New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Lord Gappa »

Question 1: Option 1 (though Option 3 would also suffice)

Question 2: Option 1

Question 3: Option 1

Something I would personally like to see is give kaiju their own unique storyline, kinda like the Smackdown vs Raw games.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by ゴジラ »

Blackout286 wrote:Well me and my friends are interested in contributing (As in pooling the money needed to help set things off, man, it feels great having a job, especially when things like this come up).
Same here, we want to contribute as well and pool in our money to make this stuff happen. Sadly, I don't see most of the fanbase or community doing the same. Which as a result, could cause the possibility of a new kaiju game to remain as such, a possibility. Or nothing as a mere fan dream.

Of course, there's always the chance of it being the opposite, but who knows.

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Zilla103192 »

I would donate money instantly, as long as I knew that the game was actually going to come out.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Spuro »

zilla103192 wrote:I would donate money instantly, as long as I knew that the game was actually going to come out.
Me too, once I actually get the money, lol.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by miguelnuva »

Kaiju-King42 wrote:
zilla103192 wrote:I would donate money instantly, as long as I knew that the game was actually going to come out.
Me too, once I actually get the money, lol.
Me three I'd donate something.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Showa Gyaos »

I would donate as much $ as possible.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Tormentor »

ゴジラ wrote:
Blackout286 wrote:Well me and my friends are interested in contributing (As in pooling the money needed to help set things off, man, it feels great having a job, especially when things like this come up).
Same here, we want to contribute as well and pool in our money to make this stuff happen. Sadly, I don't see most of the fanbase or community doing the same. Which as a result, could cause the possibility of a new kaiju game to remain as such, a possibility. Or nothing as a mere fan dream.

Of course, there's always the chance of it being the opposite, but who knows.
Lol I'm in this as well along with my platoon of friends. Only thing we're doing right now are waiting for word from Kaijusamurai and the site to pool the money into.

And I must agree, have Godamera playable! Hell, make him the main monster star! Of course, that's if Kaijusamurai allows it. ;)

But if Matt were to design the monsters, then I do have to agree with an earlier post to use cel shading for the game. It could really bring out his animation like style. Kinda like how comic book base games use it to bring themselves out to match their comic book form.

The Darkness II is a perfect example:
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Breakdown »

Maybe take requests for monsters as DLC? Like you submit a kaiju, people review it and it could potentically become part of a DLC character pack?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Mr. Strange »

Hello peeps. The discussion here has got a bit away from the primary topic - so let me attempt to align things once more.

This potential project was suggested as a Kickstarter project. For those unfamiliar, Kickstarter works like this:

1 - We propose a project, and a budget necessary to complete the project.
2 - People offer donations. Each donation comes with some amount of benefit. For example - $30 or more = free copy of the game upon release! $500 or more = design your own monster for inclusion in the game! $10 or more = exclusive access to in-progress updates, and a voice in major design decisions.
3 - If the donations come out at or above the $ target, then the project moves forward. If not enough donations are received, then the project does not move forward. The cool bit is, nobody is actually charged any money unless the target is met. So if you pledge $60, and then the game doesn't happen - you actually gave nothing.

However, this means that kickstarter is very much an "all or nothing" type deal. If the fans demand a 3D, online, console, licensed-Godzilla game, our dollar target will be in the neighborhood of 1 Million dollars. If we can't raise it, we all get nothing.

Here are some vague numbers to consider:

3D fighting engine = $200,000
2D fighting engine = $20,000
Each 3D Monster = $5,000
Each 2D Monster = $500
Online Fighting = $200,000
Console release = $200,000
Mobile Phone release = $10,000
Browser release = $25,000
PC / Mac / Linux release = $10,000
Each 3D environment = $10,000
Each 2D environment = $500
Create-a-Kaiju = impossible with 3D fighting technology. For a 2D game: $10,000 (plus additional art costs)

These are not the only costs - but they are some of the more significant costs. Note that a 3D game costs 10 times as much as a 2D game. Note that licensing costs are not included here. (Toho charges around $100,000 for full rights)

It seems to me, based on the discussion thus far, that what people most want is a huge roster of monsters, and create-a-kaiju. That to me says a smaller game based around 2D artwork. If we demand 3D, console release, and licensed Godzilla monsters - we're not getting out of here for less than $1 Million, and I would seriously consider renting part of the Pipeworks facilities to make that game.

