around her, including the weather. Depending on the form she has taken, this ability can differ in various ways. In her prophetess form, her abilities are limited to simple levitation and the ability to fire off a small burst of compressed air and wind from her hands and surroundings, but unlike her sister, she can also channel electricity through her body and into her sword which can be fired off in a bolt of electricity, as well as bring about rainfall. In her larval state, this ability is brought out by charging her body and armor with electricity, being able to absorb the lightning in a storm through her horn to channel it outward in the form of prism beams. It is only in her Imago form that Battra can unleash her full aerial potential. Her wings allow her to accelerate and fly through the sky with ease, guiding the air around her body and pushing her forth. With a thought, she can fire off blasts of compressed air at her enemies from her mouth and form storms at will around her. It is said that due to this ability over air, that Battra can survive in airless environments for extended periods of time, and as such can accelerate her body through the vacuum of space or control the weather of other planets. With a flap of her wings, she can level cities into ruin and send even the heaviest of elementals reeling back with the power of wind.

Light Manipulation: Battra can absorb moonlight into herself like a plant, subsisting off pure light energy by absorbing it through her horn and wings. She can also do this with sunlight, but is more powerful under the light of the moon. As a result of this, she can harness the light she absorbs into various attacks of focused energy, such as her prism beams. When utilizing or absorbing light, her horns and eyes light up, acting like a beacon in the darkness of night.

Fusion: When Battra and Mothra’s hearts and souls join together in great danger, whether it be in elemental or elias form, they will fuse together into their original true form, the powerful Mothra Leo. IF fusing in their Elias form, they will instead become the Elias of Twilight, Lora, who can then transform into Mothra Leo’s Larva and Imago state.



Mothra Leo: The Elias of Twilight, Lora/The Goddess of Light

Length: 60 meters (Larva), 60 meters (Imago)

Height: 20 meters (Larva)

Wingspan: 200 meters

Weight: 20,000 tons (Larva), 24,000 tons (Imago)

Origins: It is said in legends that there is a being above the twin Apex Sky Titans, one that was said to be the original form of the two sisters. This being of light and air was said to bring peace and harmony to the world around it, bringing evil to justice and the lost to salvation like an almighty god. When Dawn and Dusk combine their light, the Twilight Paladin arises once more to bring balance to the world. Mothra Leo, the final piece of the Elias Triangle, is the true embodiment of light and the true form of Mothra and Battra. With the ability to harness the air and light around it, the Goddess of Light was able to bring life to the world and beat down the other Apex Elementals into hibernation to bring peace and balance to the world, ending the era of Elementals and allowing Man to prosper for years to come. It is said that due to her power being too great, and her burden too wide, the goddess split herself into two aspects to better guard the world. Mothra, the spiritual peacekeeper, and Battra, the physical guardian. Some legends state that she did so to better protect humankind, who touched the heart of the powerful elemental with their potential for good in the world. In all, most elemental legends refer to Mothra Leo as the Mightiest Monster in Creation, as the elemental was able to harness and adapt to the powers of the other apex elementals.

Just like her split aspects, it is said that Mothra Leo was able to project her spirit into human form, becoming the Elias of Twilight, Lora. Strong in both heart and body, Lora was said to have united humanity when they were lost, giving them hope when despair was at large. In doing so, many religions speak of her as the Goddess of Life or in similar positions in each pantheon.

It is said that the age of the elementals was ended when the Goddess of Light saw that they were all growing too powerful for the world. Balance was broken and the world about to end as a war between Ancient Humanity and Elementals decimated the lifeforce of the planet, the other Apex Elementals enraged and warring to restore balance but only bringing about more destruction. With the protection and balance of life in mind, it is said that the goddess unleashed a powerful wave of light throughout the world, sealing away the elementals and the destructive creations of man and ending the reign of monsters forever. It was through her love that the world was saved and it was love that split her in two. At least, that was the case, until several millenia later, the testing of nuclear bombs broke the seal of Gigantis the Fire Monster, the Apex Elemental who almost ended the world long ago. A new era of Elementals was beginning, and the goddess of light would be there to witness its end once again.

Physical Description: Mothra Leo is a being of change and light. As such, she is able to go through various metamorphosis to adapt to an opponent and defeat them, from becoming more armored to the adaptation of soaring through the seas. Originally, she will start off as an armored, segmented larva similar to Mothra, capable of observing and fighting off enemies or trapping them with webbing, but should she be formed via the fusion of her aspects, she will instead evolve immediately into her Imago state.

In this form, Leo takes on the wider, armored body shape of Battra, but retains the smooth and butterfly-like form of Mothra. In all her forms, her eyes retain an emerald hue like that of the forests billowing in the wind. In her base state, her wings are green like the leaves of the forests with patterns of black and orange, similar to that of Battra, while her body is shaped more like that of Mothra. A more balanced form of power, capable of tearing through storms and tough enough to withstand tough impacts.

Unlike her split aspects, Leo also has the ability to metamorphose with the abilities of the other three Elemental Pantheons into her body like a tornado or hurricane absorbing other material into its winds, shifting the appearance of her body and its abilities.

Should she metamorphose her body with the power of the Fire Monsters, her wings' colors will shift into a rainbow and her body will adapt to utilize fire attacks. This form bends and condenses light into rays of heat and devastation upon her foes. This form also brings about a way to redirect and shield against the flames of the fire monsters, by bending the air in front of Mothra like a shield, redirecting the oncoming energy around and away from the moth.

With the Metamorphic adaptation to the power of the Sea Devils, Mothra shifts into a more aquatic state, becoming Aqua Mothra. Her wings shift into an X formation on her body and change in appearance and structure like the fins of a fish, accelerating her through the sky and the waves of the sea with ease. In this form, Mothra gains the ability to split into a horde of smaller moths to attack from all angles in the sea and sky.

Finally, the Metamorphic Adaptation to the power of the Earthen Colossi, and Leo’s most powerful physical form, Armor Mothra. The front of Mothra’s wings, her head, and her thorax become encased in sharp metallic armor, increasing its defense and offense with sharp and hardy metals to tear through any attack heading her way. The wings become pointed and segmented like a bladed fan, capable of shearing through the armor of the Earthen Colossi with ease, but decreasing Mothra’s ability to fire off light based attacks by instead imbuing her energy into a powerful tackle.

Should Leo take on all four elemental powers at once, she becomes the almighty Eternal Mothra, capable of great miracles upon the world, but at the risk of upsetting the balance. The light she generates in this form calms the rage of the elementals around her, and should that not work, become a massive pulse of purifying light that severely weakens and drains the energy of those she sees as enemies at the current moment of time at the cost of her life force. The more enemies around her, the more this wave of purifying light drains on her life and energy. This form is a last resort for the moth, as doing so severely overloads her ability to absorb and exude light and forces her to split into her two aspects to preserve the imbalance she has caused to the world.

In her Elias form, Mothra Leo takes on the name of Lora. The true form of the twin elias, she represents the unity of peace and conflict that runs through her body and soul, and represents as such through her clothing and disposition. Her clothes bear the colors of the sky, a unity of both her aspects alongside shifting in color depending on the form she has taken in her Elemental state. Her eyes retain their emerald hue and give off a faint glow in the moonlight.

Personality: As the true Apex of Air, Mothra Leo represents the fierce presence of a storm with the gentle demeanor of a summer wind alongside being a spirit of love. Her spiritual mindset has brought about great faith and love for the creatures around her, as well as in her fellow elementals despite their conflict and warfare with one another. Yet, this faith and love also drives Mothra Leo to seek out harmony and balance in the world, bringing justice to the weak and eventually leading her to end the first era of the Elementals to prevent the world’s destruction. It is through her spiritual nature in the belief of light and life that Leo eventually split herself into two beings taking on her spiritual and physical natures in order to preserve the balance of the world for she had grown too powerful and influential. Like the winds of a storm, Leo can take on aspects of the other elementals. Taking on the aspects of other elementals does shift her personality slightly. Rainbow Mothra grows fiercer and more violent as a battle goes on, Armor Mothra becomes more cocky and reckless in combat, and Aqua Mothra seeks out great devastation upon her enemies if left too long, willing to risk the destruction of nearby lifeforms to finish a fight. Eternal Mothra however, takes on the aspects of divinity, bringing about justice to all in her surroundings no matter who she is doing it to or what damage it will cause on the world.

In her Elias form, Lora takes on the role of the gentle motherly leader and goddess of her followers' faith and religion. Her peaceful nature leads her to help the humans around her and heal them of their pains, granting miracles and restoring life to the desolation left behind in battles between elementals. Her control over her powers allows her to manipulate the world around her in hopes to better humanity and the world as a whole.

Powers/Abilities:

Prophetess Transformation: Mothra Leo is able to project her spirit into human form, becoming the Elias of Twilight, Lora. Unlike her split aspects, Lora retains all the powers of her Imago body, granting her a godlike power in a mortal realm leading to many defining her as a goddess of life. Depending on her current metamorphosis, her powers may shift as well as her clothing. Leo form grants her basic abilities to heal and bring life, as well as bring about and clear storms in the sky and channel the power of a storm through her body. Aqua Mothra shifts her clothing to a more aquatic blue, granting her the ability to enrich the water and sealife around her, manipulating the waves to allow people to cross bodies of water like moses, while utilizing the healing nature of water to help purify sickness. Rainbow Mothra grants her the ability to control the purifying flames of the soul, cleansing one of evil and sins to allow them to pass on into the afterlife and burn evil. Armor Mothra provides her the ability to enrich farmland and the strength to combat great devastations. Finally, Eternal Mothra grants her power over light and life itself, limited only by the immense drain on her lifeforce using this power brings. Each time she dies in her true form, her spirit is projected outward into her prophetess body until she has the energy to form an egg to rebuild her true body. Should she die in her prophetess body, her spirit will become ethereal until it either reconstitutes itself into a new body, or its elemental body finishes its formation inside its egg. Lora can also split her soul in two, splitting her body into that of Moll and Belvera.