Does that change anyone's opinions? If we have a million dollars or more floating around in the community, there's no reason to shy away from the big project. But I'd rather actually make a game, rather than not.

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by VamprisArachne »

Living Corpse wrote:
Gyaos wrote:Maybe take requests for monsters as DLC? Like you submit a kaiju, people review it and it could potentically become part of a DLC character pack?
ZONE FIGHTER!

http://www.tohokingdom.com/kaiju/tv/zonefighter.htm
Totally Agree with Zone Fighter (haven't watched a single episode lol), but he definately seems fighting game material and I heard he fought Gigan and King Ghiorah in the show and that takes guts! :D

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Spuro »

I guess the most productive option would be a 2D game then... but I'm unsure about that. Are there any real 2D games out on the consoles anymore? Any good ones that someone could provide an example of?
I would still prefer 3D, but in my opinion it's better to be 2D then to have nothing at all.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Tormentor »

Mr. Strange wrote:Hello peeps. The discussion here has got a bit away from the primary topic - so let me attempt to align things once more.

This potential project was suggested as a Kickstarter project. For those unfamiliar, Kickstarter works like this:

1 - We propose a project, and a budget necessary to complete the project.
2 - People offer donations. Each donation comes with some amount of benefit. For example - $30 or more = free copy of the game upon release! $500 or more = design your own monster for inclusion in the game! $10 or more = exclusive access to in-progress updates, and a voice in major design decisions.
3 - If the donations come out at or above the $ target, then the project moves forward. If not enough donations are received, then the project does not move forward. The cool bit is, nobody is actually charged any money unless the target is met. So if you pledge $60, and then the game doesn't happen - you actually gave nothing.

However, this means that kickstarter is very much an "all or nothing" type deal. If the fans demand a 3D, online, console, licensed-Godzilla game, our dollar target will be in the neighborhood of 1 Million dollars. If we can't raise it, we all get nothing.

Here are some vague numbers to consider:

3D fighting engine = $200,000
2D fighting engine = $20,000
Each 3D Monster = $5,000
Each 2D Monster = $500
Online Fighting = $200,000
Console release = $200,000
Mobile Phone release = $10,000
Browser release = $25,000
PC / Mac / Linux release = $10,000
Each 3D environment = $10,000
Each 2D environment = $500
Create-a-Kaiju = impossible with 3D fighting technology. For a 2D game: $10,000 (plus additional art costs)

These are not the only costs - but they are some of the more significant costs. Note that a 3D game costs 10 times as much as a 2D game. Note that licensing costs are not included here. (Toho charges around $100,000 for full rights)

It seems to me, based on the discussion thus far, that what people most want is a huge roster of monsters, and create-a-kaiju. That to me says a smaller game based around 2D artwork. If we demand 3D, console release, and licensed Godzilla monsters - we're not getting out of here for less than $1 Million, and I would seriously consider renting part of the Pipeworks facilities to make that game.

Does that change anyone's opinions? If we have a million dollars or more floating around in the community, there's no reason to shy away from the big project. But I'd rather actually make a game, rather than not.
My opinion has not change.

Me and my friends are still in this, although it seems that we might have to go with original monsters and a 2D Fighter. Although my friends are gonna try to aim higher by hoping to achieve a 2D Fight Engine, but with 3D fighters/Monsters and 2D Environments.

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Legionmaster »

Kaiju-King42 wrote:I guess the most productive option would be a 2D game then... but I'm unsure about that. Are there any real 2D games out on the consoles anymore? Any good ones that someone could provide an example of?
I would still prefer 3D, but in my opinion it's better to be 2D then to have nothing at all.
Donkey Kong Country Returns, New Super Mario Bros. Wii, Metroid: Other M (occasionally) names three large franchises with sidescroller games released in the last 2 years. A large number of fighting games still rely on 2D gameplay styles.