Reincarnation: Mothra Leo and Lora can channel their power to form a massive egg. Upon which, they can become reborn anew in a larval state should their physical body die. Whereas the creation of an egg for her split aspects would weaken their energy reserves, Leo has no troubles with energy preservation. She can also utilize her egg to be reborn as both Mothra and Battra.

Soul Splitting: Mothra Leo, and her Elias form Lora, can split their soul and power in two, creating weaker, but still powerful twin elementals with their own personality and souls. Doing so splits her spiritual and physical prowess between the two elementals, allowing them to specialize in certain aspects of combat and life. She can also utilize this ability to a lesser extent by splitting her various imago forms into smaller hordes of hive minded moths capable of similar destructive power which can then combine back into Leo.

Webbing: A specialty of her larval state, Mothra Leo can fire off wads and strings of webbing at her enemies to ensnare them. This webbing can also be manipulated with compressed bursts of air to act as a web snare of sorts, exploding upon striking an enemy and coating them in web to snare them up. However, as a side effect of being an air elemental, her webbing can also channel electrical energy through their strands, attracting lightning and holding a charge within them. Should a web be connected to Leo still, she can channel electricity through it to shock her enemies. As a result, her silk has a paralytic effect on enemies, and should it coat them completely, act as a brief prison until the silk wears down or the charge has ended. She cannot utilize her silk in many of her imago forms with the exception of Eternal Mothra, where her webbing becomes strands of light which ensnare and burn her enemies for judgement. In her Elias form, her webbing forms into the clothes she wears and can be manipulated to change size, shape, and color.

Metamorphosis: Mothra Leo can change her body from that of a larval caterpillar to one of an imago moth. To do so, she cocoons her body with energy rich silk, providing her the shelter to shift and change into her Imago state. Yet this does not end there, as Leo can further enhance her body through the adaptation of other elementals into her body. By taking on the power of Gigantis the Fire Monster, Leo has gained the power to metamorphose her body into that of Rainbow Mothra, a form capable of harnessing the heat in the air around her to better destroy but at the cost of less armor. Taking on the defensive power of King Caesar the Earthen Guardian, brings about the power of Armor Mothra, a form of intense physical power while lessening the amount of ranged attacks to be utilized, being physically the strongest and most defensive of his forms but being slower in speed. By absorbing the waters and power of Titanosaurus did Leo gain the form of Aqua Mothra, gaining the ability to traverse the seas themselves with an increase in speed. It was upon gaining power from all four elements that Leo gained divinity in the form of Eternal Mothra, trading her lifeforce for purifying and scorching light.

Armored Hide: As a Larva and Armor Mothra, Leo gains a powerful defensive armored hide to better withstand the attacks of her enemies. The Larva’s body is tough to survive the larger, more powerful attacks her enemies will utilize, but can still be pierced with enough force to her carapace. As for Armor Mothra, the moth has gained a metallic carapace around her body and the tips of her wings, allowing her to cut through her enemies with ease and act in a more physical demeanor. The armor is capable of withstanding and cutting through firepower hotter than the sun, as well as breaking through the armor of powerful elementals such as Gigantis or King Caesar.

Telekinesis/Telepathy: Mothra Leo and Lora can utilize Telepathy to read the minds and hearts of others, predicting their movement in combat or understanding their plights in life. Leo can utilize Telekinesis to her fullest potential in her base form, being able to lift and move her body and that of others with a beam or pulse of telekinetic energy. She can fly with damaged wings by utilizing her telekinesis to move her body freely in the air, guided by her manipulation of the wind around her. As Lora, she is able to control an entire city's worth of people with but a thought, and can lift entire cities into the sky with her telekinetic might.

Atmokinesis: As the Apex Sky Titan, Leo has complete control over the wind and air around her, including the weather. Depending on the form she has taken, this ability can differ in various ways. As Lora, her abilities over the weather changes greatly depending on the form her elemental is in. Her base state grants her the basic control over the weather, being able to grant rainstorms and clear them up with ease. Aqua Mothra grants Lora the power to control the storms at sea and the waves and purity of the water around her, being able to create hurricanes and hailstorms more often. Armor Mothra grants her the ability to sense and lessen the damages caused by earthquakes and restore life to the soils and land around her, granting her the ability to also utilize tornados. Rainbow Mothra allows her to bring about rainstorms in great droughts, or clear them up to create droughts at will to allow the sun to shine on a land. As for Eternal Mothra, she gains control over the planet’s weather completely for however long she can hold the power of divinity and the drain on her body’s lifeforce.

In her larval state, this ability is showcased by being able to bend the light and air around her to camouflage into her surroundings, erasing her scent and presence from her enemies until she can ambush them with power. In her Imago base state, Leo is able to create hurricane force winds and clear up stormy weather with ease, granting life and sending lightning crashing onto those below her. Aqua Mothra gains better control over stormy weather such hurricanes, fog, and tropical storms, being able to control the winds and lightning in the air to manifest or diminish them at will, alongside being able to part paths through water. Armor Mothra gains full control over storms on land, such as tornadoes, sandstorms, and thunderstorms, being able to control their winds and power for herself or generate them for attacks. Rainbow Mothra gains power over more heat based weather, such as droughts, alongside being able to generate storms by either absorbing or releasing heat into the atmosphere to manipulate the weather. Eternal Mothra’s full control over all four elemental powers allows her to control all storms and air within the atmosphere, granting her full atmokinesis. Alongside these powers over the weather, each form can also manipulate lightning to an extent depending on the form they are in. Leo can utilize wing lightning to attack enemies as can Rainbow. Aqua Mothra utilizes its electrical energy through full body charges like an electric eel while also sensing the lifeforms in water around it like a shark. Armor Mothra charges electricity through its armor to slam into and stun his enemies.

Light Manipulation: Mothra Leo gains her power from absorbing light. Sunlight and Moonlight can both provide her energy to utilize a variety of powerful attacks, ranging from rays of solar energy to healing moonlight. Leo can harness the power of light to erase storms and restore life to barren lands left behind by the conflict of other elementals. The usage of her light based powers differs depending on the form she has taken, but can always be seen as a glow within her eyes in all her forms, and for some through the wings.

The Elias Lora can utilize her light to heal or destroy, being able to utilize moonlight to heal the wounds and purify sickness of the humans and land around her, and the rays of the sun as a destructive heat ray focused through her eyes to burn her enemies to cinders. Her manipulation over light allows her to become a beacon of power in the darkness, sensing evil and dark intentions around her and allowing her to purify the world of dangers. Her constant use and absorption of light causes her eyes to emit a soft glow in dark locations, allowing her to see in darkness. To a limited extent, she can utilize the Seal of Elias her Elemental form has, to seal away dangerous objects of power behind powerful barriers and talismans. However, to seal away another elemental, she must utilize her full power in her Imago forms.

As a Larva, her usage of light can be seen through the use of her webbing and a special attack called the Mega Breast Cannon. Leo Larva can imbue her webbing with the power of light to sap energy and burn the hide of her enemies. Though the burns aren’t life threatening, the irritation and build up of the webs alongside their ability to be charged with and conduct electricity leads to great devastation as the light and electrical combination subdues her enemy through sheer power. Should the webbing not be enough, Leo Larva can lift up her body and fire off a green ray of light from her chest, powerful enough to destroy boulders and knock back lighter elementals, while irritating the stronger ones.

All of Leo’s imago states can utilize the light they’ve absorbed as scale like particles, capable of focusing light and holding a paralytic electric charge to stun and redirect an opponent’s own energy based attack back at them. Leo’s Base Imago form absorbs light at a higher rate than her Larval body, generating this light through her eyes and wings in the form of various attacks. She can fire off rays of light from her eyes to damage her enemies and unleash a shockwave of light energy beneath her to force her opponent to the ground. By charging up her body with the light she has absorbed, Leo can briefly increase her speed greatly to tackle an enemy with great power. By splitting her body and soul, she can create a horde of energy based moths that can fly into and explode upon striking a target, reforming into her body in the sky after their use. By focusing light through her body and scales, she can create pillars of explosive light crashing down from the heavens at her opponent. Should she fly in a circle around her opponent, Leo can unleash her most powerful attack in this form, creating a circle of focused light that pulses down on her enemies, forcing them to the ground before focusing massive amounts of light from the heavens to pierce and destroy her enemies in a massive explosion. The light scales she generates from her wings can restore life to barren lands, ensuring that nature survives or grows on the planets she is on.

As Rainbow Mothra, her abilities in Leo form are enhanced greatly, gaining a rainbow like coloration to them and growing hotter in their attacks. In this form, Mothra can manipulate the air and light in front of her body to act as a pressure field, reflecting lesser attacks away from her face and wings while simultaneously allowing her attacks through. She can also release rays of rainbow light from her wings as she flies, which can be enhanced to act as a brief flash of blinding light or utilized to restore nature back to life.

Aqua Mothra’s usage of light changes from one of attack to one of utility, causing her body and wings to release a glow of blue light around her to see in the dark ocean depths. This bioluminescence allows Mothra to see in the darkness, and can be shot forth as an X shaped burst of light energy to attack an opponent under the waves of the sea. As a result of this, Mothra can also unleash light from her eyes like a flashlight, allowing her to light up the path in front of her to reveal enemies around her. By combining her light with her telekinetic abilities, she can create a tractor beam of light to lift objects and elementals into the air to trap them or toss them away.

Armor Mothra’s usage of light shows not through ranged attacks, but by imbuing her body with power to accelerate her heavier mass and create shockwaves of energy upon impacting an opponent. Should she overload her body with power, she can then release the built up power into her opponent through a head on collision provided she manages to break through their hide. This power than overflows through the body of her opponent, turning them to crystal and shattering them into the wind. This attack is a last resort however, as doing so drains a lot of energy out of the moth.