Considering costs, a 2D fighting game would be far more economical than a 3D one.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Blackout286 »

I'm still in this as well! Still gonna pool in money!
Kaiju-King42 wrote:I guess the most productive option would be a 2D game then... but I'm unsure about that. Are there any real 2D games out on the consoles anymore? Any good ones that someone could provide an example of?
I would still prefer 3D, but in my opinion it's better to be 2D then to have nothing at all.
Well, most of them are on PSP, like Blazblue, or Phantom Breaker, Persona etc.
Although Blazblue is also on PS3 and is a 2D Fighter with a deep fighting system and pretty great graphics. And there's Aracana Hearts 3 on PS3 as well. And the upcoming Persona 4 Arena is coming to PS3 and 360. I'm sure there's more.

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Now...Pooling in about 500 bills and you get to add in your own monster into the game, that does motive me much more. I know it was an example, but still :D

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Breakdown »

Mr. Strange wrote:Hello peeps. The discussion here has got a bit away from the primary topic - so let me attempt to align things once more.

This potential project was suggested as a Kickstarter project. For those unfamiliar, Kickstarter works like this:

1 - We propose a project, and a budget necessary to complete the project.
2 - People offer donations. Each donation comes with some amount of benefit. For example - $30 or more = free copy of the game upon release! $500 or more = design your own monster for inclusion in the game! $10 or more = exclusive access to in-progress updates, and a voice in major design decisions.
3 - If the donations come out at or above the $ target, then the project moves forward. If not enough donations are received, then the project does not move forward. The cool bit is, nobody is actually charged any money unless the target is met. So if you pledge $60, and then the game doesn't happen - you actually gave nothing.

However, this means that kickstarter is very much an "all or nothing" type deal. If the fans demand a 3D, online, console, licensed-Godzilla game, our dollar target will be in the neighborhood of 1 Million dollars. If we can't raise it, we all get nothing.

Here are some vague numbers to consider:

3D fighting engine = $200,000
2D fighting engine = $20,000
Each 3D Monster = $5,000
Each 2D Monster = $500
Online Fighting = $200,000
Console release = $200,000
Mobile Phone release = $10,000
Browser release = $25,000
PC / Mac / Linux release = $10,000
Each 3D environment = $10,000
Each 2D environment = $500
Create-a-Kaiju = impossible with 3D fighting technology. For a 2D game: $10,000 (plus additional art costs)

These are not the only costs - but they are some of the more significant costs. Note that a 3D game costs 10 times as much as a 2D game. Note that licensing costs are not included here. (Toho charges around $100,000 for full rights)

It seems to me, based on the discussion thus far, that what people most want is a huge roster of monsters, and create-a-kaiju. That to me says a smaller game based around 2D artwork. If we demand 3D, console release, and licensed Godzilla monsters - we're not getting out of here for less than $1 Million, and I would seriously consider renting part of the Pipeworks facilities to make that game.

Does that change anyone's opinions? If we have a million dollars or more floating around in the community, there's no reason to shy away from the big project. But I'd rather actually make a game, rather than not.
I understand that a create a kaiju is not possible (or maybe just difficult), but it's just an idea. With the most likely scenario being a fighting game, I'd still very much like a 3D fighting game with original kaiju. Original kaiju, as stated several times would signifigantly reduce costs in contrast to if you had to aquire the rights to Godzilla or Gamera.

2D games are nice and all, but the thing I liked about the 3D games was the large maps and that you can wanter about, smash buildings, etc. If you can work that into a 2D fighters somehow, Im game.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Darth Calypso »

Mr. Strange wrote:Hello peeps. The discussion here has got a bit away from the primary topic - so let me attempt to align things once more.

This potential project was suggested as a Kickstarter project. For those unfamiliar, Kickstarter works like this:

1 - We propose a project, and a budget necessary to complete the project.
2 - People offer donations. Each donation comes with some amount of benefit. For example - $30 or more = free copy of the game upon release! $500 or more = design your own monster for inclusion in the game! $10 or more = exclusive access to in-progress updates, and a voice in major design decisions.
3 - If the donations come out at or above the $ target, then the project moves forward. If not enough donations are received, then the project does not move forward. The cool bit is, nobody is actually charged any money unless the target is met. So if you pledge $60, and then the game doesn't happen - you actually gave nothing.