Eternal Mothra has gained full control over her light based abilities, with her body and wings absorbing and generating more light than she can handle. As a result, her body is constantly releasing light into her surroundings, and can be increased vastly making her silhouette appear like a god in the light of heaven. This light purifies and calms those who it touches, and can be released in pulsing shockwaves of burning energy to hurt her opponents. However, utilizing so much power drains away at Mothra’s lifeforce, as the hold on the divinity she has attained is too much for one planet to contain. Should she be surrounded by enemies, she can unleash a large pulse of light throughout her surroundings, spreading out and purifying darkness and evil alongside harming those she sees as her enemies as a last resort, as doing so drains vastly on her lifeforce and may overthrow the balance of the world around her. For each opponent it hits, the heavier the drain on her life as the light purifies and seals them into stone. These sealed statue-like states last only so long however, and will fade with time until the opponent is once more free to do as they please.

Seal of the Elias: By channeling the power of light, Mothra Leo and her subsequent forms can seal away powerful elementals beneath talismans, leaving them in a hibernation like stasis and draining their powers into the earth. Though draining on a majority of her forms other than Eternal Mothra, the ultimate weapon of Leo is almost infallible. The use of the seal sends up a pillar of light around the one being sealed, closing in on them and trapping them beneath the earth with a talisman forming atop their seal as the control unit. This seal can only be undone should the talisman formed by their seal be broken or removed from its position over their prison. However, powerful elementals such as Gigantis can undo their seal if provided enough energy to overpower it, or through overloading the energy absorbing aspect of the talisman. It was through this power that the era of elementals was ended, with Eternal Mothra taking control of the world’s light and sealing away all elementals into stone, with the apexes sealed beneath talismans to ensure the world’s survival.

As a lesser effect, Mothra Leo can unleash a powerful wave of sealing light, trapping her enemies into stone statues at the cost of diminishing her power. The seal on these statues last for decades at a time, but can go on longer should the sealed monster remain untouched and undisturbed as it puts them into a hibernation. It was through the use of this lesser effect that Eternal Mothra sealed away the Elementals, with the stronger ones being trapped beneath energy sapping talismans to protect the world from destruction.
Last edited by Nagoda on Mon Sep 20, 2021 9:58 am, edited 1 time in total.
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by ShinGojira14 »

Mothra (Mosura, モスラ) :Mothra61:
"The Goddess of Infant Island"

Origins: Older than humanity's primate ancestors. More ancient than the dinosaurs themselves. Gentle beyond description. Compassionate beyond comprehension. Noble and just, as a leader should be. Powerful enough to halt a natural disaster dead in its tracks. And more beautiful than the goddess Aphrodite herself. In the beginning of the Triassic Period, a guardian of incomparable majesty was spawned into existence; a protector made from a combination of the natural process of evolution and influence of the very Earth herself, resulting in a benevolent spirit aimed with the purpose of safeguarding the planet from any and all threats—from Earth or otherwise. The Deity of Peace, the Queen of the Monsters, the Goddess of Infant Island... ... ...Mothra.

Having existed for countless generations and millennia, Mothra is the planet's oldest—and one of its greatest—protectors. For millions of years spanning all the way into the twenty-first century, threat after threat of differing origin has turned its evil eyes towards Earth's beauty with the most horrendous intentions—and regretted everything upon meeting the insect goddess face-to-face. However, it wasn't until the middle Pleistocene that Mothra officially came into contact with the human race, even if in a limited manner; multiple tribes of humans survived a cataclysmic battle between two great beasts, but ended up having to make their escape via primitive rafts out to sea. However, as fate would have it, these rafts were spotted and taken in by a most unlikely savior: the Queen of the Monsters herself, who blew them in the direction of an island she had already been calling home for a few centuries. There, on what would eventually be named Infant Island, these tribes—who were once enemies—assimilated into one single tribe that thus thrived under Mothra's wisdom and protection for generations to come.

They would have relatively little contact with the outside world—at least, not until July 30th, 2021, when duty called forth the Deity of Peace to finally reveal herself to the outside world... ... ...

Design: Out of all the Kaiju that humanity has ever encountered throughout its long history, none have ever been as angelically beautiful of a sight for terrified or sorrowful eyes as that of Mothra. Mothra closely resembles a colossal-sized version of a cecropia moth in appearance, with a sturdy body thick with snow-white fur, long limbs ending in claws useful for grabbing (with her front forelimbs being the longest), and two colossal wings that dwarf her already huge body, adorned with a vibrant sea of yellow, red, orange and black. Her multifaceted eyes shine blue as the sky and radiate both kindness and power, but can turn a deep shade of crimson whenever she is particularly enraged. Her antennae are thin and covered with fur, rather than quill-like membranes like that of cecropia moths; also unlike the aforementioned species, the goddess does possess sideways-facing mandibles for mouthparts. And at the end of her abdomen are a perfectly-sized trio of bladed, talon-like "stingers" that she can retract back into her body whenever she is at rest.

Even in her larval form, Mothra is the living personification of extravagant; a gigantic vibrant-green caterpillar with tiny legs, a large head and blue eyes that, in spite of their tiny size in contrast to her head, have eyesight surpassing a bird of prey. Her mouth is just the same as her imago form, a small snout with sideways mandibles. Like in her imago form, Mothra can emit bioluminescence and change the color of her eyes—as well as the entire color of her body if she so desires.

Personality: From the very moment that one begins to detect mere signs of her presence, Mothra gives off a welcoming and almost motherly aura that not even other benevolent Kaiju do. The Goddess of Infant Island is a living, breathing candle of hope even in the bleakest and most apocalyptic of times; her very existence dispels all evil wherever she goes, as if she is carrying all of the forces of good with her. Even the darkest of clouds will begin to part when she shines her heavenly rays of bioluminescence, the harshest of storms will stop completely and tear themselves apart to make way for the clear sky with so much as a single clap of Mothra's mighty wings. Even individuals who once lived lives of crime and disgust in the eyes of society, are not beyond redemption in Mothra's eyes. All across the world look up to her when all seems lost, and she will gladly move forward to protect them with a mother's fierceness when the forces of evil bare their fangs—and hell hath no fury like a mother scorned.

Even though she is kind and gentle in a way most Kaiju aren't, Mothra is a just guardian who will not stand for those who intend to do harm carry out their foul deeds—whether they be monster, extraterrestrial, or human. However, unless they have shown themselves to be dangerous to the point of being beyond redemption, Mothra will rarely kill those who have offended or attacked her; in fact, during her first recorded appearance in 2021, Mothra found herself being fired upon by the JSDF upon reaching the mainland Japan, seeking those who had kidnapped her beloved priestesses, the Shobijin. And rather than destroying their constructs of war, the deity simply ignored their attacks and continued flying, making sure to do so as softly as possible upon reaching Tokyo so as to not accidentally harm the innocent civilians beneath her—for despite the massive size of her wings, Mothra can fly with ease and grace outclassing a stealth bomber.

While Mothra values all life across the planet—especially the tribe of Infant Island—she has certain particular individuals in her life whom she holds as her highest priorities above all others. One is her loyal followers, the Shobijin, whom are every bit as kind and benevolent as she is. And the others are a recent addition: a pair of children whom the goddess herself brought into this world, whom she will protect at all costs... ... ...

LARVA

Height at head: 35 meters (115 feet 6 inches)
Length: 200 meters (660 feet)
Weight: 22,000 metric tons (24,244 short tons)

IMAGO

Height at head: 32 meters (105.6 feet)
Length: 112 meters (369.6 feet)
Wingspan: 376 meters (1,240.8 feet)
Weight: 30,000 metric tons (33,060 short tons)

Powers/weapons:

Flight: At her full might, Mothra can power through the skies at speeds of Mach 1.5 (1150.9 miles per hour).

Antennae rays: The Deity of Peace can fire forth twin azure beams of molten, divine energy from the antennae atop her head. These beams can burn through the hide of almost every Kaiju in mere seconds like a hot dagger through butter, and can melt even the most protective coating on the metals of the largest, strongest mechs.

Hurricane winds: Flapping her giant wings together at a fluid and powerful pace, the Guardian Peacekeeper can blow even the heaviest Kaiju right off their feet in quick succession with a series of winds more powerful than a Category V hurricane. Even the very clap of Mothra's wings alone will send a shockwave that will dispel the clouds of brewing hurricanes, and the sun shall shine its light upon the land once more.

Lightning storm on wings: Mothra's huge wings hide yet another effective tool of combat: they can emit multiple bolts of golden lightning with voltages so strong they can not only shock Godzilla to the point of temporary paralysis, but they also give off EMPs that can shut off a city's power for a full mile around.

God Rays: Not only can Mothra emit golden bodily bioluminescence to the point where she looks like an angel sent from heaven, but she can brighten it to the point of shining it from her wings in rays of light that are so bright, they rival the sun and can inflict painful burns on even the likes of Godzilla or Gigan. When Mothra emerges from the shadows of the unseen to shine her luminous presence upon all that see her, such a sight is comparable to the gates of heaven itself opening before one's very eyes.

Electrical absorption: If Mothra is either very weak or spent on energy, she can be effectively re-energized if exposed to strong voltages of electricity. Even the highest voltages will not harm her, but simply power her back up and put her back in the fight. It is not known why specifically electricity energizes her so; only Mothra herself knows, and the goddess would rather keep such secrets to herself for now... ... ...

Conductive touch: Mothra, despite her frail appearance, is a truly formidable melee combatant—particularly with the use of her elongated forelimbs, as her three-"fingered" claws can not only slash, but effectively grab as well. However, as if that didn't make her powerful enough, she can also conduct voltages of divine electricity through her physical blows, whether it be through her claws, wings, or even stingers. These voltages are equal in power to her wing lightning, and can produce the same deadly effects.