However, this means that kickstarter is very much an "all or nothing" type deal. If the fans demand a 3D, online, console, licensed-Godzilla game, our dollar target will be in the neighborhood of 1 Million dollars. If we can't raise it, we all get nothing.

Here are some vague numbers to consider:

3D fighting engine = $200,000
2D fighting engine = $20,000
Each 3D Monster = $5,000
Each 2D Monster = $500
Online Fighting = $200,000
Console release = $200,000
Mobile Phone release = $10,000
Browser release = $25,000
PC / Mac / Linux release = $10,000
Each 3D environment = $10,000
Each 2D environment = $500
Create-a-Kaiju = impossible with 3D fighting technology. For a 2D game: $10,000 (plus additional art costs)

These are not the only costs - but they are some of the more significant costs. Note that a 3D game costs 10 times as much as a 2D game. Note that licensing costs are not included here. (Toho charges around $100,000 for full rights)

It seems to me, based on the discussion thus far, that what people most want is a huge roster of monsters, and create-a-kaiju. That to me says a smaller game based around 2D artwork. If we demand 3D, console release, and licensed Godzilla monsters - we're not getting out of here for less than $1 Million, and I would seriously consider renting part of the Pipeworks facilities to make that game.

Does that change anyone's opinions? If we have a million dollars or more floating around in the community, there's no reason to shy away from the big project. But I'd rather actually make a game, rather than not.
So there's basically no way of getting 3D, oh well I would still pay for a 2D game that has a Create-A-Kaiju feature on it, playable on consoles, has online compatibility, good gameplay, and preferably with Toho kaiju but i'm willing to pay for a game with original kaiju too. I'm just curious, have you or Matt notified any other Kaiju websites about this?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Hipster Thor »

Mr. Strange wrote:Hello peeps. The discussion here has got a bit away from the primary topic - so let me attempt to align things once more.

This potential project was suggested as a Kickstarter project. For those unfamiliar, Kickstarter works like this:

1 - We propose a project, and a budget necessary to complete the project.
2 - People offer donations. Each donation comes with some amount of benefit. For example - $30 or more = free copy of the game upon release! $500 or more = design your own monster for inclusion in the game! $10 or more = exclusive access to in-progress updates, and a voice in major design decisions.
3 - If the donations come out at or above the $ target, then the project moves forward. If not enough donations are received, then the project does not move forward. The cool bit is, nobody is actually charged any money unless the target is met. So if you pledge $60, and then the game doesn't happen - you actually gave nothing.

However, this means that kickstarter is very much an "all or nothing" type deal. If the fans demand a 3D, online, console, licensed-Godzilla game, our dollar target will be in the neighborhood of 1 Million dollars. If we can't raise it, we all get nothing.

Here are some vague numbers to consider:

3D fighting engine = $200,000
2D fighting engine = $20,000
Each 3D Monster = $5,000
Each 2D Monster = $500
Online Fighting = $200,000
Console release = $200,000
Mobile Phone release = $10,000
Browser release = $25,000
PC / Mac / Linux release = $10,000
Each 3D environment = $10,000
Each 2D environment = $500
Create-a-Kaiju = impossible with 3D fighting technology. For a 2D game: $10,000 (plus additional art costs)

These are not the only costs - but they are some of the more significant costs. Note that a 3D game costs 10 times as much as a 2D game. Note that licensing costs are not included here. (Toho charges around $100,000 for full rights)

It seems to me, based on the discussion thus far, that what people most want is a huge roster of monsters, and create-a-kaiju. That to me says a smaller game based around 2D artwork. If we demand 3D, console release, and licensed Godzilla monsters - we're not getting out of here for less than $1 Million, and I would seriously consider renting part of the Pipeworks facilities to make that game.

Does that change anyone's opinions? If we have a million dollars or more floating around in the community, there's no reason to shy away from the big project. But I'd rather actually make a game, rather than not.
I would donate 50$ out of my paycheck weekly, if it meant we could get a perfected 3D Godzilla fighter.

I mena really guys? The fact that Godzilla and Original Monsters are neck-and-neck, really disappoints me. I've been dreaming about the perfect Godzilla game since I was a kid. WOM filled my original monster niche. This could be our last chance. EVER. I implore you to consider a Godzilla game. I'm fine with a few original monsters to fill niches that are void(IE King Kong/Mechani-Kong), but this is our chance to make the best Godzilla game ever made or ever WILL be made. Anyone can make an original monster cast game, ANYTIME, and people have. Godzila is a rarity. I've wanted to fight with a complete roster, and this is really our only shot at it. Also, Cell-shading, while visually appealing, would reduce costs somewhat.

As for a qualm earlier about the monster moving as though they have mass....while that works in a movie, that doe NOT work for a game, That would ruin the fluidity and make things really annoying and clunky. It's just not practical in practice. That's KIND of what G:U tried to do, and it was horrible. Everything was so slow. The fast paced combat of STE and DAMM was one of the things that made people like it so much.


EDIT: Also, Strange, have you considered proposing the idea to Toho, BUT, rather than buying rights, ask them to put up some of the production budget and offer them a rather large portion of the sales profits, some creative control, and rights to distribute in Japan? I mean, it maybe a project they'd be interested in helping make, and they could potentially make more money off it in Japan then they would make selling the rights to you. We could launch a fan campaign internationally to ask them to help.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Breakdown »

^ No way am I against a Godzilla game. Infact if they're able to make one, power to them, I'd still buy it. However it's a matter of money and wether or not Toho or Daiei would even allow us to purchase the rights.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by ゴジラ »

Still gotta great job (Mostly get paid near $400 with each check) so I'm still in this! And my friends are still in it as well.

I think a 2D Kaiju Fighter would be the best route to go with (Its most likely the only route since I doubt most of the G-community could do a 3D Game).

And Gyaos, although its true, not having Godzilla or Gamera would greatly reduce costs, but the cost of actually developing the models of each monster still makes things pricey. Mainly 3D is more pricey. 2D isn't as pricey and is very well within most people's price range. (If they save up).

Perhaps, if fans would focus more on this game and not go to G-Fest this year, we might actually be able to pull off a new kaiju game. (In 2D with a possible console release).

Mr. Strange, though the examples you've given were very informing if someone were to donate money, I think using one or two could help progress things.

For example, placing in $500 which rewards you the ability to design your own monster and include it within the game could very well get cash poured into this. After all, what kaiju fan wouldn't want to have their very own made kaiju within a playable videogame? That's beyond epic! Hell I would gladly drop 500 rocks to have my own kaiju playable (2D of course) within the game without hesitation. Just saying, you and Matt should think about it.

Also Svitska Donkun, a Godzilla game is way out of consideration at this point. Toho charges around $100,000 for full rights? Sorry, but that alone is gonna scare fans away. Plus everything needed to make a 3D game most likely isn't within most fan's pay-range. Even if they started saving up, its a bit of hassle. A 2D Fighter can look just as impressive as a 3D Fighter. Blazblue, Persona 4, and Arcana Hears 3 are examples of this. Plus a 2D Kaiju Fighter is a possibility that can mostly be achieved.

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Post by Mr. Strange »

So there's basically no way of getting 3D, oh well I would still pay for a 2D game that has a Create-A-Kaiju feature on it, playable on consoles, has online compatibility, good gameplay, and preferably with Toho kaiju but i'm willing to pay for a game with original kaiju too.
Not at all - it's just a question of money. If we believe the Kaiju fans out there are willing to put a million dollars into a project like this, then we can have the online console game. I'm not trying to discourage folks here - just put into perspective what things really cost.

Now create-a-kaiju and 3D fighting... yeah that's just not technically feasible. Creating procedural animations for arbitrary monster shapes/sizes is a very hard problem - it's been done a few times, but there is no reasonable way to make procedural animations into balance fighting attacks. You really need those hand-animated keyframe animations to make the monsters awesome.

I know Matt and Chris have floated this same original post a few other places - I'm not the person with the deep ties to the community - I rely on my co-horts for that.

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