Pollen of life: From her very body, Mothra can shed massive, beautifully glittering clouds of glowing powder as gold as the sun, with unexplainable effects. Fertilizing and reviving plant life, healing injuries, calming once-aggressive lesser minds, curing disease, attracting swarms of insects and even causing dormant flowers to bloom.

The Three Stingers: From the end of her abdomen are three bladed spurs that serve as some of Mothra's deadliest tools of battle. She can employ them in a variety of different ways: for one, she can use them the same way a wasp can, as a means of up-close melee combat. With minimum force, one of these stingers can pierce straight through even the most fortified monster and mech hides like giant lances. Mothra can also lace these stingers with divine energy before then launching them from her abdomen, piercing the flesh of opponents before then detonating in bursts of shrapnel; thus turning them into ranged weapons. When she does so, the Deity of Peace can regenerate these stingers in a maximum of forty seconds.

Flash Dash: One of Mothra's most powerful—and dangerous—techniques is to charge her entire body with energy and fly directly into an opponent at incredible speeds, slamming into them with a force that can kill a large majority of Kaiju, shatter mechs and cripple the more durable monsters out there. However, this tactic drains Mothra's energy to the point of even knocking her unconscious, so it is often used as one of two last-ditch weapons against foes she can't defeat with her other tactics—and for her to bring out such continent-shattering means, such foes must be truly powerful ones indeed.

Her Last Weapon: If she begins to find herself outmatched in battle, Mothra will resort to using her primary attack of last resort. Getting either at a decent distance or up close and personal with her foe, Mothra will begin flapping her gigantic wings, and from them begin shedding great clouds of glittering pollen resembling her "pollen of life", but with an entirely different function: this powder is both poisonous and electrical in nature, and can immobilize even the likes of the durable tank that is Rodan in less than a minute. Even better, this powder also serves as a 3-D mirror to energy attacks; if Godzilla fired his atomic ray within a cloud of this pollen, two outcomes would happen. One, his ray would bounce about through the scales before reflecting right back at him. And two: Michael Bay's greatest fantasies would come destructively true... ... ...

Telepathy and telekinesis: Another one of Mothra's most unique strengths is the power of her mind. The Goddess of Infant Island can sense the difference between good and evil long before she sees and individual, can speak to human beings through their minds, and can even lift objects or lesser beings should she so desire. More than once Mothra has used this ability to either save human beings falling from a great height, move them out of her way, or even move them away from her should they attack her.

Inferno Mothra: If she is enshrouded by an explosion of the most truly immense temperatures, Mothra can pull the flames to cloak her own body at will, creating a form most refer to as "Inferno Mothra." In this form, Mothra's attacks become significantly more powerful, melee and energy alike. If she flies at high speeds and slams into an opponent while in this form, the enemy Kaiju will be either horribly crippled or downright killed by the resulting explosion—but Mothra herself will also be significantly drained, so this is a risky tactic for her to use; however it is not as dangerous to her as her Flash Dash. This form can last for a maximum of three minutes before fading.

Taste the Rainbow: Channeling large amounts of energy in her body, Mothra can position herself at a high altitude before letting loose a rainbow-colored pulse of light from her body that washes over the battlefield like an EMP, with a maximum range of a mile. Upon hitting an adversary, even the toughest monsters will be rendered horribly disoriented and dizzy from the effects, allowing Mothra to carry out a counterattack. This maneuver will also drain the goddess, so she must use it sparingly.
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Re: Make Your Own Version/Incarnation(s) of Kaiju

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ShinGojira14 wrote: Mon Sep 20, 2021 6:15 pm Mothra (Mosura, モスラ) :Mothra61:
"The Goddess of Infant Island"
Awesome take on Mothra here, love the variety of powers on display.
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Re: Make Your Own Version/Incarnation(s) of Kaiju

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Nagoda wrote: Mon Sep 20, 2021 9:26 am The Elias Triangle
Loved this from beginning to end. I especially adore the idea of the three moths and the Elias being the same entities via shapeshifting. You outdid yourself yet again, Nagoda. :mrgreen:
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by ShinGojira14 »

Bijira (ビジラ)
"Remnant of the Species"

Status: DECEASED.

Origins: Throughout Godzilla's long history with the modern era and all the brutal trials he underwent on multiple fronts, some particular stories are more notable and stand out more than others. And one of the most notable tales of all happened just three months after the birth of Godzilla's adopted son, Minilla, and this tale too would involve the discovery of yet another creature that shared a close relation to Godzilla himself. But tragically, this story, despite a promising premise, would end on the complete opposite of a happy note in Godzilla's already embittered life... ... ...

She was first spotted swimming about the Bikini Atoll, originally mistaken for Godzilla himself by onlookers lucky enough to glimpse the creature—ironic considering the location it swam in was once Godzilla's original home. However, as time went on, it became apparent to the world's scientists that Godzilla was still residing on Solgell Island with his son, which in turn painted a picture that for the time being was to be kept secret from the public. For it seemed that as of now Godzilla wasn't the last of his kind after all. And it didn't take long for the King of the Monsters to take notice; the new creature soon swam to very close proximity of Solgell Island, letting out a series of rumbling low-frequency calls that Godzilla himself began to hear. Often it was that the King of Kaiju would stand at the shores of the beach at night, calling out to sources unseen, without going to sleep like he used to... ... ...as if it were a mating call.

Then, one afternoon, a trio of Giant Eagles were seen flying in towards the island, migrating there for new hunting grounds. Godzilla, nervous for the safety of his child, stood ready to meet them while Minilla hid behind a mountain, as the birds of prey headed towards him—and then, mere seconds before they could even reach the mainland, a colossal form suddenly exploded from the water like a crocodile and tackled all three raptors into the water. The creature had revealed itself as, sure enough, another member of the same species as Godzilla, who proceeded to paint the waters with blood as she brutally massacred the eagles and subsequently emerged onto land. At first, this "female Godzilla" regarded the Monster King with genuine interest, to say nothing about how Godzilla himself seemed to be reacting to this shocking occurrence. However, things suddenly turned unexpectedly sour when "Bijira", as she was designated, noticed Minilla's presence.

And, before MONARCH's terrified eyes, she attacked him.

The sudden display of territorial hostility immediately spurred Godzilla into action, and before any serious injury could be dealt the King of the Monsters attacked the female and the two engaged in a brutal battle to the death... ... ...and not only did Godzilla eventually emerge victorious, he killed the female saurian. With a tragic gait, the tired Monster King put his back to the corpse of what in another world could've been his mate, as he and his son headed back inland, while MONARCH watched with a somber silence... ... ...

Design: Bijira closely resembled Godzilla in appearance, even down to the keloid-scarred texture of her skin, suggesting that she too may have had a history with humanity's nuclear arsenal. However, there were a few notable differences; one, she was a good deal bigger than Godzilla, suggesting sexual dimorphism of the species. And another, her skin was a mahogany brownish-red in color, as opposed to Godzilla's burnt gray.

Personality: For reasons still unknown, Bijira displayed an extreme hostility towards Godzilla's adopted son, Minilla, and sought to attack and very likely kill him upon noticing his presence. Some scientists have theorized this implied that Godzillasaurus were not as social animals as they originally thought, however others noted that even in social animals such as elephants and chimpanzees, there are sometimes particular individuals that may behave differently from most members of their species, from mother elephants rejecting calves to certain mother chimps attacking and cannibalizing other mothers' offspring; Bijira's behavior may have been a variation of this. Regardless, this trait alone was enough to turn Godzilla's full aggression on her—and her tendency to not back down would eventually cost Bijira her life

Height: 127 meters (419.1 feet)
Length: 290 meters (957 feet)
Weight: 94,700 metric tons (104,359 short tons)

Powers/weapons:

Unknown: During her battle with Godzilla, Bijira did not exhibit any notable powers or weapons and engaged mostly as a brutal melee fighter. She did, however, exhibit being an adept swimmer typical of her species. Furthermore, being a Godzillasaurus, it can be assumed that she at the very least possessed an Atomic Napalm Flame, if not a full fledged atomic breath like that of Godzilla. Nonetheless, Bijira was killed before any notable information about her could be obtained; as such, any future potential has been lost.


SPECIAL NOTICE: It would take years and years before another true member of Godzilla's species would ever be seen again; for a time, it was believed that with the death of Bijira, Godzilla's last hope of finding a partner were forever dashed. However, much later, this would prove to be startlingly untrue upon the arrival of a new individual... ... ...
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by GodzillavsRayquaza »

Baragon

Height: 50 meters
Weight: 25,000 tons


Origins
The Baranos are a race of prehistoric quadrupeds, renowned for their agility and ability to burrow. Due to their mole-like behavior, the asteroid that caused the Cretaceous extinction barely affected them, as the majority of the species was able to flee underground without much harm. Sightings of them in modern times are rare because of this, though instances of individuals surfacing and going on a rampage to fill their belly have been reported.

The heroic spirit connected to the ground has linked itself to this kind, forming the Yamato Guardian of Earth, Baragon. Much like Varan, there have been dozens of Baragons throughout history due to the fact that the spirit will seek out a new host of the Baranos species upon destruction of the physical body.


Physical Description
Unaltered Baranos are lithe creatures, four-legged creatures built like stocky, reptilian dogs. Huge claws grace their feet, perfect for clawing away dirt and stone. Pale-red scales hide white flesh, the lack of sunlight the species receives tinting their bodies. Small, milky eyes can barely see, mostly just functioning to distinguish night from day when the beast’s surface. Armor plates that resemble large ears hang from the sides of their heads, folding in to cover the eyes during burrowing and in combat. From the forehead protrudes a straight, white horn. The resemblance to dogs continues with their mouths and the teeth within them. Finally, a short, fat tail trails behind them.

Baragon’s scales are a much more vibrant and bright red, their horn glows yellow, and their eyes shine orange.


Personality
Baranos are not highly active creatures, spending most of their time sleeping or slowly roaming through the underground. When they grow too hungry to bear, usually taking months between feeding sessions, they will go on a rampage as they messily devour any meat they can get their jaws onto (except that of their own kind, of course). Once their belly is full, they resume their lackadaisical lifestyle.

Baragon is similar, often being the last of the Yamato Guardians to arrive, if they even do. Only a truly grave threat to the world, or a threat that happens to be very close by to them, will spur them to action.


Powers
Magma Heat Ray: Baranos are capable of releasing a concentrated stream of fire from their mouths, hot enough to melt rock. Baragon’s fiery assault is much more potent and voluminous, causing a violent explosion when focused on a single target for long enough and leaving molten pools in its path.

Geokinesis: The earth at Baragon’s feet is subject to their whim. Cracking and shifting to destabilize and trip up foes, jutting upwards to grant the guardian a pedestal, splitting open to trap a foe’s foot, and whatever else Baragon needs in the midst of battle.

Gaia’s Knives: The guardian can channel more of their power than typical into the ground, causing spikes of earth to burst upwards, piercing an enemy’s flesh. These are often durable enough to keep a foe restrained as well.

Burrowing Ability: Baranos are highly skilled at digging, treating the toughest of terrains as though they were swimming in clear waters. Baragon will combine this natural ability with their capability to warp the lands to move underground at speeds only surpassed by Megalon.

Lava Geyser: By digging underground and using their Magma Heat Ray to liquify the earth around them, Baragon will unleash a geyser of lava directly beneath an opponent’s feet, often burying them in the process.

Supernatural Senses: As a spirit, Baragon has senses unmatched by normal beings. Though their sight is no better than a typical Baranos, this matters not, for the rest of their senses alongside their ability to sense vibrations manages to paint a picture of their surroundings that sight pales in comparison to.

Powerful Soul: If Baragon’s body is destroyed, the soul will arise and remain in the physical plane for a time before seeking a new host. If still dealing with a threat, it will either restrain the enemy by having the very ground swallow them as spikes like teeth are driven into their flesh, or will channel its power to an ally to grant them its power over the lands. When the foe is defeated, the spirit will seek a new Baranos to become Baragon once more.


Transformations

Air Spirit
When Varan’s body is destroyed and the soul enters Baragon, a white glow will emanate from the body as light-green clouds shroud portions of the body like cloth.

Blazing Cyclone: The Magma Heat Ray will be enhanced with immense winds, forming a burning tornado that ensnares the enemy and bakes them as they are battered by high winds and the shrapnel of whatever it picks up.

Gathered Stones: At their command, winds will burst up from the ground and hoist colossal rocks upward to be cast forth.


Water Spirit
When the Yamato Guardian of Water is defeated and its spirit enters Baragon, a blue glow will emanate from their body as flowing water suspended in air will be draped over the earth beast’s form like a cloak.

Steam Burst: A massive explosion of steam erupts from Baragon’s form, scalding anything caught within.

Mud Expanse: Due to gaining the ability to generate water supernaturally, Baragon will cause the ground to change into mud, making it even more difficult for foes to stand and move about as they are swallowed up in the forming mire.


All Three Combined
When both of their fellow guardians lend them power, Baragon’s body is illuminated with white and blue light, as light-green clouds and flowing water combine to coat their form like an elaborate robe, often obscuring them from sight with the speed with which they move and the chaos of the environment once this event occurs. In this state, Baragon has all previous powers.

The Earth’s True Maw: By burying underneath their opponent, the guardian will initiate a powerful expulsion of the three elemental energies coursing through their body. Winds split open the earth and toss it about, waters surging up at the same time as the earth begins to fall back down. The enemy is buried in the midst of a great lake of mud, as a rushing wave of heat finishes the attack off, hardening the mud into something akin to a brick, trapping Baragon’s foe within as they are cooked alive.

Added in 56 seconds:
ShinGojira14 wrote: Wed Sep 22, 2021 12:11 pm Bijira (ビジラ)
"Remnant of the Species"
Gojirin, I assume? Quite a tragic tale, great stuff.
Last edited by GodzillavsRayquaza on Wed Sep 22, 2021 8:38 pm, edited 1 time in total.
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by ShinGojira14 »

GodzillavsRayquaza wrote: Wed Sep 22, 2021 8:38 pm Quite a tragic tale, great stuff.
Thanks! I love your take on Baragon, too! Very creative additions to the lore of the Yamato Guardians! Can’t wait to see what comes next! :huge: :Baragon:

GodzillavsRayquaza wrote: Wed Sep 22, 2021 8:38 pm Gojirin, I assume?
;)
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by ShinGojira14 »

Keizer Ghidorah (Kaiza Gidora, カイザーギドラ) :monsterx:
"Draconic Space Emperor"

Status: DECEASED

Origins: When Desghidorah was finally defeated by Mothra, Battra and Manda six million years ago, he left ten knocked out teeth behind in his wake. Eight of these teeth were found by Mothra, who proceeded to purify them of their evil essence—and thus were born the Eight Dragon Kings, who would go on to rule the planet as benevolent monarchs under the guide of Manda. However, two of the space hydra's teeth would unfortunately not be found by the Goddess of Infant Island—and sadly, this mistake would cost these revered figures everything. Shadowed from the goddess's gaze, one of these teeth would eventually incubate like an egg, before the severed fang would gradually crack open as a most vile presence would fission out of it like a growing fungus. As millions of years passed, this engorging mass would take shape and grow into not a benevolent guardian like the Dragon Kings, but a towering presence of pure evil not at all unlike its genetic "father." A creature of unfathomable power and unprovoked savagery with a desire for the most abhorrent cruelty. A faithful descendant of the Darkness Dragon who spawned it, following in his 'father's' destructive pawprints.

The Giant Demon Beast, Keizer Ghidorah.

Only during the times of ancient Japan would the fearsome devil finally reveal his presence to the world and strike... ... ...and strike, he did indeed. Letting loose his full terrible power upon all that was beautiful and turning it into ashen wastelands in honor of Death, the draconic tyrant killed what he wished, where he wished, and when he wished, even other giants that still roamed the Earth. That was, however, until the Eight Dragon Kings and their high king, Manda, took notice of these atrocities and converged upon him all at once, meeting him in Japan where he gleefully challenged them in a battle to the death. What resulted was a long and cataclysmic war that destroyed all that surrounded them and very nearly ended Japan itself. Countless lives were lost, including the wife and daughter of Ryujin himself, as the battle raged. Despite their formidable strengths as individuals alone—to say nothing of combined as a team—even they were barely a match for Keizer Ghidorah, and in a brutal display of sheer power and barbarity, he gradually killed them one by one until only two remained: Manda and Ryujin. The battle seemed lost, but in the end, by seemingly the narrowest of margins, the remaining dragon kings triumphed over the three-headed devil; as a last ditch effort to preserve himself, Keizer Ghidorah encased his ravaged body in an asteroid, which the remaining dragon kings proceeded to cast away into space. Out there, ending up in the Kuiper Belt, he would drift undisturbed for millennia... ... ...

At 2:04 A.M. on March 21st, 2032 A.D., a rather large asteroid entered successfully through Earth's atmosphere, plunging into the middle of the Pacific Ocean. Many hours later, a trio of Giant Sea Serpents surfaced near a solar energy rig in the seas of Guam—and, locked in battle with them, another giant monster. A huge, bipedal dragon covered in skeletal armor, dueling with the Mammoth Serpents with an unmatched viciousness. The noble warriors of Mu fought with all they had, but in the end the skeletal demon slaughtered them gruesomely before turning on the rig. Mere moments after destroying it, however, the beast was intercepted and attacked by an unexpected arrival: Godzilla. The resulting duel was somewhat short but incredibly fierce—and shockingly, it ended in a draw, with both creatures retreating to lick their wounds.

The new creature, dubbed "Monster X" (Monsutā Ekkusu) by the public, would resurface merely a day later in Depoe Bay, Oregon, where he would proceed to go on a terrible rampage through the state. Following hot on his trail, meanwhile, were four Kaiju: Ryujin, Manda, Anguirus and Godzilla himself. Eventually they managed to catch up to the foul dragon in the state of Idaho, where they all fought him once more. This time, Monster X fought with a new level of merciless brutality, and in the end he emerged triumphant over his foes, burying them under an avalanche. As "Monster X" crossed the Montana Border, he was challenged from the air by a Giant Eagle that was foolish enough to think it could take him. With only a single blast of his Destroyed Thunder Beams, the dragon blew the lacerated corpse of the bird out of the sky before continuing his march into the Beartooth Mountains; there, he was suddenly met with a massive military counteroffensive. However, despite all their firepower, they not only failed to kill the dreadful behemoth, but after he wiped out half of their forces and brought down the Gotengo, he had gained enough energy to trigger... ... ...a transformation. At that point, Godzilla, Anguirus, Manda and Ryujin had arrived on the scene for a rematch—just in time to witness Monster X reveal his true identity.

All along, he was in fact Keizer Ghidorah, having finally returned to finish what he started thousands of years ago.

The two Dragon Kings and their allies engaged their old enemy, the killer of their brothers, in a climactic final battle that bathed the landscape in fire and radiation. The remnants of the counteroffensive were destroyed, and even combined the four Kaiju were all but defeated by the demonic dragon. Even Godzilla found himself in death's grasp as the hydra began to drain his life force from his body. That was, however, until Manda's inner darkness revealed itself, and he took on the form of Death Manda and proceeded to give the three-headed destroyer a savage beatdown—giving Godzilla enough time to play one last trick. While the enraged Manda kept Keizer Ghidorah busy, multiple bolts of lightning whipped down from the heavens to repeatedly strike Godzilla's dorsal plates, re-energizing him with its energy until he could not contain the charged power.

Even in his "corrupted" state, Manda could not beat Keizer Ghidorah, and was seemingly about to meet a terrible demise—until Godzilla, supercharged on the energies Mother Nature had given him, returned the dragon's favor by letting his Uranium Spiral Ray loose upon the tri-headed beast. Blasted by power far beyond anything he had ever endured before, even the might of the Cosmic Emperor could not withstand such an assault, and before long the hydra's crippled body was blasted apart until he was nothing more than a headless husk that erupted into green flames. Standing there amidst the stormy fields, exhausted but alive, the four Kaiju watched as the body proceeded to burn until eventually it was nothing but ash, and the two Dragon Kings felt an incomprehensible weight suddenly lifted from their shoulders like never before.

Keizer Ghidorah was finally dead... ... ...

A week later, however, the shadow of a new threat began to creep over the light of all that was good. Chief MONARCH scientist Vivienne Graham made a startling new discovery: a massive creature closely resembling Keizer Ghidorah, buried dormant in the ice of Antarctica... ... ...


Design: Even as "Monster X," Keizer Ghidorah assumes an indescribably terrifying appearance. Walking upright in a humanoid body posture and stance, the Cosmic Emperor is clad nearly head-to-toe in metallic jade armor forged from solid mineral bone. Two red eyes shine red with pure malice from his large central head, while two far smaller heads protrude from his shoulders. Two lengthy, whip-like tails grow from his rear, both ending in harpoon head-shaped spikes. His hands and feet are somewhat human in appearance, but tipped with savage claws that can slash through anything. On his back are two pairs of "fingers" on each side, always twitching and curling as if they have minds of their own.

Even the devilish likes of "Monster X", however, pales in comparison to the sight of Keizer Ghidorah's true form: an immensely vast, quadrupedal behemoth of a dragon with a ripped body clad in yellow and black metallic skin. Three writhing heads stretch proudly into the sky on three serpentine necks. His twin tails now end in curved spearhead-like protrusions, his three heads adorned with differently-shaped sets of horns, and his "back fingers" have sprouted into two magnificently colossal wings easily capable of powered flight. His arms are strongly muscled and his clawed hands are effectively useful for both slashing and grabbing, and his legs are strong enough to rear his entire upper body off the ground to rear on two legs like a horse. Razor teeth seemingly made of shining green metal line his jaws, with both lower and upper jaws adorned with snake-like fangs.
Image
Imagine something not 100% identical, but very much along the lines of this brilliant Keizer Ghidorah fan art, by GNOME on Twitter.

Personality: Keizer Ghidorah's three howling heads fail to conceal a mind crazed with pure barbaric insanity, fully bent on nothing but the total destruction of all life the universe harbors. Completely beyond reason or redemption, the hydra is a walking engine of apocalyptic annihilation and cataclysmic power unmatched by all who stand in his path. Had he been allowed to traverse the reaches of space freely of his own will, Keizer Ghidorah would've been glad to seek out other planets harboring life and wipe them completely clean down to the very last microbe, all for the sake of his own amusement. And all of this behavior applies to the heat of battle; Keizer Ghidorah find no higher joy than toying with his adversaries and causing them as much pain and agony as possible, both physically and emotionally. Breaking bones, severing appendages, murdering loved ones right in front of his poor adversaries, Keizer Ghidorah is a true successor to his predecessor in spirit and looks alike.

MONSTER X

Height: 137 meters (452.1 feet)
Length: 260 meters (858 feet)
Weight: 94,500 metric tons (104,139 short tons)


KEIZER GHIDORAH

Height: 180 meters (594 feet)
Length: 392 meters (1,293.6 feet)
Weight: 190,000 metric tons (209,380 short tons)


Powers/weapons:


MONSTER X


Destroyed Thunder Beams: From his six eyes, "Monster X" can fire forth swirling emerald bolts of pure cosmic plasma that will track targets regardless of their range, and then cut into their bodies like daggers of energy. Even the toughest Kaiju hide are not safe from these projectiles, for they are hot and powerful enough to cut into and detonate Godzilla and Anguirus' skin with no resistance. Even more dangerous, these beams can be fired very quickly with no charge time whatsoever, giving "Monster X" a huge combat advantage.

Electric surge: Charging up on the cosmic energy he runs on, "Monster X" can cover his body in green electricity before hitting them with whatever melee attacks he sees fit, delivering a potent electric shock that will fry any wounds and possibly short out mechas if these blows hit hard enough.

A tale of two tails: "Monster X's" long dual tails can function as blunt force, stabbing, whipping, slashing weapons and even as prehensile appendages that can grasp objects—and opponents. The dragon can even crack them hard enough to pierce open an enemy's skin like a man-made whip.

Temporary anti-gravity levitation: If he finds himself suspended in mid-air or flung into the sky, "Monster X" can temporarily slow himself down and levitate back to the ground, preventing any hope for a harmful fall. He cannot fly—at least, not yet—so he can only use this to a certain degree before his limits become apparent.

Life energy absorption: In true Ghidorah fashion, when "Monster X" kills another life form, whether it be plant, animal or fungus, he absorbs their soul—their life energy—into himself. He steadily becomes more powerful with every life he takes... ... ...and grows closer to his transformation into his true form.



KEIZER GHIDORAH


Antigravity Destroyed Keizer Beams: From his three mouths, Keizer Ghidorah can launch three emerald-colored beams of cosmic electricity, of which possess multiple properties depending entirely on how he uses them—and when they are out to use, they defy the laws of physics themselves. By default they give an immeasurable electric voltage that can cause the likes of Godzilla and Anguirus to scream in pain, but they can also be used as blunt force kinetic weapons that knock even the heaviest monsters off their feet—and most troubling of all, they can ensnare and actually lift an entire monster clear off the ground as if they had no weight, even fling and throw them all about as if they were toys. Just one of these beams possesses these properties; as a result, Keizer Ghidorah can attack three different opponents at once if he so chooses.

Flight: With his wings now in existence, Keizer Ghidorah can achieve powered flight that completely belies his colossal size. Graceful and agile to a new degree in the air, Keizer Ghidorah is just as effective in the skies as he is on land, and can reach a maximum flight speed of 470 knots (540.866 miles per hour).

Destroyed Thunder Beams: Keizer Ghidorah retains his previous form's Destroyed Thunder Beams, unchanged and still every bit as effective.

Electric power surge: Keizer Ghidorah also retains his previous form's ability to surge his body with alien electricity—but with one new addition to the table. If he has enough energy, the Draconic Space Emperor can overload his body to the point of letting off a massive pulse of lightning from his body with a radius of 500 meters, shocking all opponents in range and obliterating any and all structures in its path, man-made and natural alike.

Energy vampire: Possibly Keizer Ghidorah's deadliest ability is to bury his fangs beneath the flesh of an opponent, and then begin to drain their very life energy from their bodies like a draconic Dracula. Each of his heads possess this ability—and can drain other energy sources as well, such as electricity and solar energy. Doing this will also heal any wounds the hydra may have sustained—even including severed appendages.

Venomous tails: The sharp protrusions at the end of Keizer Ghidorah's tail can inject a potent venom into the flesh of enemies, capable of causing massive disorientation, muscle fatigue and numbness. It is not particularly lethal, but it can effectively render an opponent all but completely immobile—whereupon Keizer Ghidorah can do whatever with them he pleases.

Armored skin: Keizer Ghidorah's skin is one of the most heavily fortified of any Kaiju known; able to withstand Godzilla's atomic breath, as well as Manda and Ryujin's respective heat rays with very little damage. Even Godzilla's Hyper Strontium Heat Ray, while able to carve a molten laceration across his flesh, failed to fully penetrate the hydra's body as opposed to outright slicing him into pieces.

Life energy absorption: Keizer Ghidorah retains his previous form's ability to absorb the life forces of those he kills, and like before he increases in strength the more life energy he absorbs.

Meteor cocoon: When Manda and Ryujin defeated him thousands of years ago, Keizer Ghidorah utilized a last-ditch effort to save himself by encasing his ravaged body in a meteor using the life essence of those he had killed, and was subsequently cast away into space to remain for the coming thousands of years. When he finally returned to Earth, he re-emerged in a smaller, weaker form dubbed "Monster X", and had to thus go on a mass-murder spree in order to gain enough energy to regain his full strength.

False visions: Keizer Ghidorah also has the ability to afflict the minds of his foes and other lesser beings with false visions meant to torture them to his heart's enjoyment. He often employed this trick against Manda and Ryujin upon meeting them in battle for the second time, forcing them to re-live their past traumas and personal losses before their very eyes. It was this trick that ultimately caused Manda to lose control and assume the form of "Death Manda" during their final battle in the Beartooth Mountains, Montana.
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by GodzillavsRayquaza »

ShinGojira14 wrote: Mon Sep 27, 2021 1:46 pm Keizer Ghidorah (Kaiza Gidora, カイザーギドラ) :monsterx:
"Draconic Space Emperor"
Now that was fucking awesome, loved everything about it.
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ShinGojira14 wrote: Neither. Hideki Anno wins because he writes a hilarious comedic satire movie where Shin and Legendary have to team up to destroy a grotesque crap-monster created by the constant toxic bickering of Shin fans and Legendary fans.
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by GodzillavsRayquaza »

Note: This has nothing to do with the setting I’ve been building up with my previous contributions to this thread, and is simply something that popped into my head and greatly intrigued me. Consider this a Heisei What-If.


King Godzilla

Height:
Top of center head: 100 meters
Top of outer heads when fully upright: 140 meters
Weight: 120,000 tons


Origin
In most timelines where the Godzillasaurus of Lagos Island is mutated, the Futurians will visit Japan in 1992 and begin a plot to bring down the nation before it can become a global hyperpower. The beginning of this plot plays out the same regardless of wherever else it diverges. The people of the 23rd century travel to Lagos Island during World War 2, and when the time is right, they transport the Godzillasaurus into the ocean, far away from grounds of the soon-to-commence nuclear testing.

However, one timeline had something much different occur.

Whether it was a different time traveler crossing over that point in history at the perfect instant, an unseen issue in the Futurians’ own vessel, or merely a random event in the timestream, what came to Lagos Island was not a fully formed time machine, but a burning wreckage falling like meteors. All crew members perished instantly, but living things did survive the chaos. The Dorats, intended to be deposited on the island after the Godzillasaurus was removed, flew out of the ruins to their intended destination. Only now, the brutalized theropod remained, lying bloody on the beach.

The Dorats, following their genetic programming, stayed by his side like a dog by their sick master. They even cared for his needs, bringing him food and laying down leaves to cover his wounds. Eventually, the Godzillasaurus recovered from the barrage of the battleship, another weight lifted off his heart due to now having actual companionship on this lonely land.

But the bombs that change the dinosaur and the future pets into nightmares in so many timelines fell all the same. From the burning ruins of Lagos Island arose a grotesque thing, an aberration in immense pain with even greater rage.

King Godzilla.


Physical Description
Gold and black scales coat the muscular body like patchwork, interlacing with each other down their limbs. In terms of overall build, the abomination resembles the Godzilla that the theropod mutates into in many timelines, though notably bulkier. The beast’s arms are the same as that Godzilla. Massive legs end in feet with five deadly claws. From the tops of their shoulders protrude two serpentine necks, ending in draconic heads, each one bearing a set of horns atop their skulls. The central head shares these horns, several more protruding from its hybrid skull. One eye on this head is crimson, like the sets the other two skulls have, while the other is white with green in the middle. The jaws are lengthy, yet unlike the slender, serpentine maws of the dragons, these are rounded like a cat’s. Tusks extend from the sides of this mouth, curved inwards. The feline resemblance continues with the snout.

Bleach-white spines with three points adorn the abomination’s back, running down the length of it in three rows. Colossal wings jut out of King Godzilla’s back, fan-like limbs with enough flexibility to shield the body when desired. They possess two tails, thick appendages ending in spiked clubs.


Personality
King Godzilla’s three minds are filled with rage at the world that did this to them. The central consciousness which maintains the most control is especially wrathful, as due to one of the Dorats being in physical contact with the Godzillasaurus’ head as the radiation struck them, they were fused to a much greater degree than they were with the other two artificial pets. Two brains, and thus two minds, were literally melted into each other, reforming as one confused and agonized mess.


Powers
Gravity Beams: Golden streams of energy spew forth from the outer heads’ maws, carving burning trenches into whatever they strike. The hybridized central head can release a Gravitonic Atomic Ray, a blue and golden stream of nuclear energy containing horrid levels of power. All three can combine their attacks to form the Golden King’s Decree, a beam that detonates with enough force to reduce a city into burning ruins with one blast.

Nuclear Pulse: King Godzilla can release a wave of energy from their body to drive off attackers, burning whatever it strikes and hurling away other kaiju like they weigh a tenth of what they actually do.

Conductive Touch/Electric Bite: Through their touch, King Godzilla can discharge nuclear energy in the form of azure bolts of energy, burning and detonating against whatever they touch. As well, through their teeth, they can conduct electricity to shock whatever they desire. When combined, foes will find pieces of themselves being shredded asunder by the two energies mingling together.

Super Regeneration: King Godzilla possesses incredibly potent regeneration. Wounds will seal up in a matter of seconds, and even limbs can be regrown in minutes. The outer heads can be severed and regrow, no worse for wear by the time they are fully renewed.

Flight: Using their wings, King Godzilla can fly at Mach 3. The immense winds generated by the beating of their wings can tear a city apart without them even needing to unleash an attack.
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ShinGojira14 wrote: Neither. Hideki Anno wins because he writes a hilarious comedic satire movie where Shin and Legendary have to team up to destroy a grotesque crap-monster created by the constant toxic bickering of Shin fans and Legendary fans.
SoggyNoodles2016 wrote: Yup, my dad works at Legendary, the Nebulans are gonna be in the next movie and they're gonna get beat because Madison throws coffee in the leaders face.

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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by ShinGojira14 »

GodzillavsRayquaza wrote: Tue Sep 28, 2021 12:42 pm Note: This has nothing to do with the setting I’ve been building up with my previous contributions to this thread, and is simply something that popped into my head and greatly intrigued me. Consider this a Heisei What-If.


King Godzilla

Height:
Top of center head: 100 meters
Top of outer heads when fully upright: 140 meters
Weight: 120,000 tons
Marvel: we’re the best multiverse explorers in pop culture!

GvR: hold my nuclear caffeine as I introduce to you, King Godzilla. :godzilla: :KingGhidorah64:
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by ShinGojira14 »

Venatosaurus (Benatosaurusu, ベナトサウルス)
"Furious hunter"

Origins and ecology: Amongst the many species that call Skull Island their home, one in particular fits the niche that, in other ecosystems, would be fit by pack hunting mammals such as wolves and painted dogs. Out of all the predators that Skull Island houses, none are faster and swifter than Venatosaurus saevidicus (Furious Hunter Lizard), a genus of tyrannosaurid that both strongly resembles, and fills the ecological niche of the dromaeosaurids of the Cretaceous. Not the biggest hunters on the island but large enough in their own right, Venatosaurs are powerful and fast-running animals that live in matriarchal social groups called "murders"; often the group comprises of a total of between eight to eleven individuals, but on rare occasions can reach up to twenty-three animals. The animals are sexually dimorphic, with females being 15-20% larger than their male counterparts. The murder is led by a monogamous dominant breeding pair, with a clutch of three to five eggs laid by the female. The parents take turns sitting on the eggs to incubate them, and whenever they and the rest of the murder are out hunting, two sentries, or "nurses" stay behind to look after them until the murder comes back. The same applies for when the chicks hatch; covered in downy yellow and brown feathers, the infants are quite mobile a week after hatching, and are often seen making quick runs behind their parents not at all unlike quail chicks. At first, they can only eat regurgitated meat given to them by their parents; it is not until they reach four months of age that they can finally feast on undigested meat like their families.

While playful and curious, they are also potentially lethal at seven months of age when their parents begin teaching them how to hunt.

Like their Tyrannosaurus relatives, Venatosaurus are some of the most intelligent animals on Skull Island, and as such have adapted this trait into their pack-hunting tactics; taking advantage of the environment around them in multiple ways, ranging from using cliffs and ledges to attack from above while the others on the ground drive the animal, or taking advantage of narrow passages and ravines and driving the prey into narrow spaces so they can't escape. The primary tactic for a Venatosaurus to kill large prey is to repeatedly stab it with their sickle-shaped toe claws on their feet, causing multiple injuries of internal bleeding and occasionally puncturing a vital artery; their teeth are thick and strong, typical of a tyrannosaur, and can easily puncture flesh and crush bone of anything as large as the neck of a Skullcrawler.

Venatosaurus communicate with a wide variety of loud, deep croaks reminiscent of Common Ravens (Corvus corax), but will gape their jaws and hiss like crocodilians when feeling threatened. A higher-ranking Venatosaur will also elicit a series of hissing "barks" when establishing his/her dominance over a lower-ranking individual in the murder.

Design: At first glance, Venatosaurus closely resemble dromaeosaurids such as Deinonychus and Utahraptor; in fact, when first officially discovered, the genus was initially mistaken for a gigantic species of Utahraptor—which made the shock value all the higher when it was later discovered that this was not only a separate genus, but these animals are actually in fact an advanced genus of tyrannosaurid. Venatosaurs have much deeper skulls than that of a Utahraptor, with small triangular hornlets above their yellow cat-like eyes. Their bodies are adorned with a layer of black feathers, giving them a somewhat corvid-like appearance. Their arms are long and dexterous with three-fingered hands, unlike most tyrannosaurids, and their feet bear large sickle-shaped claws on the first toe—the main cause of their initial mistaken identity. How these sickle claws came to be is unknown, though some MONARCH scientists theorize it to be a possible form of convergent evolution.

Height: 44 meters (145.2 feet).
Length: 127.6 meters (421.08 feet).
Weight: 20,000 metric tons (22,040 short tons).

Powers/weapons:

None: Aside from their extreme speed and agility, and teeth and claws typical of theropod dinosaurs, Venatosaurus exhibit no abnormal feats that most Kaiju possess.
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by Voyager »

Bakan
The Cataclysm

Height: 270 Metres.
Weight: 400,000 Tons.
Length (From tip of snout to tip of tail): 960 metres.

Origin, Story and Role: In the ancient world, the dawn of civilisation, there was a great empire, whose power was centralised in the great city of Babylon. This was a very rich and prosperous city, with it's citizens living peaceful, relaxed, and easy lives. The King was just, and ruled over with a soft but firm grip. He wanted nothing more than to keep his city, subjects and dignity safe. One day, as he slept, he dreamed of a foreign people, invading and ransacking the city. The wealth was stolen, people were beaten, and the city was torn down. All while an alluring voice whispering tenderly into his ears.

"They can be stopped", the voice said, "All with a simple favor."

The voice kept murmuring into the King's ear, until he woke from his sleep, in a cold sweat. The voice guided the King towards a barn, where there was a small group of sheep laying in peaceful rest. The voice directed the King to grab a lamb, and so he did. He was told to go into the middle of Babylon, right dead on the centre, which as an altar for a god they worshipped, Dagahra. The King climbed atop the altar, placing the lamb on the golden pillar. With a single slash of the King's knife, blood fell over he sacred place. The blood of an innocent being gave the voice power, and it vanished from the King's mind. All was quiet in the bustling city. Too quiet. The King wandered back to his palace, where he fell back to sleep. The King awoke to screaming, and jumped from his comfy bed to the window of his palace, where he saw a truly unholy sight.

The moon had been drawn far closer to the earth, and the stars in the sky were realigned to Akkadian text, which roughly translated to;

"Your god has forsaken you. Rejoice in the coming of Bakan."

The King was mortified, and he quickly ran down the stairs to help distressed people. The crying and wails reached another high again, as many people turned around and pointed the other way. The king turned to face that way as well, to be met with a large, towering beast. A draconic beast with soulless eyes. The King could feel the beast was looking down directly at him, and he drew his sword, while grasping an amulet in the shape of Dagahra in the other hand.

The beast's stomach opened to reveal a second mouth, which was filled with an overwhelming orange light. The bright light blinded the townsfolk, and scorched the sandstone buildings. The beast bellowed "Rejoice" one more time before the powers of the celestial realm were shot out in the form of a concentrated beam. The city of Babylon was in ruins, and the beast, Bakan, disappeared into the night. With his departure, the moon returned to it's normal place and the stars were reset in their solar systems.


The demonic beast was recorded only once more before the modern era, in which he spoke to a woman atop a hill, in the biblical book of Revelations, taking the form of a Dragon with seven heads. He was defeated by the forces of heaven and was driven back into outer space.

===============================================================

Bakan is an extra-dimensional kaiju who uses mind-games to twist people into doing his mission. Bakan is the most feared monster in the three planes of existence. For most of his life, Bakan has resided in the 2nd Plane, the Astral Plane. Bakan was not a commonly known figure amongst his monster brethren, with only the God Monsters and other space-faring kaiju knowing of his existence, up until the Advent of Bakan. The Advent of Bakan was an event that happened on the 17th of July, 2064 A.D.. The Advent occurred when Bakan made his grand entrance on Earth, making landfall in Nagoya. He was met with the JSDF and the Earthly Kaiju, whom he swiftly defeated. Only with the combined might of Keizer Godzilla, Eternal Mothra, Eternal Battra, the Kiryu Mk.XIX, Gamera, Biollante, Gomora, Ultraman, and the Grand Alien Alliance (Simians, Nebulans, Xiliens, Kilaaks, Mysterians) were able to just quell Bakan and drive him away.

Ever since retreating, Bakan has prepared his return to the Physical Plane to torture his foes and bring about the destruction of Reality. He is currently being observed by NERV, the GDF and other UN-associated organisations.


Appearance: Bakan is a towering kaiju, with a long, whip like tail, that acts as a prehensile limb. The long tail has small rows of spines going down it's length, appearing like Anguirus' carapace, but on a smaller, more widespread scale. His body is large around the waist, with his stomach housing the second mouth. When closed, this mouth looks like a large crack on his belly. Bakan's neck is long, and on top of it sits a draconic head. A long snout is filled with craggily teeth that appear like Stalactites and Stalagmites on his brown head. His snout is tipped with two slits for nostrils. His head has two, mobile dear-like ears, and two horns like antlers protruding from the top of his head, going backwards. His eyes are large gaping holes, with a black void filling them up.

His arms are long and muscular, with spikes coming form his elbows, tipped off with jagged claws for fingers. His legs are like the back legs of deer, but instead of petite hooves his feet are theropod like, with long toes tipped with claws. On his shoulders sit two large spines that shoot backwards, connected to the base of his tail via a sail, or sheet of hardened, armoured flesh. Across his body sit armoured plates that protect him from physical blows. Bakan wears a crown of bones upon his head, arranged like Christ's crown of thorns. Bakan thinks of himself as a quasi-religious figure, as reasoning for this display of brutality and vanity.

Personality: Bakan is very focused on bringing chaos and harm to all he comes across, and he never forgives and forgets a loss. Believes himself to be the only worthy thing in reality, and seeks to prove it. Charming when disembodied.

Other Facts: Bakan's eternal enemy for all of history as been King Ghidorah. The two have conflicting but similar visions for the universe. Whereas Bakan seeks to destroy reality to prove he is the greatest, Ghidorah seeks to prove that by destroying and killing half of reality while enslaving the other, and have them live in his shadow of greatness.

Powers:

Bakanite Laser: A beam Bakan can fire from his mouth. Heavily destructive.

Elemental Empowerment: Bakan can empower his arms, legs, jaws and tail with various elements. Includes ice, fire, electricity, and rock.

Gleaming Death: By opening his second mouth, located in the torso, a bright light is emitted, able to scorch, sear and blind. After this powering up stage, it fires an incredibly powerful beam with the power of the astral plane.

Celestial Command: By movement of his fist, he can move planets, stars and moons to his will, and use them as weapons. Bakan rarely uses this, as to not risk his own safety, but has done so in a duel against King Ghidorah.

Astral Bolts: By using power from the astral plane, he can channel lightning from eyes and fire them akin to his Bakanite Laser.

Super Regeneration: Bakan can regenerate from a single cell.

Vampiric Power: Through his bite, or claws, he can siphon energy from his opponents. If not resisted, Bakan can leave them shrivelled and weak.

Void: His second mouth can eat things... who knew? They never come back, however...

Flight: Using sheer willpower, Bakan can hover and fly at mach speeds in atmosphere, and ridiculous speeds in space.

Celestial Pulse: If energy is stored, it can be fired from all spots on his body in an attack akin to Godzilla's nuclear pulse.

Cataclysm: The Cataclysm is a power source deep within Bakan that only reveals in times of need. This can empower everything he does, multiplying it by 1,000 times. On the downside, the Cataclysm slowly degrades Bakan's body.

================================================

This is a part of my greater connection "Monster" universe, which combines pretty much any franchise I want :shrug:
Last edited by Voyager on Mon Oct 18, 2021 3:45 pm, edited 2 times in total.
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by ShinGojira14 »

Voyager wrote: Mon Oct 18, 2021 3:25 pm
Void: His second mouth can eat things... who knew? They never come back, however...
I skreeonking died. :lol:

In all seriousness, an absolutely badass monster to behold. :huge:
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Re: Make Your Own Version/Incarnation(s) of Kaiju

Post by FatBaconUnicorn »

Frankenstein

Height: 85 Meters
Weight: 50,000 Tons

Origins: 1818, England

Dr.Victor Frankenstein had a dream, a dream to prove that life can be returned from the dead. Stealing from the local graveyard, the mad scientist combined the parts to create a new life form. He waited for a single night for a storm to brew, raising his creation on a lift into the top of his castle. Lightning struck the beast, bringing him to life.

News had spread throughout the country fast which caused an outrage, the people seeing the creation of Dr.Frankenstein as an unholy abomination to life and god. They stormed the doctor’s castle with torches, guns, pitchforks, and whatever they could use to kill the beast and his creator. The mob took the doctor’s life during the riot and burned his castle from within.

His creation only uttered a single word as his home crumbled all around him. “Why”

1943

During the second pacific conflict, a Nazi battalion had discovered the creation of Victor Frankenstein. They managed to capture the beast but lost many men in the process. For the next two years, he was experimented on in Hiroshima...until the United Allies dropped the atomic bomb on Japanese soil. The monster was mutated from the blast as his body was reduced to nothing more than a heart, still beating in the dead city. Days turned into weeks as the body regenerated completely regenerated around the now mutated heart and his cybernetic enhancements.

The mutant wondered about the dead city until he found himself in the Japanese countryside, hunting the wildlife and creating a shelter in a cave.

1960

Dr.Bowen and Dr.Togami had discovered Frankenstein’s creation in the wilderness. The two scientists being the only friendly humans to the beast since his creator all those years ago.
They visited his home every day, testing him with puzzles to test his intelligence and giving him food. Showing kindness to the giant...but all good things come to an end as a monster from Frankenstein’s past returns to attack the countryside.

Physical Description: Frankenstein’s head resembles that of a neanderthal in size and shape. Stitches line the forehead before ending on both sides where screws are located. Stitches and metal wiring cover different colored patches of skin on the mutant. The humanoid’s build is quite muscular with metal bursting out of his arm in small areas. Brown cloth covers his chest diagonally to the left, while another cloth covers his down to his knees. Made from the fur of animals he had hunted throughout the years. On each hand and foot, the nails are overgrown and sharpen into claws to better slice into his prey. Hair covers the chest, legs, arms, and face. The mutant has a scruffy beard reaching from both sides.

Personality: The creation of Dr.Frankenstein is a recluse. Staying to himself for all he has been given his hate across his life. Only being shown kindness by a handful of humanity. Though the humans may fear and hate him, he will face whatever he needs to, to protect them.

Powers:
-Regeneration: Due to the radiation he was exposed to from the atomic bomb, Frankenstein’s healing factor can regenerate him as long as a part of him exists.

-Animated Severed Tissue: If a part of him is cut off, Frankenstein’s body can act on its own. Even being able to return to him and the giant can put it back on. Though in the case of his death, it has seemed to spawn other Kaiju...

Transformations:
-Lightning Charge: If Lightning is to strike the gigantic human, he will glow blue with power. His eyes shine with electrical energy as lightning covers his body, his strength is increased tenfold in this state

-Lightning Release: From the tips of his fingers, Frankenstein can release a stream of electricity. Burning and shocking the opponent’s flesh.

-EMP: By slamming the ground, Frankenstein can release a gigantic dome around him which causes a large electric magnetic pulse. Dooming humanity’s weapons.

Weapons:
-Napalm Launchers: From the cybernetic enhancements in his arms, the mutant can release napalm explosives at his target. Though he does have a limited number due to not having any way to reload.

Next: Gomora
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